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Patch Notes - Version 4.0.1

Greetings! Patch 4.0.1 is our first update to the game in 2023 and is primarily aimed at cleaning up loose ends from the Texas release. We've got a number of bugfixes that should smooth out inconsistencies and provide stability, as well as a few targeted balance changes.

We're still hard at work developing the latest character to be announced for our Season 1 Pass, Stronghoof. In the meantime, please enjoy this small but important update!

Gameplay

[h2]General[/h2]
Bugfixes
  • Backwards-jump-canceling Velvet's and Tianhuo's 6A attacks will now cause them to leave the ground instead of going into preblock. This fixes an inconsistency with every other jump-cancelable move in the game.
  • Fixed an oversight where Velvet, Oleander, Tianhuo, and Shanty were not in counterhit state after a whiffed level 3 super.
  • Fixed an oversight that allowed armored attacks to affect level 3 supers from Arizona, Velvet, Oleander, and Pom. These attacks should now successfully break armor.


Bugfixes
  • The invulnerability for Sculpted Perfection will now occur on frame 7, fixing inconsistencies.


Bugfixes
  • Fixed certain chain attacks not coming out consistently. Players would get forward attacks instead of low attacks. (6A > 3B or 6A > 3C)
  • Fixed an oversight where Fred 6D had too much blockstop, which caused pushblock or Cross Canter inputs from the opponent to be ignored.


Bugfixes
  • Fixed an issue during Deadly Affection where Paprika would sometimes not go into hitstun after being hit by a super attack.
  • Fixed an issue causing A specials to trigger a gift eat if not negative-edged. As a rule, all A specials should bypass gift eating.
    • KNOWN ISSUE: An unintended change made as part of this bugfix causes normals performed as a reversal to no longer trigger eats. This will be corrected in the next patch.
  • Fixed an issue causing the first hit of Smother to fail playing its sound effect.


Bugfixes
  • Fixed an issue where Pom's dogs would sometimes not have their attacks canceled immediately when Pom is put into blockstun, as they should.
  • (Probably) fixed an issue causing Bark to not go through the full length of active hitboxes when deleting a projectile.
  • Fixed some specific interactions with Texas that would cause Pom's dogs to not leave as soon as their health is depleted.
  • Fixed some dog layering issues that would cause Momma and Papa to appear in front of Texas during certain animations. Now they should layer behind Texas at all times as intended.
  • Fixed a cosmetic bug where players could see Momma "pop" out of existence when leaving the stage if she had to travel far enough. Momma will now fully leave the screen before despawning.


Balance
  • The invulnerability period for 7D has been shortened significantly.
    • This reversal is one of the most controversial abilities in the entire game. We’re finally addressing it after over a year of it slipping through many previous patches.
  • Tianhuo's metergain has been adjusted across the board.
    • This finally lines Tianhuo up with the rest of the cast's metergain adjustments in patch 3.0 for level 3 supers balancing. Until now, Tianhuo was operating on old metergain rules which don't translate to 3.0+, as it makes her level 3 far too accessible. We want level 3 supers to remain special occurrences and not a regular part of every single game.


Bugfixes
  • Fixed an issue causing a reversal level 1 super to instead come out as a normal after Shanty was buried by Texas Smash.
  • Fixed an issue where wallbounce stun would cause camera problems during Wall Cling attacks.
  • Fixed afterimages from installs (Shanty and Tianhuo in their level 2s), if active, being superimposed over the ship segment of Shanty's level 3 super.


