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Patch 3.1 - Balance Update

Heroes,


Welcome to Patch 3.1 and the patch that brings you the recent balance changes from the Big Balance Beta. Thank you for your participation and feedback during the Beta. We are grateful for your contribution to Vermintide 2.

Below you will find the Patch Notes, and as always, if you want to discuss the latest patch, leave feedback here in the Forums!

3.1 Patch Notes


[h2]Fixes[/h2]

  • Fixed a crash in Spoils of War.
  • Fixed a Store related crash.


[h2]General Changes[/h2]

  • Added psuedo random distribution to critical strikes and procs.
  • Generic damage reduction is now calculated multiplicatively rather than
    additively.
  • Headshots and critical strike no longer automatically apply the lightest level of
    stagger to enemies, regardless of their stagger resistance.
  • Buffs now appear in two rows in the UI, displaying a maximum of 10 buffs instead
    of 5.

[h2]Melee Weapons[/h2]

[h3]KRUBER[/h3]
1H Sword - Kruber & Sienna

  • Finesse multiplier (headshot/crit multiplier) increased to ~2 for all attacks, up
    from 1.4 for light attacks, 1.5 for heavies.
1H Mace / 1H Hammer

  • Light attacks 1 and 2 and push attack now have Tank hit mass multiplier.
  • Light attacks 3 & 4 now have the same single target damage profile.
  • Light attack 3 now has 10% bonus crit to compensate for being an uppercut
    animation.
2H Hammer (Kruber + Bardin)

  • The push attack now has the same damage profile as the heavy attacks. No tank hit
    mass count.
  • Heavy tank attacks now properly puts enemies into stagger level 2 (fixes a
    bug).
2H Sword (Kruber + Saltzpyre)

  • Move speed charging heavy attacks increased to 60% from 20%
  • Light attack animation speed sped up by approximately 10%
Mace + Shield / Hammer + Shield (Kruber + Bardin)

  • Light attack 3 has 10% additional critical strike chance.
  • Heavy Chain now begins with shield bash.
  • Light attack 3 now has single target armour piercing damage profile. Same as push
    attack.
  • Push attack now chains into light attack 3.
Mace + Sword

  • Lights 1 and 2 now have the same damage profile as 1H Mace.
  • Lights 3 and 4 now have the same damage profile as 1H Sword.
  • Each weapon in the heavy attack now has the same damage profile as the original
    Falchion Heavy.
  • Heavy attacks and light attacks 3 & 4 now have Linesman hit mass count.
Halberd

Heavy chain order reversed, the first heavy is now the Heavy Stab, and the second heavy is now the Heavy Sweep.

  • Intact Attack Chains:

    • Light chain and push-stab chain remains intactLight 1 -> Light 2 ->
      Heavy stab, Lights -> Heavy stab chain intact

  • New Attack Chains:

    • Light sweep (L1) chains into Heavy sweep (H2) -> repeat
    • Heavy stab (H1) chains into light stab (L2) into light overhead (L3) ->
      repeat
    • Heavy stab (H1) chains into light stab (L2) -> repeatLight sweep (L1)
      chains into Heavy sweep (H2) -> repeat
    • Heavy sweep (H2) chains into Light sweep (L2)

  • Heavy Linesman added to Heavy Sweep (H2) Armory mod will not reflect the change
    in heavy attack order.
  • Dodge range increased from 0.95(-5%) to 1.0 (0%)
Executioner Sword

  • Reduced animation speed by 8.5% for all attacks.
  • Light attack 3 now has 10% bonus critical strike chance.
Tuskgor Spear

  • Now has normal block cost modifier instead of shield modifier.


[h3]BARDIN[/h3]
1H Axe (Bardin + Saltzpyre)

  • Animation pause after Light 3 reduced from 0.42s to 0.3s
  • Light attack animation speed increased by roughly 8%
  • Move speed while performing light attacks increased (from 75% to 80%)
  • Heavy attack charge time reduced from 0.6s to 0.5s
  • Heavy attacks now share a damage profile with 2H Hammer light attacks
2H Axe

  • Heavy attacks now have linesman hit mass count.
  • Light attack 3 now has the same damage profile as light attacks 1 and 2.
  • Push attack now has linesman.
  • Light attack 3 has 10% additional critical strike chance.
  • Now has 6 stamina (3 shields), up from 5 stamina (2.5 shields).
Axe + Shield

  • Light attacks sped up slightly.
  • Charge time required for heavy attacks decreased slightly.

