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PUBG: BATTLEGROUNDS News

Update 5.3 - Now Live!



Welcome back survivors. We hope you’ve enjoyed all the updates and content we’ve brought to you in 2019 and we can’t wait to show you what we have in store for 2020. Patch 5.3 is here and we’re taking the opportunity to make a number of QOL updates and a special holiday themed lobby. Thank you for your commitment to our game and we’ll see you all next year!

For full patch notes, click here: https://www.pubg.com/2019/12/11/pc-update-5-3/

Survivor Pass: Badlands is in its final sprint, so finish off those missions, unlock those rewards and get ready to celebrate all of that sweet, sweet loot.
You can get all of the details of our current Survivor Pass here: pass.pubg.com

Dev Letter - Sound Improvement Plan Check up



Hello players,

Last August, the PUBG sound team announced a sound improvement plan for the second half of 2019. We wanted to give you an update on what’s been done so far as well as what still needs to be worked on.

First off, we adjusted the volume of sound effects such as "flies" which was high on the list of most inconvenient sounds. We also dealt with "red zone", "vehicle engine" and "wave" sounds which were louder than necessary and offered more of a distraction than information.

Conversely, the "Footstep Sound Rebalance," which was an attempt to improve auditory information, unfortunately included some unintended side effects and we had no choice but to roll back those changes.

The PUBG Dev Team fully understands the great impact and importance of sound in PUBG and wants to make sure we approach this delicate but important feature of the game much more carefully, which unfortunately means a slight delay on a few of the sound elements planned by the end of the year, including our fix for the rolled-back Footstep Sound Rebalance.

[ Postponed items ]

Our view that the audible range and sound drop-off distance of footsteps require improvement has not changed. However, as you can see from the image below, our 1st rebalance had an area that caused problems while expressing a sense of distance. We understand something like this needs to be approached very carefully to preserve the PUBG gameplay experience, and therefore we are currently working on the rebalancing with deeper analysis.



Our goal is to provide clear and informative soundplay without the need for excessive volume adjustment and without harming overall gameplay. Moreover, we promise to do our best to ensure that cases like the previous release and rollback do not reoccur by improving our verification process before releasing to players.

While we cannot give an exact schedule for these delayed improvements at this moment, our goal is to have all these issues addressed by early 2020. We agree that we can do better in regards to sound and are actively working towards that goal. Thank you for your patience and we’ll be sure to release additional information when we’re ready to roll these improvements out.

- James from PUBG Sound Team

PC Update 5.3 - Patch Notes


It's been a hell of a year here at PUBG. Thanks for taking this journey with us. As we approach the holidays we're hard at work on some exciting new features for you to play in 2020. As season 5.3 starts to wrap up, we're ending the year with a number of quality of life updates to give you a better PUBG experience. Read through the patch notes below for new settings, blood effects and skins that have landed on the Battleground.

GAMEPLAY
"Bloody realistic"

Blood Effect Improvements
  • Headshots including the neck area produce more distinct visual effect to ensure clear identification of hit
  • Blood splatter will be shown on walls and floors if the character is hit near it
    • The size of the blood splash is unified across all color settings
  • Blood impacts on characters will now provide a more precise visual representation of which body parts have been hit


Vending Machine
  • Reduced the maximum number of uses per Vending Machine from 15 to 10


Spike Trap
  • Increased the overall number of spike traps spawned


Loot Balance

This update was applied on Jan 7, 2020 PST

Erangel
  • Increased AR spawn amount by 20%
  • Slightly decreased Gas Can and Handgun spawns


Miramar
  • 22% increase to overall loot spawned
  • Additional 22% increase to total number of ARs spawned
    • This means the total number of ARs spawned on Miramar is now 44% higher than before



SETTINGS
"Your Settings, Anywhere, Anytime"

Cloud Saving
  • Settings now can be saved to the cloud in the settings screen
  • Saved settings can be loaded in the settings screen when needed
  • This also allows players to load their account settings even when playing on a new PC
  • Settings that are dependent on hardware cannot be saved
    • GRAPHICS: All settings in the GRAPHICS category except "Language Setting"
    • GAMEPLAY: "Inventory Character Render" setting cannot be saved
  • The Cloud Saving option can be found at the bottom right of the SETTINGS screen
  • Test Server settings will only be saved on to the test server account




WEAPON MASTERY
"Raindrops on roses and whiskers on kittens"

Favorite Weapon
  • Players can now choose their "favorite weapon" in the Mastery tab
  • The weapon of choice will show up as the first weapon stat in your PUBG ID, regardless of whether the weapon has the highest level or not
  • A grey star will show up when player's mouse is hovered over it. Clicking the star will favorite the weapon
  • A gold star will show up next to a chosen weapon when a player favorites it
  • Players can only favorite individual weapons and not categories
  • There can only be one favorite. That's just logical
  • The favorite weapon will always show up at the top of players' list, even when the sorting feature is used




UI/UX
Lobby Theme
  • Lobby background will change to a HAPPY HOLIDAYS theme once the patch is updated on live servers
  • To set the winter mood, the lobby music has also been changed


Weapon HUD Improvement
  • Heal and acceleration icons on the weapon HUD will now flash when activated


CUSTOM MATCH
Esports Mode
  • Boats and Aquarails now have fixed spawn locations and numbers on Sanhok


Observing UI Improvement
  • Enabled rear camera flip (180 degrees flip) by pressing Ctrl+R key during freecam perspective
  • Enabled adjusting camera movement speed during observing
    • Speed up: =
    • Speed down: -
  • Bullet tracer setting indicator will now be shown on the bottom left of the UI


REPLAY
  • Old replays cannot be played due to a version update to the replay system.