[h2]Texas[/h2]
Cosmetic
  • Texas now has a crouch idle animation.
Balance
  • The damage bonus from landing a Bullseye is no longer true damage. The attack now respects scaling rules.
Bugfixes
  • Fixed an oversight that allowed Texas to gain more meter than other characters when being hit.
  • Fixed an issue where Bullseye benefits were not occurring during certain combos.
  • Fixed an issue where Air Cowbell would sometimes cause a wallstick instead of a wallbounce.
  • Fixed an issue where characters had varying recovery distances from Texas after being grabbed by Texas Smash. All characters should now have the same recovery distance.
  • Fixed an issue causing Stomp to have an inconsistent amount of armor.
  • Fixed an issue where Earth Pull would sometimes be jump cancelable.
  • Fixed an issue where Prairie Pummel would sometimes have inconsistent advantage frames, and sometimes fail to cause a hard knockdown.
  • Fixed a rare instance of Pummel Pillar having inconsistent periods of hitpause after activation.
  • Fixed an issue where the camera would not follow Texas properly during and after Pummel Pillar.
  • Fixed an issue in the Texas mirror match where if Pummel Pillar was used while the other player's Pummel Pillar was still active, both the camera and the spawned rock objects would get displaced.
  • Fixed an issue where if Tianhuo hit Texas with her level 3 super while Pummel Pillar was active, the cutscene would play out with improper pacing.
  • Fixed an animation glitch where Texas would snap backwards suddenly after a successful back throw.
  • Texas is now properly able to be counterhit during Rodeo Run.

Stronghoof Reveal Trailer

Stronghoof, the second character in our Season 1 Pass is revealed in this trailer, which premiered at Frosty Faustings XV:

[previewyoutube][/previewyoutube]
With a second dad added to the mix, Texas is now rivaled against another seasoned warrior. We've taken one of more popular background characters and elevated him to full character status, complete with a much-needed glow-up!

This character is due to release in Spring of this year, just a few months away! We'll have more details to share as he advances in development.

Thank you all for your support of our project. Two more characters remain yet to be revealed to complete the Season Pass!

Post-Patch Stream - Version 4.0.0



Steer clear, Texas is here! The Mane6 dev team breaks down the patch notes, Texas's design, and some high-level matches featuring our new big-body grappler.

Texas Has Arrived - Version 4.0.0

[h2]New Character: Texas[/h2]
Texas the Bull joins the roster as our newest DLC character!

Playing him requires the purchase of the Season 1 Pass or his separate Character Pack. Owners of the Deluxe Edition automatically unlock Texas without any extra steps!

Even if you don't own the DLC, you can still fight against him in online play or in Arcade Mode (but he doesn't always show up).



[h2]macOS Version[/h2]
  • The macOS version is now fully updated and working. It had been non-playable since the console release (we are deeply sorry about that).
  • However, due to upgrades we had to make to our build process for consoles, the minimum required version of macOS is now Monterey. Earlier versions will no longer be able to run the game.


[h2]UI[/h2]
  • Character Select has a new look!
  • Fixed the credits hintstripe using the Forward glyph instead of the Page Left glyph.


[h2]Tutorial[/h2]
  • Fixed Pom's magic section header not being localized in Brazilian Portuguese.
  • Fixed Pom's magic section saying Puppies (A) for all three sections.
  • Fixed the demo in Arizona's Magic Dash tutorial being broken (it was never updated after the removal of the slowdown).
  • Removed the line about using Arizona's level 1 super to punish (since it references it being 3 frames and it is no longer 3 frames.)
  • Fixed a number of areas where placeholder text was being shown instead of number values.
  • Fixed missing down arrow glyph in the dialogue for Velvet's Instant Snowball tutorial.
  • Fixed the missing B in Bulkhead during the freeplay segment of Shanty's command normals tutorial.


[h2]Combo Trials[/h2]
  • Level 3 supers now show up properly during combo trials.


[h2]Pixel Lobby[/h2]
  • "White 'Stache" is now a face item (but it still makes Velvet bald).
  • Fixed some broken character glyphs in player usernames.
  • Fixed the controls hint on the main HUD showing the Select button instead of the Player List button.


[h2]Classic Lobby[/h2]
  • Fixed Classic Lobbies set to Invite Only not actually being Invite Only. They are now private again.
  • Fixed being unable to resolve matches if 4+ players were readied up.
  • Fixed the Classic Lobby browser showing the Menu 2 button prompt for Create Lobby, but taking the Medium attack button instead.


