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7.34d Gameplay Patch

Patch 7.34d is out now. You can check the notes here.

Over the last few days we've addressed several gameplay issues:

  • Fixed an area above the Radiant fountain that heroes could get stuck in
  • Fixed Player Perspective not sometimes working correctly when spectating
  • Fixed several issues with Illusions and hotkeys and control groups
  • Fixed Quick Attack not working correctly when clicking on the top bar of the HUD
  • Fixed clicking the Lotus Pool multiple times in quick succession interrupting the channeling of the lotus pool
  • Fixed inconsistent channel bar updates when interacting with the Lotus Pool
  • Fixed Scan button not showing remaining charges if it is not full
  • Fixed the cooldown of duplicate items in inventory like Faerie Fire sometimes getting stuck.
  • Fixed Twin Gates particle effects sometimes revealing usage to the enemy by playing a particle on the last known hero position
  • Fixed Blade Mail not working correctly on Nyx Assassin
  • Fixed Lotus Orb reflect interaction with Channeled spells if it was applied by an ally
  • Fixed Specialist Array applying bonus Crackshot damage when there is only one target
  • Fixed Giant's Ring effects being visible to enemies when the wearer is invisible. Added a debuff icon when receiving damage from an enemy Giant's Ring
  • Fixed using Eul's Scepter on a Debuff Immune unit leading them to get stuck
  • Fixed Arc Warden Tempest Double not preserving both charges of Hand of Midas when re-summoned
  • Fixed Arc Warden Tempest Double receiving experience from creeps denied by enemies
  • Fixed Bounty Hunter Friendly Shadow Shard upgrade costing too much mana
  • Fixed Dawnbreaker Starbreaker not putting Harpoon on cooldown whereas it did for Echo Sabre
  • Fixed Dawnbreaker Solar Guardian sometimes getting cancelled if the target ally goes out of world
  • Fixed Death Prophet fear interrupting channeling spells through Debuff Immunity
  • Fixed Ember Spirit only able to cast Sleight of Fist to the right side while traveling in Fire Remnant
  • Fixed Enchantress Little Friends not being blocked by Linkens Sphere
  • Fixed Invoker's EMP shard effect ignoring collisions and allowing to get units stuck to each other
  • Fixed Kunkka Torrent overriding the target's animations, even if they are debuff immune
  • Fixed Lich Chain Frost On Death talent display on HUD - the buff icon will now only display when you have the talent, and now has a tooltip
  • Fixed Lone Druid Spirit Bear Owner not being able to disassemble items on the Bear
  • Fixed the interaction of Luna's Aghanim's Shard with Silver Edge and Shadow Blade.
  • Fixed Mars Spear of Mars skewering Lone Druid's Spirit Bear
  • Fixed a crash caused by Monkey King mischief which occured when revealing a Monkey King Tree Disguise along with other units at same time
  • Fixed Monkey King Level 25 Jingu Mastery required hits talent not applying to summoned soldiers
  • Fixed Monkey King Wukong's Command Aghanim's Scepter upgrade not working when Fur Army is off cooldown
  • Fixed Muerta Parting Shot's target's physical form being able to act if it receives debuff immunity
  • Fixed Puck Dream Coil being affected by Status Resistance
  • Fixed Puck Dream Coil effect being removed early if an enemy was affected by two separate dream coils
  • Fixed Queen of Pain Sonic Wave damage not being applied fully if cast on a target affected by Pulverize
  • Fixed Queen of Pain Sonic Wave sometimes dealing an extra instance of damage, and incorrectly rounding when duration is affected by Status Resistance
  • Fixed Sand King Sand Storm Blind/Slow effect staying in the location of the initial cast instead of moving
  • Fixed Slark Pounce applying to Lone Druid's Spirit Bear
  • Fixed Templar Assassin sometimes getting stuck in Meld invisibility if the attack target was destroyed
  • Fixed Treant Protector losing Nature's Guise buff when taking damage while walking on Nature's Grasp. Now has same behavior as when walking in trees
  • Fixed Troll Warlord being sometimes being controllable during Battle Trance
  • Fixed Vengeful Spirit receiving Fountain Invulnerability if she swaps places with her Aghanim's Scepter illusion outside of the Fountain
  • Fixed the interaction of Vengeful Spirit's Magic Missile shard with Refreshing and Reflection
  • Fixed Warlock Chaotic Offering Aghanims Scepter upgrade creating golems with non-reduced stats if Warlock moves his scepter into the backpack mid-cast
  • Fixed Shard sometimes causing Weaver Shukuchi invisibility to be dispelled, in particular with the Level 25 +1 Geminate Attack talent
  • Fixed Windrunner sometimes canceling attacks when casting windrun after Focus Fire with Aghanim's Scepter
  • Fixing Wraith King getting bombarded with "Can't Attack" messages if one of his skeletons gets disarmed
  • Fixed Zeus Lightning Hands being affected by dispels
  • Fixed Mirana Level 25 talent listing incorrect value for Starstorm bonus damage

Dota 2 TI 12 prize pool looks like it might be the lowest ever

It's fall already, and Dota 2 The International 12 is just around the corner. As always, Valve is 'crowdfunding' the tournament's prize pool, but with the battle pass system gone and the divisive Compendium put in its place, the jackpot isn't looking too healthy this time around.


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The International 2023 Celebration Update



We're excited to release the International Compendium for The International 2023. Because this is a new shape to previous years’ Compendiums, we wanted to walk you through what it is, how it works, and why we built it.

