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V0.8.4

- Make it very clear in saving panel that you can manually save to keep all your progress intact and load later (Save-scum). The game does not use modern auto-saving profile practice.
- Gold lost after death =1/4 current gold instead of 1/2.
- Horns (The enemies with lava swords) damage reduced to 1.5 instead of 2.
- "Tilt" instead of "Tilt++", FOV = 90 instead of 100, Head Bobbing = off as the default options.

Full changelog: https://steamcommunity.com/app/570950/discussions/0/3110267314130087922/

[V0.8.3] Saving system is changed

Saving system is changed, now you can save all and save everywhere (except for boss health). If you are having old save files in your system, they won't be loaded but won't be deleted either (you will need to revert to old game version for them to work). New save files have "tc" prefix.

If you want to revert back to old game build to use the old saving files, switch to version0.8.02_oldsavingsystem beta with password "LowkeyVibeMode"

This saving system is being experimented, so if you detect something that is not working as intended, please leave a post.

V0.8.3 Full changelog: https://steamcommunity.com/app/570950/discussions/0/3110267314130087922/

V0.8.02

V0.8.02 Hotfix
- Fixed the shader warmup problem that made the game taking a lot of time to load initially on some machines.
- Boss Damage x1.5 times to match the changed default Berserk
- Potion prices are now x2 times.
- Added a small label indicating a wait period when loading the game.


* If you need previous build, revert to 'previous version' beta with password 'LowkeyVibeMode'

Brief Walkthrough Level 1 - Level 2

Here is a brief walkthrough of Level 1 - Level 2.
The store page trailer is also updated with walkthrough videos.
[previewyoutube][/previewyoutube]

V0.8.01 Hotfix

- The resolution list is reversed: the highest resolution is now at the top of the list.
- Ambient sound ducking is reduced, making it more audible
- Add a label to learn about/ rebind keys while playing the game, not in the main menu.