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7.31b Gameplay Update

GENERAL


  • Mana cost reduction now stacks diminishingly



NEUTRAL ITEMS


  • Brigand's Blade: Bonus Damage per missing HP is now physical instead of magical



ITEMS


  • Boots of Bearing: Endurance unslowable duration reduced from 2s to 1.5s
  • Orchid Malevolence: Now requires a 300 gold recipe (Bloodthorn total cost also increased by 300)



HEROES

  • Batrider: Sticky Napalm Shard now has a 50% chance of applying Sticky Napalm on attack
  • Batrider: Flaming Lasso Mana Cost decreased from 175/200/225 to 150/175/200
  • Batrider: Movement Speed increased from 300 to 310
  • Batrider: Level 15 talent +25 Movement Speed reduced to +20

  • Huskar: Agility reduced from 13 + 1.6 to 10 + 1.5
  • Huskar: Inner Fire Cooldown increased from 14/13/12/11 to 17/15/13/11
  • Huskar: Level 15 Talent +5 Burning Spears DPS reduced to +4

  • Lina: Agility Growth increased from 2.1 to 2.4
  • Lina: Intelligence Growth increased from 3.7 to 3.8
  • Lina: Light Strike Array Damage increased from 80/130/180/230 to 100/150/200/250
  • Lina: Laguna blade manacost reduced from 250/400/550 to 150/300/450

  • Lone Druid: Spirit Link attack speed bonus decreased from 16/34/52/70 to 16/32/48/64
  • Lone Druid: Spirit Link Shared Armor reduced from 10/15/20/25% to 8/12/16/20%
  • Lone Druid: Level 15 talent -10s Savage Roar Cooldown decreased to -8s

  • Lycan: Summon Wolves damage reduced from 24-28/32-36/40-44/48-52 to 17-20/23-26/29-32/35-38
  • Lycan: Summon Wolves Shard wolf damage reduced from 48-52 to 35-38

  • Meepo: Agility Growth decreased from 2.4 to 2.2
  • Meepo: Level 10 Talent +6 Strength no longer applies twice to Clones

  • Morphling: Base Move Speed increased from 280 to 285
  • Morphling: Turn Rate improved from 0.6 to 0.7

  • Naga Siren: Rip Tide hit threshold increased from 5 to 6
  • Naga Siren: Rip Tide now triggers on Naga and all of her illusions every 6 attacks from Naga and her illusions combined (enemies hit by multiple rip tides only receive 1 instance of damage)
  • Naga Siren: Rip Tide Damage decreased from 40/50/60/70 to 40/45/50/55
  • Naga Siren: Level 10 Talent +20 Rip Tide Damage increased to +30

  • Puck: Base Mana Regen increased from 0 to 0.5
  • Puck: Turn Rate increased from 0.8 to 0.9
  • Puck: Waning Rift Max Distance increased from 300 to 400

  • Pudge: Flesh Heap is no longer Dispellable
  • Pudge: Flesh Heap cooldown decreased from 30/25/20/15 to 20/18/16/14
  • Pudge: Flesh Heap duration rescaled from 7 to 5/6/7/8
  • Pudge: Flesh Heap mana cost decreased from 50 to 35/40/45/50
  • Pudge: Level 25 Talent +1.5 Flesh Heap Stack Str replaced with 1.6x Flesh Heap Stack Str and Damage Block bonuses

  • Riki: Blink Strike mana cost increased from 50 to 50/55/60/65
  • Riki: Base Move Speed reduced from 320 to 315
  • Riki: Sleeping Dart Shard Sleep duration reduced from 4s to 3s

  • Storm Spirit: Electric Vortex Cooldown reduced from 22/20/18/16s to 20/18/16/14s

  • Terrorblade: Metamorphosis cooldown reduced from 155s to 150s
  • Terrorblade: Reflection radius increased from 475 to 500
  • Terrorblade: Conjure Image Illusion Damage taken reduced from 320% to 300%

  • Tiny: Grow bonus armor reduced from 12/18/24 to 10/15/20
  • Tiny: Grow Tree Bonus Damage decreased from 50% to 40/45/50%
  • Tiny: Level 15 talent decreased from +50% Grow Bonus Damage With Tree to +40%

