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Warhammer: Vermintide 2 News

FREE new map: Devious Delvings is out now! Patch 6.3.0 + Hotfix 6.3.2 + 6.3.3

[h2] Hotfix 6.3.3 - 11th of February [/h2]
  • Solved 3 crashes
[h2] Hotfix 6.3.2 - 6th of February [/h2]
[h3] Features & Tweaks [/h3]
  • (Versus) Added Custom Game Settings for:
    • Toggling Hero Rescue points.
    • Setting the round time limit.
  • (Versus) Turned the Pactsworn Health settings in Custom Games into a slider. Also, redesigned how the Custom Settings sliders look.
  • Sound cooldown when pinging the same target or placing a new world marker increased from 0.5 seconds to 2 seconds.
  • Sound cooldown when pinging unique targets increased from 0.5 seconds to 0.7 seconds.
[h3] Fixes [/h3]
  • Tower of Treachery - Fixed a guaranteed crash when leaving the library.
  • Fixed bots getting stuck in the tower of the third tome spot in Halescourge. For real for real this time! On Sigmar!
  • Fixed a bug where Rat Ogres weren't properly playing footstep SFX in non-Versus game modes.
  • Fixed a crash when joining into an ongoing Weave level with already completed capture point objectives.
  • Fixed a bug where the Iron Breaker talent "Rune-Etched Shield" and the Handmaiden talent "Asrai Alacrity" were only working for the host.
  • Fixed a bug where Saltzpyre would get confused and respond with a Kruber voice line when Sienna kills a troll.
  • Fixed an issue where clicking on the pose cosmetic icon you ended up in the wrong subscreen, resulting in players being able to equip forbidden weapons.
  • Fixed a pose crash when no default pose is present in the inventory.
  • Fixed a rare crash when a player sends a message during a very specific moment during host migration.
  • Fixed an issue where recently purchased weapon poses wouldn't show up right after purchasing them.
  • Devious Delvings bug fixes:
    • Fixed the 'No Time like the Present' Okri's Challenge not completing on clients.
    • Fixed an overzealous hang ledge next to a ladder.
    • Fixed a bug where healthbars for objectives sometimes didn't show properly.
    • Fixed bug a where the boss fight never ended if the Twins modifier was active.
    • Fixed the Recruit and Veteran versions of the Okri's Challenges having swapped icons.
  • Versus bug fixes:
    • Fixed a bug where enemy Heroes would use the same portrait frame as your bot loadouts, instead of their own.
    • Fixed a bug in custom games where a leap animation was played on all Rat Ogres if one of them performed a leap attack. No more auto-synchronized dances, you'll have to time those yourselves!
    • Fixed a bug where two Packmasters could hook the same target, leading to one of the Packmasters becoming stuck in place.
    • Fixed a bug where Rat Ogre gets stuck in leap animation if using the leap ability while inspecting the character (with X)
    • Fixed a bug where Heroes could be unkillable on certain values for the Hero Damage Amount setting.
    • Fixed a bug where players in a Versus Custom Game character selection were not able to pick the character that the host and their party members played as in the versus keep before the match.
    • Fixed a controller input bug for Versus Custom Game settings where the slider would not go all the way to the bottom when selecting the first option.

[h2] Hotfix 6.3.1 - 24th of January [/h2]
[h3] Features & Tweaks [/h3]
  • (Versus) Increased the cooldown for playing sound when pinging frequently.
  • Devious Delvings - Damage taken from the water does not interrupt revives anymore.
[h3] Fixes [/h3]
  • Devious Delvings - Fixed a crash that could occur in the elevator.
  • Devious Delvings - Fixed a visual bug where the water splashes in first person wouldn't go away if you died.
  • (Versus) Fixed a crash when clicking on a Versus Custom Lobby entry with Custom Settings active while in a non-Versus Keep.
  • (Versus) Fixed a Dedicated Server Crash when slotting in a barrel in any barrel event.
  • (Versus) Fixed a rare crash in Versus that would occur when two clients join a lobby at the same time.

[previewyoutube][/previewyoutube]
Heroes!


The second installment in the Verminous Dreams campaign, ‘Devious Delvings’, is out now, free for all owners of Vermintide 2!

[h2]Devious Delvings
[/h2]Having infiltrated the Skaven-infested ruins of the mythical Athel Lithri, our Heroes must now investigate the site to find out what it is that the verminous Pactsworn are scheming. The devastation and machinery suggest a massive project, but what are they after in this temple of all places?