Dual Axes

  • Finesses multiplier on all attacks increased to ~ 2.0 (up from ~1.5).
Warpick

  • Linesman hit mass count added to light attacks.


[h3]KERILLIAN[/h3]
Elven 1H Sword

  • Light attack Finesse multiplier increased to ~2.0 from ~1.4.
  • Heavy 2 changed to the damage profile of Crowbill Heavy 1.
  • Light 3 armor damage increased by 20%.
Elven 2H Axe (Glaive)

  • Reverted WoM nerf. Linesman added back to light attacks.
  • Now has 6 stamina (3 stamina shields), previously 4 stamina (2 shields).
Elven Axe

  • Heavy attacks now share a damage profile with 2H Hammer Light Attacks.
  • 10% bonus critical strike chance added to push stab.
Elven Dual Daggers

  • Removed bonus 10% crit from lights 1 and 2.
Elven Sword and Dagger

  • Removed bonus critical strike chance from Light attack 1 and Light attack 2.
Elven Dual Swords

  • Dual swords light attack damage increased by 25% against infantry.
  • Push-stab armor damage increased by 20%.
Elven Greatsword

  • Light attack animation speed increased ~10%.
  • Light attacks have 10% additional critical strike chance.
Elven Spear

  • Push attack, Light 3, & Heavy 1 now all have Linesman hit mass count.
  • Reverted 25% nerf to light stabs that came with WoM, (base damage up to 0.25 from
    0.2).
Elven Spear + Shield

  • Light 3 changed from a poke into a sweep, added linesman to light 3.


[h3]SALTZPYRE[/h3]
Axe + Falchion

  • Removed heavy linesman and bonus 20% crit from push attack.
  • Increased dodge count from 3 to 4.
  • Increased dodge distance from 1.1(10%) to 1.2(20%).
Falchion

  • Now has 6 stamina (3 stamina shields), previously 4 stamina (2 shields).
  • Heavy attacks 1 & 2 now have the same damage profile as Elf 1H Sword Heavy
    1.
  • Light attack 3 now has the same damage profile as Heavy attacks 1 & 2.
Flail

  • Lights 1 & 2 now have Tank hit mass count.
  • Damage of Heavy attacks increased by 30%.
Billhook

  • Increased dodge distance to 1.15(15%) from 1.1(10%).
  • Decreased dodge count from 99 to 3.
  • Special pull action now costs 0.5 stamina.


[h3]SIENNA[/h3]
Dagger

  • Now has 6 dodge count instead of 3.
  • Added 10% critical strike chance to light attack 4.
Mace

  • Max dodge count increased to 4 from 3.
  • Heavy 1 now has the same damage profile as 2H Hammer Light attack (23% buff to
    damage).
  • Animation time of Heavy 1 sped up slightly.
  • Range of Heavy attacks increased slightly.
  • Damage of Heavies 2 & 3 increased by roughly 30%.
  • Animation speed of Heavies 2 & 3 increased slightly.
  • Light attack 1 damage profile changed to Halberd L3 Damage profile (30% buff to
    infantry damage, 60% buff to armor damage).
  • Range of all light attacks increased slightly.
  • Animation speed of all light attacks increased slightly.
  • Move speed during all light attacks increased to 80% from 60%.
Flaming Flail

  • The explosion of Heavy 1 now deals direct explosion damage.

