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7.39b Gameplay Patch

Patch 7.39b is out now and you can check out the patch notes here.

In addition, over the last few days we've addressed the following issues:

  • Fixed a number of miscellaneous client and server crashes
  • Fixed various crashes related to the new Settings menu
  • Fixed an issue with moving whole items in quickbuy
  • Fixed the Quickcast Dropdown not showing if in Direct Cast Bindings and in the quickcast selection
  • Fixed an issue where units other than the hero, Spirit Bear, or courier could purchase items in quickbuy
  • Fixed an issue where courier could grab from stash when at the secret shop
  • Fixed keys being bound to the Alt Modifier triggering other unintentional actions
  • Fixed setting of Network Quality not applying
  • Readded missing settings such as enabling the Query Panel, enabling Queued Orders on the HUD, and enabling ability videos within tooltips
  • Introduced a new setting to disable per unit hotkeys while in custom games
  • Fixed being unable to bind TP Scroll and Neutral Item with Direct Cast Binds
  • Fixed an issue where the Transfer Items courier ability would grab from stash if the courier was in shop range
  • Fixed courier not respecting queued orders after transfer
  • Fixed crashing the game client when an item from your inventory is dragged into your current item Guide when it's set to edit mode
  • Fixed Fullscreen Brightness slider being inverted
  • Fixed the MMR Recalibration button not functioning
  • Fixed an issue where heroes could sometimes be permanently stuck in a death transition state if death occured while affected by Vhoul Assassin's Envenomed Weapon debuff and other sources of negative health restoration
  • Fixed the Settings keybinder blocking input if the Settings is closed while in the middle of binding a key.
  • Fixed courier not grabbing stash when ordered to transfer items when leaving the fountain
  • Renamed "Structures Require Hold/Stop to Cancel" to "Capturing Structures Require Hold/Stop to Cancel"
  • "Capturing Structures Require Hold/Stop to Cancel" now only affect capturing Watchers and Outposts. Channel cancel behavior of Twin Gates and Underlord's Fiend's Gate has moved back to "Teleports Require Hold/Stop to Cancel"
  • Now courier will continue to execute its last order when switching to Auto-Deliver mode
  • Courier HUD panel now has distinct states for waiting at Secret Shop and for generic moving (vs. going to a shop or delivering to a hero). Fixed a ? showing up when the courier is moving without a hero destination.
  • Fixed custom games crashing if a team had more than 7 players
  • Fixed Show Team Items toggle state in the shop not persisting
  • Fixed being unable to bind the following abilities
    • Centaur Warrunner's Work Horse
    • Disruptor's Electromagnetic Repulsion
    • Dawnbreaker's Solar Guardian
    • Timbersaw's Twisted Chakram
    • Elder Titan's Move Astral Spirit
    • Io's Spirits in and out abilities
    • Pangolier's Roll Up
    • Tinker's Keen Conveyance
    • Keeper of the Light's Solar Bind/Recall
  • Fixed Roshan's Roar not playing the fx/animation
  • Fixed Helm of the Undying applying it's duration bonus multiple times if more attacks landed on an already dead target
  • Fixed Helm of the Undying counting near lethal damage as a hero kill, resulting in granting too much additional time
  • Fixed Serrated Shiv's hit particle effect playing when the attack starts rather than lands
  • Fixed Book of the Dead not playing a sound on cast
  • Fixed Bloodseeker's Bloodrage bypassing Linken's Sphere when cast on enemies
  • Fixed Bloodseeker's Bloodrage silence piercing debuff immunity on enemies
  • Fixed "Select Hero" during Dazzle's Nothl Projection selecting Dazzle instead of the Projection
  • Fixed Disruptor's Electromagnetic Repulsion with Transferrence not being affected by cooldown reduction when manually cast
  • Fixed Elder Titan's spirit not automatically returning if using Echo Stomp when Titan has the shard
  • Fixed Hoodwink and Ogre Magi's ultimate abilities not being levelable via hotkey
  • Fixed Invoker's Vector Targeted Ice Wall not casting directly perpendicular to Invoker when the vector end point distance was below a certain threshold
  • Fixed units tethered to IO appearing in Fog of War if they had a cosmetic with ambient particles equipped
  • Fixed Kez' Flutter Katana dealing less damage than intended
  • Fixed Kez' Flutter Katana damage being consumed for no effect in some scenarios
  • Fixed Kez' Raven's Veil going on cooldown if Raptor Dance was interrupted
  • Fixed Kez' Grappling Claw slow still being removed when the attack landed
  • Fixed Kez' Grappling Claw not slowing long enough
  • Fixed Kez' Raven's Veil going on cooldown if Raptor Dance was interrupted
  • Fixed Kez Flutter being consumed by Talon Toss, Falcon Rush, and Katana Impale's fake attack
  • Fixed Lone Druid's Spirit Bear not being able to purchase secret shop items from quickbuy
  • Fixed stash not showing up when Lone Druid's Spirit Bear is selected
  • Fixed Magnus' Reverse Polarity not playing stun animations on enemies
  • Fixed Monkey King's Changing of the Guard sub-ability being stealable
  • Fixed Monkey King Demon Trickster cosmetic issues when casting Changing of the Guard
  • Fixed Muerta's Quick Draw sometimes causing Gunslinger to proc more often than intended
  • Fixed Muerta playing incorrect VO when hitting with Deadshot enhanced with Aghanim's Scepter
  • Fixed Necrophos' Ghost Shroud not increased incoming healing
  • Oracle's Prognosticate in-world rune timers are now alt-pingable.
  • Fixed Sand King Aghanim's Scepter Stinger attacks radius being lower than intended
  • Fixed Shadow Fiend Requiem of Souls not fearing enemies if Shadow Fiend died right after the cast was complete
  • Fixed Timbersaw's Whirling Death healing more on Strength and Universal heroes than expected
  • Fixed Void Spirit's Sanctuary not increasing the barrier amount
  • Ability Draft: Fixed toggling autocast on Quill Spray in Ability Draft won't do the Hairball swap until you have shard.
  • Ability Draft: Fixed Ogre Magi's Learning Curve Facet to work with all abilities (requires Ogre Magi hero model drafted)
  • Ability Draft: Fixed many cases of missing or incorrectly added talents
  • Fixed the Spring 2025 Heroes' Hoard initially having incorrect trading and gifting settings.
  • Made it less likely that the Dota+ item suggestor would run out of late-game items to suggest
  • Fixed quick-buying Dota+ suggested items to not buy multiples when clicking quickly

