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Alien Swarm: Reactive Drop News

Alien Swarm: Reactive Drop Update - March 30, 2018


This update addresses issues with HiDPI displays and display scaling, bots and adds a new cvar for use in add-ons.

Changelog
  • Fix marine bots collision group. Fixes issue where marines were teleporting through elevators, and falling to the ground below the ship at the start of rd-til8comcenter.
  • Add rd_queen_hud_suppress_time Cvar. It is used to suppress the Swarm Queen's health HUD if not damaged for this long seconds (-1 to always show).
  • Fix title of Bonus Mission 5.
  • Fix bots don't get into train in tft3Spaceport map
  • Improve nodegraph in tft3Spaceport
  • Update reactivedrop.exe with HiDPI aware flag. This should resolve numerous issues with HiDPI displays or when Windows text and apps scaling is set to be above 100%. Previously users have had game window opened in a size(resolution) that is bigger than user's monitor resolution and thus were unable to change the resolution and any options(because most of UI was off screen).

We're also looking for a person capable of drawing new promotion icons which fit the original Alien Swarm style. If you feel you're up for the task please create a new discussion in our feedback subforum where we can discuss the details. Feel free to submit your designs and ideas for the new promotion icons.

Alien Swarm: Reactive Drop Update - March 30, 2018


This update addresses issues with HiDPI displays and display scaling, bots and adds a new cvar for use in add-ons.

Changelog
  • Fix marine bots collision group. Fixes issue where marines were teleporting through elevators, and falling to the ground below the ship at the start of rd-til8comcenter.
  • Add rd_queen_hud_suppress_time Cvar. It is used to suppress the Swarm Queen's health HUD if not damaged for this long seconds (-1 to always show).
  • Fix title of Bonus Mission 5.
  • Fix bots don't get into train in tft3Spaceport map
  • Improve nodegraph in tft3Spaceport
  • Update reactivedrop.exe with HiDPI aware flag. This should resolve numerous issues with HiDPI displays or when Windows text and apps scaling is set to be above 100%. Previously users have had game window opened in a size(resolution) that is bigger than user's monitor resolution and thus were unable to change the resolution and any options(because most of UI was off screen).

We're also looking for a person capable of drawing new promotion icons which fit the original Alien Swarm style. If you feel you're up for the task please create a new discussion in our feedback subforum where we can discuss the details. Feel free to submit your designs and ideas for the new promotion icons.

Alien Swarm: Reactive Drop Update - March 23, 2018


This update brings bug fixes and a new VScript function for use in add-ons.

Changelog
  • Fix vindicator and devastator shotgun shell ejection. Previously only one shotgun shell was ejected after multiple shots. Now each shot ejects an empty shotgun shell.
  • Fix aliens crowding on an incapacitated marine's body. When marine is incapacitated and other marines are not around aliens were piling up around the incapacitated body.
  • Fix grenade launcher's grenade colliding with bot marines
  • Make npc_cscanner not collide grenade launcher's grenades and players
  • Fix drones warping through marines in ASBI challenge
  • Added the following VScript function for CBaseEntity. PrecacheModel( string modelPath ) //Precache a model after the map has loaded.
  • Fix asw_buzzer SpeedScale. It's now possible to change the m_fSpeedScale for the buzzer
  • Fix Take A Break being greyed out on servers which have lobby disabled

Alien Swarm: Reactive Drop Update - March 23, 2018


This update brings bug fixes and a new VScript function for use in add-ons.

Changelog
  • Fix vindicator and devastator shotgun shell ejection. Previously only one shotgun shell was ejected after multiple shots. Now each shot ejects an empty shotgun shell.
  • Fix aliens crowding on an incapacitated marine's body. When marine is incapacitated and other marines are not around aliens were piling up around the incapacitated body.
  • Fix grenade launcher's grenade colliding with bot marines
  • Make npc_cscanner not collide grenade launcher's grenades and players
  • Fix drones warping through marines in ASBI challenge
  • Added the following VScript function for CBaseEntity. PrecacheModel( string modelPath ) //Precache a model after the map has loaded.
  • Fix asw_buzzer SpeedScale. It's now possible to change the m_fSpeedScale for the buzzer
  • Fix Take A Break being greyed out on servers which have lobby disabled

Alien Swarm: Reactive Drop Update - March 14, 2018


This is mostly a bugfix update. Most notably it fixes an issue with aliens and bot marines attacking the scanner on Hostile Places mission(see picture above), Level One challenge and leaderboards for Bonus Missions.

List of our know issues and feature requests is available here

Change log

  • Fix rd_hp_regen affecting incapacitated marines
  • Fix Bonus Mission 4 and 5 leaderboards are not being populated
  • Reset Bonus Mission 1 leaderboard
  • Add Change Mission button in Singleplayer lobby
  • Fix Steam Overlay issue in lobby. Fixes an issue where if the Steam Overlay is disabled, clicking on any player name and choosing to open his/her profile wouldn't open a window. Fixes getting stuck if trying to open the window when the chat HUD is active.
  • Fix "-rd_max_depth_texture_shadows 8" startup argument not working as expected. "-rd_max_depth_texture_shadows 8" startup argument can now be used to increase the number of high quality shadows drawn on screen at the same time. Useful when rd_flashlightshadows 1
  • Update rd_infinite_ammo. It no longer affects the medguns or fire extinguisher. Use "rd_medgun_infinite_ammo" and "rd_fire_extinguisher_infinite" respectively.
  • Fix weapon insta-reload if dropped. Fixes an issue where if a marine begins reloading a weapon and then drops it, upon picking the weapon back up it will instantly finish reloading.
  • Fix rd_weapons_extra_class_unrestricted working incorrectly
  • Add new VScript functions

    • CBaseEntity

      • StopSound( string soundName ) //Stop sound from entity

    • Global

      • AddThinkToEnt( handle entity, string funcName ) //Adds a late bound think function to the C++ think tables for the obj
      • GetListenServerHost() //Get the host player on a listen server
      • IsDedicatedServer() //Returns true if this is a dedicated server


  • Fix asw_spawn_buzzer description typo
  • Fix asw_buzzer alien_selection.txt KeyValues. Flammable, teslable and other keys now properly work for asw_buzzer definition
  • Fix m_iMaxHealth not set for some aliens. The aliens affected are; asw_harvester, asw_mortarbug, asw_parasite and asw_shieldbug.
  • Add Cvars to set aliens' default health. Added "rd_harvester_health". Added "rd_parasite_defanged_health". Added "rd_parasite_health". Added "rd_shieldbug_health"
  • Fix Level One challenge allows picking any extra item
  • Fix npcs attacking npc_cscanner. NPCs will no longer attack the npc_cscanner on rd-par2hostile_places.
  • Make rd_max_marines non cheat var. It is now possible to host dedicated server with e.g. 4 playable slots and other slots being spectators.
  • Fix cl_selectm can be used to select more than rd_max_marines allows. Players could use cl_selectm console command to select more marines than the current challenge allows. E.g. cl_selectm 0 5 will select Sarge for 5th slot. This didn't work if slot was specified as -1
  • Print a message in chat if rd_max_marines limit is reached. When player tries to select a marine when rd_max_marines is enabled and there are no free slots left a message will be printed in chat saying why player can't select a marine.
  • Add rd_extinguisher_dmg_amount Cvar. If set higher than zero extinguisher projectiles will cause damage to aliens or marines.
  • Fix asw_stim_time_scale. It can now be set above 0.35 without breaking slomo_breath.wav.
  • Fix swarmopedia's materials for boomer and parasite. Previously they were giving red errors in console when Swarmopedia was opened