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Dota 2's world championship returns to Seattle this year




For the first time since 2017Dota 2's world championship, The International, will return to Valve's hometown of Seattle, Washington. It'll take place from the middle to the end of October in Climate Pledge Arena in Seattle. The International has long held prestige as the single most lucrative event in esports, with a base prize pool of US $1.6 million supplemented into the tens of millions by purchase of Dota 2's battle pass...
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Dota 2 The International 2023 is coming to Seattle

Dota 2 The International 2023 is headed for Seattle. The annual esports tournament for Valve's MOBA is both the culminating moment in the Dota 2 year and also traditionally able to boast the biggest prize pools in all of competitive videogame tournaments. Now, its twelfth instalment is heading to Washington state as the TI 2023 date is marked down for October.


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The International 2023

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Mark your calendars: The International returns to Seattle this October. The world's best Dota teams will once again compete for the Aegis of Champions, this time in Climate Pledge Arena, welcoming the largest audience in the event's history.

This year, the group stage kicks off on Saturday, October 14th, with the playoffs to follow. Both of these events will run under one banner, The Road to the International, which we'll be talking more about in the coming weeks.

The International itself will commence on Friday, October 27th and run through Sunday, October 29th.

We'll be announcing ticketing information and more details on The Road to the International as we get closer to the event.

7.33b Gameplay Patch

The 7.33b Gameplay Patch is now live!

Check the latest patchnotes here!

Also, throughout the last few days, we addressed some ongoing gameplay-affecting issues:
  • Fixed Killing Roshan not giving the team control of enemy Watchers
  • Fixed Phylactery not applying damage/slow if a spell is re-applied
  • Fixed Phylactery not triggering on spells that would otherwise trigger Spell Absorption
  • Fixed Immobile units able to go through Twin Gates
  • Fixed Wraith King not applying Aghanim's Scepter buff to allies if he didn't die
  • Fixed Invoker Aghanim's shard reducing Meteor cooldown by 15s
  • Fixed Fallen Sky counting towards hero Net Worth
  • Fixed a crash if a tethered Io enters Undying Tombstone
  • Fixed Netherstrike dispelling Spirit Breaker if he has Shard
  • Fixed Debuff Immunity negating all damage done to units under False Promise
  • Fixed Naga Siren Aghanim's Scepter ensnare not targetting sleeping/invulnerable units
  • Fixed Pugna Nether Ward counting for healing if Pugna has shard
  • Fixed Templar Assassin autocast Trap behavior triggering the closest point to the map center instead of cursor position
  • Fixed Dragon Knight not re-applying corrosive/frost breath if target already has damage reduction debuff
  • Fixed Some heroes keeping buffs provided by Aghanim's Scepter when selling the scepter
  • Fixed Earth Spirit Level 15 magnetize damage and duration talent not working
  • Fixed Riki's shard not allowing allied Area of Effect spells to go through onto units caught in smoke (Stampede, Chronosphere, etc)
  • Fixed Wraith King Level 15 Skeleton Damage talent not working
  • Fixed Debuff Immunity providing free pathing when hit by forced movement abilities
  • Fixed Dawnbreaker Starbreaker stun and slow piercing spell immunity
  • Fixed a crash when Grimstroke casts Soulbind and them moves into Fog of War and casts Phantom Embrace
  • Fixed Harpoon sharing a cooldown with Forcestaff and Hurricane Pike
  • Fixed Dazzle scepter not performing a free attack on the primary target
  • Fixed Sand King Level 20 Talent not working
  • Fixed Dazzle scepter not being blocked by Linkens Sphere (and not proccing Phylactery)
  • Fixed Muerta Gunslinger piercing magic immunity.
  • Fixed Riki smoke debuff showing on allies (wasn't affecting XP)
  • Fixed Enchantress having extra damage on Impetus
  • Fixed Slark gaining permanent Agility stacks if he killed an ally.
  • Fixed Brewmaster Fire Brewling having incorrect damage at levels 2 and 3
  • Fixed Dandelion Amulet blocking effects that deal less damage than the minimum
  • Fixed Dagon heal not being increased by Heal Amplification
  • Fixed Overwhelming Odds not working well when in Duel
  • Fixed Oracle's False Promise ignoring reductions when counting damage
  • Fixed Oracle's Fortune's End dispelling Fate Edict on enemies
  • Fixed Arc Warden Flux Tempest Slow not working and Magic Damage talent not working
  • Fixed Bounty Hunter Shadow Walk stun not proccing if he was revealed by Dust of Appearance
  • Fixed some cases where a spent shield could result in negative absorbed damage dealing extra damage to the owner.
  • Fixed Perseverance not being disassembleable
  • Fixed Lone Druid Spirit created by Muerta’s Parting shot summoning a permanent Spirit Bear Spirit when he has scepter
  • Fixed Supernova created by Phoenix during Muerta’s Parting Shot stunning Phoenix when destroyed
  • Fixed Megameepo and Fling being stealable by Rubick
  • Fixed Glimmer Cape invisibility and move speed being removed when barrier was broken
  • Fixed double Harpoon attack speed retaining when selling one of the Harpoons
  • Fixed Meepo duplicating runes with bottles in inventory and neutral item slot.
  • Fixed crash relating to Necrophos Death Seeker and Lotus Orb and Soulbound enemies
  • Fixed Wind Waker active not dispelling the target
  • Fixed North Roshan pit not blocking ward placement
  • Fixed Universal heroes not appearing in the Unit Specific Hotkeys UI
  • Fixed Underlord not starting to channel his Fiends Gate when cast
  • Fixed Ward Dispenser numbers misaligned
  • Fixed a multitude of tooltips


Dota 2's New Frontiers update is out and it makes the map 40% bigger

Dota 2's New Frontiers update has been released and it's a big one. As well as tweaking UI and balance and reworking heroes, it also makes sweeping changes to Dota's single, three-lane battlefield. Specifically: it makes it 40% larger than it was before.


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