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Limited time Broadcaster Royale Twitch Streamer Skins: Group 9



There’s a new look on Erangel, so how about a new look for your costume skin. New streamer skins are available in the store as part of our Broadcaster Royale skins. This round features 5 more of your favorite Twitch streamers that bring it on The Battlegrounds.

Skins are available for between $2.99-$9.99 each and can be purchased through the game client until Sep 10, 2019 PST before the server maintenance starts. Each sale directly benefits the Twitch streamer, so pick up your favorite skins and support them in-game and out!

This group’s streamers:
Edberg – spajKK – Swagger – MakataO – FeralWife

Update 4.2 - Now Live!

With our second update of the season we are bringing dynamic weather conditions to the isle of Erangel.


Season 4 pushes on with Update 4.2! Erangel has been devastated by battle but a storm on the horizon is bringing even more changes to the Battlegrounds.

With our second update of the season we are bringing dynamic weather conditions to the isle of Erangel. Combatants will now be forced to contend with each other while braving the elements such as wind, hail, thunderstorms, rain, and fog. Get a look at the brewing storm in our Patch Report here: https://www.youtube.com/watch?v=p72DcHPUEWs
In addition to dynamic weather on Erangel, we’ve made a number of quality of life and gameplay improvements, including reducing Vikendi’s ambient wind noise, more destructible objects on Erangel, as well as a few vehicle changes. You can read all of the details on what changed in our patch notes, here: https://www.pubg.com/2019/08/14/pc-update-4-2-now-on-the-test-server/

We’re now in the thick of Survivor Pass 4: AFTERMATH, with only 8 weeks left to complete as many missions as possible! Don’t forget to check in on the status of the co-op mission system, where players are working together to complete mission goals and earn rewards.

Survivor Pass 4: AFTERMATH runs until October 15th PDT ending with the live server maintenance. Any missions you’ve completed during the season will unlock even more rewards upon the purchase of the Survivor Pass, so check out your progress and see all the cool rewards you could unlock!

Pick up Survivor Pass 4: AFTERMATH today and explore the Battlegrounds like never before!

Prepare for rain, pack a poncho, and parachute into the battlegrounds, because update 4.2 is now live and a storm came with it.

PC Update 4.2 - Patch Notes


Welcome back survivors.

The season continues with update 4.2, now available on the live server and a storm is raging on the Battlegrounds. Erangel's overcast weather can now produce a variety of other weather conditions on the island, from thunderstorms, to fog, to heavy winds, and even hail. While you outrun the storm, you can now plow through several new destructible traffic barricades and pylons. This patch also brings a number of quality of life improvements to gameplay and the user experience, including reduced wind volume on Vikendi.

Speaking of bad weather, you can unlock the Weathered Mustang weapon skins by purchasing the premium Survivor Pass 4: Aftermath and completing missions. The Survivor Pass 4 ends on Oct 15 PDT when the game enters maintenance. Now loot that Care Package and ruin the forecast for anyone on the wrong side of your M249. Read on for more details on Update 4.2:

Mid-Update Hotfixes
08/27/2019
  • Fixed an issue where in rare circumstances, enemy player models intermittently appear invisible at medium distances.
  • Fixed an issue where ADS is repeatedly canceled when proning against an object.
  • Fixed an issue where players are unable to reload when looking towards certain attachments.
  • Fixed a graphical issue when wearing certain skins and using the SLR with a canted sight.
  • Fixed an issue with certain skins not displaying on male character models in the item preview. 


Gameplay
"Life moves pretty fast, if you don't stop to look around once in a while, you could miss it."

