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Dota 2 News

Gameplay Update

Disabled some functionality used by third-party tools:
- Disabled the "record" command in matchmaking games. This was used to record, in realtime, a local demo that would contain information that wasn't intended to be visible to the client during a game. Demo recording is still enabled for local lobbies to enable SFM and community content creation.
- Disabled a large number of console commands during matchmaking games that could be used to introspect client state. For example, "dota_lobby_debug", "cl_dota_ambient_tree_shake_cooldown", and "dev_simulate_gcdown" no longer function in these games, while "ping", "disconnect", and "dota_toggle_autoattack" still do.

- Player profiles can no longer be accessed in matchmaking during the pregame phase. They can still be accessed once the picking phase ends.

Valve tricks Dota 2 cheaters and then bans 40,000 of them

In a new post titled "Cheaters Will Never Be Welcome in Dota", Valve mentioned how they managed to get a whole lot of cheaters to show themselves and then gave them a swift boot to the buttocks.

Read the full article here: https://www.gamingonlinux.com/2023/02/valve-tricks-dota-2-cheaters-and-then-bans-40000-of-them

Valve lured 40,000 Dota cheaters into a trap before banning them in one day




With more than a little braggadocio, Valve has announced that it's permanently banned over 40,000 Dota 2 accounts for cheating. In a post to the official Dota 2 blog yesterday, the company revealed that it had constructed a cunning trap to catch thousands of players that were using "third-party software" to "access information used internally by the Dota client that wasn't visible during normal gameplay," lending them an unfair advantage in-game...
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