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Shapelab News

Minor fix

Dear Shapelab community,

We have just released a small fix to solve an issue with Valve Index controllers detected incorrectly. Thank you for those who reported it & don’t hesitate to reach out to us in case you encounter any bugs!

Best,
Leopoly Team

Shapelab Halloween challenge is on!🎃

Dear Shapelab community,

In order to celebrate Halloween we would like to announce a little challenge for all Shapelab users! Celebrate the spooky season with us and win a 3D printed version of your art! Here’s what you have to do to take part in the challenge:

1. Create a Halloween themed sculpt in Shapelab - sky is the limit! You can render it in other programs (it's not mandatory), but the modeling and painting must be done in Shapelab.

2. Share your artwork. Create a short video or a screenshot of working on it in Shapelab + 1 final artwork (it can be a screenshot or a render) and share it with us on one of the following platforms:
  • on Instagram or Twitter, tag @shapelabvr and use the hashtag #shapelabhalloween
  • in the artwork section of the Shapelab Steam community page
  • via email at [email protected].
Please note that we might post your artwork on our own social media channels (mentioning the artist).

DEADLINE: NOVEMBER 8th, 2021 (AoE)

3. We will then select a winner who will receive a 3D printed version of their work! Time to get sculpting!

Psst: You can find a Halloween themed environment in the menu!:)

We are looking forward to seeing your awesome creations!

Best,
Leopoly Team

Halloween update

Dear Shapelab community,

Halloween season is coming up and to celebrate we have prepared a few surprises for you – so don’t be scared to put on your headset and explore the new features we have just released!

Here is the full list of what you can expect on your next sculpting session in Shapelab:

1. New tools

Clone and mirror (added to context menu)
  • Clones the object and mirrors the duplicate without welding
Mirror and weld (added to context menu)
  • Mirrors the geometry from one side to the other and welds the new topology together.
Voxel remesh (added to context menu)
  • Rebuilds and fixes the geometry with an evenly distributed topology. The approximate polygon density of the new topology can be set by the user.
Join objects (added to boolean tool)
  • Select two objects and join them together without welding their polygons.
  • Use the Join objects and Voxel remesh feature together to merge the topology of multiple overlapping objects


2. New brush modifiers

Rotate along drag mode
  • Automatically rotates the cursor towards the moving direction.
Steady stroke
  • Helps you create smoother strokes by ignoring smaller controller movements that fall into the threshold.
Create stairs mode for Trim brush specifically


3. Adjustments and improvements
  • Faster rendering of complex meshes
  • Position, location and scale of imported 3D files and loaded project files. (Will be improved further.)
  • Sculpt brush behavior adjustments.
  • More subtle VR cursor visualization on the surface.
  • Mirrored cursors are behaving more consistently to avoid asymmetric results.
  • The “Edit Connected Only” modifier used to change throughout the manipulation process as the cursor got closer to other surface areas.
  • The “Edit Connected Only” modifier highlights the targeted triangles in real-time.
  • The system hides the VR cursor temporarily upon starting manipulation.
  • The cloned object’s duplicate will have the same transform values as the original object.
  • The wireframe only appears on the selected object.
  • The Trim Brush Cursor is updated with a Trim Plane visualization which updates in real time.
  • The Object Context menu is now refreshed when a new object is selected.
  • Adjusted UI palette rotation on Valve Index controllers.


4. Bug fixes
  • Alpha mask (pattern) visualization on the surface was inconsistent and did not show up all the time.
  • Alpha mask (pattern) scaling on various brush shapes (sphere, cube, capsule) did not work properly.
  • Cube and Capsule brushes appeared as Spheres on the surface visually.
  • Image import occasionally transformed the already existing objects in the scene.
  • The “Pinch to line” mode of the Pinch brush used to switch back to the “Pinch to point” mode after changing other brush settings
  • Imported images with alpha channels were glitching
  • Undo/Redo did not function when the secondary controller grip button was pressed.
  • It was possible to change the active brush by accident while editing.
  • Users could accidentally manipulate objects when pressing buttons on modal windows.



We hope you’ll enjoy the new features, and we dare you to create the creepiest pumpkins, scariest ghosts and spookiest creatures this October! Also as always, please let us know if you have any feedback or suggestions, or if you encounter any issues while using the app.

Best,
Leopoly Team

P.s.1: There is also a new sculpting environment you can choose to get into the Halloween mood!
P.s.2 A little Halloween challenge is coming soon!:)

ShapeLab Free Weekend

Dear ShapeLab community,

We are very thankful for the positive feedback we have received since the release of our last update, and rest assured that we will continue to work hard on implementing cool new features to make your experience in ShapeLab even more enjoyable!

For those of you who are still on the fence about whether ShapeLab is the VR design tool for you, we have prepared a little surprise, as this weekend from August 20 10AM PST until August 23 10AM PST, you can try ShapeLab for free during our Free Weekend event!

We hope you’ll enjoy it, and as usual, feel free to turn to us with any questions or feedback, we always welcome those!

Best,
Leopoly Team

Minor Fixes

Fixes:
  • Import/Load positioning
  • Mirrored cursor performance optimization
  • Quality settings were not always configured properly, thus brush alphas did not always appear on the object's surface


Adjustments:
  • Default sphere and cursor size
  • Controller model material modifications


Know issues:
  • Reference images with alpha channels can't appear properly.
  • The object pull/push interaction with the controller buttons doesn't always work properly.