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HELLDIVERS™ 2 News

Chill out, Helldivers 2 players calling for fixes over new stuff, Arrowhead's "figuring it out" and plans to do a better job of delivering both

Hey you. Have you been moaning about a need for more bug fixes to arrive for Helldivers 2 recently? Well, if you've been one of the vocal folks calling for Arrowhead to stop putting out new content until it's tended to all of the lingering issues, that isn't going to happen. Though, the studio's CEO has pledged that it's aiming to get better at juggling the two.

If you're out of the loop, while the Democratic Detonation Warbond has recently arrived in-game, along with some fresh ship module upgrades, there have still been plenty of bugs and issues doing the rounds as folks have been trying to enjoy their new stuff. From fire damage being a bit too, er, damaging, to one of the latest armour sets having originally shipped with the wrong passive, Arrowhead's been managing to whack some of the issues, but, for better or worse, that hasn't stopped some players getting frustrated.

Casually popping up in a Reddit thread (thanks, GamesRadar) about the reaction to the reaction to Arrowhead's recent work on the game, CEO Johan Pilestedt unsurprisingly ruled out the suggestion some vocal critics among the playerbase have been making - that the studio should temporarily shift focus solely to fixing the list of issues currently on its plate, before it puts out more new warbonds and updates.

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Helldivers 2 dev explains outstanding bugs as it works on new Warbonds

Helldivers 2 developer Arrowhead has outlined how it attempts to balance monthly live service drops of Warbonds alongside the ongoing bug fixes a game like this needs, saying it's "difficult to maintain our cadence" due to things like the relatively small size of the team.


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Helldivers 2 update finally fixes that big Warbond error

The Helldivers 2 update 01.000.203 is finally here, as Arrowhead fixes the Warbond error that was giving unlockable armor the wrong passive skill. Among many other fixes and some ongoing known issues, you can now dive into the Democratic Detonation Warbond as it was originally intended.


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Helldivers 2 dev explains outstanding bugs as it works on new Warbonds

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Helldivers 2 fire is "ridiculous" dev admits, but changes are coming

Good news, Helldivers 2's latest patch ensures the Ground Breaker armour's no longer a victim of accidental false advertising

It's another day, so here's news of another Helldivers 2 patch that does things. What are those things? Well, a lot of the usual kinds of fixes, plus a passive swap that stops one of the latest warbond's armours from accidentally being a magnet for buyer's confusion, if not buyer's remorse.

If you're out of the loop, the Democratic Detonation Warbond arrived in-game last week, bringing with it a bunch of useful tools to help you continue to battle the returned automatons, even if you can't afford the latest ship module upgrades. Sadly, up until this latest patch arrived, if you bought one of the armour sets on offer, you weren't quite getting what you paid for.

As detailed in the notes for patch 01.000.203, the main thing it does is resolve a bit of a mixup regarding the CE-27 Ground Breaker armour. You see, it'd accidentally shipped with a 'servo-assisted' passive, instead of the 'engineering kit' one it was advertised as featuring.

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PATCH 01.000.203

Good day citizens and Helldivers of Super Earth
Today we bring crash fixes as well as a calibration to one of our existing armors passive ability.

Overview
  • Fixes to armor passive.
  • Various improvements to stability.
Gameplay
  • CE-27 Ground Breaker armor now has the Engineer kit passive as previously advertised.
Fixes
Crash Fixes
  • Fixed multiple crashes that could occur in the loadout screen when other players left or joined the game.
  • Fixed multiple crashes that could occur after extraction when the mission results and rewards were shown.
  • Fixed crash which could occur when throwing back a grenade while wielding a heat-based weapon.
  • Fixed crash that could occur when hosting a play session migrates to another player.
  • Fixed crash that could occur if too many civilians spawn.
  • Fixed various other crashes that could occur when deploying to mission.
  • Fixed various other crashes that could occur during gameplay.

Other Fixes
  • Fixed an issue that resulted in different damage being dealt enemies between PC and console players.
  • Red boxes in defense missions are no longer visible.
  • Major orders should now properly display text.


Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
  • Superior Packing Methodology ship module does not work properly.
  • Players may be unable to navigate to the search results in the Social Menu.

Various issues involving friend invites and cross play:
  • Player name may show up blank on the other player's friend list.
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.


  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.


Go now, and may liberty guide your path
End of transmission
Release Captain Carlberg out