1. Dota 2
  2. News

Dota 2 News

Aghanim's Labyrinth: The Continuum Conundrum - Gameplay Update

General


  • A new set of legacy combat encounters have been added for Act 1 at Magician and higher difficulties
  • Surge ascension modifier move speed increase reduced from 50% to 40%, and the enemies can now be slowed
  • Reduced base armor on many bosses and captains
  • Reduced health and damage sensitivity of Toothy Toothums
  • Reduced health regeneration of enemy Alchemist Chemical Rage
  • Reduced damage of Brain Sap and Fiend's Grip in Demonic Woods
  • Glarf's Bloodlust option has been improved from 2 encounters, 50 bonus attack speed, 12% bonus movement speed to 3 encounters, 60 bonus attack speed, and 15% bonus movement speed
  • Fixed Carrie not leveling up with Ascension in Bug Bait
  • Fixed Bogdugg's Cudgel and Femur not working
  • Fixed cases of patrolling units being exploitable via attacks outside their aggro radius
  • Bosses will now only begin their fights once they've seen the player
  • Fixed being able to drop movement speed items to circumvent movement speed cap for trap rooms
  • Trap Room base movement speed increased from 350 to 360
  • The following items are no longer purchasable from the main shop:
    Creature Blade Mail
    Outworld Meteorologist Meteor Hammer
    Continuum Key
  • Fixed Pudge Encounter map on west side having too a narrow channel for Pudge to get through


Heroes


Bane
  • Enfeeble: Cast reduction minor shard increased from 3 to 4%
  • Fiend's Grip: Mana drain minor shard combined with damage per second minor shard


Clinkz
  • Singe: Knockback distance increased from 50 to 72
  • Singe: Knockback duration increased from 0.1 to 0.2
  • Singe: Slow duration increased from 1 to 2


Dawnbreaker
  • Solar Guardian: Cooldown reduced from 120/110/100 to 100
  • Lightbringer: Mana cost reduced from 100 to 75
  • Lightbringer: Duration increased from 5 to 6
  • Lightbringer: Cooldown decreased from 60 to 45
  • Sun Sentinel: Duration increased from 3 to 5 seconds
  • Death of a Star: Fixed some cases where the cast would not start
  • Death of a Star: Now increases base heal by 75


Disruptor
  • Glimpse: Bonus damage minor shard increased from 40 to 50
  • Static Storm: Cooldown reduced from 90/80/70 to 60/55/50
  • Shocking Travel: Increased damage from intelligence from 70% to 100%
  • Pacific Storm: Damage reduction increased from 30 to 50%, and also slows movement speed by 50%.


Drow Ranger
  • Gust: Bonus blind percent minor shard increased from 5 to 7
  • Marksmanship: Active cooldown reduced from 70 to 60
  • Silent Echo: Now also grants Drow 2 agility for every enemy hit and 4 agility for every captain hit for 12s.
  • Fleet-Footed: Now applies a basic dispell on allies.


Gyrocopter
  • Missile Ride: Area of effect increased from 90 to 120
  • Missile Ride: Now deals 2x damage
  • First Strike: Fixed it having no effect if cast again while already having Flak Cannon active


Juggernaut
  • Blade Fury: Duration minor shard decreased from 1.0 to 0.75
  • Detonate Ward: Now increases Healing Ward radius by 150.
  • White-Hot Katana: Ignite duration increased from 5 to 10
  • White-Hot Katana: Ignite damage increased from 25% to 50%


Kunkka
  • Torrent: Damage shard increased from 50 to 75
  • Tidebringer: Damage increased from 15/30/45/60 to 20/40/60/80
  • Tidebringer: Damage shard increased from 15 to 20
  • Ghostship: Cooldown reduced from 80/70/60 to 60
  • Ghostship: Removed rum absorb minor shard
  • Ghostship: Added 150 damage minor shard
  • Tsunami: Now fires a single wave forward that deals 250% of Tidebringer's damage as magic.


Lich
  • Frost Shield: Damage reduction increased from 5/10/15/20 to 7/14/21/28
  • Chain Frost: Cooldown reduced from 100/80/60 to 60/55/50
  • Anti-Magic Shield: Duration is now 50% of Frost Shield's duration


Lina
  • Fiery Soul: Removed stack duration minor shard
  • Fiery Soul: Removed mana cost / cooldown minor shard
  • Fiery Soul: Attack and movement speed shards combined into one upgrade
  • Dragon Trail: Now creates a Light Strike Array for every 250 distance rather than a fixed 4 (base power unchanged)
  • Ignition: Now uses Laguna Blade's damage instead of Dragon Slave's


Luna
  • Eclipse: Cooldown reduced from 140/130/120 to 90
  • Lunatic Frenzy: Lifesteal increased from 20 to 25%
  • Lunatic Frenzy: Duration multiplier increased from 3 to 4


Magnus
  • Empower: Removed cooldown/mana cost shard
  • Reverse Polarity: Cooldown reduced from 90 to 75
  • Over-Empower: Now triggers a 50% strength Reverse Polarity at the target when cast instead of granting full bonuses.
  • Shock and Awe: Now stuns instead of slows targets. Damage reduction changed from 75% for 2.5 seconds to 50% for 2.5 + stun duration seconds.
  • Too Many Waves: Internal cooldown decreased from 4 to 3.


