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Ion Fury News

ION FURY IS 20% OFF!



You heard me right!
Ion Fury is now 20% off during the Steam Autumn sale!

If you haven't taken one of the best First Person Shooters of 2019 for a spin yet, now's your chance!

Ion Fury LIVE Dev. Class #1: Programming a basic enemy

The Ion Fury Mapping and Modding scene is already sprawling with content, and for those of you interested in diving a bit deeper, we're launching a LIVE Developer Class series.

In this first Livestream, Game Programmer Jonathan "MBlackwell" Strander, will take you through the creation of a basic enemy in Ion Fury.

If you want to take your Map or Mod creation for Ion Fury to the next level, this is a Livestream you don't want to miss!

The stream will start tomorrow, September 21 at 10am PST. Jonathan will also be able to answer questions during the Livestream.

See you all there!

Ion Fury 1.02 Update is out! 10% Discount!

Finally! Yes it took some time, but we're FINALLY ready with the eagerly awaited 1.02 update for Ion Fury.

You read that right. Not 1.01, but 1.02! We jam packed so many goodies into this patch (Achievements everyone!), that patch 1.01 (Boxed copies), simply wasn't enough for this release.

Alongside the Patch, we're also doing a SALE of Ion Fury on 10%!
So if you didn't manage to grab the game at launch, NOW is the time!

Last but not least, here's a big change-log for you all to dive into.
Enjoy!

v1.02 changelog

New/changed:
- Steam achievements are here! When you launch version 1.02, saved gameplay stats from version 1.0 will be evaluated and any achievement already completed will be unlocked automatically. For those who would prefer to start from scratch, a menu option is available to clear all stats and achievement data from the game and from Steam.
- Added borderless windowed mode options
- Reworked the implementation of crouch toggle to behave in a more logical way
- Boosted visibility of enemies in dark environments
- Reworked both Clusterpuck fire modes
- Increased max Clusterpuck carry amount
- Decreased Bowling Bomb homing mode delay
- Added flight sound for homing missiles fired from enemies
- Added extra sound effects for flying skull drones
- Decreased max medkit carry amount
- Large medkit now only gives +20 HP on Maximum Fury skill
- Garbage cans and trash bags now sometimes spawn health syringes
- Health syringe can now boost health past 100
- Moved zone 3 boss fight ammo crates to more obvious locations and reworked their pickup mechanics
- Moved a few unfavorably positioned save checkpoints
- Improved pacing of final boss battle
- Increased radar duration
- Increased radar range
- Decreased radar refresh delay
- Decreased max radar carry amount
- Beefed up Disperser and Penetrator firing sound effects
- Tweaked Penetrator reload sound effect

Fixes:
- Performance, timing, and frame pacing improvements
- Fixed mouse buttons 4 and 5 not working on Linux
- Fixed setting windowed mode at the same resolution as the desktop just giving you regular fullscreen mode instead
- Fixed game sometimes fullscreening to the wrong monitor in multi-monitor setups
- Fixed possible crash or degraded performance after shooting mirrors repeatedly
- Fixed degraded performance after firing thousands of shots in a single map
- Fixed counting enemy deaths from the environment that could prevent reaching 100% kills
- Fixed Bowling Bombs sometimes failing to properly indicate that they were in homing mode
- Fixed being able to activate radar on the stats screen at the end of a zone
- Fixed the weapon display sometimes getting "stuck" when opening grates with the use key
- Fixed internal effect sprites sometimes showing up in map mode
- Fixed the player's portrait on the difficulty select screen sometimes only displaying static
- Fixed fall damage being applied even after a fan pushed the player upward
- Fixed the wrong weapon sometimes being shown on screen
- Fixed Ion Bow projectile not respecting the player's autoaim setting
- Fixed grenadier enemies being invulnerable to burning damage
- Fixed player sometimes dying after the end credits
- Fixed various possible progression blockers and unintended environmental deaths throughout the game
- Fixed a few secret areas that either didn't trigger properly or could trigger more than once
- Fixed maps sometimes getting their states reset when backtracking in zones 5 and 6
- Fixed end screen transition after final boss
- Fixed far away explosion sounds sometimes being too quiet
- Fixed weapon reload animation canceling
- Fixed linked up "HeskelCast" screens sometimes going out of sync from one another
- Fixed Bowling Bomb pickup always switching away from the Electrifryer, even if automatic switching was disabled
- Fixed audio clipping when killing many sections of a centipede enemy at once
- Fixed other misc map issues: texture misalignments, effect glitches, etc

Ion Fury Big Box News!

First, the good news - The Founders Edition boxes are currently being shipped to two distribution warehouses (one in the US, and one in EU), from where each copy will be sent out. Another few weeks and hopefully you'll have a juicy Founders Edition in your hands. You'll get an email notification once your copy has shipped from the distribution warehouse!

Second, less good news - The custom-designed Bowling Bomb USB drive for the Regular Edition Box, has been delayed a few weeks, The mold is complete (It looks kickass!), but due to production difficulties which have now been resolved, it's unfortunately been delayed.

All other items are packed. Latest news from the manufacturer is that the disks will be shipped to us within 4 weeks.

We will keep you guys updated once we have more news to share!















Ion Fury Game Content Will Not Be Censored

Joint statement from Voidpoint and 3D Realms:

We’ve caused a recent controversy suggesting Ion Fury game content was to be censored.

We will absolutely NOT be censoring Ion Fury or any of our other games, now or in the future, including but not limited to by removing gags such as gaming’s most controversial facial wash.

We do not support censorship of creative works of any kind and regret our initial decision to alter a sprite in the game instead of trusting our instincts. 3D Realms and Voidpoint stand together on this matter.

Last but not least, please respect our need to keep our community forums clean from hateful messages, spam, or off-topic threads. We recognize our mistake and have received your message loud and clear!