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New DLC Available - Warhammer: Vermintide 2 - Winds of Magic

Warhammer: Vermintide 2 - Winds of Magic, all new content for Warhammer: Vermintide 2 is Now Available on Steam!

The first expansion for Warhammer: Vermintide 2 brings a brand new enemy faction and new challenges to the game. As a meteor crashes down in the Reikland, the Beastmen emerge from the depths of the Reikwald forest and rush to the epicenter to claim it as a Herdstone. It is up to the 5 heroes to stop them before a dreadful disaster strikes the Empire.

Winds of Magic - OUT NOW



https://store.steampowered.com/app/1033060/Warhammer_Vermintide_2__Winds_of_Magic/?snr=1_5_9__405

"Bit of a troubling one for you. Seems we've had a bloody great meteor make a mess. Sort it out, would you?"


Heroes!


The first expansion to Vermintide 2 - "Winds of Magic" is Out Now!

https://www.youtube.com/watch?v=63dlMjRL2HY

Featuring:
  • New Game Mode: Weaves
    Challenge yourself in the Weaves, climb the ladder alone or with your friends, and master the ultimate challenges that Vermintide has yet to offer!
  • New Difficulty: Cataclysm
    A new difficulty layer to the adventure mode, Cataclysm. Test your mettle against stronger, more aggressive enemies. You'll probably not survive.
  • New Level: Dark Omens
    A town lay in ruins after a meteor has crashed down. The heroes should probably go check that out. Hopefully no-one interferes..
  • New Weapons:
    • Spear and shield
      • Available for Kerillian Handmaiden.
    • Heavy spear
      • Available for Kruber Mercenary and Huntsman.
    • Billhook
      • Available for all of Saltzpyre’s careers.
      • Hits from special attack will interrupt and drag targets towards the player.
    • Flaming flail
      • Available for all of Sienna's careers.
      • Overhead heavy attacks will trigger an explosion.
    • Throwing axes
      • Available for Bardin Ranger Veteran and Slayer.
      • Limited amount of axes that can't use ammo pickups. "Reloading" will recall the axes Bardin's hand. Axes stuck in the environment or enemies can also be picked up when nearby.
  • New Enemies: Beastmen
    • Ungor
      • Low-tier enemy wielding long-ranged spears. Will try to stay away from players by dodging and keeping behind other enemies.
    • Ungor archers
      • Low-tier enemy wielding bows who will occasionally group together and fire a salvo of arrows towards players. Blocking with a shield, or dodging, will prevent being hit. Will fall back to attacking with spears if players get too close.
    • Gor
      • Medium-tier enemy wielding one handed weapons with standard reach. This is the baseline Beastman.
    • Bestigor
      • High-tier armoured enemy wielding halberds. Will use a charge attack to get to and knock players down.
    • Standard Bearer
      • Special enemy who spawns with a group of Gors and Ungors. Carries a standard which when planted in the ground will increase max health and heal all Beastmen in a large radius. Destroying the standard will remove the effects.
    • Minotaur
      • Boss enemy using fast berzerker-like combo attacks and a charge attack which knocks players back and down.




Not got Vermintide 2? Grab it now or give it a friend whilst it's on discount!

https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/

Vermintide 2 - Patch 2.0.4



Heroes!


Welcome to patch 2.0.4 for Vermintide 2.

With the release of the Winds of Magic expansion later today and the start of Season One, we wanted to put in place some design changes in response to your some of your feedback.

We appreciate that moving talents you were familiar with and shifting them behind 5 more levels wasn't particularly engaging. As such we have moved the Tier 6 Talent row back down to level 30 in response to your feedback. Whilst this might not help those who have levelled heroes already, it should help those still levelling through as well as those without max level careers.

We've also made adjustments to the Amulet in that now progress is shared across the entire account, no more need to grind that on a career basis. Any excess essence spent should be refunded to you when you next log in.

Last week we adjusted the stagger system to bring back some of that weighty feeling when flinging enemies around with your attacks. All difficulties beneath Cataclysm should now feel much more familiar to your experiences before patch 2.0, whilst leaving us in a position where we can scale difficulty in a more reliable and ultimately more engaging, more cooperative way.

We're still looking at the threads, posts and topics you're creating discussing the pros & cons of change, the merits of and improvements that could be made to seasonality and rewards, and hope to be able to discuss where we'll be going with these systems in the future in the coming weeks.

Design Changes
  • Reduced Talent Tier 6 level requirement to 30 (from level 35).
  • The magic amulet is now shared across all heroes and careers. Any excess essence spent on amulet upgrades has been refunded.