Mars
  • Arena of Blood: Cooldown reduced from 90 to 75
  • Anyway, Here's Spearwall: Now causes soldiers to attack twice as fast and knock enemies back half the amount
  • Stunning Rebuke: Now grants 2 charges of God's Rebuke. The stun duration is now 50% of the knockback slow duration.


Omniknight
  • Guardian Angel: Cooldown reduced from 160/140/120 to 120
  • Guardian Angel: HP Regen minor shard increased from 8 to 12
  • Heal Life Angel: Purification Trigger chance from 20 to 25%


Queen of Pain
  • Sonic Wave: Cooldown reduced from 125 to 100
  • Fervent Assault: Buff duration increased from 4 to 10. Effect can now stack multiple times.
  • Hall of Pain: Area of effect increased from 80 to 125
  • Discordant Force: Attack damage increased from 10 to 15, and now gives 1% spell amplification per hit instead of attack speed.
  • Haunting Echoes: No longer creates a scream at the start location


Sand King
  • Base armor increased by 1
  • Burrowstrike: Damage upgrade from 60 -> 75
  • Burrowstrike: 0.75 stun duration minor shard has been added
  • Sandstorm: Blind and Slow have been combined into one upgrade
  • Caustic Finale: Explode damage minor shard from 40 to 50
  • Caustic Finale: Damage over time minor shard from 7 to 8
  • Caustic Finale: Slow minor shard has been removed
  • Epicenter: Attack Speed slow minor shard has been removed
  • Epicenter: Cooldown reduced from 120/110/100 to 100
  • Transport Burrow: Now creates an Epicenter at the arrival destination that pulses once for each second of Burrowstrike Stun duration.
  • Independent Sandstorm: Now also gives Sand King bonus movement speed equal to the slow


Slark
  • Pounce: Damage shard increased from 50 to 75
  • Pounce: Distance shard now also increases speed
  • Brackish Bath: Now always also affects Slark when another unit is targeted
  • Gone Fishing: Now also grants 2 charges of Pounce.
  • Lucky Catch: Proc chance increased from 15% to 20%.


Snapfire
  • Mortimer Kisses: Cooldown reduced from 120/110/100 to 90
  • Lil Friendly Shredder: Now also grants 3 additional attacks


Tusk
  • Ice Shards: Base duration from 3.0 to 3.0/3.5/4.0/4.5
  • Ice Shards: Duration minor shard from 0.5 to 0.75
  • Ice Shard Extension: Now also grants 2 charges of Ice Shards
  • Snow Fort: Now also grants Snowball 20% spell lifesteal that is shared with teammates in the snowball
  • Cool Party: Lifesteal increased from 8% to 12%
  • And Another Punch!: Now also refunds 50% of the Walrus Punch mana cost, and can occur if the death occurs during the slow debuff rather than only on a direct kill.


Ursa
  • Earthshock: Removed Earthshock slow minor shard
  • Ferocity: Now grants allies the current level of Overpower instead of bonus attack speed.
  • Cannonball: Now also increases Earthshock damage by 25%.
  • Ursa Minor: Swipes modifier increased from 25% to 35%


Viper
  • Shedding Skin: Aura radius increased from 900 to 1600
  • Shedding Skin: Damage increased by 50%


Void Spirit
  • Resonant Pulse: Absorb Per Unit minor shard increased from 15 to 20
  • Phantom Attack: Critical strike damage increased from 200% to 300%


Weaver
  • Time Lapse: Cooldown reduced from 70/55/40 to 60/50/40
  • Back To Basics: Now also casts Shukuchi on the ally afterwards.
  • Explosive Reality: Now triggers explosions all along the path rather than only the start and end positions.