[h2]Ranged Weapons[/h2]
Beam Staff

  • Overcharge generated by shotgun blast reduced significantly (~33%).
  • Weapon switching while charging the weapon is reduced from 0.2s to 0s (matching
    all other staves).
  • Weapon switch window after a shotgun blast reduced from 0.4s to 0.3s to match the
    0.31s animation time of the shotgun blast.
Drakefire Pistols

  • Overheat of the shotgun blast reduced ~33%.
  • Dodge range buffed from 85% (-15%) to 100% (0%).
Empire Longbow

  • Forced zoom delay is now 2s instead of 0.4s (allows full charge without being
    forced to zoom in).
  • 25% move speed while holding a full charge (increased from 0% previously, 25% is
    similar to the full charge move speed of bolt staff).
Handgun

  • Reload time reduced from 2.0s to 1.5s.
  • Max ammo=16, up from 12.
  • Cleave buffed 50% to match crossbow.
Repeater Pistol

  • Linesman is now on the bullet spray ( linesman on ranged weapons gives shotgun
    mass reduction).
Swiftbow

  • Increased armor damage by approximately 100% on charged shots.
  • Increased monster damage by 30% on charged shots.
  • Increased cleave by 75% for quick shots and 50% for charged shots.
Throwing Axes

  • Increased monster and berserker damage by 30%.
Volley Crossbow (Saltzpyre)

  • Ammo pool boosted by 50% (from 30 max ammo to 45).
  • Cleave increased by 75%.
  • Reload time reduced from 5s to 4s.
  • Dodge count increased to 3 from 1.
Volley Crossbow (Shade)

  • Cleave increased by 75%.
  • Max ammo capacity increased to 45 to match Saltzpyres crossbow.
Blunderbuss

  • Increased max ammo from 12 to 16.
Grudgeraker

  • Increased max ammo from 14 to 16.

[h2]Talents[/h2]
[h3]MARKUS KRUBER - FOOT KNIGHT[/h3]

  • Taal's Champion - (Reworked)

    • New name: Tag Team

      • 'Kruber gains 10% power. The closest ally to Kruber gain 50%
        damage reduction and 10% increased power. Passive aura no longer affects
        allies.'

  • Rock of the Reikland (Modified)

    • Now also doubles the radius of Kruber's Aura.

  • It's Hero Time - (Reworked)

    • Resets the cooldown of Charge when an ally is incapacitated.

  • That's Bloody Teamwork! ( Reworked)

    • Merged with Defensive Formation into 'Increase damage reduction of Protective Presence by 5% per nearby ally.' Moved to tier 4 mid
      row.

  • Inspire Action - New talent

    • Staggering an elite enemy grants Kruber and his allies 100% increased
      cooldown regeneration rate for 0.5 seconds. Replaces That's Bloody Teamwork
      in tier 5.

  • Trample - (Reworked)

    • New name: Battering Ram

      • Doubles the width of Krubers charge and allows him to charge through
        great foes.

[h3]MARKUS KRUBER - HUNTSMAN[/h3]

  • Maim - (Reworked)

    • New name: Keep it Coming

      • Every third ranged hit causes the next shot to consume no ammo.
  • Master Huntsman - (Reworked)
    • New name: Tough Hide

        Killing a special or elite enemy reduces damage taken by 10%. Stacks 4 times. Taking a hit removes one stack.

[h3]MARKUS KRUBER - MERCENARY[/h3]

  • Ready for Action - (Modified)

    • No longer removes Temp Health. Cooldown reduction reduced to 20%.

[h3]BARDIN GOREKSSON - RANGER VETERAN[/h3]

  • Scavenger - (Modified)

    • Scavenger Ammunition Caches now drop at Bardin's feet instead of at the
      killed specials location.

  • Share and Share Alike - (Reworked)

    • New name: Field Rations

      • Killing a special has a 50% chance to drop an Ale that increases attack
        speed by 3% and damage reduction by 3% for 300 seconds. Stacks up to 3
        times.

  • Exuberance - (Modified)

    • Bardin takes 30% less damage from the back. Headshots reduce damage taken by
      30% for 5 seconds

  • Ranger's Ambush - (Reworked)

    • New name: Exhilarating Vapors

      • Allies inside of Bardin's smoke gains 8% increased attack speed and
        recovers 3 Temporary health every second

[h3]BARDIN GOREKSSON - IRONBREAKER[/h3]

  • Drakki Wrath - (Reworked)

    • New name: Rising Pressure

      • Increases drake fire damage up to 120% and reduces attack speed down to
        -50% depending on overcharge.

  • Crushing Counter-Blow - (Reworked)

    • New name: Rune-Etched Shield

      • Blocking an attack grants Bardin and his allies 2% power for 6 seconds.
        Stacks 5 times.