Well, either way, better get to the bottom of it and smash every rat that comes your way. And the ones that don’t, too, for good measure (Saltzpyre agrees).

Just like the previous maps, Devious Delvings comes with its own set of Okri’s Challenges and rewards, such as a portrait frame and paintings!

[h2]Versus: Custom Game Settings[/h2]
And for the Pactsworn enthusiasts, we’ve got an exciting new addition! When creating a player-hosted custom game, the host now has a suite of adjustable settings to tweak and modify how the match will play out! You can take the opportunity to make things super crazy, or to make your own competitive changes!

Some examples of the settings you can find in Custom Games:
  • Early Win toggle
  • Hero Bots toggle
  • Friendly Fire toggle
  • Number of Hero Wounds
  • Knocked down Hero health
  • Horde Ability charge rate
  • Pactsworn respawn timer
  • Pactsworn Catch up with Hero distance
  • Spawn distance from Heroes
  • Pactsworn Health
  • …And more!

On top of those and every other setting being added with this update, we plan on hopefully expanding that list with more and more settings as time goes on! Feel free to give us your own suggestions for settings you’d like to tinker with in Custom Games!

In the lobby browser, games that are playing with rules different from the default ones we use in Quickplay Servers will be flagged as having a modified ruleset.

[h2]Developer Stream today - 17:00 CEST - twitch.tv/fatsharkgames[/h2]

We’ll be hosting a stream on our twitch today at 17:00 CEST! Level Design Lead Rickard and Art Director Joseph will be showing off the new mission as well as answering your questions and chatting with the community. Come hang out! twitch.tv/fatsharkgames


Without further ado…
Patch 6.3.0 patch notes

[h3] Features & Tweaks [/h3]
  • Added a new map, 'Devious Delvings', as the second mission in the Verminous Dreams campaign.
    • Mission comes with its own set of Okri's challenges and rewards as usual, including shillings, a portrait frame and two paintings.
  • Added configurable settings for player hosted Custom Versus Games.
  • (Versus) Made it so Versus Custom Games with changed settings show up differently in the lobby browser.
  • (Versus) Added the ability to set a custom name for Versus player hosted lobbies.
  • Added more combat banter for our Heroes. Hell yeah.
  • (Versus) Removed the ability to respond to other players' world markers.
  • (Versus) Opening the communication wheel when looking at one's own world marker no longer displays "Cancel".
  • (Versus) World markers behind walls are now cancellable.
  • (Versus) Removed cooldown of enemy pings in Versus. Ping attempts that don't print chat messages have a significantly higher limit regarding spam prevention.
  • (Versus) Removed 'Ping Only Item' and 'Ping Only Enemy' keybinds. 'Tag Only' keybind no longer places world markers. 'Place World Marker' is now bound to middle mouse button by default (It is still possible to place world markers with regular tag 'T').
  • (Versus) Players can now ping enemies when knocked down.
  • (Versus) Elite enemies are now pingable.
  • (Versus) Pactsworn players can now ping enemies through walls.
  • Added a keybind to only open the Weapon Pose wheel.
  • Added the ability to rebind the key to switch page in the emote wheel.
[h3] Fixes [/h3]
  • Fixed an issue where opened chests did not properly take levels past 30 into account when calculating the power of items.*
  • Fixed the sanctioned mod 'Neuter Ult Effects' crashing in official realm if mods it depends on fail to load.
  • Fixed a bug where Kruber could never thank Kerillian for healing him. Listen, it was embarrassing, okay?
  • Fixed a bug where players could upgrade weapons to Veteran quality before level 30 in certain menus.
  • Fixed Weave bots not using cosmetics from the selected bot Loadout.
  • Fixed a bug with the icons on Versus weapons not resetting when removing applied illusions.
  • Fixed a bug where floating hats appeared in various menus when being in the Versus Keep. I bet that was Olesya trying to lure Kruber somewhere.
  • (Versus) Fixed a bug where the "Easy Meat - Kill a hoisted hero" challenge was obtainable if the killed player was hoisted at any point during the round, not just if the player is hoisted when killed.
  • (Versus) Fixed a bug where the "Not so Fast! - Disable a Hero that is Reviving another Hero" challenge was obtainable by simply disabling any hero, regardless if they are reviving or not.
  • Fixed some mistakes with the German localization.
  • Fixed an issue where hero skins that overwrite hats would still take texture changes from said hat, if applicable (Notably, Slayer head cosmetics changing tattoos and skin)
  • Fixed the model of a rapier illusion having a gap between the blade and the hilt.
  • (Versus) Fixed a bug where controller sensitivity would be reset to default after each round.
  • Fixed wonky UI behaviour after deleting a loadout.
  • Fixed the Huntsman talent "Makin' it look easy" icon not being colored on the HUD.
  • Fixed the name of a bundle in Lohner's Emporium spilling out of place.
  • (Versus) Fixed an issue where the matchmaking UI would show 'N/A' when Quickplaying while in a party.