The Dota 2 7.39 patch brings hero reworks and a serious quality-of-life upgrade

The Dota 2 Spring Forward update is here, as Valve's second-largest free Steam game gets a fresh look courtesy of a major gameplay overhaul, hero reworks, new cosmetics, and a large chunk of quality-of-life improvements. While long-time MOBA heads will immediately be drawn to all the balance changes in the Dota 2 7.39 patch notes, there's also some great news for people who've always wanted to try the game, but have been wary of its notorious complexity.


Read the rest of the story...


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Dota Springs Forward


If you ask people their favorite season, nobody picks Spring. Why? Because Spring is terrible. It's too warm to ski, too cold to swim, it rains a lot, and there aren't even any free-candy monster holidays like you get in the Fall.

In fact, the only good thing about Spring is Dota's sometimes-annual Spring Update. So the good news is it's here, it's called Spring Forward 2025, and it's pretty great this year! The bad news: this marks the point of Spring where there's nothing left to look forward to. Hopefully you can just power-Dota your way through to Summer.

Dota 2 Short Film Contest 2025



For the last ten years, we've had the pleasure of watching a veritable parade of talented Dota fans pour their hearts into crafting short film tributes to the community and the game we all love. A select number of those creations even made grand debuts on the main stage of The International, broadcast to viewers around the world.

This year will be no different! In fact, we're happy to declare the Dota 2 Short Film Contest officially open for a new round of submissions. Filmmakers will have until 3:00pm PDT on August 17th, 2025 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration.

All Dota players are welcome to visit the Workshop to discuss, vote on their favorites, and help us select the best entries. The top ten finalists will be showcased as part of The International live broadcast. After reviewing the Workshop ratings and discussions, Valve will nominate the top entries to be featured in the Dota client for a final voting process by the community to determine the winners.

The top three selections will score prizes of $25,000, $10,000, and $5,000, and each of the other top ten finalists will win $500. (If you happened to miss the winners from last year, or just want to enjoy them again, the top three entries from 2024 were At Any Cost by dmurio, Support by Nightfury Treann, and The Sphere Master by Mikhail Pakhomov.)

Visit the Dota 2 Short Film Contest site for more information and guidelines on the submission process. And be sure to stop by the Workshop page regularly to help review the submissions you would like to see showcased at The International, coming to you live from Hamburg in September.

The International 2025 - Direct Invites and The Road to TI



In the wake of all the changes still rippling through the Wandering Waters update, pro teams around the world have been hard at work, exploring fresh ways to outplay the competition. They've been battling in tournaments around the globe to put those theories to the test, all in pursuit of a single goal: to prove themselves worthy of facing off against the finest competitors in the world at The International.

