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HELLDIVERS™ 2 News

Bad news, Helldivers 2 rebels who were hoping to see what'd happen if the bots reached Super Earth, your dreams look to have been scuppered for now

If you were one of the Helldivers 2 players who’d been hoping they’d get to see what Arrowhead had in store if the Automatons were to reach Super Earth, I’m afraid you might want to sit down. Thanks to the latest Major Order, it seems you’re no longer likely to succeed in letting the bots barge down the front door of the divers home planet.

That’s right, the whole player-driven protest movement against balancing changes which had set its sights on letting the baddies reach Super Earth, and had morphed into a bit of a roleplaying movement in properly Helldivers fashion, has run into a roadblock - people who just want to kill things and aren’t averse to obeying orders.

Late last week, speculation had been rife among those intent on calling Arrowhead’s bluff galactic war-wise that the studio wouldn’t have new worldspaces and assets ready to go if the conflict were to reach Super Earth. Enter a new MO over the weekend, which has already seen a key planet that’d fallen into bot hands be retaken by the Helldivers.

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Helldivers 2 cheaters might want to check on their pet fish, because Arrowhead has a humorously brutal punishment for those that hack the game


It turns out some Helldivers 2 players cheated in order to help complete the latest Major Order, and as a result their, uh, pet fish have been killed.


Helldivers 2 isn't exactly the hardest game in the world, but it's not like there isn't a good challenge to it either. Even still, as with any online game, there are some that just want to circumvent that challenge altogether, and as shared on the Helldivers 2 subreddit, an in-game message from Arrowhead notes that there were some cheaters, albeit this was delivered in-world as always. "Super Earth High Command has detected a large batch of counterfeit samples within the delivery of the last Major Order," reads the message.


"As is customary, Medals have been awarded to all Helldivers who honorably performed their duties, and the ones submitting false samples have had their pet fish summarily executed. Laboratories all across Super Earth space are attempting to filter out the false samples, but the expected scientific advances to combat the spread of the gloom have decreased significantly. As a result of this, worlds near the gloom have begun resettlement protocols."

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Helldivers 2 players hellbent on seeing Super Earth fall have turned their movement into rebel faction roleplay, and some want Arrowhead to make it an actual thing

Helldivers 2 is and has always been one big parody of itself narrative wise, with Arrowhead playing into the absurdity that comes with all of its Starship Troopers-esque declarations of patriotic fervour. The game’s community has bought into this in pretty hilarious roleplaying style plenty of times, but its latest instance might be the most unexpected yet.

First of all, you’ve no doubt heard about the whole backlash that’s been going on to some of the the Escalation of Freedom update’s balancing changes, which Arrowhead’s now issued a whole plan in response to. Well, that snowballed into an in-game protest from frustrated players attempting to let the Automatons reach Super Earth in the game’s galactic war, and said protest’s now taken on a whole life of its own.

If you head to the Helldivers 2 subreddit today, you’ll likely see a bunch of posts mentioning a group known as the “Chaosdivers”, with this seemingly being the name players have come up with for the movement among them which wants to see Super Earth fall, having lost faith in the original Helldivers’ cause.

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Arrowhead emerge with a bullet-pointed peace offering to pacify mutinous Helldivers 2 players

It’s been looking grim for Super Earth recently. I mean, not really. Multiplayer shooty Helldivers 2 is still sitting around 35,000 concurrent players, which is perfectly respectable, if only around 10% of its peak back in April. Still, a clutch of disgruntled ‘divers have recently found a novel way to protest an increasingly unpopular series of nerfs: laying down their guns and letting the bots take the damn planet.


“If Super Earth wanted to remain safe, they would stop nerfing our guns," reads one comment on the subreddit, in response to a post titled “Let the bots advance. Let the Super Earth burn.” It seems to have picked up some steam inside the actual game, too. As of earlier this week, there’s only around a thousand players actively trying to stop the bots advancing perilously close to the home planet, via Gamesradar.


Whether this is all massively overblown for the sake of a dramatic yarn or not, Arrowhead themselves have taken note of player concerns over nerfs. Yesterday, game director Mikael Eriksson unveiled a plan for the next 60 days, directly addressing player feedback over the controversial ‘Escalation of Freedom’ update.


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Helldivers 2 developer Arrowhead addresses Escalation of Freedom update backlash by unveiling 60 day plan to fix things like flamethrowers and ragdolling

Following the backlash that’s erupted within the Helldivers 2 community in response to the game’s recent Escalation of Freedom update, developer Arrowhead has been busy gathering feedback in various different ways. Now, the studio’s unveiled its plans to act on this feedback, which include making a number of changes within the next 60 days.

If you’re out of the loop, the inclusion of some nerfs to fire damage in the Escalation of Freedom update’s changes seemed to be the straw that broke the camel’s back for a lot of players, with many questioning whether Arrowhead was adopting the right approach to balancing. Some have even gone as far as attempting to let the Automatons reach Super Earth in the game’s galactic war as a protest of sorts against the tweaks.

Now, via a post to the Helldivers 2 subreddit, Arrowhead has shared details of its plan to act on the feedback it’s received in response to the update. “We didn’t hit our target with the latest update,” game director Mikael Eriksson wrote in the post, “Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.

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