Vehicle Handling Improvements
  • Improved vehicle handling of the Scooter, Snowmobile, Snowbike and Motorcycle with Sidecar, thus improving overall driving stability.
    • Motorcycle with Sidecar off-road driving control and stability has been greatly improved.
Altered Blue Zone Edge Visual Effect
  • To improve the gameplay experience, the rolling shimmer effect seen while at the edge of the Blue Zone will no-longer be seen at the center of the screen where the player is aiming.
Improved Visibility of Reticles Against Bright Backgrounds
  • Visibility of all sight and scope reticles against bright backgrounds (such as Vikendi snowfields) has been slightly improved.
Throwables Friction Adjustment
  • Adjusted the friction force of throwables to make rolling movement more consistent and predictable.
    • Smoke Grenades
      • Friction force has been increased to slow rolling speed and cause them to roll a shorter distance after impacting surfaces.
    • Stun Grenades & Frag Grenades
      • Friction force has been decreased to speed up the rolling speed and increase distance they can travel after impacting surfaces.
Vehicle Engine Toggle
  • Vehicle engines can now be turned off/on by pressing 'Z'.
    • The engine can be turned off while driving, after gaining momentum and can be used for quiet, tactical maneuvers.
    • Once the engine is off, pressing 'W' to accelerate or 'Z' will start the engine again.
    • Vehicle engines will automatically be turned off if the vehicle stays at a standstill for 8 seconds, or 2 seconds after the driver disembarks.
Sound QoL Improvements
  • Added master volume preview
  • The master volume can now be previewed while in the menu, to better allow users to set their preferred maximum volume level.
    • This can be founder under Settings - Audio - Sound - Master volume and by clicking on the 'play' button.
  • Added Instant Volume Reducer
    • This new feature temporary decreases the volume of games sound effects to facilitate more clear communication with teammates.
    • Use 'F7' to reduce game master volume, while maintaining the volume of voice chat.
      • Use 'F7' key again to return to the original volume
  • For the more details on PUBG's sound improvement plans please read Dev Letter - Sound Improvement Plan.


Survivor Pass: AFTERMATH

To help get through the CO-OP missions faster, we’ve enabled “BONUS TIME” – a period in which CO-OP mission progress is accelerated for all players.
  • “BONUS TIME” will be enabled at various points throughout the remainder of Survivor Pass: AFTERMATH to accelerate CO-OP mission progression.
  • Each completed mission will add two points instead of the standard one to the CO-OP mission progress meter.
World
"There's a side to you that I never knew... and the games you'd play, you would always win. But I set fire, to the rain."

Dynamic Weather added to Erangel

  • 'Overcast' weather has been added to Erangel.
    • When a match starts with overcast weather on Erangel, the weather will change dynamically over the course of the match between overcast, windy, hail, light rain, heavy rain (rain with lightning and thunder), and fog.
Destructible Objects on Erangel

  • Additional destructible pylons and barricades have been added to Erangel. They can be destroyed by vehicles, weapons and explosions, but do provide a limited amount of cover until they are destroyed.
    • Some existing objects which were previously indestructible are now destructible, such as the traffic cones in Mylta.
Vikendi Ambient Noise Adjustment
  • Volume of Vikendi's ambient wind noise has been reduced.
Removal of PUBG Esports Signage
  • As MET Asia Series and PUBG Nations Cup have now concluded, in-game signage across various maps and the starting plane has been removed.
UI/UX
"A vision of perfect health."

In-game HUD Improvement

  • Helmet and vest health is now better visualized on the UI, along with Backpack capacity.
  • Weapon firing mode is now represented visually by icons, instead of text.