  • Ironbreaker's Resolve - (Reworked)

    • New name: Vengeance

      • Periodically generates stacks of rising anger every 7 seconds while
        Gromril is active up to a max of 5. When Gromril is removed Bardin gains 10%
        attack speed per stack of rising anger.

[h3]KERILLIAN - HANDMAIDEN[/h3]

  • Ariel's Benison (perk) - (Reworked)

    • Increase revive speed by 50% and grant 20 health back to the revived
      hero.

  • Asrai Grace - (Reworked)

    • New name: Asrai Alacrity

      • Blocking an attack or pushing an enemy makes Kerillians' next two
        attacks 30% faster and deals 10% more damage.

  • Shadow Step - (Reworked)

    • New name: Shifting Seasons

      • Dodging while blocking increases dodge range by 20%. Dodging while not
        blocking increases damage by 10% for 1 second.

[h3]KERILLIAN - SHADE[/h3]

  • Cloak of Mist - (Modified)

    • Now grants 100% critical strike chance for 4 seconds after breaking
      stealth.

[h3]VICTOR SALTZPYRE - BOUNTY HUNTER[/h3]

  • Necessary Means - (Reworked)

    • New name: Steel Crescendo

      • Upon firing his last shot Victor gains 15% attack speed and 15% power for
        15 seconds.

  • Inspired Shot - (Reworked)

    • New name: Blessed Combat

      • Melee strikes makes up to the next 6 ranged shots gain 15% power. Ranged
        hits makes up to the next 6 melee strikes gain 15% more power. Melee kills
        reset the cooldown of Blessed Shots.

  • Hunter's Pursuit - (Modified)

    • New name: Rile the Mob

      • Ranged critical hits grant Victor and his allies 10% increased movement
        speed for 10 seconds.

  • Duty's Gift - (Reworked)

    • New name: Dual Action

      • Melee kills reload Victors ranged weapon. Killing an elite enemy with a
        melee attack while out of ammo restores 20% of your max ammunition.


  • Just Reward

    • Cooldown reduction increased to 20% from 15%.

  • Buckshot - (Modified)

    • New name: Return on Investment

      • Added shield penetration to the blast.
      • Added effect: Each kill with the blast increases the amount of pellets of
        the next blast by 1 up to a max of 20.

[h3]SIENNA FUEGONASUS - UNCHAINED[/h3]

  • Searing Grasp - (Modified)

    • New name: Outburst

      • Increased duration of DoT effect to 4 seconds. Heavy attacks increase the
        push angle of the next push by 70%.

  • Chain Reaction - (Modified)

    • Increased chance of explosion to 40%

  • Numb to Pain - (Modified)

    • Added effect: Venting decreases the amount of overcharge generated by Blood
      Magic by 16%. Stacks up to 3 times.

  • Burning Dregs - (Reworked)

    • New name: Abandon

      • Overcharging makes Sienna start rapidly exchanging 6% of her health to
        10% cooldown.

  • Flame Wave - (Reworked)

    • New name: Wildfire

      • Adds a burning aura that ignites nearby enemies when activating Living
        Bomb. Massively increase the stagger power of Living Bomb.

  • Fuel for the Fire - (Modified)

    • Increased duration of the power bonus to 15 seconds from 10 seconds.

You've played the game, now wear the gear!

Heroes!


Since we launched Warhammer: End Times - Vermintide, fans have wondered why in the name of Sigmar they could not grab some official Tees or Hoodies to display their fandom to others. Well, Games Workshop have come through and you can now grab a sweet T-Shirt, Hoodie, Poster, Mug or even a Phone Case from their new and lush Merch Store!

Where is this store you might ask? Well, of course, it's over on the Warhammer Website:

merch.warhammer.com/vermintide-ii

What's even cooler is the logo tees are 20% off right now, so if you're going to dive in then now's the time! The discount won't be around for ever, so don't miss out the chance to avail of the savings on offer.






Vermintide 2's player count is now the same size as NZ's population

Fatshark's 2018 action big-hitter Warhammer: Vermintide 2 has just hit an eye-watering new player count milestone. According to the developer, it "remain[s] committed to Vermintide 2" and the two-year-old title's "surpassed any of [its] expectations", having now pushed past the five million figure across all of its platforms.


