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Alien Swarm: Reactive Drop News

Alien Swarm: Reactive Drop Beta Update - January 17th, 2018

We are starting a beta for testing new features and bug fixes.

The current beta update mostly contains new VScript functions and cvars which can be useful for modders in creating new and exciting game modes(challenges).

All the details about the beta update are explained in this discussion. Please subscribe to that discussion if you want to get notifications about new updates pushed into beta.

Note: If you switched your game to the Beta update you will be unable to connect to non-beta servers.

Alien Swarm: Reactive Drop Update - October 10th, 2017

  • Fixed asw_broadcast_camera. It no longer crashes all clients when it is disabled. Added a spawnflag for disabling player HUD. Players switch to first person mode while the camera is active.
  • Fixed Grenade Launcher's UI damage displaying 80(+80). Also fixed Sentry Cannon's description.
  • Fixed Grenade Launcher's grenade doesn't have smoke trail.
  • Added rd_pistols_min_delay cvar. If set to more than 0 will set the delay between each shot of Twin Pistols in seconds. 0.1 recommended, 0 is default.
  • Set rd_pistols_min_delay 0.1 for Level One challenge and PvP game modes
  • Allow setting alien orders via vscript. Added ClearOrders, OrderMoveTo, ChaseNearestMarine VSCRIPT functions for aliens and buzzers.
  • Allow vscripts to spawn grenade clusters. Added VSCRIPT function
    CreateGrenadeCluster(float flDamage, float flRadius, int iClusters, Vector position, Vector angles, Vector velocity, Vector angVelocity)
  • Allow attaching vscripts to aliens spawned by a spawner
  • Fixed speaker configuration is reset after game restart
  • Removed mapspawn.nut script file
  • Add rd_download_workshop_previews cvar. If set to 0 game will not download preview images for workshop add-ons during game startup which can increase performance in main menu if client is subscribed to lots of add-ons or uploaded lots of add-ons to Steam Workshop.
  • Fixed ammo satchel refusing to deploy ammo if there is a ceiling
  • Fixed deployed ammo not moving with elevators
  • Exposed CASW_Marine::IsInhabited and CASW_Marine::GetCommander to vscript
  • Fixed grenades doesn't have a smoke trail. Assault Rifle's grenade, Freeze Grenades, Hand Grenades didn't have a smoke trail on many maps because of incorrect initialization. Also fixed Prototype Rifle's grenade not having its electro effect.
  • Fixed a few out of bounds areas in Timor Station.
  • Added rd_increase_difficulty_by_number_of_marines cvar. Difficulty will be slightly increased for 5+ marines. This means alien speed, damage and health will be slightly increased.
  • Added rd_leaderboard_by_difficulty cvar. If enabled(by default) will display leaderboard for current difficulty level rather than mixing all difficulties in one. Stats website now also have this functionality enabled.
  • Fixed leaderboard stats are uploaded when watching demo
  • Fixed sv_maxrate is adjusted if it is set to 0. Since 0 means unlimited we don't want to adjust it to 60000 in this case when rd_adjust_sv_maxrate is set to 1.
  • Fixed a few out of bounds areas on Desert Outpost.

Alien Swarm: Reactive Drop Update Released

  • Fixed bots listen to everybody's GO command. Now they only listen to their leader.
  • Fixed deagle's shooting prediction
  • Improved bot re-assigning. Previously if player took a break or disconnected his marine(s) was assigned to a random player. Now marine(s) is assigned to a player with the biggest number of bots assigned.
  • Improved alien-to-alien collisions. Prevent rangers, shamans and parasites from blocking other aliens movement. Fix burrowed aliens having incorrect collision group and blocking other aliens
  • Add rd_horde_two_sided cvar. If 1 and Onslaught is enabled a 2nd horde will come from opposite side, e.g. north and south. This cvar doesn't change horde size.
  • Fixed bots being easily interrupted while welding
  • Added "FireRate" keyvalue to asw_sentry_top_cannon
  • Director ignores disabled escape triggers. Normally, the director would avoid spawning aliens inside escape triggers and avoid spawning aliens anywhere if marines were in one, but this causes problems when a disabled escape trigger covers a large area, such as the entire map of as_paranoia3.
  • Added func_rd_no_director_aliens brush entity
  • Fixed small visual artifacts on Cold Catwalks map
  • Removed the unused asw_ammo_satchel_bonus cvar


Source Code was moved to a new URL:
Download it from Bitbucket More info

Alien Swarm: Reactive Drop Update Released

  • Fixed grenade launcher's projectile collision with dropped items & equipment. Added rd_grenade_collision_fix cvar. It allows toggle on/off of the collision(default is set to eliminate collision with weapon items)
  • Fixed incapacitated marine can pick up items
  • Fixed the superroll jump hack
  • Fixed crash caused by rd_spawn_medkits being not zero

Big thanks to Draven for the fixes!

Alien Swarm: Reactive Drop Update Released

  • Fixed Options-Controller opens Swarmopedia
  • Added rd_commander_cam and rd_stim_cam cvars, thanks to element109
  • Greatly improved Spanish translation, thanks to Switch
  • Updated Russian and Ukrainian translations