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Hold the phone, Valve has created a fighting game for its DOTA 2 battlepass

This is not a drill, nor a joke. Dota 2 now has a fighting game mode included as part of the recent Crownfall update. Included within the battle pass, it has five characters, dedicated move lists for each fighter, alternative skins, frame data, and more. It's a little cheap sure, and not quite a fully-fledged fighting game, but it's real. Fun too!

This inclusion - titled Sleet Fighter by the way - was a total surprise addition to the game, and has been recieved rather well! Sure, it's purely PvE at the moment, but as far as battle pass rewards go, it's way more interesting than new skins or currency. It's not the first time Dota 2 has included such a mini-mode either. Roughly four years ago battle pass owners were able to play a Dota Underlords-style hero battler.

In terms of other rewards, Dota 2 players get some treasures, candy snacks which can be exchanged for hero sets, couriers, wards and more. There are also Crownfall coins that provide handy discounts for those who collect enough of 'em. All in all, a fairly standard selection of battle pass prizes aside from, you know, the fully functional fighting game.

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Crownfall Act III and Collector's Cache



June has come and, as it tends to do, now left us, probably forever. You'd be forgiven for forgetting all about crowns and them falling dramatically from the heads of fantasy birds and just enjoying your summer — slowing down, taking it easy, having a picnic at the beach or just napping for a while in a hammock. Well, we hope you enjoyed it, because July has come roaring into all of our lives, and with it, Crownfall Act III: The Frosts of Icewrack. In fact, the lazy, meandering intro to this blog post is probably all the lounging around your poor eyeballs are going to get. Even as this June-esque paragraph winds its way towards a rambling sun-dappled conclusion, Act III is ramping up, July-like, to be the most eventful act yet.

Act III comes with an entirely new overworld map, located in the frigid north. It has mysteries, no small number of monsters, quite a bit of snow, and one hell of a barroom brawl. (And, as always, some surprises you'll have to find on your own.) Act III also comes with the Crownfall Collector's Cache, featuring 16 of the highest-rated sets from the last community vote.

If you've been playing along through Crownfall as each act releases and want to jump right in to the new Act III content, you can start with Act III's intro comic, The Dragon, following Shen and her allies as they land in Icewrack, searching for Kestrel and his army. If you want a refresher on how we got here, you can also read the Act I intro comic, Ascension Day, and the Act II intro, The Battle of Hell's Basin.

If you're just joining in now, this is your reminder that all of the previous acts are still available, and will remain so through to the end of Crownfall. Speaking of which, given how much the event has grown since we initially imagined it (and how much its still growing), we've also decided to extend the event end date to October.

We're looking forward to the final battle with Queen Imperia. We'll see you there.

Introducing the Steam Game Recording Beta



There are millions of Dota players around the world, and every day their adventures offer up experiences ranging from universal (a savvy swipe of an Aegis) to one-in-a-billion (a RAMPAGE by Chen) — including thrilling moments, silly moments, and everything in between. And since the only thing as fun as playing Dota is savoring those signature plays with friends, today we're excited to roll out Game Recording, a new built-in Steam feature that makes sharing those special Dota moments easier than ever before.

Game Recording lets you save your gameplay — either by recording in the background or manual hotkey activation — to replay at your convenience. Recordings in Dota 2 will include a timeline filled with game-defined markers, but you can also add your own markers at any point. Scrub through a recording while you're still playing to review things like confusing teamfights or a failed gank, or take your time after the game to find the most entertaining moments and memes-to-be that you want to share. You can easily clip the good stuff and discard the rest. Snipping and sharing your clips with friends is just a few clicks away.

Ready to get rolling? Simply opt into the Steam Beta Update in your Steam Interface Settings to join the fun. You'll be clipping and shipping highlights in no time. Need a bit more info on how it works? Head over to the Steam Game Recording webpage for more in-depth details. Then start sharing your clips through Steam or wherever you chat with your friends — we're excited to see what you make! And if you run into any issues or feel the feature is missing something, please share those thoughts as well. In the meantime, we'll keep working on improvements as the Beta moves towards full Steam release, and we'll also continue looking at ways to enhance how Dota specifically can make use of all the new features.

Dota 2 Short Film Contest 2024



The regional battles on the Road to The International have concluded, and we now know all sixteen teams destined to clash in Copenhagen this September.

But there's also another competition to remember — in which the auteurs of the Dota scene grab their pens, friends, and camera lenses and treat the community to a breadth of cinema that rivals any film festival.

That's right, it's time for this year's Dota 2 Short Film Contest, officially open for submissions. Filmmakers will have until 3:00pm PDT on August 18, 2024 to submit their short film creations of 90 seconds or less to the Dota 2 Steam Workshop to be eligible for consideration.

