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PUBG: BATTLEGROUNDS News

Update 7.3 - Now Live!



Update 7.3 is now available on PC Live Servers and brings a variety of new changes to the Battlegrounds. Read the full patch notes here.

[previewyoutube][/previewyoutube]

First up, C4 is a brand new tool in your siege arsenal. With a delayed timer and a powerful shockwave that can damage and kill enemies, even through walls and cover, C4 is the explosive you need to quickly make your enemies flee their fortified buildings and scatter into your sights.

Vehicle balance has gotten a big change as well. Damaged vehicles will now have a delay before they explode, giving you a short window to bail out before the boom. In addition, damage to most vehicles is now mitigated when not hitting vital areas.

Other changes include some improvements to Vikendi terrain and train lines, the return of the parachute follow feature, an increase in spike trap length, and the updated Esports tab, bringing you schedules and information for the upcoming PCS1 tournament and the return of the Pick’Em Challenge.

Update 7.3 is live now, so drop in and check out everything new!

Ranked Mode Rewards and Season Details



Hello players,

Our first Ranked Season has been an exciting time for us here and it’s great to see so many people enjoy this new way to play PUBG. With just about a month left to go in the inaugural season, it’s time to talk about next season’s schedule and of course, rewards.

[h2]Upcoming Ranked Season Schedule[/h2]

Season 7 was our first official Ranked Season and, due to some last minute changes needed, it was a little shorter than we’d initially planned. Going forward, future seasons will begin with the start of each new season and end once servers go into maintenance to begin the next season.

  • Season 7 Ranked Mode will end once servers go into maintenance for Update 8.1.
  • Season 8 Ranked will begin as soon as Update 8.1 goes live.


[h2]Requirements for Earning Rewards[/h2]

Performance based rewards go hand in hand with Ranked gameplay. Once the season ends, you will receive rewards excuse to players in that season, based on the highest tier you were able to achieve.

The first milestone comes from simply completing your ranked placement matches in any ranked queue and rewards you an emblem for your PUBG ID.

The bulk of the rewards are reserved for players who achieve at least the Gold V tier in any ranked queue and include special Season 7 Ranked skins.

[h2]How do I get my rewards?[/h2]

All rewards you earned from Season 7 Ranked will be sent to your account automatically once the season ends. This may take a little time due to the volume of rewards being sent out, but we expect the vast majority of rewards to be delivered within a few days of the season ending.

[h2]Season 7 Ranked Mode Rewards[/h2]

Now onto the good stuff! There are two different categories of rewards depending on what you were able to accomplish in Season 7.



Here is what you’ll earn:

Season 7 Tier Emblem

An emblem matching your highest Season 7 Ranked tier.The top 500 players in each region will be given a special TOP 500 emblem to commemorate their outstanding achievement.



Exclusive Season 7 Skins

Players who reach Gold V tier or higher will be granted the Season 7 Ranked Motorcycle and Parachute skins!



One small update, we’d previously announced Nameplate rewards for your PUBG ID as well, but have now decided to excluded them from seasonal rewards.

We’ve made the decision to to overhaul the PUBG ID system to be more attractive and useful for players both in the menus and on the Battlegrounds. This will affect how nameplates work, so we’re removing them from the rewards list for now.

Season 7 Ranked is quickly coming to an end, but there’s still plenty of time to grind out that RP and secure your rewards before we kick off Season 8.


Happy hunting and see you on the Battlegrounds!

– The PUBG Dev Team

PCS 1 - Participating teams, schedule, and more



Hello PUBG Esports fans!

The PUBG Continental Series 1 (PCS1) begins next week! With Qualifiers over and the Charity Showdowns complete, all four regions are ready to rumble in the PCS1!
[previewyoutube][/previewyoutube]

PCS1 will be held across four regions from June 25 to July 5, including:
  • Asia Pacific (APAC) - Indonesia, Oceania, Philippines, Thailand, and Vietnam
  • Asia - China, Chinese Taipei, Japan, and Korea
  • North America
  • Europe


While the total combined prize pool for these regional tournaments is $800,000, each tournament will have a prize pool of $200,000. Plus, 25% of all PCS1 sales items profits will be applied to the additional prize pool.