WORLD
  • All PGC signs and banners on Miramar have been removed
Survivor Pass: Badlands
  • The current season of both the Survivor Pass and Survival Title System will end on January 14 PDT
    • Starting January 1st,  there will be a countdown on the Survivor Pass lobby banner notifying players of the pass end date
    • A pop-up message will be displayed to users purchasing Premium Pass and Level-up items, alerting them of the time left until pass end
  • Premium Pass and Level-up items can be purchased until the Pass period ends


SKINS & ITEMS

The following items will be added to the Store after Update 5.3 hits live servers:
  • Added 2 BattleStat weapon skins (QBU and P1911)
  • Added 2 BattleStat weapon skins (SKS and P92)
    • Purchasable with BP
  • Added 3 Factory Worker skins
  • Added 4 Punk Destruction skins


Crates
  • Crates requiring keys to unlock are no-longer included in the pool of Random Crates purchasable with BP
  • Random Crate contents and percentages have been adjusted as shown below:


BUG FIXES
Gameplay
  • Fixed an issue where the reticle would shake when ADS with a 6x Scope equipped
  • Fixed an issue where character movement would stutter when firing the DBS in certain situations
  • Fixed an issue where BRDM collision damage was higher than intended
  • Fixed an issue where a disconnected player could float when displaced by a prone character
World
  • Mitigated an issue which causes players to be bumped into the air when moving close to certain objects
Custom Match
  • Fixed an issue while observing and using the x-ray feature where the character outline is not visible after a player is revived
  • Fixed an issue where healing items would not show while spectating in free cam when in observer mode
UI/UX
  • Fixed an issue where only the ammo of one weapon is updated in the inventory when holding more than one weapon using the same ammo type
  • Fixed an issue where the character size would show incorrectly in lobby when moving to lobby after seeing preview of PGC 2019 bundle
  • Fixed an issue where character rendering is done late when changing gender while creating a character
  • Fixed an issue where item equipped icon and new item notification icon would appear at the same location in CUSTOMIZE menu
Skins & items
  • Fixed an issue where [BATTLESTAT] Refined Mictlantecuhtli Groza kill count would not be displayed correctly.
  • Fixed an issue where character thighs would be displayed incorrectly when certain skins are equipped.

PUBG Labs - Bluehole Mode



Land, loot, and camp in the circle for the rest of the match no more. Circle squatters that felt safe not to engage the enemy will now be forced to keep it moving as a second Blue Zone is being added to the existing circle. The new "Inner Blue Zone" will be both a camping deterrent and an indicator of where the next circle will be. You can find complete details on the rules of the new Blue Zone dynamics below. The Bluehole mode will be available from December 5th 11pm - December 8th 11pm in PUBG Labs. PUBG Labs is a space where we introduce to you experimental in-game features and collect your feedback to perfect them as permanent game additions. The most important for PUBG Labs is your valuable opinions! Please feel free to let our Community Managers know about what you think from your experience. Now, head for that Inner Blue Zone and show us "what you goin', what you goin' do" - when they come for you.

Why was it made?
  • Players didn't know where the next circle would be, so whoever was lucky enough to be in the next circle had a higher chance of winning
  • As the next circle location was unknown, players could often find themselves fighting with the Blue Zone more than their foes and have to hoof it the entire match.
Mechanics
  • An inner Blue Zone will now appear from the start of the match until the penultimate phase
  • The inner Blue Zone will be the same size/location as the next circle
  • It will be difficult for players to camp in the inner Blue Zone as they will take damage (same damage as the next phase Blue Zone)


Rules
  • Another Blue Zone the "Inner Blue Zone" appears inside the safe zone. (Except the final phase)
  • The Inner Blue Zone is the same size/position as the safe zone that will proceed it.
  • The damage of the Inner Blue Zone is the same as that of the next Blue Zone phase.
  • Item spawn rate is 0.5x higher than public matches.
  • Faster revives, with a 4 second DBNO revive timer.
  • Period: Dec 5 11pm PST - Dec 8 11pm PST
  • Perspective: TPP/FPP
  • Mode: 4-man Squad
  • Map: Erangel
  • Maximum Player: 64
  • How to join: Click the banner on the left bottom above the 'START' button

 

Holiday Skins available now!

On the roof, some campers heard clop clop clop.
Oh my gosh, is it Santa getting off those shots, shots, shots?
The noise you hear on the roof isn’t reindeer, 
it’s a North Pole sniper - sporting sunglasses and a beard.

[previewyoutube][/previewyoutube]
Hit the Battlegrounds with a “Ho, Ho, Ho!” by throwing on a festive sweater or gingerbread onesie. Want a more traditional look? Try the Peppermint Presents set - the coat and hat combo is only $9.99.

Tis the season for Kris Kringle to deliver special holiday skins to the PUBG store. Grab these items before January 1st, because you can only get “Peace on Earth” during this special time of year.



Holiday Skins available for a limited time are:
Festive Wish Sweater
  • $2.99
Ginger Bread Onesie
  • $7.99
Peace on Earth - Kar98k
  • $9.99
Ginger Bread Mask
  • 10,000BP
Yule Scarf
  • $0.99
North Pole Operator Pants
  • $2.99
Peppermint Presents Set
  • $9.99