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Patrician IV: Steam Special Edition News

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Patrician IV is the sequel to the historical trading simulation and strategy series. You are a merchant in northern Europe in the late Middle Ages when the Hanseatic League was flourishing. Your goal is to rise to the most successful and influential member of the Hanse, ultimately being elected Elderman, leader of the trading league. You start bargaining with common goods, build up your own production and establish a merchant fleet. Later on, you will gain more and more political influence and even found new towns.

However, a Hanse merchant's life can also have its dark sides. On your way to power you have to hold your ground against fierce rivals, whom you have to fight with economic competition, price wars or impure means such as sabotage. Will you even engage in piracy? 🏴‍☠️

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About the game


Patrician IV is the sequel to the historical trading simulation and strategy series. You are a merchant in northern Europe in the late Middle Ages when the Hanseatic League was flourishing. Your goal is to rise to the most successful and influential member of the Hanse, ultimately being elected Elderman, leader of the trading league. You start bargaining with common goods, build up your own production and establish a merchant fleet. Later on, you will gain more and more political influence and even found new towns.

[h2]Also check out the Rise of a Dynasty DLC[/h2]

https://store.steampowered.com/app/57730/Patrician_IV_Rise_of_a_Dynasty/

Patrician IV Update Released


Updates to Patrician IV have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Gameplay
  • Pirate activity can now be set via options in three levels
  • Mass gatherings of pirates have been fixed
  • Pirates off the town are shown on the nautical chart for cities where the player has an office
  • Pirate ships out of the player's visual range can now be attacked
  • When a convoy is attacked on a trading route, there will be an entry in your chronicle
  • Added option to skip cities (frozen harbor, full convoy or empty convoy and none of the commodities served)
  • Added notification for interrupted trade route
  • Redesigned development of Mediterranean cities, expansion to five stars is now calculated properly
  • Before sending an expedition, the return harbor of the expedition convoy can now be chosen
  • Rebalanced calculation of population to make it more dependable on quality of life
  • Adjusted sabotage carried out by the AI
  • The state of a city now has an effect on wage costs
  • 'Pause' is added as a new game speed
  • Savegames now show extended information of game type, difficulty and in-game date
  • In-game date is added to the file name of the savegame
  • Abbreviations of the first and the last town of a route are added to the file name of the trading route files
New Missions
  • Share trading with the Prince added (ability for players to acquire shares in the region of the Prince and thus to achieve a permanent increase in satisfaction)
  • Loan mission added for the Town Hall (the player borrows gold from the town)
  • Loan mission added for the Tavern (the AI borrows gold from the player)
Interface
  • Added percentage of occupied dwellings in a town
  • Added display of harbor fees to the town information and nautical chart
  • Redesigned the trading route interface
  • New ordering options added to convoys ship list and convoy transfer dialogue (escort/size/number of guns)
  • A gun icon is added to every ship in the ship list to mark them as escort ships.
  • Third tab for an overview of the Prince's shares added
  • Added a "Brick" icon to display lack of building materials. Missing materials are displayed in a tooltip
  • Gold transfer in the city treasury can now be set using the mouse
Graphics
  • Added new effect during construction or demolition of a building
  • Added a hit effect for tower projectiles
  • Added effect for destroyed towers
Sound
  • Added new sounds for shots, hits (melee and distance shots), death, victory, destroyed tower and destroyed business
  • Added sound for the construction and demolition of a building
  • Added gold jingle sound for every button with a buy/sell function

Patrician IV Update Released


Updates to Patrician IV have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Patrician IV 1.2

Missions
  • Harbours in an entire region are now besieged by the local sovereign
  • Two new events for the Elderman to react to: Harbour siege and bad food supply
  • New town hall mission: City seeks help after a desastrous event
  • Two new guild missions: Supply food, hunt down pirates in a region
  • New tavern missions: Hunt down pirate, provoke uprising, transport evacuees
  • Revised some missions
Gameplay
  • Plagues now cause fatalities on advanced difficulty settings
  • Treasuries of AI-controlled cities increase more slowly (AI construction slowed down)
  • Buildings under construction by the player can now be canceled
  • Reduced volume of money jingle and added options.cfg setting
  • Underproduction of goods in a city is now displayed in the trade window of the market hall
  • Fire event revised and new event video added
  • Revised display of guild options
  • Revised construction and layout of streets
  • Decreased duration of sieges
Sea battles
  • Matched camera zoom levels with cannon ranges
  • Player-controlled vessels now stick to their last command until a new one is issued
  • Revised gunfire sound and line of fire
  • Wind speed and direction is now displayed by moving clouds
Interface
  • If a trade convoy is being attacked, a battle icon with tooltip is being displayed for two days on the sea map
  • In construction mode, buildings under construction are now indicated with a tooltip
  • The currently selected convoy is now marked in the convoy list
  • The convoy options window can now be accessed from the convoy list
  • Transferring goods between convoys is now possible by selecting a convoy and right-clicking on the target convoy
  • The convoy list now displays single, unorganized ships
  • Tooltips for the counting house administrator now display the production price of goods
  • Amount of goods for auto trade routes can now be adjusted in +/
  • 10 percent steps
  • Revised keyboard shortcuts and added a new options dialogue in pause menu
  • Convoys can now be saved on number keys (1...0)
  • Added new video events for rank promotion
Info displays
  • City info: Current amount of beggars and influx of beggars is now displayed
  • City info: If living space for individual types of citizens is filled by 90% or more, the amount of tenants is displayed
  • Negative values for city reputation is now displayed instead of 0%
  • Effects of fountains, hospital and chapel are now displayed
Bugfixes
  • Resolved issues with administrator and trade routes due to rounding errors
  • Revised city promotion
  • Fixed some rare crashes
  • Fixed AI building construction outside city walls
  • Fixed issues with sieging player convoys
  • Fixed issues with town discovery and city founding
  • Fixed issues with high desktop resolution (DPI) settings in Windows
  • Improved support for USB sound devices (e.g. Logitech G35)