As we described a few months back, looking at Dota's history made it clear that Battle Passes had steadily grown to consume all the content in a given year, and were inhibiting our ability to ship creative things throughout the year. We wanted to fix this, and so made a deliberate choice several months ago to ship new things more often in a wider variety of forms. This year has been full of experiments: We released a brand new player behavior system, free items to celebrate the 10th Anniversary, a number of gameplay patches, a collection of community sets, and more. This Compendium is another example of something new.

[h3]Event-Focused Features, Event-Focused Rewards[/h3]

Every Dota update has a variety of goals and part of the work of designing and building an update is choosing where to put the emphasis. An update can be focused on delivering cosmetic content or refining balance. An update can try to generate the largest prize pool possible. Instead of these goals, we chose to focus this update more narrowly: To elevate the players, the teams, and the artistry that is high-level Dota played at The International. We focused entirely on creating a set of activities to make TI more fun while games were going on, and another set of activities to make TI more fun when games weren't going on.

And so that's what this year's Compendium is: a collection of challenges that we've built around the pro players and the event itself. We've brought back and improved some old favorites like Fantasy and Predictions. We're also introducing some new activities, ranging from the light-hearted (Bingo) to the seriously formidable (The Road to the International Challenge).

Everything you'll accomplish through the Compendium earns you progress towards rewards. Like the Compendium challenges, all the rewards this year are built around the players and the event. There's an International 2023 HUD, permanent chatwheel lines, and a physical collector's Aegis, along with lots of new content for your Profile Showcase (see below), including team and player stickers.

[h3]Something For Everyone[/h3]

In line with the goals we established earlier this year, we've been intentional about ensuring that every update we ship has something for all Dota players, whether that's new gameplay or new features. This update is no different: If, like many, you're a huge fan of watching the spectacle of the International but aren't familiar with the old legends of Arteezy on a cliff, or Emo's research into the deep lore and many varied uses of the question mark, that's alright, too — we've got stuff in this update for you as well.

This update also includes the Profile Showcase, free and available now to all players. Whether you're proud of your record, your in-game fashion sense, or that one time you won a game on Invoker, we've created a canvas where you can show off the parts of your Dota experience you value the most. We could describe how cool it is all day, but since a picture is worth a thousand words, we've put together a whole update page: go take a look at the pictures.

[h3]Onward[/h3]

We're already working on future updates with different focuses and we know you're excited to learn more about the next big patch, and the next set of arcanas, and everything else we're working on — but that's for after the champions claim the Aegis. For now, Seattle welcomes a return of the finest players in the world, and we can't wait. We'll see you on the Road to the International.

Community Events at The International



Invitations have been sent, plane tickets have been reserved, and our old friends the soundproof booths are undergoing their final maintenance and inspections: In just a few short weeks the first teams arrive in Seattle for The International.

Most of the tickets have been sold: Tickets for the Road to the International (Oct 20-22) are completely sold out, and only about a thousand remain for The International (Oct 27-29).

As TI approaches, we have a couple announcements (and reminders of past announcements):
  • Pubstomps: For as long as there have been Dota tournaments, there have been Dota pubstomps: opportunities to gather with friends and fans and watch together. This year, for the first time, we're planning on including some of the pubstomps from around the world live in the TI broadcast. We'll be back closer to the event to talk more about how this will work and ask interested pubstomps to register.

  • Short Film Contest: We had a record number of entries this year. We've narrowed the ninety submitted films down to about twenty that will be available for viewing and voting in the client from 9/29 through 10/9. The top ten entries selected by the community will be shown during The International, where we'll also announce the overall winners.

  • Cosplay Contest: Sign-ups for this year's cosplay contest are open until midnight CST on Sunday, 10/1. SteelSeries is sponsoring this year's contest, so in addition to $20,000 USD of cash prizes, winners also get a variety of SteelSeries gear. (And, as a reminder, you don't need to be a ticket holder to enter: If you're selected as a top-ten finalist, you automatically get three-day passes for yourself and one guest.)

For those of you joining us: We can't wait to welcome you to the Seattle Convention Center's Summit Building and Climate Pledge Arena as we once again follow the best Dota team in the world on their path to the Aegis. For everyone who'll be following along from home, we're looking forward to releasing the new International Compendium next week.

Dota 2 Workshop Fall Call-to-Arms

Between emoji-encoded patch notes, our 10-Year Anniversary celebration, and massive updates to Dota's Armory and behavior system — and of course The International rapidly approaching — there's a lot happening both in and out of the lanes. Plus, we're already hard at work on more updates to come, which means we're thinking about new community treasures to help fill out that aforementioned Armory.

To that end, the Dota team would like to invite all workshop contributors to dream up some new sets for any of your favorite heroes. Submissions are already open, and we're looking forward to seeing your full craft on display. This round of submissions also welcomes designs for Muerta, Crystal Maiden's Conduit of the Blueheart Persona and the Exile Unveiled Phantom Assassin Persona, which are all now included in the workshop.

We request that all submissions be on the Dota 2 Workshop by the end of the day on November 26th, 2023 PDT. Please make sure to mark your work with the "Fall 2023" tag when tendering items to the Workshop to ensure they aren't overlooked. Please note that any unreleased "Spring 2023" submissions already on the workshop will also be considered for this round of selections.

As always, please avoid concepts involving human skulls, blood, and gore. We'd like to remind all Dota fans to regularly visit the Workshop and vote through the Queue to ensure your voices are heard in the polling process.