Winter Wyvern
  • Ice Cold Killing: Now emanates the current level of Splinter Blast every second with 50% damage


Witch Doctor
  • Death Ward: Cooldown reduced from 80 to 60/55/50
  • Invigorating Charm: Now also grants 8% spell lifesteal
  • Bewitched: No channel Death Ward duration from 50 to 100%
  • Spirit Balm: Removed
  • Strange Boon: Removed

Aghanim's Collector's Cache, Labyrinth Update, & DOTA: Dragon's Blood Season 2



Today's update brings the all-new Aghanim's Collector's Cache featuring 18 sets voted for by the community, plus an Aghanim's Labyrinth Update filled with new rewards and gameplay. Also, continue following the story in DOTA: Dragon's Blood Season 2, now available on Netflix.

[h2]Aghanim's Collector's Cache[/h2]

The votes have been tallied and the official grand magus seal of approval has been obtained, meaning Aghanim's 2021 Collector's Cache is now available — loaded with the top 18 eligible item sets as voted on by the Dota 2 community.

Unboxing 15 of these treasures will automatically grant you 36 Battle Levels, and the odds of receiving a bonus rare item will increase with each one you open. You can also recycle any unwanted items for 2 Battle Levels.

Aghanim's 2021 Collector's Cache is available for $2.49 and will only remain on sale until the end of the battle pass. All items in the Cache are untradeable and unmarketable, except for the ultra rare Phantom Assassin item.

The final vote tally is listed below, with the exception of a second Chaos Knight set at rank 5 which will be released at some point in the future.


Rank

Hero

Votes

1

Chaos Knight

366,364

2

Ogre Magi

362,974

3

Dragon Knight

309,696

4

Phantom Lancer

308,474

5

Dawnbreaker

299,750

6

Clockwerk

287,363

7

Phantom Assassin

284,424

8

Razor

270,227

9

Ancient Apparition

256,453

10

Chen

246,221

11

Grimstroke

242,631

12

Broodmother

240,884

13

Mars

235,436

14

Rubick

233,860

15

Drow Ranger

224,878

16

Alchemist

217,552

17

Axe

215,059

18

Abaddon

209,704


We once again thank the community artists who tendered submissions for this year's treasure, as well as the entire Battle Pass community for casting votes in support of their favorite item sets. We look forward to seeing your top selections mixing it up in the lanes.

[h2]Aghanim's Labyrinth Update[/h2]

Today's patch also features a substantial update for Aghanim's Labyrinth brimming with new rewards and gameplay.

Earn the exclusive "Aghanim the Wisest" courier by saving each of the different multiverse mages, and show off your prowess with custom emoticons awarded for completing each difficulty level from Apprentice to Apex Mage. Aghanim the Magnanimous has even kept track of who already helped out, so rewards for past success are already waiting.

Head over to the patch notes page to read all about a host of balance changes, adjustments to aggro mechanics, new encounters, and more.

[h2]DOTA: Dragon's Blood Season 2 - Watch Now[/h2]

Continue your anime adventure into the world of Dota with the exclusive premiere of a new season of DOTA: Dragon's Blood, arriving today on Netflix. And if you by chance missed the start of this journey, don't worry — no matter whether you binge or watch one at a time, it's never too late to catch up.

[previewyoutube][/previewyoutube]

Season 2 of Netflix's Dota animated series is out now

The edgy animated adaptation of Valve's silly wizard war MOBA Dota 2 has returned, with the full second season of Dota: Dragon's Blood now live on Netflix. Dragon Knight, Mirana, and their friends return to fight Terrorblade, having committed the classic Dota mistake of letting a late-game carry farm uninterrupted until they're stacked. Should've kept ganking him before he ate all those dragons, nerks.


Read more

Valve cancels Dota 2 Winter Major and pisses off pretty much every pro in the scene




Valve has cancelled the first Dota 2 Major of 2022, which would have taken place in February and been the capstone to the pro scene's Winter Tour...
Read more.

Dota 2's first Major of 2022 has been cancelled

The 2021/22 Dota 2 Pro Circuit has been dealt a blow as Valve has revealed it is cancelling the competition's first Major. While a set date or location for this $500,000 Major was never officially announced, it would have likely taken place at some point in February.


In a statement, Valve says that "the discovery and spread of new strains of COVID-19 and the resulting increase of travel restrictions has made it unfeasible for all qualified teams to gather for a LAN tournament." This will come as a disappointment to fans and players alike, especially considering that Valve managed to host The International 10 as an international LAN event in October last year.


Valve had planned to host three Major events during the 2021/22 DPC, with each one following one of the three regional legs of the competition. These Majors, which would see the top teams from each region compete on LAN, not only offer up half a million dollars in prize money, but also DPC points, which are used to qualify for The International.


Read the rest of the story...


RELATED LINKS:

Delve into Dota 2: The Comics Collection with a 30% discount this Cyber Monday

The best Dota 2 heroes to play in ranked in 2022

Here's what Dota 2's Team Spirit could buy with its $18 million TI10 prize