The PCS1 prize pool consists of:
  • $200,000 prize pool for each region.
  • 25% of PCS1 item profits sales will be distributed back to pro teams across the four regions: 12.5% of the profits will be added to each of the regional prize pools, and 12.5% will be distributed equally amongst the participating teams.


Here are your PCS1 Finalists across all four regions!

[h2]PUBG CONTINENTAL SERIES 1 APAC[/h2]


PCS 1 APAC Schedule

Week 1: June 25, 27 @ 5pm ICT / 3am PDT / 12pm CEST / 7pm KST
Week 2: July 2, 4 @ 5pm ICT / 3am PDT / 12pm CEST / 7pm KST

PCS 1 APAC Participating Teams

Indonesia

Eagle 365, Victim Rise

Oceania

Astra, Carnage Esports, FURY

Philippines

Bahamut Gaming

Thailand

Buriram United Esports, Daytrade Gaming, Golden Cat, MSC THEERATHON, QConfirm

Vietnam

Cerberus Esports, DIC Gaming, Divine Esports, Gearbox, Maoggy Esports

For more details of the event, please check out each regional official PUBG channel.

[h2]PUBG CONTINENTAL SERIES 1 ASIA[/h2]


PCS 1 ASIA Schedule

Week 1: June 26, 28 @ 7pm KST / 5pm ICT / 3am PDT / 12pm CEST
Week 2: July 3, 5 @ 7pm KST / 5pm ICT / 3am PDT / 12pm CEST

PCS 1 ASIA Participating Teams

China

Four Angry Men, Infantry, Luminous Stars Gaming, LYG Gaming, RushB Gaming, Tianba

Chinese Taipei

Global Esports Xsset, Team Curson

Japan

Crest Gaming Xanadu, ELEMENT.36

Korea

Element Mystic, Gen.G, Griffin, OGN Entus, Team Quadro, VSG

For more details of the event, please check out each regional official PUBG channel.

[h2]PUBG CONTINENTAL SERIES 1 NORTH AMERICA[/h2]


PCS 1 NORTH AMERICA Schedule

Week 1: June 25, 26 @ 4pm PDT / June 26, 27 @ 1am CEST / 8am KST / 6am ICT
Week 2: July 2, 3 @ 4pm PDT / July 3, 4 @ 1am CEST / 8am KST / 6am ICT

PCS 1 NORTH AMERICA Participating Teams

303 Esports, Any Trolls in Chat, Comets, Elus1ve, Exodus, Fabled, Houston Hardshifts, Illusion, Liberate, Oath Gaming, Radiance, Shoot To Kill, Soniqs, Tactical 8, Wildcard Gaming, Zenith Esports

For more details, please check out na.pubgesports.com.

[h2]PUBG CONTINENTAL SERIES 1 EUROPE[/h2]


PCS 1 EUROPE Schedule

Week 1: June 27, 28 @ 6pm CEST / 11pm ICT / 9am PDT / June 28, 29 @ 1am KST
Week 2: July 4, 5 @ 6pm CEST / 11pm ICT / 9am PDT / July 5, 6 @ 1am KST

PCS 1 EUROPE Participating Teams

ENCE, FaZe Clan, Natus Vincere, Northern Lights, Omaken Sports, Team Liquid, Tempus, Tornado Energy, TSM, The Nuclear Penguins, Unity, Gamefraym, Redline, With Potential, Blaze Esports, Istanbul Wild Cats

For more details, please check out pubgesports.eu.

[h2]Mark your calendars and don’t miss out on the biggest and best PUBG pro teams battling for the crown![/h2]

PUBG update 7.3 lets you bail out of exploding vehicles before they go bang

PlayerUnknown's Battlegrounds' free weekend might be coming to an end today, but PUBG Corp's got some exciting news to share about a batch of upcoming goodies, features, tweaks, and fixes headed to the battle royale game's test servers very soon. PUBG update 7.3 lands for testing on June 10, bringing a new throwable - the sticky and explosive C4 - as well as a parachute follow feature and chance to bail out of exploding vehicles before they go bang.


That's according to the PUBG patch 7.3 notes over on the multiplayer game's website here, which announce there's a pretty sizeable bunch of vehicle balance changes on the way. Amongst these you'll find a handy new chance to escape from vehicles when they hit 0 HP - they'll no longer explode instantly, instead catching fire and giving you a precious five seconds to get out and get running. However, they'll still be vulnerable to "large radial damage, like from Red Zones, C4 etc", as you'd expect.


Plus, most vehicles will now have "multiple damage zones which apply different damage multipliers", depending on exactly where they're hit. Nice.


Read the rest of the story...


RELATED LINKS:

PUBG is free to play through this weekend

PUBG's RP issue now "corrected", but around 30 minutes' lost ranked match data is "unrecoverable"

PUBG's next update adds Ranked Mode, weapon balance tweaks, and bots


Update 7.3 - Patch Notes



Update 7.3 is now live.

For changes this update, we focused on some survivability improvements to vehicles, a new explosive tool on the Battlegrounds, some quality of life improvements when parachuting and more!

The full patch notes are below, so let’s get right into it.

[h2]Gameplay[/h2]
[h3]Season 7 Vehicle Balance[/h3]
Vehicles are crucial tools on the Battlegrounds, and for a while now there’s been some frustration around dying instantly when your vehicle explodes. This patch seeks to add some more realistic survivability to how vehicles take damage and gives players a small window to bail out before the final explosion takes place.

Explosion Mechanic Changes
  • Vehicles no longer explode instantly upon reaching 0 HP. Instead, engines are now disabled and set on fire, causing the vehicle to explode after 5 seconds
  • Vehicles can still explode instantly if taking large radial damage, like from Red Zones, C4 etc.
  • Exploding vehicles now receive both linear and angular velocity, instead of only linear (vehicle movement after exploding should look a bit less static now)
  • Additionally, vehicles will no longer receive increased collision damage when they’re rolled over


Vehicle Damage Changes
  • Most vehicles now have multiple damage zones which apply different damage multipliers
    • Applies to the following vehicles: Buggy, Dacia, UAZ, Mirado, Pickup, Rony and Zima
      • All other vehicles receive damage as before, equally regardless of area hit
  • Damage zones:
    • Engine – 100% Damage
      • Engine area, usually located at the front
    • Body – 75% Damage
      • Front and rear doors, rear and bottom sides of body
    • Roof – 50% Damage
      • Roof panel, roof pillars, seats, mirrors


  • Boat Armor Upgrade
    • Boats are now granted 5 static damage reduction


[h2]New Throwable: C4[/h2]


C4 is an interesting and powerful new tool that gives players new ways to strategically flush out timid opponents. With a massive 25 meter effective radius and damage that can penetrate cover, you’ll be wanting to run away when you hear this beeping brick of boom. A quick note about C4, we don’t intend this to be just another throwable. It has a pretty short range, but can be used to cut off enemy entry into a building or new zone, or as mentioned above can force enemies out of their safe positions.

  • C4 will start beeping and automatically detonate 16 seconds after being thrown
    • Detonation cannot be stopped or activated early
    • There is a warning LED on the C4 and audible beeping with increasing intensity, clearly audible inside the damage radius which warns you of the upcoming explosion
  • C4 sticks to most surfaces, including vehicles
    • It doesn’t stick to players
  • Effective damage radius is 25 metres, with a lethal damage radius of 15 meters
    • Damage extends vertically, but with slightly less range (lethal radius of 12.5 meters vertically)
    • The shockwave emitted from the explosion is so powerful it damages all enemies within its radius, even if they’re behind cover
  • Due to the weight of the C4 you can’t throw it far and you can’t carry many
  • Found as world loot on Erangel, Miramar, Vikendi and Sanhok


Good luck and try not to blow yourself up!

Spike Trap

Spike traps aren’t quite as effective as we hoped, so we’re increasing their length by 50% to make those trapped choke points more difficult to get around.
  • Spike Trap length increased by 50%


Vikendi Loot Balance
  • Increased DMR spawns slightly

[h2]Parachute Follow Feature[/h2]


Added parachute follow back to normal matches to help teammates land together.
This feature was temporarily removed after its addition in Update 6.2 due to some technical issues which have now been resolved.

  • During the pre-match countdown, follow UI will be shown at the bottom left of the screen
  • Open the map to select a teammate to follow
  • You can still select a teammate to follow up until exiting the plane
  • After selecting a teammate to follow, you can cancel on the map screen, or also by holding F while in the plane, or while actively following a player in your parachute
  • If you’re obstructed by terrain or an object, your follow will be cancelled
  • A new icon has been added to better highlight the “Disable Follow” option

[h2]Esports Tab[/h2]

The new menu will include an overview, standings, and the next Pick’Em Challenge. The menu will be available through July, so be sure to stop back often to check out what’s happening with PCS1 and PUBG Esports!

Menu Breakdown
  • Overview: An Introduction to PCS1 and the Pick’Em challenge, along with match schedule for the event
  • Teams: All participating teams and their players can be found here, including individual player stats updated daily. Click regions and teams for more info
  • Standings: Up to date standings with a per region breakdown (APAC, Asia, North America, and Europe)
  • Pick’Em Challenge: Event page for the PCS Pick’Em Challenge where you can vote on who you think will take home the event victory. All details can be found here on how to participate for a chance to unlock exclusive rewards. We’ll also be sharing a separate announcement with more details before this goes live

Want more info? Read the PCS event announcement here.
Stay tuned for another announcement on everything you need to know about the Pick’Em Challenge.

For everything PUBG Esports, head over to pubgesports.com, or hit the PCS1 logo in the esports tab for an easy shortcut when you’re in-game.

[h2]Vikendi[/h2]
[h3]Train System Improvement[/h3]
We’re glad so many of you are enjoying the updated Vikendi!

To help put more focus on the train system, we’ve added another line, additional stops, and some visual and audio improvements to let you know when your trains arrive and depart. We’ve added some more DMRs and some scenery changes to end out the season as well.

Train Line Adjustments
  • Added new train line
    • Towards the center of the map, we’ve added another train line spanning vertically to help better connect the whole system and make it easier to move across the map
  • Improvements to existing lines
    • We’ve put a bigger focus on longer routes, lengthening existing train lines which should help players travel a substantial distance, without having to change trains multiple times




  • Stations and signals
    • Trains will now move through two stations before changing direction, to give you some more time to catch up and jump on
    • New flashing traffic lights and unique arrival and departure sounds will now alert you to arriving and departing trains
Additional Cover
  • Added more tree and rock cover in towns and regions where it was lacking


Dinoland
  • Artificial geysers have been added to Dinoland


Loot Balance
  • Increased DMR spawns slightly on Vikendi

[h2]UI/UX[/h2]
  • Network debug stats have been moved slightly
  • System pop-up message has been improved to display much more smoothly
  • Tommy Gun icon has been updated to more accurately represent the weapon
  • Changed logos for the 6x Scope and Shotgun Chokes
Network Statistics Data
  • A new Network Statistics Data Collection option has been added to help troubleshoot certain network issues and send relevant data back to PUBG
    • This is DISABLED by default

[h2]Performance[/h2]
  • Reduced instances of FPS hitching/stuttering which could occur when first opening your inventory in-game

[h2]Survivor Pass: Cold Front[/h2]
We’re nearing the end of Survivor Pass: Cold Front, so complete those missions, unlock rewards and spend your remaining your coupons.

  • The third season mission track is now available
  • Survival Pass: Cold Front ends July 15th 0200 UTC
    • After this, Premium Pass purchases won’t be available and you won’t be able to activate level up coupons
  • Grace period
    • From July 15th 0200 ~ before the July 22nd maintenance, players will be able to claim unclaimed rewards in the results page
    • The Coupon Store is available until the grace period ends, with any remaining coupons
  • Coupon store
    • Coupons can be spend in the coupon shop until July 22nd maintenance
    • Unused coupons will NOT be available after July 22nd maintenance

[h2]Ranked Mode[/h2]
There are lot of questions when the Ranked season end and what rewards are available. We’ll be sharing more details on rewards closer towards the end of the season.

  • The current Ranked season will end with maintenance on July 22nd, with a new season commencing immediately after completion of maintenance
    • A timer will appear on the Ranked lobby screen one week prior to season end, so you can quickly see how much time is left
  • Ranked Rewards
    • Ranked Season 7 rewards will be given out the first time a player logs in to the game after Season 8 is live
    • Ranked Season 7 rewards are determined by the highest Rank Tier a player is holding at the end of Season 7 in either queue
    • Players who are on the Top 500 Leaderboards at the end of the season will receive bonus rewards
  • To clarify some confusion due to some ruleset info not being included in Update 7.2 patch notes, we’d like to let you know that the M249, DBS and Spike Trap intentionally do not spawn in Ranked Mode.