  • Undying: Tombstone Zombie Damage reduced from 44-48 to 33-36

  • Techies: Blast Off! now deals self damage based on Techies' current HP, rather than max HP
  • Techies: Blast Off! self damage decreased from 50/45/40/35% to 35/30/25/20%
  • Techies: Blast Off! enemy damage decreased from 275/350/425/500 to 200/300/400/500
  • Techies: Blast Off! cooldown decreased from 45/40/35/30 to 39/36/33/30
  • Techies: Sticky Bomb explosion now slows enemies within the explosion radius by 15/25/35/45% for 2 seconds
  • Techies: Level 20 talent +100 Sticky Bomb Damage replaced with +125 Sticky Bomb Latch/Explosion Radius
  • Techies: Reactive Tazer Disarm duration rescaled from 3 to 2.4/2.7/3.0/3.3s

  • Zeus: Heavenly Jump now deals 20/50/75/100 damage
  • Zeus: Heavenly Jump now grants vision before applying the slow/damage

Gameplay Update

  • Primal Beast turn rate increased from 0.5 to 0.6
  • Onslaught run speed increased from 1150 to 1200
  • Trample mana cost decreased from 90/95/100/105 to 90/85/80/75
  • Trample cooldown decreased from 30/28/26/24 to 30/27/24/21
  • Trample base damage increased from 20/30/40/50 to 20/35/50/65
  • Trample now has correct dispel rules
  • Uproar stack duration increased from 15s to 20s
  • Pulverize now works with items that increase cast range
  • Primal Beast Level 20 Trample damage talent increased from +20% to +30%

Dota 2 gets another new hero with Primal Beast, Techies reworked

Dota 2 just got a pretty huge update that not only brings in a fierce new hero with Primal Beast, but finally reworks Techies in the gameplay patch too.

Read the full article here: https://www.gamingonlinux.com/2022/02/dota-2-gets-another-new-hero-with-primal-beast-techies-reworked

Dota 2 patch 7.81 Techies rework ditches Stasis Trap for Sticky Bombs

Dota 2's latest update is huge and there's good news and bad news when it comes to Techies. The good news is that Techies aren't going anywhere. The bad news is that Techies aren't going anywhere - sorry Team Secret. Squee, Spleen, and Spoon - of Techies Demolition - are divisive figures in Dota 2 but Valve isn't giving up on them yet. Valve's Dota 2 patch 7.81 Techies rework aims to bring them back into the fold as team players with a pair of new abilities.


With "new ways to inflict joyous pain", Valve has swapped out Minefield Sign and Stasis Trap for Sticky Bomb and Reactive Tazer in a change that aims to shake-up Techies' role in the meta. They're still bringing the boom as Nukers, but these changes also lean into their secondary role as Disablers a lot more.


Techies' Sticky Bomb doesn't just blow up when it sticks to an enemy, it can also reduce their movement speed up to 55%. With a cooldown of six seconds when fully upgraded, it's easy to see how this will be a devastating build up to the final blow for anyone trying to escape a teamfight.


Read the rest of the story...


RELATED LINKS:

Dota 2's Techies receives more tweaks just days after Primal Beast update

Dota 2's Primal Beast is going to pummel everyone, including your own team

Dota 2 games are being interrupted and fans think Primal Beast is on the way

Dota 2's Primal Beast is going to pummel everyone, including your own team

Dota 2's long-awaited new hero, Primal Beast, is finally in the game. It's a beast that pounds and smashes his way across the map, and as such is a strength hero. And from the looks of it, this bad boy's going to shake up the meta - literally.


The first thing you need to know about Primal Beast is that its "durable" and "initiator" bars on his hero screen are maxed out. All other bars are empty except for "disabler," which is a tad over halfway. Primal beast is clearly meant to do nothing but initiate a team fight like Godzilla reincarnate.


His Onslaught ability will be key to doing this. It makes Primal Beast charge up, then rush in a direction of your choosing, knocking back and stunning anything in his way, which means both enemies and friendlies. There's no doubt that we'll see Primal Beast take out his own team just as often as he takes out the enemy team.


Read the rest of the story...


RELATED LINKS:

Dota 2 patch 7.81 Techies rework ditches Stasis Trap for Sticky Bombs

Dota 2 games are being interrupted and fans think Primal Beast is on the way

Dota 2 fan creates huge bug lists for Valve to help "perfect" the game