[h2]Story Mode[/h2]
  • Fixed some item "equips" for NPCs not showing up properly.
  • Fixed a few minor tileset errors in The Highlands and Reine City.


[h2]Gameplay[/h2]
[h3]General[/h3]
Balance
  • Armored attacks now cause slightly less additional hitstop across the board.
Bugfixes
  • Fixed the minimal HUD not showing the meter lockout from Cross Canter.
  • It is now no longer possible to hold Start on the Rematch screen during online play.


Bugfixes
  • Arizona will now consistently face her opponent on the first frame of her level 1 super when canceling out of a special.
  • Fixed an instance where Arizona would deal 0 damage with her level 1 super when striking Shanty during Wallcling.
  • Fixed 5A > 3 > 3B giving you 6B instead of a 2B.


Bugfixes
  • Fixed an instance where Velvet would deal 0 damage with her level 1 super when striking Shanty during Wallcling.
  • Changed Velvet’s crouching hitstun to be consistent with the rest of the cast.
  • Added a preemptive fix to Velvet's j.C that resets her opponent's wallbounce slot before hitting in the air, to prevent velocity-related bugs from occurring.


Adjustment
  • Fred 2D now only hits airborne opponents, instead of just having a high hitbox. (This was done to ensure that Texas did not get hit by Fred 2D while standing. The actual hitbox has not changed.)
Bugfixes
  • Fixed 5B > 3 > 3C giving you a 6C instead of a 3C, and 5A > 3 > 3B giving you as 6B instead of a 2B, for some reason.
  • Fixed an issue where using Oleander's level 3 super could cause subsequent wallbounces she gets put into to send her bouncing back way farther than she should.


Cosmetic
  • Fixed improper color of gifts while using the "MofuMofu" palette.
Bugfixes
  • Fixed the HUD disappearing during the install phase of Paprika's level 3 super, on Switch specifically.
  • Fixed instances where gifts would disappear during level 3 super grab attempts.
  • Fixed being able to make level 3 super grab attempts while Paprika’s own health bar was empty!!
  • Fixed instances where Paprika was able to gain meter post-KO.
  • Paprika's level 1 super now connects properly with characters who are performing moves that destroy projectiles. Examples: Shanty during Parley, Oleander during her level 1 super, Pom during Bark!
  • Fixed Paprika being locked out of activating her level 1 super during Pom’s level 3 super counter phase.


Bugfixes
  • Tianhuo will now consistently face her opponent on the first frame of her level 1 super when canceling out of a special.


Bugfixes
  • Fixed an instance of Wallcling breakage if used on the same frame Shanty's opponent detaches from a wallsplat/wallbounce.
  • Fixed an instance of Shanty's Wallcling creating a wall for far longer than her time on said wall.

Texas Release Date: Dec 19

Texas the Bull, the first character in the Season 1 Pass, releases on all platforms Dec 19 at 8am PT! Watch the trailer to see him in action.

[previewyoutube][/previewyoutube]
Texas can be yours with the purchase of a Season 1 Pass ($19.99 USD). He can also be unlocked separately in his own DLC pack ($4.99 USD). Owners of the Deluxe Edition of TFH automatically unlock all Season 1 Pass content without having to do anything extra!



Now that the release of Texas is imminent, we have a revised roadmap image for Season 1 Pass production:



Originally, we had intended to complete both Texas and "Character #9" in 2022, but due to the unique challenges of Texas' development, all the other characters in the Season 1 Pass will now be coming out in 2023. Thankfully, production on "Character #9" is going much, MUCH faster so far. We hope to update you on our progress soon!

On Texas release day, we will be doing a post-patch stream to provide a breakdown of Texas as a character and talk about our process of development. The stream will be on Dec 19 at our usual time of 3pm PT on twitch.tv/mane6dev.

Thanks again for supporting the development of Them's Fightin' Herds. We hope you enjoy Texas when he releases. More announcements to come!