[h3]Direct Invites[/h3]

Amid all that action, some have already risen above the rest — and we’re excited to extend these eight teams direct invitations to Hamburg, Germany, to compete in The International 2025:

  • Team Liquid
    [expand]
    Michael “miCKe” Vu
    Michał “Nisha” Jankowski
    Jonáš “SabeRLight” Volek
    Samuel “Boxi” Svahn
    Aydin “Insania” Sarkohi
    [/expand]

  • PARIVISION
    [expand]
    Alan “Satanic” Galliamov
    Volodymyr “No[o]ne-” Minenko
    Dmitrii “DM” Dorokhin
    Edgar “9Class” Naltakian
    Andrey “Dukalis” Kuropatkin
    [/expand]

  • BB Team
    [expand]
    Ivan “Pure” Moskalenko
    Danil “gpk~” Skutin
    Matvei “MieRo`” Vasiunin
    Vitalie “Save-” Melnic
    Vladislav “Kataomi`” Semenov
    [/expand]


  • Team Tidebound
    [expand]
    Guo “shiro” Xuanang
    Cheng “NothingToSay” Jin Xiang
    Zhang “Bach” Ruida
    Lin “planet” Hao
    Zhang “y`” Yiping
    [/expand]


  • Gaimin Gladiators
    [expand]
    Alimzhan “watson” Islambekov
    Quinn “Quinn” Callahan
    Marcus “Ace” Christensen
    Erik “tOfu” Engel
    Arman “Malady” Orazbayev
    [/expand]


  • Team Spirit
    [expand]
    Illya “Yatoro” Muliarchuk
    Denis “Larl” Sigitov
    Magomed “Collapse” Khalilov
    Alexsander “rue” Filin
    Iaroslav “Miposhka” Naidenov
    [/expand]


  • Team Falcons
    [expand]
    Oliver “skiter” Lepko
    Stanislav “Malr1ne” Potorak
    Ammar “ATF” Al-Assaf
    Andreas “Cr1t-” Nielsen
    Wu “Sneyking” Jingjun
    [/expand]


  • Tundra Esports
    [expand]
    Remco “Crystallis” Arets
    Bozhidar “bzm” Bogdanov
    Neta “33” Shapira
    Martin “Saksa” Sazdov
    Matthew “Whitemon” Filemon
    [/expand]

[h3]The Road to TI[/h3]

The remainder of the tournament field will be filled by the eight teams able to run the gauntlet of the Regional Qualifiers, with specific slot breakdowns as follows:
  • Eastern Europe + South America - June 4th - June 8th
    [expand]
    Eastern Europe (1 slot)
    Aurora Gaming
    Natus Vincere
    NAVI Junior
    One Move
    L1GA TEAM
    Virtus.pro
    (+4 teams from Open Qualifiers)

    South America (1 slot)
    HEROIC
    OG.LATAM
    Edge
    Team Den
    (+6 teams from Open Qualifiers)
    [/expand]

  • China + North America - June 9th - 12th
    [expand]

    North America (1 slot)
    Shopify Rebellion
    Wildcard
    (+6 teams from Open Qualifiers)

    China (1 slot)
    Xtreme Gaming
    Yakult Brothers
    (+6 teams from Open Qualifiers)
    [/expand]

  • Southeast Asia + Western Europe - June 13th - June 17th
    [expand]

    Western Europe (2 slots)
    Nigma Galaxy
    MOUZ
    OG
    AVULUS
    (+6 teams from Open Qualifiers)

    Southeast Asia (2 slots)
    TALON
    BOOM Esports
    Trailer Park Boys
    The MongolZ
    Ivory
    Execration
    (+4 teams from Open Qualifiers)
    [/expand]


A tidal wave of teams will battle for the final eight spots, meaning there’s a flood of Dota still to come. The Road to The International begins with Open Qualifiers running from May 31st–June 3rd worldwide (June 2nd–5th for China), with Regional Qualifiers to follow as detailed above. Only players in good standing with the Dota competitive community are eligible to participate.

From there, the Road continues when the sixteen invited and qualified teams face off in Hamburg, Germany. A three-day, five-round Swiss bracket followed by an elimination round will kick off on Thursday, September 4th and wrap up on Sunday, September 7th, with the eight remaining teams bound for Barclays Arena and a showdown for the Aegis of Champions set to begin on September 11th, culminating in the Grand Finals on Sunday, September 14th.

All this action gets underway in just over two weeks, so clear your calendars. Fans looking to join the fun live at Barclays Arena can grab tickets here.