  • To reduce unnecessary clutter, certain HUD and UI elements are no-longer displayed when waiting to start a match.
  • Game version number, server identifier and other information is now located beneath the minimap, instead of the HP bar.
Store UI Improvement
  • BP purchasable items are now marked with a BP icon in Store to better differentiate BP and cash items.
Performance
  • Made performance improvements to mitigate client hitching/stuttering in certain situations.
Custom Match
  • Added Erangel Visual Update option to Custom Matches
    • Erangel Visual Update will be called “Erangel” and the previous version will be called “Erangel Classic”.
    • All game modes will be playable on both Erangel variants.
  • Team leaderboard UI seen in observer mode has been changed to allow 4 character team tags (previously 3).
Replay
  • The replay system has been updated. Replay files from previous updates are now unavailable for use.
Skins & Items

New skins are available at in-game Store once PC Update 4.2 hits live servers.
  • New BP purchasable items
    • Vector & SLR BattleStat skins
    • 2 Madsy Shoes
  • Added new Battlestat skins for S686 and UMP45
  • Twitch Broadcaster Royale Group 9 skins
    • More information will be released via an official announcement for Group 9 of Twitch Broadcaster Royale skins will be released after Update #4.2 arrives on live servers
  • Added Regional Esports Baseball Bat skins in celebration of 2019 Phase 3 of PUBG Esports.
  • Added Rabbit Season Set items, which can be found in the Featured Page of the in-game Store.


NA Matchmaking Changes
[NA Region Specific Changes] We're making some changes to matchmaking in the NA region to ensure a smooth matchmaking experience. While the "Featured Map" queue has thrived for the most part, some players have experienced difficulty finding matches in the "Random Map" pool, which has also led to some frustration due to lack of map variety.

Read the full details in the NA Matchmaking Changes with Update 4.2 post.
  • The "Featured Map" option will be removed, leaving only the "Random Map" option, which will now contain all 4 maps at an equal percentage chance of being chosen.
    • Player choice is important, so we are investigating ways to allow players additional choices where possible, without compromising a smooth matchmaking experience.


Bug Fixes
  • Fixed an issue where other players would appear to enter the ground temporarily when the network environment is poor.
  • Fixed an issue in which throwables appear to shake or display incorrectly when the network environment is poor.
  • Fixed an issue where throwables would roll a longer than intended distance on slopes.
  • Fixed an issue when walking backwards against the corner of objects, you couldn’t hear your own footsteps, although they were audible by other players.
  • Fixed an issue where the item use sound was not audible when using an Adrenaline Syringe or Med kit with the -KoreanRating launch option.
  • Fixed an issue where First aid kit, Adrenaline Syringe and Energy drink could sometimes not be heard from while in spectator view.
  • Fixed an issue where Aqua Rail's speed while reversing was almost same as when moving forward.
  • Fixed an issue where constant collision noises could be heard when a vehicle was stationary against an object or terrain.
  • Fixed an issue where vehicles can jitter and start rolling slowly while parked on an angled slope.
  • Fixed an issue where weapon scope zoom was reset after performing specific actions.
  • Fixed an issue where character animations are skewed when using an emote while affected by a Molotov.
  • Fixed an issue where dropping weapons could only be heard by the player dropping the weapon.
  • Fixed an issue where a faintly cross-shaped line was visible when the Holographic Sight reticle is set to max brightness.
  • Fixed an issue where the BRDM-2 can sometimes sink if landing in water from the parachute.
  • Fixed an issue where an active boost gauge would display when the UI was disabled.
  • Fixed an issue where a placed marker’s location would change on the compass in some cases after opening the map and inventory in sequence.
  • Fixed an issue where the Canted Sight binding would reset if set to alt + mouse wheel.
  • Fixed an issue where the incorrect player name would display when spectating a disconnected player.
  • Fixed an issue where raindrops could pass through certain vehicle roofs.
  • Fixed an issue where character head models are not shown in replay or spectator when players enter the motorbike sidecar seat.
  • Fixed an issue where footsteps could in some situations be heard intermittently from dead players.
  • Fixed an issue where the key guide text was shown when spectating after dying in a squad match
  • Fixed an issue where throwables couldn’t be directly picked up and equipped in the item slot when the backpack was full.
  • Fixed an issue where the healing amount while using multiple bandages with the auto-bandage feature was less than if using them individually.
  • Fixed an issue where spark effects and bullet decals do not appear when shooting the cloth top of a soft top UAZ.
  • Fixed an issue where players could cancel the reload animation after performing specific actions while running.

