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Franz Lohner's Chronicle - The Old Baron of Bluchendorf

An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.

[h2]THE OLD BARON OF BLUCHENDORF[/h2]
Well, the nights are drawing in, and the days are sure as stone getting colder. Why, I’ve had to send some of the lads down the mountain to gather more timber for the watchfires to save them icing right to the ground. Much to my surprise, Saltzpyre went with ‘em. Then again, I suppose if anyone has an eye for good kindling, it’s a witch hunter.

Puts me in mind of a time from my mercenary days, back over in Bluchendorf. Coldest winter on record. Priest froze to his pulpit, and if there was an hour’s worth of light in the sky before the storms closed in, you were doing well. On top of that, we started getting reports of ghastly spirits on the road, attacking those few travellers who dared brave the weather. No laughing matter, because food was running short and the village was reliant on caravans from outside.

Luckily for them, me and some of the lads were up for a bit of ghost hunting. Not gladly, mind. I know plenty of folk think otherworldly spirits are just stuff and nonsense, but when you see the state of Sylvania you look at things a bit different. Some of the stories came complete with reports of bodies drained of blood and left hanging in the trees – one survivor even came raving a tale about the ‘Old Baron of Bluchendorf’ and his terrible, bloody fangs. So it seemed we had the choice of starving to death or becoming something else’s lunch.

So me and Schepke, we took a group of folks went looking for whatever it was causing the mischief. Unfortunately, between the blizzard, the trees and what I can only describe as a really bloody poor sense of direction, we wandered in circles for six days, never once catching sight of our quarry.

Pretty soon we were all jumpy and foul-tempered, and that only got worse when young Hans froze to death. Couple of the lads wanted to eat him – not like something else wasn’t gonna, I guess – but that sort of thing’s never sat well with me, so I gave ‘em a clout to knock some sense back into their heads.

Then, on the seventh day, we woke shivering and starving to find ourselves surrounded by what, at first, seemed to be the same ghastly apparitions we’d been seeking. And so they were, sort of. You see, our mystery assailants were nothing more than a bunch of deserters, dressed in pale rags coated with glowing shellfish juices to really sell the idea. The so-called ‘Old Baron’ was the exception. Dressed up in what he probably thought was the spitting image of a Sylvanian Count, though what self-respecting bloodsucker hangs about in a Hochland forest in a velvet suit – complete with flowing cape – I’ve no idea. Snags something terrible, it does. And did.

Seems this lot had come marching down out of Ostland, where they’d played this particular game to great effect on the Wolfenburg-Levudaldorf road. If folk think there’s a bunch of cut-throats on the prowl, well they send out the militia, don’t they? But if they think there’s something supernatural at work, they’re a bit less keen to take action, ain’t they? All that ‘blood-drained corpses’ bit was just another way to sell the myth, though I don’t imagine it mattered to the corpses themselves.

Anyway, we’d come out looking for ghosts, and found a bunch of aspirational ne’er do wells. Not normally a problem – though I didn’t have my magic sword in those days, we were still a capable bunch. When warm. And fed.

As it was, we were lucky to get away. Plenty of us didn’t. The rest crawled back into Bluchendorf half-dead, and smarting for revenge. Happily, by the time I could hold a sword, a company of Hochlander huntsmen had arrived in the village. During the next lull in the storm, we went back out mob-handed with murder in our hearts.

Only … we never found the deserters. Or rather, we did, but not quite how we wanted. As night fell, we found a whole mess of blood-drained bodies, hanging from the trees. Horrid little upside-down forest beneath the forest, the branches hung heavy with flesh too cold to rot. Our ‘ghosts’ done unto by unknown hands as they’d been doing unto others themselves.

The so-called ‘Old Baron’ was with them. Right at the heart of the carnage, in fact, hanging from the branches of a twisted old yew, throat ripped open and that ridiculous cloak gone. Had a scrap of paper in his breast pocket, and on it a message written in a beautiful copperplate hand. I can still see it, clear as day.

‘There are enough horrors in this world, without pretenders.’

I don’t know why I looked behind me at that moment, but I did. And there she was, standing framed against the trees, the Baron’s cloak wrapped tight about white dress, and a mocking finger pressed to bloody lips, urging me to silence. And then she was gone, leaving me croaking for help. No one else had caught a glimpse, or so they said.

Felt her eyes on me all the way back to Bluchendorf, I did.

I wonder how Saltzpyre’s getting on?

Patch 4.0.1 & 4.0.2

Heroes!


Patch 4.0.1 & 4.0.2 are live which fix mostly crashes. For players who experienced a higher ping than usual since 3.4 are encouraged to try out the Steam BETA app as Valve have pushed some changes there which may alleviate the issue - do feedback if this helped (or not) so we can adjust accordingly going forward.

[h2]Patch 4.0.2[/h2]
  • Fixed a crash when Kruber's handgun appears in a chest/inventory/the athanor.


[h2]Patch 4.0.1[/h2]
  • Fixed a crash when finishing a game with some mutators activated.
  • Fixed an instance of the UI not showing which players are inside the bridge of shadows when hot-joining.
  • Fixed a crash when someone applies illusion on a melee item that is equipped in ranged slot (Grail Knight, Slayer).
  • Fixed a UI crash that happened when the game restarted while a popup was open.
  • Fixed a crash when leaving game as Twitch darkness mutator is being turned on.
  • Fixed a crash that can happen during host migration or quitting the game while level is loading.
  • Fixed various unspecified crashes.

