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Dota 2's The International 10 prize pool reaches $30 million

Dota 2's The International 10 prize pool has reached $30 million. The eye-watering amount is raised by the MOBA's fans buying Valve's Dota 2 Battle Pass to get cool cosmetics and items for the game. The money will be won by the team that wins The International 10, whenever it finally takes place.


Dota 2's Battle Pass is legendary. Players have always managed to push the boundaries of esports prize pools with Dota 2, and this year is no different. When the Battle Pass came out, it took just 24 hours to reach $8 million, then continued to surge to $20 million in a month.


Now just over two months after its release the Battle Pass prize pool is at a whopping $30 million. No doubt the teams participating in The International 10 will be excited to compete to win the cash, but unfortunately, we're not even sure when the event will take place as it's currently postponed.


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RELATED LINKS:

Dota 2's Immortal Treasure II has been added to the TI10 battle pass

Dota 2 star Ceb explains why he's returning to OG six months after retiring

Majority of Dota 2's heroes nerfed in controversial Aghanim's Labyrinth patch


Dota 2's Immortal Treasure II has been added to the TI10 battle pass

Dota 2's The International 10 is a bit stuck right now - the tournament is currently postponed with no official event date but at least while we wait, there are some shiny new cosmetic Battle Pass items.


That's right, the Immortal Treasure II is now available to players. All Battle Pass owners will find an Immortal Treasure II already in their Armory to unbox and increasing your battle level will allow you to earn more treasures as you go.


This time around the heroes getting cool new cosmetics are Magnus, Slardar, Troll Warlord, Sven, Silencer, Jakiro, Ursa, and Witch Doctor. The items vary from a new helmet for Sven, called Vigil Odyssey, to Awaleb's Trundleweed for Witch Doctor. The most valuable items, however, are the rare set of wings you could get for Jakiro, or the super rare versions of the items for Witch Doctor and Slardar, or even the Ursa cub carrier.


Read the rest of the story...


RELATED LINKS:

Dota 2's The International 10 prize pool reaches $30 million

Dota 2 star Ceb explains why he's returning to OG six months after retiring

Majority of Dota 2's heroes nerfed in controversial Aghanim's Labyrinth patch


Dota 2 star Ceb explains why he's returning to OG six months after retiring

One of OG's back-to-back The International-winning team, Sebastien 'Ceb' Debs, has revealed why he made the surprise decision to return to the main roster and compete in Dota 2 once again six months after retiring.


Ceb announced his retirement as a player in January of this year but remained with OG as a coach. However, the organisation revealed on July 25 that Sumail 'Sumail' Hassan would be departing and that Ceb would return to competing once again. Now the Frenchman has lifted the lid on why he came out of competitive retirement - and he seems pretty fired up.


In an interview with OG, Ceb says the biggest reason he retired in the first place was that he was burned out and struggling to create a balance between competing and a social life outside of Dota. However, changing attitudes to burnout in the esports industry - which has become a prevalent topic in esports recently with the likes of Astralis' CS:GO roster suffering two big burnout casualties - convinced Ceb to come back.


Read the rest of the story...


RELATED LINKS:

Dota 2's The International 10 prize pool reaches $30 million

Dota 2's Immortal Treasure II has been added to the TI10 battle pass

Majority of Dota 2's heroes nerfed in controversial Aghanim's Labyrinth patch


Immortal Treasure II



Immortal Treasure II is now available, featuring all-new items for Magnus, Slardar, Troll Warlord, Sven, Silencer, and Witch Doctor.

In addition to these items, each of these treasures you open also offers increasing odds of receiving a rare set of wings for Jakiro, a very rare Golden version of the Slardar or Witch Doctor items, or an ultra rare Ursa cub carrier. There’s even a cosmically rare chance you’ll discover a Divine Emblem.

All Battle Pass owners can find an Immortal Treasure II ready to unbox in the Armory, and you can earn more treasures by increasing your Battle Level. In the meantime, head over to the Battle Pass page for a preview of the new items and custom effects featured in the treasure.

Dota 2 - Aghanim's Labyrinth Update - July 24, 2020

General
- The next of Aghanim's Trials will take place on Sorcerer.
- The damage and health of enemies in Sorcerer and Grand Magus Act 1 / 2 now ramp up more slowly, better matching the curve in Apprentice and Magician (Act 3 unchanged).
- Many common and elite shards with low selection or efficacy rates have had their values increased or been removed (i.e. Witch Doctor 5% evasion, many mana cost shards)
- Fixed a bug where Viper and Magnus could get multiple ultimate ability upgrade options in the starting room
- Trap room treasure chests and the items they drop are removed if they are not picked up when the encounter completes
- Improved behavior when units like grumpy ogre seals bounce out of the level
- Boots of Travel: increased bonus move speed 32 -> 90
- Fixed several cases where enemies would not aggro on damage.
- Gary's armor now increases per ascension level.
- Time before creatures detect invisible players increased from 2.5 to 5 minutes
- Time before providing vision of remaining creatures to players increased from 4 to 5 minutes