Dev Letter: Sound Improvement Plan



Hello players,

I'm Kyungwon Park from PUBG Sound Team.

One of the most important aspects of PUBG is the sound play. The various sound effects you may hear are an extremely important factor in gameplay, as they give you key information about your enemies and the environment. Over the next several months, we'll be improving sound across the board in PUBG. Today, I would like to give you an update on those plans and what specific areas are going to be the focus in upcoming patches.

It has been around 2 years since PUBG was introduced, and there have been many changes and improvements in players' gameplay styles and patterns. Our sound team thought it was a good time to evolve our sound play along with these trends, which will focus on sound effects in 6 main areas.




1. Improve player QoL regarding sound
2. Adjust sound balance related to gameplay
3. Improve various character animation sounds
4. Improve gun firing sounds
5. Improve vehicle sounds
6. Improve indoor reverb sounds

What's in the August Update?

To start this improvement project, we are introducing two updates which will be available in August.
  • Instant volume reducer feature

Some of the game's sounds are quite a bit louder than others, such as the starting plane and red zone explosions, which can make it difficult to communicate with teammates over voice chat. Until now, players have had to use the CTRL+M mute function during these times, which cuts the sound completely. To help remedy these loud sounds without cutting off your auditory information completely, we've added a new feature that allows you to temporarily reduce sound volume at the push of a button.

https://www.youtube.com/watch?v=-X6NNdyGHiI
By pressing F7 while in a match, your game's volume will be uniformly reduced by a certain percentage, allowing you to freely voice chat with teammates and still hear what is going on around you at the same time. Pressing F7 again will return the volume to the normal level. We hope this feature provides you with a more effective option for reducing sound when you need to.
  • Volume adjustment guide feature

Many PUBG players set their overall volume to very loud in order to catch even the slightest sounds, such as footsteps, made by another player as these sounds are very important in PUBG gameplay. However, this also means that loud sounds like gunfire are played even louder and can hurt a player's ears.


In order to help players prepare for different volumes of sounds, we've added a "volume adjustment guide" feature. This new feature allows you to listen to the loudest sounds in the game by pressing the play button. You can then adjust the overall volume to one that best suits your own preferances. For example, you may use it to listen to the sound effects of a nearby explosion or of loud gunfire. We hope this feature helps players better prepare for dramatic spikes in volume.

The two sound-related QoL improvements mentioned above will be available with update 4.2

What we're targeting for the September Update

While August is more focused around convenience, September will see an adjustment to character motion sounds, such as landing and ledge-grab, along with a balance of footstep and red zone sounds, which are important factors in gameplay.
  • Footstep sound rebalance

The current volume of footsteps and distance they can be heard was established while keeping realism in mind. One aspect of that was ensuring that different stances and types of movement, such as slow walking while crouching were varied enough to have substantial audible differences to feel intuitive to players. To achieve this, we were utilizing low, subtle volume ranges which often couldn't be heard – but players turning their volume up to extreme levels could hear these subtle sounds.

We want to ensure players can hear critical sounds such as footsteps, without having to turn their volume up to extreme levels. Whilst achieving this, we're also going to maintain current footstep audible ranges as much as possible, to remain similar to what players are used to and provide a familiar, yet improved experience.

https://www.youtube.com/watch?v=yT2qcUjQQTs

So, we're working to rebalance footstep volume as shown in the graph below to reduce how gradually footstep volume falls-off over distance. Rather than footstep volume falling off very gradually, with players being able to hear footsteps extremely quietly over far distances, the volume will fall-off more sharply once the volume reaches a level in-which it's difficult to be heard by players.