In 'a letter to the Vermintide community' posted on Steam, Fatshark co-founder Martin Wahlund and the game's dev team say: "When we first launched Vermintide 2, we knew we had something special, but the truth is, it has surpassed any of our expectations with us now eclipsing over five million players across all platforms". That means the Vermintide 2 player count is now about the same size as New Zealand's population, going by stats posted on Stats.govt.nz in May this year. Phwoar.


Excitingly for fans of the game, that's not the only good news the studio has to share. As part of its "continuous development of Vermintide 2", the studio mentions that, in addition to the "next major DLC update" on the way, Warhammer: Vermintide 2 - Chaos Wastes, it's "also already working on the next career following the positive reception of the Grail Knight".


Read the rest of the story...


RELATED LINKS:

Vermintide 2 gets a new career - meet Grail Knight Markus Kruber

Vermintide 2 won't get named Warhammer characters as they're too epic

Vermintide 2's second season is here, along with a host of fixes


A Letter to the Vermintide Community

Heroes,


When we first launched Vermintide 2, we knew we had something special, but the truth is, it has surpassed any of our expectations with us now eclipsing over 5 million players across all platforms. Simply put. We are humbled, and eternally grateful. For you, the community is what has continued to push us by providing feedback and helping us make the game better than it ever has been. Thank you for being a part of the journey, and for playing and loving Vermintide & Vermintide 2.

With the announcement of Darktide, we understand that you might have a lot of questions - mostly surrounding our commitment to Vermintide 2. The answer is simple:

We remain committed to Vermintide 2.

We are looking forward to the continuous development of Vermintide 2, and the next major DLC update coming is Warhammer: Vermintide 2 - Chaos Wastes. We are also already working on the next career following the positive reception of the Grail Knight… and of course, so much more that we are not ready to announce.

We could not be more excited about the future - both for Darktide, and Vermintide 2. We are Warhammer fans at heart, and the ability to grow the studio, learn, and deepen our efforts in the Warhammer universe - well, that is our passion.

For Sigmar.

Martin & The Vermintide 2 team.

Announcing 'Warhammer 40,000: Darktide'

https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide

https://youtu.be/Zp44GNRzvCc

My Lord Inquisitor.

I’ve reached Atoma Prime and begun our investigations. A recon squad has been sent in to sub-level 6 of the hive to determine the full extent of the unrest. I’ll know more when they make it back.

If they make it back.


Ever since we developed and published both Warhammer: End Times - Vermintide, and Vermintide 2, fans have written us emails, sent us messages, tweeted us, made forum threads and even sent us postcards asking us to create a 40K game in the same vein as Vermintide.

Who were we to say no?

Introducing Warhammer 40,000: Darktide.

We’re sticking with what we know. A co-op game first and foremost, with the same tight melee combat that not only are we proud of but also that we’re known for. However, we’ll be giving ranged combat more complexity of its own to really bring it up to par with the hands on stuff. Our hope is that we can really deliver on some truly hybrid combat that’s both accessible yet boasts a high skill ceiling, offering the same opportunity for mastery regardless of whether you’ve got a lasgun or a chainsword in your hands.

When it comes to the co-op, expect a similar four-player experience that encourages you to work with your friends, or maybe even with new friends you just haven’t met yet.

Much like Vermintide, we want Darktide to be full of detail and respectful of the rich and spectacular world(s) that Games Workshop has crafted over the decades. We’re madly in love with all things Warhammer here at Fatshark (if you didn’t already figure that out!). It will be our mission objective to craft a truly unique take on the Warhammer 40,000 universe and we do believe that we have the experience to bring you a ‘boots on the ground’ 40K adventure that’s unrivalled.

There will be plenty of opportunities to get hands on with Darktide before release so be sure to sign up to our newsletter and add the game to your Wishlist for all the news, reveals and testing opportunities to come.

With all that said, and with heaps more details to come as we move through development, all that’s left is to welcome you to Atoma Prime, convict. The Emperor protects.

Warhammer 40,000: Darktide is set to release in 2021. Learn more and subscribe to our newsletter on playdarktide.com.

https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide