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PUBG patch 18.1 notes removes Vikendi yet again

The latest PUBG patch notes have been revealed for update 18.1 and Krafton is once again removing Vikendi, amongst making a number of other changes. The hot, lava-ridden rocks of Paramo will take Erangel's place.


Paramo has seen steep cliffs added to some mountains to prevent players from climbing to the top and more cover has been added to some areas of the map. Other key changes involve improving health item spawn rates on Erangel and Miramar by 10% and 6% respectively. Elsewhere the mission list for Special Drops and events have been added to the menu screen, allowing you to see your mission progress at any time and a multitude of bug fixes have been implemented.


The PUBG patch 18.1 update will launch on June 8 in North America, Europe and Asia after an eight hour maintenance period on the day, hopefully scheduled to end at 1:30 am PT / 4:30 am ET / 9:30 am BST / 10:30 am CEST / 5:30 pm KST.


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Start Voting for Fan Art Contest: LAND!

※ The Terms and Conditions regarding personal information and your submissions’ rights have been modified for the Fan Art Contest: LAND. Please carefully read the revised Terms and Conditions here (https://global.battlegrounds.pubg.com/2022/04/22/2022-fan-art-contest-land/) and take action if needed.

Hello players!

We foremost wish to thank every participant for their time and effort to share their passion and creativity to our first Fan Art Contest of the year. We’ve carefully combed through every single one of your shoe design entries to finally announce the grand Five finalists today!

Now, during this phase of the contest, you’ll be holding the power to vote for the shoe design you’d like to see spring to life in-game! We can’t wait to see your character running through our maps with the shoes you’ve chosen!
[h3]Five Finalists[/h3]

[h3]How to Vote[/h3][h3]Contest Schedule[/h3]
※ The following dates are subject to change. We will inform you in the event of schedule changes. 
  • Public Voting Period (CONTEST Menu open period)
    • PDT: May 31, 12 AM – June 8, 12 AM
    • CEST: May 31, 9 AM – June 8, 9 AM
    • KST: May 31, 4 PM – June 8, 4 PM
       
  • Winner Announcement
    • PDT: June 10, 12 AM
    • CEST: June 10, 9 AM
    • KST: June 10, 4 PM
[h3]Contest Prize[/h3]
  • The Five Finalists
    • 50,000 G-COIN each
  • Final Winner
    • 5,000 USD
      • The winner is responsible for the payment of taxes and charges applicable when receiving the prize.
[h3]Important Notes[/h3]
  • Please read the revised Terms and Conditions here.
  • The Contest Prizes will be granted after the Winner Announcement (when Fan Art Contest: LAND completely wraps up).
  • You will not be able to change your vote once you confirm your vote.
  • Any unfair methods such as cheating or defrauding of the contest system are strictly forbidden and will lead to immediate disqualification of your entry and/or votes, disqualification from future contests and events, and legal actions will be taken to the fullest extent permitted by law for the incurred damages. Please participate fairly!

Thank you.

PUBG: BATTLEGROUNDS Team

(Edit: 6/8) Patch Notes - Update 18.1



[h2]18.1 Highlights[/h2]
To be updated with the Live Server update.

[previewyoutube][/previewyoutube]

[h2]Live Maintenance Schedule[/h2]
  • PC
    • PDT: June 7, 5:30 PM – June 8, 1:30 AM
    • CEST: June 8, 2:30 AM – 10:30 AM
    • KST: June 8, 9:30 AM – 5:30 PM
  • Console
    • PDT: June 15, 9 PM – June 16, 4 AM
    • CEST: June 16, 6 AM – 1 PM
    • KST: June 16, 1 PM – 8 PM

Live Server Fixes
  • The unlockable Progressive weapon skin levels have been adjusted. Please read the June Store Update for the details.
  • Fixed the clipping issue when a female character equips a Summer Sun Top with a Vigilante Jacket.
  • Fixed the awkward text arrangement of the Winner! Winner! Chicken Dinner! screen when viewed in a Traditional/Simplified Chinese language setting.
  • (PC) Fixed the clipping issue when you equip the Bunny Express Warehouse Hoodie with certain mask items.
※ Please keep in mind the features and updates shown below may be modified or even possibly removed due to reasons such as bugs, in-game issues, and/or community feedback. We will update our players if such changes occur.
[h2]Map Service[/h2]
  • Test Server: Normal Match
    • Erangel / Miramar / Paramo
      • AS region: Squad – TPP
      • NA region: Squad – FPP
  • Live Server: Normal Match
    • Erangel / Miramar / Taego / Sanhok / Vikendi → Paramo
    • We’re swapping out Vikendi’s cold weather for Paramo’s ancient and molten lava. Get ready to get burnt!
  • Live Server: Ranked
    • Erangel / Miramar / Taego
    • Map ratio has changed to the following to have Taego appear more frequently:
      • Erangel 40% / Miramar 40% / Taego 20% → Erangel 40% / Miramar 30% / Taego 30%.
[h2]Ranked – Season 18[/h2]
Gear up and start afresh in Ranked – Season 18!


[h3]Console Ranked[/h3]
  • Squad – FPP is no longer available in NA and EU regions as the monitored number of sessions during the previous Season was not enough to sustain the queue.
[h3]Season 17 Rewards[/h3]
Don’t forget to pick up the rewards you’ll be receiving based on your final Tier from the previous season.

(season 18 parachute image)
Tier
Season 17 Reward List
Bronze
Bronze PUBG ID Emblem
Silver
Silver PUBG ID Emblem
Gold
Gold PUBG ID EmblemRanked Parachute Skin
Platinum
Animated Platinum PUBG ID EmblemRanked Parachute Skin
Diamond
Animated Diamond PUBG ID EmblemRanked Parachute Skin
Master
Animated Master PUBG ID EmblemAnimated Master NameplateRanked Parachute Skin
Top 500
Bonus rewards for Top 500 players:Animated Top 500 PUBG ID EmblemAnimated Top 500 Nameplate




  • TheParachute Skin is a permanent reward.
  • The rest of the obtainable rewards are available for use during a single Ranked Season.
  • Rewards can be found in your Inventory once Season 18 starts.
  • Once Season 18 is over and the server undergoes maintenance, every reward but the Parachute Skin will be withdrawn from the Inventory.
[h2]Item Spawn Balance[/h2]
We have received reports that heal items were difficult to find in Erangel and Miramar Normal Matches since the item spawn balance in Update 16.2. After reviewing internal data, we noticed the spawn rate of heal items decreased slightly in Erangel’s Normal Matches – this was mainly due to the increase in weapon and attachment spawn rates (with no adjustment to the overall spawn amount).

Meanwhile, in Miramar Normal Matches, the number of heal items did not decrease as we also boosted the overall amount of spawned items – however, a comparatively aggressive change to gameplay dynamics was detected due to the stronger possibility of finding more weapon and attachment spawns. Therefore, the natural demand for heal items has greatly increased.

To respond to these changes, we have decided to make the following changes.

※ The item spawn rate balance shown below will only apply to Normal Matches.
  • Erangel
    • Increased the total amount of items by approximately 10%.
      • Spawn rates for Vest (Lv.1) and Backpack (Lv.1) have reduced by approximately 15%, but Vest (Lv.2) and Backpack (Lv.2) have increased by approximately 60%.
      • Spawn rates for both Helmet (Lv.1) and Helmet (Lv.2) have increased by approximately 10%.
      • Spawn rates for Adrenaline Syringes, Energy Drinks, and Painkillers have increased by approximately 50%.
      • Spawn rate for Bandages have reduced by approximately 23%, but First Aid Kits and Med Kits have increased by approximately 150%.
      • Spawn rates for Stun Grenades, Molotov Cocktails, Smoke Grenades, and Grenades have increased by approximately 25%.
      • Spawn rates for Foregrips and Stocks have increased by approximately 20%.
      • Spawn rates for Mountain Bikes have increased by approximately 50%.
  • Miramar
    • Increased the total amount of items by approximately 6%.
      • Spawn rates for Vest (Lv.1) and Helmet (Lv.1) have reduced by approximately 30%, but Vest (Lv.2) and Vest (Lv.3) have increased by approximately 25% along with Helmet (Lv.2) increased by approximately 100%.
      • Spawn rate for Backpack (Lv.1) has reduced by approximately 6%, but Backpack (Lv.2) has increased by approximately 25%.
      • Spawn rates for Adrenaline Syringes and Energy Drinks have increased by approximately 76%, along with Painkillers increased by approximately 97%.
      • Spawn rates First Aid Kits have increased by approximately 127% and Med Kits have increased by approximately 45%.
      • Spawn rates for Stun Grenades, Molotov Cocktails, Smoke Grenades, and Grenades have increased by approximately 20%.
      • Spawn rates for Handguns have reduced by approximately 32%.
      • Spawn rate for Stocks have increased by approximately 20%.
      • Spawn rates for Mountain Bikes have increased by approximately 55%.
[h2]World[/h2] [h3]Paramo sub-update[/h3]
  • Steep cliffs and landscapes have been added to certain mountains near Capaco to prevent players climbing to the top. 
  • Additional rocks and cover have been added to specific areas such as the Lab and Atahul. 




  • Vehicle spots have been added near Makalpa.  
  • Additional rock pillars and cover have been added to historic sites near Makalpa.
  • A new spiral-shaped well object has been added and scattered around Paramo.




  • The B.Duck update has been removed from Sanhok.
[h2]Training Mode[/h2]
  • Opponents’ in-game nickname will now show at the beginning of a 1v1 Arena round. 
  • Leaver penalty
    • Regardless of the round results, you can claim victory if the opponent leaves during a session. 
  • Training Helper
    • A sound effect has been added when an item is selected.
[h2]AI Training Match[/h2]
  • To balance out difficulty levels, the required distance for the vehicle driving mission has been adjusted from 2000m → 100m.
[h2]Arcade Mode[/h2]
The original Sanhok is back in the scene after its departure from TDM in Update 17.1, along with updated map selection ratios.
[h2]Added Sanhok Maps[/h2]
  • Paradise Resort
  • Docks
[h2]Map Selection Ratio[/h2]
  • Erangel 16%, Miramar 8%, Vikendi 16%, Sanhok 20%, Taego 40%
  • Maps
    • Miramar: Campomilitar        
    • Vikendi: Peshkova / Podvosto
    • Erangel: Stalber / Sosnovka 
    • Sanhok: Paradise Resort / Docks
    • Taego: Palace / Field / Mountain / Shipyard / Market
[h2]Custom Match[/h2]
The following two maps have been added to TDM Presets.
  • Paradise Resort
  • Docks
[h2]Survival Mastery[/h2]
The following XP balance updates have been made for a more challenging progression content:
  • (Before) Able to earn XP by looting the identical item repeatedly → (After) Able to earn XP only when looting a certain item for the first time.
  • (Before) Able to earn XP even when looting outfits → (After) XP will not be earned when looting outfits except for equipmentsuch as vests, backpacks, parachutes, and helmets.
    • However, among outfits, you can still earn XP with hat items.
[h2]Store[/h2]
  • For better quality, we’ve updated the in-game model of M24. Therefore, certain patterns and their color of M24 and its skins have been modified as well.
    • Modified skins:
      • JennaJulien’s M24
      • SPYGEA’s M24
      • Arctic Digital – M24
      • Constrictor – M24
      • Refined Xolotl – M24
      • Lucky Knight – M24
      • Bunnycomb – M24
      • Man-Eater – M24
      • PCS3 Tagged Out – M24
      • Rosebound – M24
      • MOZZ’s M24
      • Psycho Killer – M24
      • Violet Nightbrush – M24
      • [BATTLESTAT] Extinction – M24
  • The notification icon alerting new items brought to the Store has been updated.
  • To prevent you from purchasing the identical individual item(s) you already possess when purchasing a Set item (for the first time), our system will now recognize and gray out your purchased items and apply the discount to the rest of the purchasable items only.
    • When you already possess every individual item of a Set item, you will be able to purchase the Set for 0 G-COIN to receive its bonus items as well.
    • This system will also apply to items in Your Shop.
    • You will not be able to repurchase consumable items included in Set items such as Contraband Coupons, Voting Coupons, Level Up Coupons, G-COIN, etc.
    • If you exchange for BP or disassemble purchased items, you can repurchase them at the Store (if they’re still available).
      • This does not apply to items and/or items that can not be disassembled nor exchanged for BP such as Emotes, Sprays, Nameplates, and Appearance items.
[h2]UI/UX[/h2]
  • The mission list for Special Drops and events has been added to the in-game System Menu screen. You can now check out your mission progress any time!
    • This does not apply to AI Training Matches.




[h2]QoL[/h2]

The following improvements have been made to your Rich Presence (in-game status) on Steam, Discord, and Xbox profiles:
  • Maps: Haven and its map image will now be shown when played (like other maps).
  • Custom Match: Will now be labeled consistently as “Playing Custom Match” regardless of the mode.
  • Training Mode: “Playing Basic Training” will now be shown when playing Basic Training mode, and Erangel Solo mode will be shown when playing AI Training Match.
  • Playing time: When playing a mode consisted of rounds, the status will now show your current accumulative play time of the mode regardless of your current round.
    • Playing time will not be displayed on Xbox.
  • Number of teammates: When playing Solo mode, the number of teammates will not be displayed.
    • The number of teammates will also not show for nonpublic modes such as Custom Matches, Event modes, etc. on Discord.




  • Known issue: The known issue of your Rich Presence out of sync with your current situation when you’re at the lobby is in line to be fixed in a future update.
[h2]Performance[/h2]
  • The data that processes map compositions has been optimized to reduce map loading time when you enter a session from the lobby.
[h2]Bug Fixes[/h2] [h3]Gameplay[/h3]
  • Fixed the perspective issue being set behind your weapon when you switch to ADS.
  • Fixed the issue of the driver receiving damage when someone shoots at a BRDM-2 with a DBS from the passenger or back seat.
  • Fixed the issue of every player’s outfits getting removed when entering the 1v1 Arena.
  • Fixed the issue of Haven’s scout helicopters recognizing and following Tactical vehicles.
  • Fixed the issue of 15x Scopes’ aim sensitivity feeling relatively slower than other Scopes.
  • Fixed the issue of spectators being able to enter the 1v1 Arena’s fighting grounds through certain steps.
  • (PC) Fixed the flickering glass frame when aiming front with ADS from a boat’s third seat.
  • (PC) Fixed the issue of the character receiving damage when it bumps into a falling two-wheeled vehicle.
  • (PC) Fixed the issue of the frame rate option for a Replay’s export settings appearing as “Missing String”.
  • (Console) Fixed the issue of a running vehicle’s engine noise not being heard.
  • (Console) Fixed the issue of the Highlight Recommended items options getting reset after restarting the client on PlayStation®.
  • (Console) Fixed the issue of weapon not firing when setting R1 as firing button in custom controller settings.
[h3]World[/h3]
  • Fixed collision, texture, performance, and more general issues in Paramo.
  • Fixed the issue of majority of bots unable to cross the bridge in Taego.
[h3]UX/UI[/h3]
  • (PC) Fixed the issue of the On-Screen Key Guide disappearing when toggling the timeline during free cam/follow cam mode during Replay (Observer Mode).
  • (Console) Fixed the issue of being unable to move to another tab from Your Store.
[h3]Items & Skins[/h3]
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
  • Fixed the issue of the awkward eye texture when a female character uses a dance emote with the Shiba Crew – Helmet (Level 3) equipped.
  • Fixed the issue of the character’s neck turning transparent when the character has Floptop Hoodie and Bad to the Bone Top equipped.
  • Fixed the issue of the PGC 2021 Giltslate Contagion Gloves appearing as Quasar King’s Gloves when a female character equips them.
  • Fixed the clipping issue when a female character equips School Skirt with 10000DAYS’ Top.
  • (PC) Fixed the incorrect statement in Arabic printed on the Survivor-in-Training Hoodie.

PUBG DUCK RIDER CHALLENGE



Hello players!

Got some top-tier landing skills? Then you’ve arrived at the perfect event.

Along with the new B.Duck update at Sanhok for Update 17.2, we’ve prepared a special Duck Rider Challenge! Land on top of one of the B.Ducks’ fluffy heads using your parachute, capture and upload a screenshot/video of that moment, and earn the chance to take home ducky rewards!
[h2]HOW TO PARTICIPATE[/h2]
  1. Parachute your way through Sanhok and land on top of one of the four B.Ducks’ heads.
  2. Take a screenshot or video of yourself.
  3. Upload the screenshot/video to your social media account on one of the following platforms.
    1. Twitter
    2. Instagram
    3. Facebook
    4. Regional platforms
  4. Please include the following information along with your entry:
    1. Your PUBG in-game nickname
    2. Your platform (ex. Steam, KAKAO, Xbox, etc.)
    3. Required hashtags
      1. #PUBGDuckRider
      2. Regional hashtags
[h2]REWARDS[/h2]



  1. 1,000 winners chosen from the submitted entries will receive a B.Duck spray.
  2. 100 additional winners chosen from the 1,000 winners will receive five B.Duck weapon skins.
[h2]EVENT SCHEDULE[/h2]
※ The following dates are subject to change. Updates will be given in the event of date changes.

