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PUBG Arcade - Team Deathmatch

Team Deathmatch will be live with Update 6.2 on both PC and Console

PUBG is founded on the premise of Battle Royale, but we know that sometimes you just need to change it up a bit. For those players, we’re happy to introduce Arcade, a new feature that focuses on the PUBG gunplay that you love, but in new game types to thrill and challenge you. While the idea is to continually add and rotate game types into Arcade, we’re starting with a tried and true FPS classic: Team Deathmatch.

PUBG’s Team Deathmatch will bring intense 8v8 fights to 7 different battlefields pulled from your favorite maps. Choose from several different weapon loadouts and utilize classic PUBG gunplay and mechanics to frag your way to victory! Whether you enjoy the relentless challenge of 8v8 battles or are just looking for a new way to train your gun skills in heavy combat scenarios, you can get right into the action with Arcade.

For fans who prefer Battle Royale, not to worry! Our core focus will always be to bring you the most realistic and intense Battle Royale experience out there!

Read on for more details on the Team Deathmatch game mode!
[previewyoutube][/previewyoutube]

Rules of Team Deathmatch

  • 8 vs 8
  • FPP only
  • Spawn Kits enabled
    • Open the map to select your weapon Spawn Kit

    Respawns enabled
    • Respawn 5 seconds after each death
    • Players respawn close to friendly players if the location is safe
    • Players will be briefly invulnerable after respawning
  • DBNO disabled
    • No knockdowns
  • Friendly Fire disabled
  • Kills and assists fill your boost gauge
    • After not taking damage for 5 seconds, your health will begin to regenerate, whilst also depleting your boost gauge
  • Players cannot reconnect to TDM matches.
    • Unfortunately, this includes accidentally leaving the match or crashing


Win Conditions
  • First team to reach 50 kills, or the highest kills after 10 minutes wins the round
  • 2 round wins secures the match victory
Rewards
  • BP will be rewarded based on your individual score
  • No Survivor Pass XP is gained

Players may be placed into in-progress TDM matches, but won’t be placed into matches which are nearing completion. AFK players will be removed from the match after prolonged inactivity.

The Battlefields of Team Deathmatch

Team Deathmatch features 7 different battlefields pulled from 4 of your favorite PUBG maps.

Each battlefield was chosen to provide a different TDM experience. For example, Podvosto from Vikendi features long range combat over a bridge, while the Docks of Sanhok battlefield features close quarters combat around containers. TDM will also support each battlefield’s variable weather conditions, so be ready to change up your Spawn Kit to adjust to the map.

List of TDM battlefields:
ERANGEL – Stalber, Sosnovka Military Base
SANHOK – Paradise Resort, Docks
VIKENDI – Podvosto, Peshkova
MIRAMAR – Campo Militar

Respawns

In Team Deathmatch, players who are killed will respawn at a respawn point based on their team’s current situation. Players will respawn close to friendlies and far from enemies when possible. For example, when your team has occupied an advantageous area, teammates can respawn close to this area’s perimeter. Be aware that players won’t respawn when the location is considered contested due to enemies in range! In this case, they will be safely respawned closer to their starting zone. All players will spawn invincible for a brief time to help reduce spawn camping.

Scoreboard

The scoreboard in Team Deathmatch tracks more than just total team points. You can check the stats of everyone in the match, including player kills, assists, and even multi-kills. You earn points for winning rounds and the more points you earn, the more BP you are rewarded.

Players can also earn assists by being the highest contributor to an opponent’s damage after the player who completes the kill.

TDM Boost Gauge
The TDM Boost Gauge fills by scoring kills and assists during the match and begins to restore your health after you haven’t received damage for 5 seconds.

The Boost Gauge in TDM works differently than in a normal Battle Royale match. When you spawn, your gauge will be 50% full and will not decrease until you’ve taken damage. In TDM, this gauge both heals and depletes much faster and can only be filled by scoring kills (+50%) and assists (+20%). If 5 seconds have passed since you took damage, your Boost Gauge will begin to deplete by 10% per second, replenishing 10% of max health each tick until full. The Boost Gauge in TDM will not grant any movement speed increases.

Spawn Kit
Spawn Kits are sets of equipment and weapons you choose as your loadout. Players will be able to see their current Spawn Kit and the scoreboard by toggling the map while in-game. If you change your Spawn Kit on this screen, it will apply the next time you respawn or at the start of the next round. There are currently 8 different types of Spawn Kits to choose from: 2 AR kits, 2 DMR kits, 2 SR kits, 1 SMG kit, and 1 Shotgun kit. You can select any kit you like, just make sure you’re choosing the right kit for the current situation.

