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Shapelab News

Shapelab livestream coming next Thursday!

Dear Shapelab community,

Tune in to our live-streaming event on March 26th from 1 pm EDT on our Youtube channel!

If you want to learn how to bring out the best of your models created in Shapelab, this livestream is for you! Join our talented 3D designer Dorottya Kiss on Youtube as she demonstrates a quick sculpt in Shapelab that she exports to Blender for final touches. Learn how to quickly bring out the texture of your model with a basic scene set up for rendering and ask your questions live!

Hit 'notify me' on the Youtube video and make sure you tune in live! Go to livestream link.

Best,
Leopoly Team

Shapelab February update is here!

Dear Shapelab community,

We have just released an update with many improvements and an easier way to deal with textures! A big thank you to all the users who have reached out to us and offered feedback and suggestions. We will keep on going! See the full update note below:


Update note

Texture export with Auto UV unwrapping and decimation

Textures
You can choose to generate and export textures for your vertex-painted creations during the export process. If you pick “Texture export” instead of “Vertex color export”, the PBR properties will be stored in the textures instead of the vertices. The following options are available:
  • OBJ: export the textures separately
  • GLB and FBX: export the textures separately OR embedded textures in the 3D file OR only export vertex colors
Decimation
When you export textures, you have the option to automatically simplify the output of your creation. In this case, the application will duplicate your model, decimate the duplicate, generate the UV map for a decimated duplicate and use this UV map to generate the textures projected from the original model. This means there won't be any vertex color data loss, while having a decimated model with normal maps.
  • Texturing requires UV maps, which are generated during the export process. Depending on the complexity of your model, the entire process can take a few seconds up to several minutes. You have the option to cancel the process.
  • Please note that when you choose to export textures, the vertex colors will not be exported, which means, you won’t be able to use the vertex color data when you import the model back to Shapelab.
Merge vertices
  • You can merge vertices together based on the distance between them if you go to the Context menu’s “Poly Transform” tab. Choose to apply either globally or only to areas you masked.
  • This can be useful when the imported model has UVs and cant be sculpted after importing it, due to duplicated or divided vertices (like an UV mapped GLB).
  • Be careful with this feature though. It is not meant to be used to simplify your object and it can cause broken topology if used incorrectly.


Improvements
  • An improved dynamic topology sculpting algorithm, which produces more healthy meshes with fewer topology errors even when drastically changing the resolution of the mesh.
  • File explorer’s file name input field turns into red as a warning when you are about to override an existing file. Also, text selection and deletion is made easier.
  • Cloning and using numerous objects is handled better at a faster operation
  • The cursor’s contact area is highlighted on the object surface by default regardless of the brush or tool you are using. The highlight can be turned off or the intensity can be reduced under user preferences.


Fixes
  • App stuttered upon switching tools and brushes (this has not been completely eliminated yet but improvements have been made)
  • A trigger pull anywhere was considered as an undo step.
  • Vertex paint and masks were not visible on many MatCap materials.
  • Buttons were missing from the Mask brush modifier panel.
  • Brush Alphas were not mirrored properly.
  • Occasionally none of the folders were selected in the File explorer.
  • “Edit front face only” and “Edit connected only” did not always work together.
  • “Options” button didn’t get the highlight when it was selected
  • Only “Raycast mode” worked with the Scene tools


Here’s a video preview of the most important changes: https://youtu.be/1AIaTNWFFSI

As always, let us now your thoughts on the update via Discord.

If you need support you can also email us at: [email protected].

If you enjoy Shapelab, don’t forget to recommend it on Steam!

Best,
Leopoly Team

Watch BoroCG's review on Shapelab!

BoroCG tested Shapelab and loved the features! Watch his video below and subscribe to his channel.

Learn more on Shapelab: Shapelab on Steam
Join our Discord server and chat with the team and the community: Shapelab on Discord


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Shapelab Q&A Livestream coming this Thursday!

Dear Shapelab community,

We are excited to announce this year’s first live-streaming event on January 26th from 12 pm (midday) EST on our Youtube channel!

This event will be a Q&A session, during which our 3D designer and Shapelab expert Dorottya Kiss will answer all the frequently asked questions about the app, so make sure you let us know if you have a topic that you would like to learn about! You can already ask questions on our Discord server (join here: Shapelab Discord)

Mark your calendars, and see you this Thursday on Youtube: Watch the event here

Best,
Leopoly Team

Hotfix

Dear community,

Shapelab sometimes crashed for some users when switching the dominant hand to left. We identified and fixed the issue.

Thanks for those reporting it!

Best,
Leopoly Team