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PlayerUnknown has plans for massive worlds with Prologue and Artemis

Brendan “PlayerUnknown” Greene, the creator of PlayerUnknown’s Battlegrounds, was recently interviewed by GamesBeat and talked about his plans for the future, which include incorporating big, procedurally generated worlds into game design. It starts with the tech demo Prologue, which will hopefully lead to the even bigger Project Artemis.

Prologue refers to a single-player tech demo in a 64-km by 64-km world modeled off of the forests of Europe and able to simulate real-world features like coal mines as they would appear in the real world right down to the scale. Players would be dropped into this world and asked to survive. The monetization would be pay-what-you-want, but the ultimate aim is to push the tech further than is thought possible.

The goal is not only to create a space bigger in size than has ever been attempted before, but to create a believable, dynamic ecosystem. “Red Dead Redemption is fantastic, but it’s just a bunch of scripts,” says Greene. “You go kill all the bears in a region, go away, come back, and they’re all back again. I want to have meaningful life in the world. If you kill all the bears in a region, maybe the deer population explodes.”

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Playerunknown's next game Prologue is an open world survival tech demo


Earlier this week, Brendan "Playerunknown" Greene of Plunkbat fame announced that he would be leaving PUBG Corp parents Krafton to found a new studio called Playerunknown Productions. Today, Greene has posted a video explaining a bit about the studio's first project called Prologue—first teased back in 2019. It will launch first as a tech demo about surviving in a procedurally generated wilderness, Greene says, and it'll also be "a chance to look at what we've accomplished by leveraging machine learning" for huge open worlds. Greene has explained more about Prologue today, with more information coming soon.


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PCS5 Participating Teams and Schedule



Hello PUBG Esports fans!

The final battle for PGC, PUBG CONTINENTAL SERIES 5 (PCS5) has arrived!

The PCS5 tour will be held across four regions, starting from Sept 16th to Oct 3rd including:
  1. Asia – China, Chinese Taipei, Japan, and Korea
  2. Asia Pacific (APAC) – Indonesia, Malaysia, Oceania, Philippines, Singapore, Thailand, and Vietnam
  3. Europe - Europe West, Europe East, Middle East & Africa
  4. Americas - North America, Latin America

While the total combined prize pool for these regional tournaments is $1,000,000, each tournament will have a prize pool of $250,000. Plus, 30% of PUBG net sales of PCS5 sales items profits will be applied to the additional prize pool.

The PCS5 prize pool consists of:
  • $250,000 prize pool for each region.
  • 30% of PUBG net sales of PCS5 item sales go directly to the participating teams.

Let’s check out PCS5 Finalists across all four regions and schedules!
[h2]PUBG CONTINENTAL SERIES 5 ASIA[/h2]


PCS5 ASIA Schedule
  • Week 1: 9/18-19, 19:00 KST
  • Week 2: 9/25-26, 19:00 KST
  • Week 3: 10/2-3, 19:00 KST


PCS5 ASIA Participating Teams
  • China
    • NewHappy, Games Forever Young, 17Gaming, Petrichor Road, Change The Game, Multi Circle Gaming
  • Chinese Taipei
    • Global Esports Xsset
  • Japan
    • DetonatioN Gaming White, ENTER FORCE.36
  • Korea
    • Gen.G, Mad Clan, ATA, Danawa e-sports, GHIBLI Esports, DWG KIA, Veronica7

[h2]PUBG CONTINENTAL SERIES 5 AMERICAS[/h2]


PCS5 AMERICAS Schedule
  • Week 1: 9/16-17 16:00 (PT)
  • Week 2: 9/23-24 16:00 (PT)
  • Week 3: 9/30 - 10/1 16:00 (PT)




PCS5 AMERICAS Participating Teams
  • North America
    • Soniqs, Oath, Wildcard Gaming, Gascans, Adapt XD, eUnited, TSM FTX, Dignitas. Spacestation Gaming, Three Hundred
  • Latin America
    • FIUMBA, Black Tiger, Synergy Esports, TROGLODITAS, Young Kings, Sistematicos


[h2]PUBG CONTINENTAL SERIES 5 APAC[/h2]

PCS5 APAC Schedule
  • Week 1: 9/16-17 18:00 (ICT)
  • Week 2: 9/23-24 18:00 (ICT)
  • Week 3: 9/30 - 10/1 18:00 (ICT)


PCS5 APAC Participating Teams
  • Indonesia
    • Eagle365 Esports, Seiryu Esports
  • Oceania
    • Fury, 36 Cartel
  • Philippines
    • ArkAngel Predator, The Colony PH
  • Thailand
    • Daytrade Gaming, Sharper Esports, Attack All Around, Made in Thailand, MS Chonburi
  • Vietnam
    • GAMEHOME Ha Dong, CERBERUS Esports, Unicorn Phoenix Da Nang, Bao Nam United, EZ Esports
[h2]PUBG CONTINENTAL SERIES 5 EUROPE[/h2]

PCS5 EUROPE Schedule
  • Week 1: 9/18-19, 18:00 (CEST)
  • Week 2: 9/25-26, 18:00 (CEST)
  • Week 3: 10/2-3, 18:00 (CEST)


PCS5 EUROPE Participating Teams
  • SuperMassive Blaze, Gear Up, Galakticos, Vanir, Hall of Game, HEROIC, Question Mark, Tokyo Manji Gang, EXhalatioN, Digital Athletics, Natus Vincere, ENCE, FaZe Clan, BBL ESPORTS, Team Liquid, Virtus.pro

PUBG's new Porter truck is essentially a portable supply crate

PUBG 13.2 update is here, and while it is stacked with changes and new features - such as the addition of the P90 SMG, Blue Zone Grenades, and a few Taego tweaks - there's only one thing we're interested in: a dinky little Hyundai truck.


A new vehicle is coming to Taego, and it's called the Porter. This cute little minivan has space for four players, and is great at navigating its way through rugged terrain. But why do we love this humble Korean truck so much? It comes with a brand new feature that could turn the tide of your Taego matches.


The Porter debuts a new Trunk System in PUBG, which allows squads to dump their weapons and loot in the back and cart it around the map. The Porter can hold any item that you can carry around in your own personal inventory, as well as weapons, vests, helmets, and backpacks, and any player can access it by walking next to it or getting inside it.


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PUBG creator leaves Krafton to form a new studio

One of the leading developers behind PlayerUnknown's Battlegrounds Brendan Greene - otherwise known as PlayerUnknown himself - has left Krafton to form a new, independent studio based in the Netherlands. Greene explains in a press release that the move allows him to "create the kind of experience" he has "envisaged for years".


"I'm so very grateful to everyone at PUBG and Krafton for taking a chance on me and for the opportunities they afforded me over the past four years," Greene says. "Today, I'm excited to take the next step on my journey to create the kind of experience I've envisaged for years. Again, I'm thankful to everyone at Krafton for supporting my plans, and I'll have more to reveal more about our project at a later date."


While you'll need to wait for a while to hear what Greene is up to, we do know that he formed the new studio this year and that the team is "exploring the systems needed to enable massive scale within open-world games". We also know that Krafton will hold a minority stake in the new studio.


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