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DPC Summer Tour Kickoff



The DPC Spring Tour came to an exciting close this past weekend with the Berlin Major, where the Gaimin Gladiators continued the spectacular winning streak they started two months ago at the Lima Major. Dropping only a single game on the main stage, the Gladiators pulled off a resounding win in Berlin, netting them 500 DPC points and getting them even closer to The International.


The 2023 DPC Season continues May 15th with the Summer Tour, rolls forward to the end of June with the Bali Major hosted by IO Esports, and culminates at The International this October in Seattle.


[h2]Supporters Clubs[/h2]

Show off your support for your favorite teams by joining their Supporters Club. We'll be rolling out teams' Supporters Clubs gradually as their contents are finalized. Each bundle comes in three tiers, depending on how much support you want to show. As always, teams featured in a Supporters Club bundle will get 50% of all of their bundle sales.

[h3]Bronze Tier[/h3]
  • A badge for your favorite team, which will appear in your friends list, player profile, Versus Screen, and in-game scoreboard (swappable if you purchase more than one team's bundle)
  • 1 Team Fantasy Player Pack
  • 1 Basic Fantasy Player Pack

[h3]Silver Tier[/h3]
  • All the perks of the Bronze Club
  • Sprays to liven up your map and Loading Screens
  • 2 additional Team Player Card Packs
  • 6 additional Basic Player Card Packs 

[h3]Gold Tier[/h3]
  • All of the perks of the Bronze and Silver Clubs
  • A special in-game HP-bar badge, as well as Emoticons and Chat Wheel Lines to proclaim your allegiance in-game
  • 3 additional Team Player Card Packs
  • 7 additional Basic Player Card Packs


Note: Content is subject to availability based on a team's content submission.

[h2]DPC Fantasy[/h2]
If you're new to Fantasy or might like a refresher, peruse this recap before you unpack your cards and play. You can also check the How to Play breakdown in the FANTASY section of the client for full details.

[h3]The Basics[/h3]
For each weeklong period, fans set a Fantasy roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards. Player Cards on a roster score Fantasy points based on how well they perform in that period's matches. Silver & Gold Cards have stat bonuses that earn more points. 

[h3]Player Card Packs[/h3]
All players have been granted 10 starter packs claimable on the DPC menu under the Watch tab. Additional Player Card Packs can be earned daily by winning a game of Dota. Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future.

When you open a pack you'll receive player cards from the specific region you have selected.

[h3]Regional Fantasy[/h3]
Each DPC region is its own Fantasy league with its own player cards and unique lineup. You may choose to participate in multiple regional leagues, and you will earn Fantasy Levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will receive the points for the top 10% placement. Region rewards do not stack.

At the end of each period, you will earn levels based on the Fantasy points for that period. Rewards will be unlocked based on your current overall Fantasy Level.

[h3]Scoring Matches[/h3]
All Division I matches during the Summer 2023 Tour are eligible for Fantasy play. The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count. 

Players that score in the top 100%/50%/25%/10% will earn 1/2/3/4 Fantasy Levels. Each level grants 350 Shards, and every fourth level doubles the prize to 700 Shards.

Once your lineups are set, make sure to follow all of the upcoming action in the Watch section of the client or on the DPC homepage.

Dota 2's world championship returns to Seattle this year




For the first time since 2017Dota 2's world championship, The International, will return to Valve's hometown of Seattle, Washington. It'll take place from the middle to the end of October in Climate Pledge Arena in Seattle. The International has long held prestige as the single most lucrative event in esports, with a base prize pool of US $1.6 million supplemented into the tens of millions by purchase of Dota 2's battle pass...
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Dota 2 The International 2023 is coming to Seattle

Dota 2 The International 2023 is headed for Seattle. The annual esports tournament for Valve's MOBA is both the culminating moment in the Dota 2 year and also traditionally able to boast the biggest prize pools in all of competitive videogame tournaments. Now, its twelfth instalment is heading to Washington state as the TI 2023 date is marked down for October.


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The International 2023

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Mark your calendars: The International returns to Seattle this October. The world's best Dota teams will once again compete for the Aegis of Champions, this time in Climate Pledge Arena, welcoming the largest audience in the event's history.

This year, the group stage kicks off on Saturday, October 14th, with the playoffs to follow. Both of these events will run under one banner, The Road to the International, which we'll be talking more about in the coming weeks.

The International itself will commence on Friday, October 27th and run through Sunday, October 29th.