[h2]Map selection ratio adjustment[/h2]

Sanhok Ratio Decreased
  • Decreased frequency in which you'll get Sanhok in Ranked Mode
    • We have been having discussions internally and looking at player feedback in regards to the Ranked Mode experience of Sanhok. The experience it offers is generally quite different to the larger maps and we have even considered removing it from Ranked Mode entirely.
    • Although, there are of course many players who do enjoy Sanhok in Ranked, so for now we've decided to just slightly reduce the frequency in which you'll get Sanhok matches in ranked.


Please keep the feedback coming on this.

[h2]Custom Match[/h2]
Observing UI improvement
  • Auto (combat) spectate system (Ctrl + Z)
    • Use the hotkey to spectate players combat scenes by priority. This cannot be used when in freecam or follow cam
  • Switch to attacker’s perspective (Ctrl + X)
    • Can be used while using the auto spectate system
    • Switches to the most recent attacker who has attacked the player being observed
    • Cannot be activated while using Freecam or Follow Cam
  • New item visual effects
    • Observing a player who uses a throwable or healing item now displays a new visual effect
  • Increased team color visibility
    • Team color UI visibility improved
      • Team colors may seem slightly darker than before, with the added shadow


Custom Match List Overhaul
  • The custom match list page now displays matches of all game modes on one page

[h2]Skins & Items[/h2]




New items
  • Swimsuits #1
    • CHECKERED SUMMER SET (Including Victory dance 20 emote)
    • RETRO FERN SET
    • Summer Bikini (Black)
  • Swimsuits #2
    • POLKA DOT SUMMER SET
    • RETRO SUMMER SET
  • PCS1 2020
    • PCS1 COMBAT SET
    • PCS1 CLOTHING SET
    • Weapon Skin – 3 Items
    • Emote – 1 Item
  • Emotes
    • Use Your Brain
    • Rev It Up
    • Victory Dance 17
    • Victory Dance 18
  • Sales period
    • Swimsuits #1 : 7/1 – 8/26
    • Swimsuits #2 : 7/15 – 8/26
    • Esports PCS#1 : 6/17 – 7/2
    • Emotes – 4 items : 20/6/24

[h2]Bug Fixes[/h2]
Gameplay
  • Fixing an issue where the mouse cursor would stay onscreen while playing War Mode
  • Fixed an issue where sometimes weapons would clip through a player’s back while they were a passenger in a vehicle
  • Fixed the issue with boat/aquarail heaving awkwardly when hit by a throwable.
  • Fixed an issue which prevented leaning/peeking from working while crouched and using consumables
  • Fixed an issue where the appearance of AR and DMR compensators were swapped when attached to the MK14/SKS
  • Fixed an issue where character models could appear outside the vehicle when entering BRDM with a throwable.
  • Fixed an issue where grenades would not deal damage to a vehicle if they exploded while cooked.
  • Fixed the abnormal collision of the Zima/Rony's vehicle windows
  • Improved the animation for underarm throwing while prone.
  • Fixed an issue where weapon aiming animation would play incorrectly while in the UAZ backseat.
  • Fixed an issue where characters sprinting downstairs could get launched forwards.
UI/UX
  • Fixed an issue which displayed the wrong system message when declining a party invite
  • Fixed an issue with the Parachute Follow feature and the interaction UI not displaying a player’s correct keybinds in certain situations
  • Fixed a localization issue with the Mirado in the Last Match tab
  • Fixed the abnormal system message in certain language option.
  • Fixed the issue with changes in ‘Prepare Throw’ key settings not being applied to the key guide
  • Fixed an issue where the throwable weapon indicator would not update correctly in all colorblind modes.
  • Fixed the UI update timing for S686 reloads.
Skins & Items
  • Fixed a visual issue with PGI Title Wraps
  • Fixed the issue with character’s finger displayed abnormally when equipping ‘The Chain’ skin in character customization screen.
  • Fixed an issue where the camera was not locked in place on the preview screen for weapon skins, or item crates
  • Fixed a visual issue with High Waisted Shorts
Replay System
  • Fixed an issue with incorrect team color/patterns displayed in replays
  • Fixed the issue where buildings destroyed by the Black Zone on Karakin weren’t marked as destroyed when moving through replay timelines


The replay system has been updated. Replay files from previous updates are now unavailable for use.