This is just the beginning for Arcade. We’ll be adding new battlefields for Team Deathmatch and will be watching your feedback closely for other ways to improve it. Moreover, we’re planning to add new and familiar game modes to Arcade, blending PUBG’s unique gameplay into thrilling new experiences.

Have something you’d like to see make its way to Arcade? Send us your ideas! Your feedback drove the addition of Arcade and we’d love to hear what else you’d like to see.

For now, spawn onto a battlefield and get your frag on!

Sincerely,
-The PUBG Dev Team

Dev Letter - Blood Effect Improvement



Welcome back Survivors,

With the December update, we introduced improvements to our in-game blood effects, which included changes to both environment splatter and misting from bullet hits. There's been varying degrees of sentiment from the community regarding the change, so we'd like to explain our reasoning for these changes in more detail.

The first change was a new particle effect, which was designed to remain consistent across all color mode settings. This change means that the size of the blood splash will be the same, no matter which colorblind or rating setting you use, keeping the experience consistent for everyone. The core intention here was to create a new effect that would be unified across all graphic settings to make sure that a player's settings could not provide significant advantage over others.

Secondly, all head shots (including those hitting the neck area) now produce distinct particle effect for better identification of the hit. Before the change, determining where you hit became more difficult the further out you were, causing players to have to guess whether or not their hit was accurate. Since your course of action can be heavily influenced on this information, we wanted to make sure you had a clear indicator. A beneficial side-effect to this change was a small performance boost by replacing the cloudy effect.

The third change was the addition of blood splatters on the environment. These splatters on the walls and floors near where enemy players are hit can give you information about recent skirmishes in the area. Doors closed tight but blood everywhere? Someone might be setting up an ambush. These visual queues are in line with what we wanted from footprints on Vikendi.

Last but not least we updated the way wound textures are displayed on characters. We minimized or in some cases completely removed the chance for stretching and dislocating of the impact positions and fixed a bug which would cause wound textures to sometimes be projected onto incorrect body parts.

After roll out, we came across a few concerns thanks in part to community reporting. One of the main points being that the new blood effect was harder to see than before. After the blood effect update, it was reduced in size and visibility, making it difficult to see at distances or unclear when characters were in the shadows. We deployed a hotfix on December 23 to increase the size and visibility of the new blood effect and to fix the issue with incorrect blood colors displaying under various lighting conditions. Even with the hotfix, there are still feedback from the players that the visibility of blood effect is still not clear compared to the original version.

We will continue improving the visibility of the effect based on your feedback and our next phase of improvements aim to smooth the effects and adjust the size of the blood splatter to more accurately reflect FOV zoom. Formerly, particles didn't scale (their LOD/size) with change of field of view (FOV) and they only scaled by distance. After the changes have been applied, the players should be able to clearly see the hits regardless of zoom level and distance.

Even with the size changed, we're also working on tweaking other components of the blood effect. Color will be adjusted to make the blood more visible regardless of the light level. Blood particles will be spawning faster which will allow players to take notice of how many shots have been hit. We'll also be tweaking its texture to make it look less like liquids and more like splatters.

[previewyoutube][/previewyoutube]

On console, the new blood effects are currently reverted, as we saw performance issues which need to be worked out before we can reapply the patch. Once this issue is resolved, we can start working on improving the effects on console as well.

We're working hard to make sure these effects look good and give players helpful visual cues, while not offering an advantage to those who tweak their display settings.

We're planning to have the improvement updated during February. We'll keep you updated as improvements continue to roll out and as always, we appreciate your feedback. Our Community Managers will continue to pass along your thoughts as we build out our road map for this and future quality of life improvements.


Thanks,

Animation & Gameplay Unit

Journey to PGC 2020: Welcome to the PUBG Global Series!



Hello Survivors,

Last December, we announced our plans to evolve and expand PUBG Esports in 2020 (Esports 2020: PUBG Global Series at a Glance). We learned a lot from 2019 and this year we aim to be ambitious with improvements. This new format is designed to be more accessible, engaging and action packed for our partners, players and viewers.

Today, we would like to provide a detailed look into the PUBG Global Series (PGS) that will help us raise the global status of PUBG esports and bring the strongest teams to the global stage. Are you ready? Let’s drop in!



3 Leaps Towards PGS and PGC

In 2020, PUBG will host a total of 4 global events. After three PGS events, the PUBG Global Championship (PGC) 2020 will mark the final event and determine the best PUBG esports team.

A total of 32 teams will compete at each of the three PGS events. The top four teams from the most recent global competition will automatically qualify for the next event. The remaining 28 slots will be filled by teams who participate in regional qualifiers in one of the six regions, including Korea, China, Japan, Europe, Americas, and Asia Pacific.

