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Dota 2's Diretide event fuels the game's first player count surge since April

If you're a MOBA games fan, you'll no doubt be aware that Dota 2's Diretide event has returned to Valve's title for the first time in a whopping seven years. Aside from oodles of Halloween-themed fun for players to sink their gnashers into, it looks like the mode's brought back something else to the game - a lot of players.


Head to Steam Charts (thanks, Dot Esports!) and you'll see the Dota 2 player count has risen significantly over the past month - notably, for the first time since April 2020, shortly after which the multiplayer game's 2020 battle pass was launched. In April of this year, Dota 2's average and peak player counts leapt up from 437k and 744k the month before to 493k and 801k, respectively. Since then, however, the game's players have been ebbing away, with the peak count dropping to 666k in August, and a very similar 670k in September - a drop of around 131k over several months.


However, Steam Charts records that both the average and peak player counts have seen a notable increase in the last 30 days - the first since April (the minor peak figure rise in September notwithstanding).


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RELATED LINKS:

Dota 2 Diretide guide

Dota 2's Diretide event returns for the first time in seven years

Dota 2 is getting an "Overwatch-style system" similar to CS:GO's


Diretide Gameplay Update 11/2/20

[h2]General[/h2]
  • True Sight Radius on Home Buckets and Taffy Wells increased from 1000 to 1200.
  • Scarecrow Stashes now have True Sight in a 1000 radius that reveals all heroes on both teams.
  • Player owned non-hero units deal only 25% of their normal damage to the home bucket for purposes of stealing candy.
  • Taffy Guardians take 50% damage from player owned, non-hero units.


[h2]Items[/h2]
  • Reduced sentry ward stock time from 85 to 60.
  • Reduced sentry ward cost from 75 to 50.
  • Reduced dust gold cost from 80 to 50.
  • Reduced TP scroll cooldown from 80 to 45.


[h2]Heroes[/h2]
  • Clinkz Death Pact benefit from Rotting Hulks and Festering Hulks (Round 3) reduced from 40% to 25%.
  • Clinkz Death Pact benefit from Volatile Arachnids (Round 5) reduced from 25% to 10%.