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Alien Swarm: Reactive Drop News

Alien Swarm: Reactive Drop Update - June 6, 2022

Today's update includes fixes for first person and some upgraded objectives for mappers.

Misc
  • Fixed the auto-aim icon not appearing on enemies when using a controller.
  • Fixed being unable to turn in first person on controller.
  • Fixed the vindicator's secondary fire aiming at the marine's feet in first person.
  • Fixed other weapons changing the aim angle when using secondary fire.
  • Marines are no longer pushed in circles if they walk into another marine in first person while facing south.
  • The current player's marine now has a shadow and a reflection in first person.
  • Fixed bot marines being invisible when swapping marines in first person.
  • Marines now aim at the crosshair in first person rather than aiming parallel to their eyeline.
  • Arbitrary minimap rotation (such as in first person or during death cam) will now cause objective areas and the map texture to be clipped to the minimap area rather than the weird stretching that existed before.
  • Added some missing alien names for asw_objective_kill_aliens.
  • Fixed asw_controls 0 sometimes acting like asw_controls 1 in multiplayer.


Mapping
  • Removed deprecated fields from asw_objective_* in Hammer. Specifying one map marker with the BRACKETS syntax will still work as before for compatibility with existing maps.
  • Added a SetIncomplete input to asw_marker.
  • asw_marker can now be rotated, including during gameplay.
  • asw_marker positions and statuses now update immediately rather than once per second.
  • Added SetProgress and SetMaxProgress inputs to asw_objective_triggered. These can also have their initial values configured on the entity. If max progress is positive, objective progress for things like end-of-mission experience is determined by these inputs. Does not automatically mark the objective as complete or incomplete.
  • asw_objective_countdown can now be configured to be any type of disaster countdown, not just nuclear detonations. Sounds, text, and failure animation are editable in Hammer.
  • asw_objective_countdown can now be started again after it has been cancelled.
  • Implemented asw_objective_kill_queen.

Alien Swarm: Reactive Drop Update - June 2, 2022

Today's update adds an official First Person challenge, fixes sticking points in instant restart, improves readability on small screens, and fixes damage visual effects.

Aliens
  • Fixed zombies, headcrabs, and antlions not showing overlays for status effects.
  • Fixed AI and ragdolls for headcrabs.
  • Fixed a hitch when antlion workers used their ranged attack for the first time in a level.
  • Fixed antlion worker spit aim.
  • Antlions and headcrabs that deal poison damage now use the HL2 behavior for poison (heal over time).


Misc
  • Instant Restart: Now clears spawn selection.
  • Instant Restart: Now clears the VScript VM.
  • Instant Restart: Now clears loadout editing state for briefing.
  • Instant Restart: Now clears the mission restart countdown.
  • Instant Restart: Chat is no longer closed during restart.
  • Fixed a server crash when a marine with no associated player tried to move.
  • Computers and wire panels no longer show the mouse cursor if a controller is being used to access them.
  • Deselecting a marine in briefing now properly clears the tooltip.
  • If rd_chatwipe is 0, chat history is no longer temporarily hidden when the mission starts.
  • Added an official First Person challenge.
  • Fixed first segment of rd_boss_bar being misaligned.
  • View punch, poison blur, screen shake, and HUD damage indicators now work while spectating.
  • The main HUD font no longer scales below 20px (960px tall resolution). At 720p, this is 33% larger, and at 800p (Steam Deck resolution) this is 20% larger.


Mapping
  • Changed how info_marine_hint and info_node_marine_hint look in Hammer to avoid confusion with other hint entities.

Alien Swarm: Reactive Drop Update - June 1, 2022

Today's update is a maintenance release, fixing some bugs as Heroes of the Interstellar Armed Forces rolls over to the start of Season 2.

