Winter has come to Golf it! and brings special Hats, Trails and Editor Items with it. For this update we've put our focus on improving the Editor and the overall game experience.

Editor Update
You don't wanna play these static maps any longer? We are happy to introduce the Eventsystem - one of the greatest features for the editor we've released so far!

The Eventsystem allows to create more dynamic maps than ever before. When a player enters or leaves an event zone dozens of actions can get triggered, which will affect lanes, meshes, rotators, lights, boosts, teleporter and so on.

We have also added Forcefields to the editor, which can be used as magnets, gravitiy zones and much more.

We are more than excited to see your dynamic map creations.
Game Refactoring
One of our major concerns is to optimize features which are already in place. This time we've completely redesigned our golf ball mechanics, to make our gameplay more smooth and pleasant, but still being as skilled-based as before.
Another complete overhaul happend to our particle system, which means that we have heavily improved every single trail. So you may need to test every trail again to redefine your favorite one.
Special Thanks
We would like to especially thank:
YuNO for intensely testing our latest features and thereby pushing the quality of our game.
ekomanic for creating an amazing custom asset pack. Please have a look at his discussion http://steamcommunity.com/app/571740/discussions/1/1499000547488188404/
SecretShop for doing an excellent job as our first moderator.
Last but not least we want to thank all Map Creators for creating 1.784 custom Maps!
You are truly amazing - we are not going to stop making this editor unique and awesome.
What's coming next?
- New Map and Scene
- Mac & Linux support
- Expanding the Eventsystem
- Expanded Controller Support
- Custom Sounds / Music
- Gravitationzones
- Keybinding
- VR Support
and more ;)
Take care and have a wonderful Christmas,
Christian & Jonas
Changelog
- Added 4 new hats
- Added 9 new trails
- Added 16 new editor items
- Added ability to remove terrain while saving
- Added ability to create up to 100 holes
- Added Eventsystems to the editor
- Added Forcefields to the editor
- Added hex color code for lights
- Added standalone goals
- Added rotator support for goals
- Added visible numbers to each goal (when different than 0)
- Added world-aligned textures for custom objects with calculated tangents
- Added duplication for custom assets inside the editor
- Added rotator and transformer support for custom assets
- Added ability to search world wide for servers
- Added new icons for trails and editor items
- Fixed goal numbers to be correctly loaded in the editor
- Fixed spawns to be easier to selectable through playareas
- Fixed bug where some workshops models weren't loaded into the editor
- Fixed gate and ring goal to work with highspeed balls ;)
- Complete refactoring of our golfball logic
- Complete refactoring of our particle trails
- Scoreboard will now be scrollable if more than 18 holes are present on a map
- Scoreboard will automatically scroll to the current hole
- Numerous other fixes/improvements.