[h3]EVENT SUBMISSION PERIOD[/h3]

PUBG Duck Rider Challenge will be available during the following period. Please remember winners will only be chosen from submissions made within the event period!
  • PDT: May 19, 12 AM – May 31, 12 AM
  • CEST: May 19, 9 AM – May 31, 9 AM
  • KST: May 19, 4 PM – May 31, 4 PM
[h3]WINNERS ANNOUNCEMENT[/h3]
  • PDT: June 7, 12 AM
  • CEST: June 7, 9 AM
  • KST: June 7, 4 PM 
[h2]IMPORTANT NOTES[/h2]
  • A single PUBG account may participate only ONCE in this event.
  • As long as it’s a game mode where the B.Duck update is applied, you are eligible to participate in this event.
  • Only entries submitted through the provided platforms above (Facebook, Instagram, Twitter, etc.) will be eligible.
  • Your social media post is required to be PUBLIC (everyone can see it) without any viewer restrictions during the event period and until rewards are granted.
  • Participants who submit screenshots/videos that are not their own will be immediately disqualified and have their rewards withdrawn even after receival.
  • WE ADVISE YOU TO NOT CHANGE YOUR PUBG NICKNAME AFTER PARTICIPATING IN THIS EVENT AS THERE MAY BE DIFFICULTIES DURING THE PROCESS OF GRANTING YOUR REWARD(S).
  • Your screenshots/videos may be used in KRAFTON and/or PUBG’s official channels.
    • Therefore, please hold on to your original files as we may ask for them later on!
  • The winners announcement in our official homepage and community pages may include your social media’s link/nickname/content.
  • The winners’ screenshots/videos can be used by the company for promotional purposes, and the screenshots/videos may be transformed freely during the process.

Thank you.

PUBG: BATTLEGROUNDS Team

Dev Letter: Animation Refresh



Today, we're showing off the animation refresh coming soon to PUBG: BATTLEGROUNDS. We wanted to take the current animations and infuse them with the desperate struggle for survival that PUBG has become known for. The goal is that the intensity and tension that the player feels in every match is also reflected through their avatar.

We understand that longtime players who are already familiar with the existing character animations and movements might be concerned about adapting to the new ones. However, no timings have been altered during this process, and the weapon handling should feel exactly the same. It's more like a fresh coat of paint on your trusty Dacia. It looks new but handles just like you remember.

Again, we focused on minimizing the impact on your gameplay. PUBG: BATTLEGROUNDS' unique gunplay elements remain the same and animations were only altered to improve accuracy, add intensity and weight, and allow it to be expressed in action.

Take a look at the details below!

FPP Motion Refresh



    Weapon Animation
  • Previously, most of the action when handling or reloading a weapon happened off-screen. Reloading a gun allows players to better see the weapons they have skins for and have been working hard to customize, so we made more parts of it visible on the screen. Furthermore, we changed the character's movements to be more aggressive to make them feel more substantial.

    Sprint Locomotion

  • As mentioned in the weapon animation, most of the character's actions were happening off-screen when running with a weapon. Now the weapon's position has been raised to make it more visible. In addition, more intensity has been added to the weapon movement, which we think is more satisfying.


TPP Motion Refresh



Run and Walk, Start and Stop

  • The previous character movement was generally stable and consistent but without a convincing transfer of weight to speed. In other words, we had room to add some realistic movements, so we added more weight to the character's actions and made them more visible when changing speed.
Melee Attacks

  • Prior to the update, the melee attacks had some jitter and were evenly timed. We tried to make it more seamless and natural, and we think this helps make the action look and feel more powerful.

We're always looking for ways we can improve the game without affecting the core feel players have gotten used to, so we hope you're as pleased with these changes as we are. As always, we look forwards to your feedback and we'll see you on the Battlegrounds!


PUBG: BATTLEGROUNDS Team