Misc
  • Certain older Workshop addons are now marked as Bonus Missions or Deathmatch in the new mission chooser.
  • Added rd_workshop_unconditional_download_item convar for dedicated servers as an experimental workaround for addons not receiving updates. Set it to -1 to update every addon at server start, or a positive number to update every addon after that many map loads.
  • Cleaned up some unnecessarily chatty logging.
  • Manual mission restarts now stop adrenaline.
  • Error messages that use EResult error codes will also include the corresponding name.
  • Fixed challenge names being truncated to 3 bytes in the server browser.
  • Fixed inability to activate ingamebriefing or playerlist after an instant restart.
  • Fixed missing location (mission) names on screenshots.
  • Heroes of the Interstellar Armed Forces: Added the Accident 32 campaign to the list of approved missions.

Alien Swarm: Reactive Drop Update - May 30, 2022

Today's update fixes some bugs with instant restart and adds support for text filtering, plus a few more tweaks.

Weapons
  • ML30 Laser Trip Mine: Added asw_skill_laser_mines_base, asw_skill_laser_mines_moderate, and asw_skill_laser_mines_expert convars.
  • IAF Tesla Sentry Coil: Added rd_tesla_trap_area_damage and rd_tesla_trap_area_damage_interval convars.
  • Chainsaw: Fixed this weapon throwing more sparks than intended.
  • TG-05 Gas Grenades: Added a visual smoke trail.


Misc
  • Added physics collision to models/props/machinery/crane/support01.mdl.
  • Added physics collision to models/props/doors/slow_heavy_door/slow_heavy_door.mdl.
  • Game instructor will now recommend using the v45 Electric Charged Armor when infested.
  • Fixed the game instructor hint to give another marine ammo not showing the correct button on controller.
  • Alien Swarm: Reactive Drop now uses Steam's settings for chat filtering.
    • You can edit your Steam chat filtering settings on the Steam Store at https://store.steampowered.com/account/preferences#CommunityContentPreferences.
    • If you want to turn off chat filtering without changing your Steam settings, add rd_text_filtering 0 to autoexec.cfg.
    • This filter only affects received messages. What you say in chat is not filtered by your client.
    • Censored words are replaced with strings of asterisks.
  • Fixed music persisting through an instant restart.
  • Fixed "switch marines" bind on controller not working while dead.
  • Fixed missing Rich Presence information for non-campaign missions.
  • Improved handling of first/third person state related to asw_broadcast_camera.
  • Fixed instant restart only awarding experience for the first attempt.
  • Ranked servers may now use rd_auto_fast_restart.

Alien Swarm: Reactive Drop Update - May 28, 2022

Today's update includes mission-specific fixes, controller improvements, and instant restart.

Campaigns
  • Tears for Tarnor: Insertion Point: The escape area now includes the south end of the room.
  • Tears for Tarnor: Oasis Colony Spaceport: Fixed the mission not ending if a marine was outside of the train exactly 3 seconds after the train began to move.
  • Nam Humanum: Platform XVII: Fixed "No Caption Specified" appearing when some buttons were pressed.
  • BioGen Corporation: Operation x5: Fixed "No Caption Specified" appearing when some buttons were pressed.


Aliens
  • Reverted alien glow on low shader detail. Aliens still glow on medium and higher, and rangers still glow on low as they did before the previous change.


Weapons
  • IAF Tesla Cannon: Fixed bots being unable to fire if the player that added them was facing a different direction.
  • IAF Tesla Cannon: Fixed being unable to target enemy marines in Deathmatch mode.
  • TG-05 Gas Grenades: Bots now deal friendly fire damage with this weapon.


Misc
  • Removed Tears for Tarnor specific drone variants with no descriptions from the Swarmopedia.
  • Fixed Controller option on the pause menu not opening the controller settings page.
  • Fixed Controller Aim to Movement setting requiring mouse interaction to change.
  • Fixed actions that center the mouse cursor (remote turret, radial menus, etc) interrupting controller input.
  • Controller d-pad inputs are now radial menus by default.
  • Updated game instructor to understand IAF Medical Gun alt fire and new controller radial menus.
  • Fixed score-based missions only showing the current score to spectators.
  • Restarting a mission no longer requires loading.