Each PGS event will consist of three stages: Group Stage, Elimination Stage, and Grand Finals. The event will run for a total of 9 days. The top 12 teams (6 from each group) out of the 32 teams in Group Stage will advance to Grand Finals. Elimination Stage will be the last opportunity for 4 more teams to catch the train to Grand Finals.

To crown the 2020 PUBG World Champions, 16 teams will battle it out at PGC 2020. The top 4 teams from the 3rd PGS event will automatically qualify for PGC. The remaining 12 spots will be filled by the highest ranked teams based on the sum of points scored in the Grand Finals from all three PGS events.

Better Revenue Sharing

First, building off our ability to distribute more than $6 million USD in prize pool and crowdfunding to teams at the 2019 PGC, we will create a more diversified revenue sharing program for participating teams. Between prize pool and crowdfunding efforts, pro teams can expect a guaranteed minimum of $20,000 for each PGS event. The first three PGS events will feature a prize pool of $500,000 USD each, while PGC 2020 will award $2,000,000 USD.

In addition, Pick’Em Challenge will return stronger and crowdfunding initiatives will continue with high-quality PGS items. For every PGS event, 25% of PGS item sales will be shared with participating teams, where 10% of the sales will be contributed to the event prize pool, another 10% of the sales distributed to participating teams and 5% will count towards the prize pool of PGC 2020.

The First Battleground, PGS: Berlin
The PUBG Global Series kicks off with PGS: Berlin, which takes place for two weeks at Messe Berlin from March 31 to April 12. Group Stage and Elimination Stage will run from March 31 to April 5, followed by three days of Grand Finals beginning on April 10 to determine the winner of the first PGS event.

Regional Online Qualifier to earn slots at the PGS Berlin will be completed in March. Stay tuned for the list of 32 teams that made it to Berlin. Check out regional PUBG esports websites for details about regional qualification.

See you on the Battleground!

PUBG 3rd Anniversary Skin Contest - Winner Winner Chicken Dinner!

Hello Players!

Thank you for your enthusiasm during this first-ever community skin event for PUBG. During the voting period, players around the world cast over 470,000 votes for their favorite designs and now we're thrilled to be able to share the winners of the PUBG 3rd Anniversary Skin Design contest.

Your winners are...



Congratulations to @DY_BUDDY from China, @Karaagekun_kei from Japan, and @Seb34627111 from EU! These three winners came out on top of their respective categories to be named the winners of the contest. Let's have a look how many votes they got!



These designs will be created in-game and given to all players for free during the PUBG 3rd Anniversary. In addition to their designs being in-game, we're sending some special PUBG goods to all finalists, including special award trophies for our three selected winners. Regional community managers will contact the finalists soon through their social media accounts.

Gifts for Voters

As an added bonus for helping us decide the winners, we'll be awarding 100 random voters (who shared their vote on social media) some awesome PUBG merchandise as well. We will select and contact the winners soon, so keep a look out for a final list of winners coming soon.
  • Voting event winner announcement: Feb 1, 2020 at 5pm KST
    • Your regional community managers will contact you through your social media account. Please note, you may be excluded from the list if you do not respond within seven days.
  • Skin Release Date: Mar 23, 2020 KST
    • Further details will be announced at a later date.


Thank you again for submitting your creative work, and for voting in the PUBG 3rd Anniversary Skin Design Contest. We look forward to finding new and exciting ways for the PUBG community to show off their talents.

- PUBG Community Team

Update 6.1 - Now Live!



[h2]Season 6 kicks off with a bang by introducing the small but intense island of Karakin
[/h2]
[previewyoutube][/previewyoutube]
With only a 2x2 field to work with, drops will be hotter, rotations will be riskier, and the excitement will be non-stop. Not even the cover of a building can save you from Karakin's relentless fury. New Breach Points offer alternative entry, penetrable walls allow clever enemies to fire before you can even see them, and the all new Black Zone lays waste to entire structures- and any survivors unfortunate enough to be caught inside.

Karakin isn't just action though, many secrets lie below the surface of the island for those with the right tools to explore. Welcome to Karakin.


While survivors are spending time on the beaches of Karakin, Vikendi will be taking a little vacation of its own. Don't worry, Vikendi will be back, and dare we say, better than ever!

Season 6 is available now, so Squad Up, Drop In, and Throw Down!

Note: In a future update we'll be increasing Karakin loot based on player feedback received during the testing period. We're working to push this update out soon and will share specific details once finalized.

For more details, see our complete patch notes here.
Details on Survivor Pass: Shakedown here: pass.pubg.com
https://store.steampowered.com/app/1222520/Survivor_Pass_Shakedown/