Several Encounters have had their difficulty adjusted down
- Splitsville
- The Silent Killer
- Jungle Hijinx
- Blind Bombardiers and their Brethren
- A Strange Morphology
- Al, the Chemist
- The Last of the Corpulent Killers
- Toothy Toothums
- The Malorkian Hammers
- An Unwinnable Standoff
- A Mind-Tingling Offer
- Mister Cleaver
- A Bad Trading Post
- The Soothing Sound of Sirens

Several Encounters have had their difficulty adjusted up
- Hoppy Bats
- The Beastly Babies
- The Scarabs of Scuttletown
- Urn Your Keep

Ursa
- Fury Swipes are no longer affected by creature status resistance.
- Base max Fury Swipes stack count from 5 -> 6
- Added two new Earthshock Legendary Shards: Digging In and Relentless
- Digging In: Earthshock applies and has its damage increased by Fury Swipes.
- Relentless: Enemies that die under Earthshock's debuff give Ursa 1 stack of Overpower.
- Added two new Fury Swipes Legendary Shards: Rend and Ursa Minor
- Rend: Each stack of Fury Swipes grants Ursa 3% lifesteal/spell lifesteal.
- Ursa Minor: Fury Swipes gains an active component that summons 3 invulnerable, uncontrollable Ursa Cubs. The cubs deal 0 base damage, but randomly attack and apply Fury Swipes to nearby enemies, dealing 20% of the Fury Swipes bonus damage.
- Added a new Enrage Legendary Shard: Rampage
- Rampage: An Earthshock is triggered at Ursa's position every second while Enrage is active.
- Removed Blunt Their Claws Legendary Shard
- Removed Anger Legendary Shard
- Removed Tough Skin Legendary Shard

Snapfire
- Raisin Firesnaps now create the current level of Mortimer Kisses blob impact at the end position.
- When taking the "Lil' Shredder Uses Your Attack" talent, the fixed damage from Lil' Shredder is now applied to those attacks as bonus damage (such that taking bonus Lil' Shredder damage is no longer wasted)
- Stopping Power now additionally has the effect of Longer Barrels (deals the point blank damage to all targets) in addition to its knockback, and Longer Barrels has been removed.
- Autocannon shotgun interval shortened from 2.0 to 1.0
- Explosive Shells now also applies the Lil' Shredder debuff in the area instead of just the damage.
- Fixed Raisin Firesnaps not being targetable on enemy channeling targets.

Magnus
- Blast Off has been reworked. It now deals an attack on each Skewered enemy as it is passed through.
- Fixed Reverse Polarity and Reverse Reverse Polarity instantly killing Aghanim's Spell Shards.

Mars
- Added new Bulwark Legendary Scepter Shard: Retort
- Retort: During Active Bulwark, Mars has a 17% chance to counter attack with God's Rebuke if attacked from the front

Sniper
- Assassinate: cast point reduced from 2.0 to 1.5
- Added a common / elite shard to reduce Assassinate aim duration
- Hipshot now reduces aim duration by 50% rather than to a fixed duration
- Big Game Hunter: no longer provides bonus agility per Captain kill
- Big Game Hunter: provides +100 Assassinate damage per Captain kill, once per encounter
- Buckshot: fixed it failing to chain Assassinate projectiles to units that were beyond a certain range from the caster

Weaver
- Give Some, Take Some now additionally has the effect of Stay Back (knocking back the target of geminate attack hit), and Stay Back has been removed.
- Changed beetle attack rate reduction upgrade from -0.15 to -15%

Winter Wyvern
- Cool and Collected now also applies your current level of Arctic Burn debuff to the vacuumed targets.
- Arctic Burn: cooldown rescaled from 20/18/16/14 to 19/18/17/16
- Arctic Burn: duration reduced from 8 to 7
- Winter's Breath: number of additional attacks reduced from 4 to 3, damage to secondary targets reduced from 65% to 50%

Echo Slam Potion
- Initial damage increased 180 -> 300
- Echo damage increased 110 -> 130
- Cost reduced 750 -> 650

Ravage Potion
- Damage increased 600 -> 800

Explosive Barrel
- Now also applies 0.75 second stun

Map Changes:
- Nav fixes for The Long And Winding Path, The Hallway of Pain, The Cliffs of Sacrifice, Corridors of Chaos, No Time To Brood, Badland Bandits, The Bomb Squad, Battle Squawks, The King Returns and The Apex Mage.
- Added trees to the west entrance of Rizzrick the Razorsaw.