Fixes
  • Fixed a crash that could happen if the host lost connection to the Steam lobby.
  • Fixed an issue where the game could crash when loading the game and a client lost connection and then reconnected during the loading screen.
  • Fixed an issue where the game could crash when loading into a Weave Arena with a dead or respawning player.
  • Fixed a crash related to the removal of buffs.
  • Fixed an issue where no weapon would be visible if picking up a throwing axe while throwing your last axe.
  • Fixed an issue where boss doors spawned by the Minotaur were invisible.
  • Fixed some locations on Dark Omens where players could get stuck.
  • Fixed a facepatrol location on Dark Omens.
  • Fixed an issue where players could see the low detailed version of the environment when respawning on Dark Omens.
  • Fixed the pacing of the end event on Dark Omens.
  • Slightly increased the amount of health drops on Dark Omens across all difficulties.
  • Bardin Slayer talent 'Impatience' - Fixed an issue where the movement speed bonus was not applied correctly when playing as a client.
  • Kerillian Waystalker talent 'Serrated Shots' - Fixed an issue that caused arrows fired to not properly apply a bleed effect. Tweaked bleed effect, now stacks up to 3 times.
  • Kerillian Waystalker talent 'Weavebond' - Fixed an issue causing the talent to return 1.5 health on headshot/crit instead of intended 2.
  • Kerillian Waystalker talent 'Piercing Shot' - Updated firing time from 0.1 seconds to 0 seconds. The arrow will now be released on the same frame as the ability input is released, meaning it will not be affected by the animation offsetting the crosshair.
  • Kerillian Handmaiden talent 'Heart of Oak' - Fixed an issue where the talent did not apply correctly while playing as client.
  • Victor Saltzpyre Witch Hunter Captain talent 'Flense' - Fixed an issue that caused melee strikes to not properly apply a bleed effect. Tweaked bleed effect, now stacks up to 3 times.
  • Barrage 'trait' - Fixed an issue that prevented AoE attacks (Conflagration Staff/Fireball Staff/Hagbane Shortbow) to stack barrage. Barrage now only looks at the first target hit for the purpose of adding additional stacks.

Vermintide 2 - Patch 2.0.3




Heroes!

Welcome to Patch 2.0.3 for Vermintide 2.

We wanted to get some changes in which we hope bring a bit more of that classic weapon feel to the difficulty settings you're accustomed to prior to patch 2.0. Putting some weight behind your strikes is an important part of the combat systems in Vermintide 2, and we can appreciate that a few of the adjustments in the 2.0 patch were removing a big part of that.

We are keeping all your thoughts and feedback close to heart, and we genuinely appreciate you all taking your time to bring those thoughts to us.

Balance Adjustments
  • TempHP on Cleave: Increased healing per enemy hit to 0.75 from 0.5. First enemy hit now heals you for 50% of the initial value, instead of not at all.
  • Changed stagger resistance multipliers per difficulty from:
    • Recruit: 1.0
    • Veteran: 1.7
    • Champion: 2.75
    • Legend: 2.75

    to:
    • Recruit: 0.85
    • Veteran: 1.25
    • Champion: 1.7
    • Legend: 1.7


    Cataclysm remains unchanged.

    This means enemies will react stronger to weapon hits compared to the previous version. These values are more in line with the values before the Winds of Magic expansion.


Fixes
  • Fixed a hardlock on Weave 31 which was hindering progression.
  • In some situations the Activated Ability bar would appear to be unfilled, yet the ability was available for use, we have fixed this so that the bar represents the true state in such situations.
  • Fixed an issue where Olesya's VO was incorrectly synched betweeen host and client(s)
  • Magic Barrels should now explode when thrown (after having taken damage) as expected.
  • Fixed an issue in Horn of Magnus where enemies could spawn beneath the final elevator during the escape sequence.
  • Fixed an issue where enemies spawned with the Standard Bearer could spawn in locations too far from the Standard Bearer
  • Fixed an issue where Rasknitt could be stunlocked by multiple pulls from Salty's Billhook.
  • Fixed an issue where the Slayer Leap could be aimed through blocker volumes, causing you to at times be stuck in the air. A side effect of this fix is also that you shouldn't be able to jump off a cliff to your death anymore.
  • Fixed an issue on Life/Ghyran Weaves where expired thorn brambles would be visible and non-functioning for hot-joining players.
  • Upgrade/Unlock texts are now properly displayed and do no longer get truncated in Athanor menu.
  • Dark Omens: Re-opened hole in mountain for the alternate path that was previously accidentally sealed up
  • Dark Omens: Fixes ambush event getting stuck occasionally
  • Fixed an issue where "prestige" levels, or progress toward new levels after 35 doesn't show in the hero view.
  • Fixed an issue where the end state wouldn't animate the experience bar after hitting level 35.
  • Fixed a crash at the end of Dark Omens involving the Minotaur.
  • Fixed various other crashes.
Tweaks
  • Changed the behaviour when using Sienna Unchaineds Living Bomb skill while doing any action. Previously using the skill while doing an action would make you to revert to an idle animation after the detonate animation was done, but keeping the weapon action going. Now the detonate animation will not play if you are already in an weapon action.
  • If you do not own Winds of Magic, the lobby browser should now correctly show that weave matches are unavailable.
  • Subtitles are now visible in cutscenes.
  • Dark Omens: Added Minotaur to end event on Champion difficulty and above.

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