All Dota players are welcome to visit the Workshop to discuss, vote on their favorites, and help us select the best entries. The top ten finalists will be showcased as part of The International live broadcast. After reviewing the Workshop ratings and discussions, Valve will nominate the top entries to be featured in the Dota client for a final voting process by the community to determine the winners.

The top three selections will score prizes of $25,000, $10,000, and $5,000, and each of the other top ten finalists will win $500. (As a refresher for anyone who missed the winners last year, or wants to enjoy them again, the top three entries from last year were Chemical Rage by 4fun, Finish Pls by Keller Max, and GAME BREAKERS by Anomidae.)

Visit the Dota 2 Short Film Contest site for more information and guidelines on the submission process. And be sure to stop by the Workshop page regularly to help review the submissions you would like to see showcased at The International, coming to you live from Copenhagen in September.

7.36c Gameplay Patch

Patch 7.36c is out now. You can check out the patchnotes here.

Additionally, a few bugs were fixed over the last several days:

  • Fixed taunts being unequipped when changing facets
  • Fixed a crash related to Block of Cheese
  • Fixed a crash when creating items with self-restoring charges in custom games
  • Fixed Abaddon and Nyx Assassin not avoiding damage properly
  • Fixed Bloodseeker's Sanguivore healing for less than intended
  • Fixed Bristleback's Bristleback with Snot Rocket firing Quills when receiving large single instances of damage
  • Fixed Clinkz's Aghanim's Scepter not increasing Skeleton Archer health
  • Fixed Clinkz's Burning Barrage first attack not benefitting from Tar Bomb
  • Fixed Crystal Maiden's Crystal Clone always being cast towards the Frostbitten target if Crystal Clone was cast during Frostbite's backswing animation
  • Fixed Dark Seer's Level 10 Talent Wall of Replica Illusion Damage not working correctly
  • Fixed Drow Ranger's Precision Aura occasionally causing client crashes
  • Fixed Earthshaker's Level 15 Talent Fissure Range not increasing Fissure range
  • Fixed Io's Overcharge granting slow resistance without Aghanim's Shard
  • Fixed Marci's Special Delivery working on illusions of Marci
  • Fixed Marci's Level 10 Talent Rebound Cast/Jump Range not increasing cast range
  • Fixed Meepo and Ogre Magi auto leveling attributes when they could level a skill instead
  • Fixed Meepo not receiving Urn of Shadows and Spirit Vessel charges when they are placed in the Neutral Item slot via Pack Rat
  • Fixed Monkey King's Simian Stride not having reduced cooldown when Monkey King is between 90% and 100% HP
  • Fixed Morphling's Ebb showing incorrect item cooldowns
  • Fixed Morphling's Flow reducing cooldowns by too little
  • Fixed Morphling's Morph permanently stealing Axe's One Man Army
  • Fixed Phantom Assassin's Blur range radius indicator using old values
  • Fixed Phantom Assassin's Blur with Aghanim's Scepter changing the vanish buffer duration
  • Fixed Phoenix's Dying Light dealing less damage than intended
  • Fixed Phoenix's Fire Spirits attack speed slow not using updated values
  • Fixed Primal Beast's Trample occasionally causing client crashes
  • Fixed Riki and his allies having a miss chance when attempting to deny in Smoke Screen
  • Fixed Rubick sometimes being able to steal Timbersaw's old Second Chakram ability
  • Fixed Shadow Shaman's Aghanim's Shard Serpent Wards sometimes expiring prematurely
  • Fixed Shadow Shaman's Hex not being disabled by Disable Help
  • Fixed Snapfire + Ricochet II + Blade Mail proccing Ricochet attacks against Supernova
  • Fixed Snapfire + Ricochet II + Lil' Shredder dealing less damage than expected
  • Fixed Snapfire + Ricochet II + Revenant's Brooch vs high evasion targets causing secondary attacks to proc more secondary attacks
  • Fixed Snapfire's Ricochet II attacks being able to miss
  • Fixed Spectre's Aghanim's Shard Active component sometimes not updating to the correct values
  • Fixed Templar Assassin's Level 15 Talent Psi Blades Attack and Spill Range giving more attack range than intended
  • Fixed Terrorblade's Metamorphosis attack range in the ability tooltip being incorrect (tooltip only change)
  • Fixed Treant Protector's Sapling occasionally causing friendly units to get stuck on the Sapling Tree
  • Fixed Underlord's Abyssal Horde minions not attacking if the "Summoned Unit Auto Attack" setting was turned off
  • Fixed Venomancer's Plague Wards attacking while their carrier is invisible to the target
  • Fixed Venomancer's attached Plague Wards not triggering aggro
  • Fixed Visage's Familiars having various issues
  • Fixed Witch Doctor's Voodoo Switcheroo sometimes causing Witch Doctor to get stuck if a tree was planted while he was transformed
  • Fixed Facet Selection in Ability Draft occasionally picking an unintended facet