Our purpose is to prevent players from having to deal with vastly different sound levels due to raising their volume too much to focus on the sounds of footsteps. However, we will maintain the audible range of movement sounds as much as possible to keep them close to what players are familiar with.
  • Red zone sound rebalance

We understand that many players think the red zone sounds are too loud, so we are planning to lower overall red zone volume. However, we still have to consider the strategical importance of the red zone and keep it sounding realistic, so we may not be able to adjust it too extremely.
  • Landing sound improvement

Until now, landing sound effects from after a character jumped or parkoured were the same, regardless of the type of terrain they landed on. In September, we will add different sounds for each type of ground the character is landing. Moreover, we are planning to make sounds travel a further distance depending on the strength of the impact. For example, if the character jumped from a higher location, the sound will travel farther than when the character jumped from a lower location.
  • Ledge grab sound improvement

The newly added ledge grab sounds will be improved and fine-tuned with the September update. This will allow for more realistic sounds, such as characters bumping into the building, or clothes brushing the wall as the player climbs. These won't be to the extent that they interfere with gameplay, but will improve the realism of the action.



Long-term goals of the Sound Improvement Plan

I would like to also briefly talk about this year's long-term plan and direction concerning sound, starting with the sound environment and balance overhaul in August and September.
  • Improved gun firing sounds

We want to improve the sound of old guns from the early stages of development to provide more realistic and immersive gunplay. For players who are already familiar with existing gun sounds, we are planning to let you choose between new or existing sounds.

Also, gun sounds will change slightly depending on your perspective. This will allow you to hear gun sounds that are relatively more aggressive in FPP than in TPP.

We also plan to make outdoor gunfire reverb sounds more realistic than the current sounds.
  • Improved vehicle sounds

Vehicle collision and road noise sounds will be updated to a more realistic level. In addition, we will add door closing sounds when players get in and out of the car, which we hope will provide users with another valuable piece of tactical information.

We will further improve the vehicle-related sounds that change with the in-game weather. For example, when driving in the rain, we will make more realistic wet road sounds.
  • Improved indoor reverb sounds

Interior sound effects will be improved. For example, underground bunkers, steel warehouses, and concrete buildings will all have different indoor sound reverb that matches their building type and provides realistic, immersive reverb sounds that vary depending on the material and size of the building.
  • Improved character animation sounds

We plan to improve character animation sound effects by dividing them into more detailed categories. In September, with the landing and ledge grab sound improvement, we will create sound effects that are appropriate that type of movement, without interfering with gameplay whenever possible.
  • Improved overall sound volume rebalance

The PUBG Sound Team is also planning to improve sound effects in other elements of the game and address player concerns such as loud vehicle sounds, ocean sounds, flies, etc. while still maintaining a focus on realism and immersion


In conclusion...

The ultimate goal of the plan is to deliver a better sounding environment that is in line with how players enjoy the game today. As always, we'll continue to constantly research new ways to improve the sound experience in the game and are always listening for your valuable feedback on this and other systems. Be on the lookout for more details on the work the Sound Team is doing through patch notes and announcements in our future updates.

Thank you.

Kyungwon Park from PUBG Sound Team

The PUBG Global Championship Takes Over the Golden State This November



The PUBG Global Championship welcomes the best pro teams in the world to the battle royale tournament that’s so big, it couldn’t fit in one city. Beginning November 8 in Los Angeles, the PUBG Global Championship will put 32 teams to the ultimate test on the way to the grand final in Oakland on November 23 and 24.

Through regional leagues and pro circuits, teams have been battling all year to claim a spot in the PGC tournament. The PUBG Europe League (PEL) and PUBG Korea League (PKL) will each have a whopping six pro teams at the PUBG Global Championship thanks to strong performances at PUBG Classics this year and Team South Korea’s strong performance at PUBG Nations Cup.

As a city with a championship pedigree, Oakland has seen its share of legends. This November, the PUBG Global Champions will be the latest kings to receive their crowns in The Town.

For the latest information on PUBG Global Championship or PUBG Esports, please visit www.pubgesports.com

https://youtu.be/1dgeSv5Or7U