*: Missed from original patch notes, added 27th of January.

Warhammer Vermintide 2 is about to get a second free map, and it's on sale

As we approach its seventh anniversary, Warhammer Vermintide 2 keeps getting bigger. The brutal co-op action game is an ideal follow-up for Left 4 Dead enjoyers, and the rat-like Skaven are the perfect cannon fodder. With an all-new Versus mode in 2024, this year is also looking busy with the second in a trilogy of brand new, free maps set to drop soon. Not only that, but you can grab Vermintide 2 for dirt cheap on Steam right now.


Read the rest of the story...


RELATED LINKS:

A new Warhammer Vermintide 2 map arrives soon, and it sounds terrifying

Now's the time to play Warhammer Vermintide 2, as PvP helps player counts soar

Warhammer Vermintide 2 Versus mode is here, and it's 95% off if you're quick

Devious Delvings: FREE New Map coming January 23rd

Heroes!

We hope you enjoyed the Holidays and are itching for more Vermintide! In early December last year, we released a brand new map ‘The Forsaken Temple’, and it’s already time for another.

‘Devious Delvings’ is the second installment of the Verminous Dreams campaign and picks up where the last mission left off. Our Heroes have successfully infiltrated the ruined Elven temple that Skaven has taken over; it’s now time to investigate what they’re up to.

This new map will arrive on January 23rd, FREE for all owners of Vermintide 2!

You can now leap across levels as a Rat Ogre in Warhammer: Vermintide 2




It's kind of amazing how Vermintide 2, Fatshark's medieval-fantasy pest control sim from 2018, continues to be neck-and-neck in popularity with its far more recent 40k successor Darktide. A big part of that is that there just seems to be a lot more scope within its design for super-fun updates. ..
Read more.

Versus Update - New playable monster: Rat Ogre! Patch 6.2.0 + Hotfix 6.2.1

[h2] Hotfix 6.2.1 - 18th of December[/h2]
[h3] Fixes [/h3]
  • Fixed a crash and other potential issues when the game reaches the main menu on startup before all necessary resources are loaded.
  • Patched up issues with screen effects in the Neuter Ult Effects mod from our end. (Offical realm only)
  • Fixed a lobby browser crash when using the deprecated old menu layout.
  • Fixed edge case crash in Weaves related to Versus custom games
  • Fixed a crash when claiming Gift of the Wolf Father reward if the game failed to fetch steam inventory when starting up.
  • Fixed a crash if someone in the party starts a game vote while the player is claiming Gift of the Wolf Father rewards.
  • (Versus) Rat Ogre fixes
    • Fixed the Rat Ogre's animation getting stuck when not having a valid postion to jump to.
    • Added support for when not having a valid position to jump to because it's too close.
    • Fixed a crash when ending a game or loading out of a map while leaping.
  • (Versus) Fixed an issue where bosses could be immune to stagger while crouching.
  • (Versus) Fix versus crashing at end of game in modded realm.

[previewyoutube][/previewyoutube]
Heroes and Pactsworn!

This update brings a new dangerous toy for the Pactsworn side in Versus: A new playable monster, the Rat Ogre!


When the time comes for a Monster to spawn in a Versus match, Pactsworn players can choose between the Bile Troll and the Rat Ogre. While both are monsters, their way of assaulting the Hero team is very different, and so it is up to the players to choose the right tool for the job (or just the most fun!)

The Rat Ogre’s specialty is scrambling the Hero team through a frenzied assault. It excels at separating the Heroes and taking advantage of the chaos to chase after stragglers, pummeling away with wild, ferocious attacks that don’t give the defender room to breathe.