We'll be announcing ticketing information and more details on The Road to the International as we get closer to the event.

7.33b Gameplay Patch

The 7.33b Gameplay Patch is now live!

Check the latest patchnotes here!

Also, throughout the last few days, we addressed some ongoing gameplay-affecting issues:
  • Fixed Killing Roshan not giving the team control of enemy Watchers
  • Fixed Phylactery not applying damage/slow if a spell is re-applied
  • Fixed Phylactery not triggering on spells that would otherwise trigger Spell Absorption
  • Fixed Immobile units able to go through Twin Gates
  • Fixed Wraith King not applying Aghanim's Scepter buff to allies if he didn't die
  • Fixed Invoker Aghanim's shard reducing Meteor cooldown by 15s
  • Fixed Fallen Sky counting towards hero Net Worth
  • Fixed a crash if a tethered Io enters Undying Tombstone
  • Fixed Netherstrike dispelling Spirit Breaker if he has Shard
  • Fixed Debuff Immunity negating all damage done to units under False Promise
  • Fixed Naga Siren Aghanim's Scepter ensnare not targetting sleeping/invulnerable units
  • Fixed Pugna Nether Ward counting for healing if Pugna has shard
  • Fixed Templar Assassin autocast Trap behavior triggering the closest point to the map center instead of cursor position
  • Fixed Dragon Knight not re-applying corrosive/frost breath if target already has damage reduction debuff
  • Fixed Some heroes keeping buffs provided by Aghanim's Scepter when selling the scepter
  • Fixed Earth Spirit Level 15 magnetize damage and duration talent not working
  • Fixed Riki's shard not allowing allied Area of Effect spells to go through onto units caught in smoke (Stampede, Chronosphere, etc)
  • Fixed Wraith King Level 15 Skeleton Damage talent not working
  • Fixed Debuff Immunity providing free pathing when hit by forced movement abilities
  • Fixed Dawnbreaker Starbreaker stun and slow piercing spell immunity
  • Fixed a crash when Grimstroke casts Soulbind and them moves into Fog of War and casts Phantom Embrace
  • Fixed Harpoon sharing a cooldown with Forcestaff and Hurricane Pike
  • Fixed Dazzle scepter not performing a free attack on the primary target
  • Fixed Sand King Level 20 Talent not working
  • Fixed Dazzle scepter not being blocked by Linkens Sphere (and not proccing Phylactery)
  • Fixed Muerta Gunslinger piercing magic immunity.
  • Fixed Riki smoke debuff showing on allies (wasn't affecting XP)
  • Fixed Enchantress having extra damage on Impetus
  • Fixed Slark gaining permanent Agility stacks if he killed an ally.
  • Fixed Brewmaster Fire Brewling having incorrect damage at levels 2 and 3
  • Fixed Dandelion Amulet blocking effects that deal less damage than the minimum
  • Fixed Dagon heal not being increased by Heal Amplification
  • Fixed Overwhelming Odds not working well when in Duel
  • Fixed Oracle's False Promise ignoring reductions when counting damage
  • Fixed Oracle's Fortune's End dispelling Fate Edict on enemies
  • Fixed Arc Warden Flux Tempest Slow not working and Magic Damage talent not working
  • Fixed Bounty Hunter Shadow Walk stun not proccing if he was revealed by Dust of Appearance
  • Fixed some cases where a spent shield could result in negative absorbed damage dealing extra damage to the owner.
  • Fixed Perseverance not being disassembleable
  • Fixed Lone Druid Spirit created by Muerta’s Parting shot summoning a permanent Spirit Bear Spirit when he has scepter
  • Fixed Supernova created by Phoenix during Muerta’s Parting Shot stunning Phoenix when destroyed
  • Fixed Megameepo and Fling being stealable by Rubick
  • Fixed Glimmer Cape invisibility and move speed being removed when barrier was broken
  • Fixed double Harpoon attack speed retaining when selling one of the Harpoons
  • Fixed Meepo duplicating runes with bottles in inventory and neutral item slot.
  • Fixed crash relating to Necrophos Death Seeker and Lotus Orb and Soulbound enemies
  • Fixed Wind Waker active not dispelling the target
  • Fixed North Roshan pit not blocking ward placement
  • Fixed Universal heroes not appearing in the Unit Specific Hotkeys UI
  • Fixed Underlord not starting to channel his Fiends Gate when cast
  • Fixed Ward Dispenser numbers misaligned
  • Fixed a multitude of tooltips