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Shapelab News

Minor fixes

Masking and painting could very rarely cause issues.

New features and fixes

Dear Shapelab community,

We have just released a new build with a few requested features, as well as improvements and fixes! Here is the full update note:

New features
  • Ability to set cursor opacity
  • Backface rendering can be turned on and off (useful for working with 3D scans)
Fixes
  • Boolean highlight (selection indication) could occasionally disappear from objects
  • On hover and selection highlight was too intense on certain object materials
  • Application could crash when GLB objects were imported from Blender with vertex color data
  • Colors were not imported properly from FBX files exported from Blender
  • Buildup mode for Clay brush didn’t work properly
  • Undo/Redo related fixes


Other adjustments and improvements
  • 3D Stamp tool cursor material adjusted
  • 3D Stamp tool and boolean features became more robust
  • Surface stamp tool max resolution increased
  • Colored GLB exports now include materials which makes Blender-Shapelab interoperability easier
  • Default environment set to “Simple Dark”
  • Default torus rotation changed
  • Context menu opens with the last tab selected

As always, please let us know your thoughts and feedback!

Best,
Leopoly Team

Holiday update

Dear Shapelab community,

It’s time to get out the jingle bells playlist, the mistletoe and the ugly sweaters, and to slow down and do more of what makes you happy! With that in mind, our gift to you is a brand new set of tools and features coming to Shapelab today, to give you an even better sculpting experience this holiday season!

We are especially excited to announce new tools for our users working with 3D scan data! This update is dedicated to you…but there are some useful new features for everyone to enjoy!


Here is the full list:


New tool: 3D Stamp and Cut (Beta version)
  • With the new Stamp/Cut tool, you can quickly add and weld primitive shapes to your mesh or cut out and erase complete parts or sections of it.
  • You can use this tool in combination with the “separate” features to divide your sculpt object into two multiple objects: Cut the object into two contiguous meshes then apply the new “Separate” feature.


New tool: Surface stamp
  • The Surface stamp tool allows you to see exactly how your chosen Alpha mask would modify
  • the surface at a specific location without applying the modification.
    The modification will only be applied to that specific location when you release the trigger.


New feature: Removing, deleting and separating meshes and polygons

Delete or separate masked polygons
  • You can either separate the polygons you masked into new objects or delete them completely
  • Find these options under the Mask brush modifier panel or open the given object’s Context Menu and select the new Poly Transform tab.
Close holes
  • This new feature will automatically detect holes on your sculpt object and close them.
  • Use this feature after you remove a surface area and you still would like to continue sculpting or whenever you need a watertight mesh. For instance, 3D printing would require all objects to be closed too.
  • You can combine the feature with the Voxel Remesh tool in order to get better results when remeshing open objects.
  • Find this option under the Object Context Menu\Poly Transform tab.
Separate meshes by continuity and size (polygon number)
  • If a sculpt object consists of multiple contiguous meshes, you can separate these into new objects with a button located under the Poly Transform tab of the given sculpt object’s Context Menu.
  • Use the slider to set the maximum number of objects you would like to get as a result. The order of separation is based on the polygon number of the contiguous meshes found in the object.


New brush and tool modifiers
  • The “Clay buildup” brush’s “buildup” mode is optional from now on. We have renamed it to “Clay” brush, and the buildup height/depth can be set by the user.
  • The “Pinch” brush’s height/depth can be set by the user. ​


Visualization

Indication of active sculpt mesh
  • When turned on under “user preferences”, the active sculpt mesh is rendered normally, while the rest becomes darker.
Workspace coordinate space and origo
  • When turned on under “user preferences”, the coordinate space of the Sculpt object parent is visualized
Improvements

Boolean
  • The entire library has been rebuilt from scratch and will be improved further
  • Average 5 times faster boolean operations
Context menu positioning
  • Can be repositioned by the user by grabbing the header
  • Automatically positions itself so it won’t show up inside sculpt objects
Import positioning and scaling
  • Optional positioning: Under the import menu you can switch between Auto align and Default translation
  • Files consisting of multiple objects are positioned properly relative to each other ​
Improved memory handling

Optimized tessellation

OBJ vertex color support for objects imported from Meshroom and Meshlab


Fixes

  • Valve Index controller detection issue fixed
  • Context menu updates properly when changing object selection
  • User preferences were not saved in some cases
  • Cursor could get stuck to the surface for a short period of time after ending manipulation
  • Colors on the Color Picker UI were not completely matching the colors applied to the surface
  • Other minor fixes ​



We wish you happy holidays and plenty of free time to immerse yourself in fun and relaxing sculpting sessions!

P.s.:We will also be taking a little break for a few days, so if you plan to contact us please note that our response time might be longer than usual from next week until the end of the year, but we will come back in full force in January!

Best wishes,
Leopoly Team


Minor fix

Dear Shapelab community,

We have just released a small fix to solve an issue with Valve Index controllers detected incorrectly. Thank you for those who reported it & don’t hesitate to reach out to us in case you encounter any bugs!

Best,
Leopoly Team

Shapelab Halloween challenge is on!🎃

Dear Shapelab community,

In order to celebrate Halloween we would like to announce a little challenge for all Shapelab users! Celebrate the spooky season with us and win a 3D printed version of your art! Here’s what you have to do to take part in the challenge:

1. Create a Halloween themed sculpt in Shapelab - sky is the limit! You can render it in other programs (it's not mandatory), but the modeling and painting must be done in Shapelab.

2. Share your artwork. Create a short video or a screenshot of working on it in Shapelab + 1 final artwork (it can be a screenshot or a render) and share it with us on one of the following platforms:
  • on Instagram or Twitter, tag @shapelabvr and use the hashtag #shapelabhalloween
  • in the artwork section of the Shapelab Steam community page
  • via email at [email protected].
Please note that we might post your artwork on our own social media channels (mentioning the artist).

DEADLINE: NOVEMBER 8th, 2021 (AoE)

3. We will then select a winner who will receive a 3D printed version of their work! Time to get sculpting!

Psst: You can find a Halloween themed environment in the menu!:)

We are looking forward to seeing your awesome creations!

Best,
Leopoly Team