[h2]How to play the Rat Ogre[/h2]
Similar to the Bile Troll and the Heroes, you’ve got light attacks and heavy attacks. Tapping your attack button (Default Keybind: Left Mouse Click) results in a series of fast but powerful attacks. Holding down the attack button results in a Heavy Attack, a downward slam with both fists that deals massive damage but is tricky to pull off!

Holding the secondary attack button (Default Keybind: Right Mouse Click) allows the Rat Ogre to prepare to Leap! Charge the leap for a short while and then aim. Once charged, you can release the button to launch yourself through the air, knocking any Heroes you land upon away and sending them flying all over. Perfect for making a dramatic entrance and throwing those pesky Heroes into disarray.

You can also find this information in the in-game Handbook!

[h2]What’s next?[/h2]
We’re super excited about the release of Versus, it was a massive milestone for a project that we love and we’re glad that it’s been overall a fun time and well-received by the community!

But what’s next for Versus? Beyond the Rat Ogre, we’re looking to add more little things and tinker a bit more in the coming year! There’s a lot of very valid feedback that you guys have given that we want to address and we hope to be able to do that bit by bit in 2025. There are also small additions planned, such as Custom Settings to player-hosted games.

Other than Versus, we’ll continue working on the rest of the Verminous Dreams campaign maps (hope you’ve been having fun with The Forsaken Temple!), as well as a previously mentioned Weapon Pack which is still in the pipeline. Beyond that, well, we can’t reveal everything, can we?

Barring hotfixes, this will be the last Vermintide 2 update of the year, and what a blast it has been!

We hope you enjoy the Holidays and the Gifts of the Wolf Father, and we hope you’ve had as much fun with this game this year as we have! See you next year, drengbarazi.
- The Vermintide 2 Team.


Patch 6.2.0 patch notes

As a heads up, due to a sudden issue with our patch building process, this update will be around a 25 gb download on PC. We apologize once again for the inconvenience, we thought we had seen the last of it. We’ll continue investigating to hopefully avoid more patches like these in the future.

[h3] Features & Tweaks [/h3]
  • (Versus) Enabled the Rat Ogre as a Monster option for Pactsworn.
  • Hero Poses should no longer be counted as inventory items when calculating inventory space and should allow players that have reached the inventory cap due to poses to once again open chests.
[h3] Fixes [/h3]
  • Fixed a crash when clicking on future rewards on Gifts of the Wolf Father. Re-enabled the ability to see what's coming next in the Gifts of the Wolf Father calendar.
  • The Forsaken Temple fixes:
    • Fixed enemies getting stuck on the wrong side of the chasm of the second Grim path.
    • Patched up safe spot hole
    • Tweaked wonky hang ledge by temple chasm
    • Tweaked trigger for end event door marker to not show after door is opened
    • Made sure 2 barrels always spawn around the plaza
    • Tweaked terrain around drop into drained lake
    • Added collision to stuck spot in end event fake elevator
    • Fixed an issue with the end event stairs.
    • Patched up spot where a waystone piece could be be lost or cheesed
    • Fixed crash when two players interact with an elevator in "The Forsaken Temple" at the exact same time.
  • Fixed a rare crash when attempting to preview Pactsworn skins before they've loaded.
  • Fixed a Chaos Wastes crash when using a Grenade mid-mission.
  • (Versus) Fort Brachsenbrücke - Prevented cannonballs from getting stuck in the elevator

[h3]An update regarding the data loss issue:[/h3]
Hey all, just checking in again with a progress update and some further information to share.

Our backend developers have a 3-step plan to restore the missing data:

  • Stage 1: Gather and collate account data from storages we have, and transfer this to another system which will be used for rebuilding missing account data
  • Stage 2: Conduct some wizardry in this system to organise the data (e.g. get the latest/highest/correct value for each statistic for each player) and prep it for being merged back in to our backend data
  • Stage 3: Update the backend and merge the rebuilt data into existing account data.

Stage 1 is in full swing and data is currently being downloaded and transferred to our system required to rebuild the missing data. This is a tremendous amount of account data, and will take some time to complete. We’re exploring whether we can scale this process up and complete it any faster, but for now an approximate estimate is that this stage will take a few weeks to complete.

Please bear with us, and we’ll continue to provide updates when we have more to share.

A big thank you for your continued patience during this process.