A Bit of Remodeling - Part 2



Last time we had a bit of a natter, you were asking me about the refurbishment of this here keep, I believe?

How do you feel about it now it’s bedding in, by the way? I reckon it’s practical to put the armoury and the forge next to one another. Although now I come to think of it, maybe storing black powder bombs next to open flames wasn’t the best idea I’ve ever had. Still, it’ll be a night to remember, if nothing else. And it’s not like any of us are clumsy old sods, is it?

Well, it’s not like all of us are clumsy old sods, anyway. Maybe we ought to lock that bomb cabinet up? And keep the key well hidden.

Anyhow, about the closed-off sections of the keep. That’s a bit of a necessity, I’m afraid. My mate Rosalinde – who as I’m sure you’ll recall, what with you all taking eager notes and trying to second guess my motivations, is a Light Wizard specialising in architecture – prefers to complete these little projects of hers stage by stage. Likes to keep everything in her head so as to reduce the chances of accidentally leaving out the odd buttress here or there.

It’s not perfect: her memory has limits, and there are holes everywhere. Those warning signs aren’t just for show. I’ve got a couple of my lads lending a hand as well, just to be sure. Personally, I reckon that’s just good sense when you’re as far up a mountain as we are. No sense us helping out the Pactsworn with a bit of shoddy stonework over a sheer drop, now is there?

As to what Rosalinde’s working on? Well, that’s secret, for now.

Oh, don’t look at me like that. What’s life without one or two surprises, eh? And this’ll be the good kind of surprise, not the ‘Kerillian’s been putting funny herbs in the ale barrels’ kind of surprise. I’m all for new experiences, but seeing through time and space ain’t one of them. Had a splitting headache for days after, but I got off light.

Three days, someone thought they were a sheep, didn’t they? We’ll say no more about it.

Winds of Magic - Season 4

Heroes,


Welcome to Season 4 for Winds of Magic on PC. Together with Winds of Magic Season 4 we are also bringing some fixes to Vermintide 2 on PC. Full patch notes can be found below.

[h2]Winds of Magic - Season 4 on PC[/h2]

The new Season for Winds of Magic is now live. The leaderboards have been reset, and new portrait frames can be unlocked by clearing Weave 40, 80, 120 and 160. Good luck!

If you finish a quick play Weave you will also be rewarded with a new portrait frame. The Weaves have of course been reshuffled in a new order.

  • Fixed various unspecified crashes.
  • Fixed a sound issue on jumping/landing with the Masterwork Pistol and Kerillian's Spear & Shield.
  • Fixed engineer Bombardment challenge being rewarded randomly to players.
  • Fixed all players in the lobby gaining progress towards "Where's the Kaboom?" Engineer challenge when the Engineer killed enemies with bombs.
  • Fixed players not reciving essence from quickplay.
  • Fixed a rare crash that can happen when grabbed by a Packmaster.
  • Fixed a Weaves exploit where players could force a despawn of enemies.
  • Moved the mission timer to the TAB screen.
  • Fixed a crash related to upgrading the Coghammer.
  • Fixed a crash related to using the Coghammer in the Athanor.

A bit of remodeling - Part 1

Taal’s Horn Keep has recently seen a bit of a change. Seems we have to once more turn to Lohner to get the full story… Or parts of it.


So, you’ve probably noticed that I’ve made a few changes around the keep.

Why? Well, leaving aside the fact that variety’s the spice of life, this place was never meant for long-term habitation (that’s ‘living’ to you and me, Kruber), let alone being any kind of military outpost … which the way things are going, we’ll end up being sooner rather than later. And then there’s the fact that Olesya keeps taking up ever more room, Catrinne needs more space to store her works of art. It’s getting a mite crowded.

Then there’s this other business Saltzpyre keeps muttering about. Might need some extra space for that and all. ​And ​ there’s my stockroom to consider. The pumpkin collection. It all takes up space, you know.

Anyway, where was I? Oh yes.

I had a bit of a chat with an old mate of mine, name of Rosalinde. She’s an architect by trade, with a side-line in Light Magic, which is very handy when it comes to moving masses of stone very quickly. Something about stone remembering when it was part of the hills, or something. It’s all above my head, if I’m honest, but I’m sure she knows what she’s about.

Best bit is, Rosalinde owes me the odd favour. So we’ve had a conflab and she’s done a bit of rearranging. Clever lass. Came up with all kinds of space-saving suggestions, and I took the liberty of getting the first wave organised while you were last out indulging in a bit of the old ‘derring do’.

Had to veto a couple of ideas along the way, of course. She wanted an entire room just for stray cats. I warned her off that one. You invite stray cats in here, I said, and Bardin’ll put them in a stew. Or Saltzpyre will give ‘em a terminal fright by practising his smile on ‘em. So … No cats. Probably for the best. And the jury’s still out on the roof garden – I’ll have to think about that. As to the rest, maybe I’ll tell you about it next time.