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PUBG: BATTLEGROUNDS Weekly Bans Notice (7/10~7/16)



Hello players!

We are sharing the banned players list for 7/10~7/16 to raise awareness about the abuse of illegal software and consequences of misconduct. Please refer to the list of players who have been banned for violating rules of conduct.

※ The banned players list attached on this page shows the in-game nicknames of the permanently banned accounts, and the first 3 letters of each nickname have been replaced with "*".
※ Please report illegal software and misconduct through in-game reports first and if you need additional assistance, please contact PUBG Support.
※ To ensure that your valuable account is not abused or banned for using illegal software/misconduct, please make sure you sign up for Steam Guard Mobile Authenticator.
※ How to Set Up Steam Guard Mobile Authenticator

We highly value your interest and opinions that contribute to PUBG's anti-cheat efforts. We will do our best to provide a fair gaming environment.

Thank you.
PUBG: BATTLEGROUNDS Anti-Cheat Team

Dev Letter: Gunplay 2023

Hello players! This is the PUBG: BATTLEGROUNDS Dev Team.

Last September, we introduced a new theme 'diversity and opportunity', and shared our future gunplay development direction of PUBG: BATTLEGROUNDS.

Today, we would like to discuss the outcomes that our dev team has observed through our updates so far and discuss the positive changes we've seen in gameplay.

In this message, we have included data that describes the major trends in weapon use, a portion of which is being publicly disclosed for the first time. We also want to address promises we made in our previous Dev Letter, and respond to the abundant interest you've shown us.


Before we dive in, let's start with some context on PUBG: BATTLEGROUNDS. Our game thrives on choices. Players craft their own plays by making moment-to-moment decisions: from the initial parachute drop to looting, on-the-move strategizing, and ultimate survival. The heart of the gameplay lies in the player's ability to make choices and strategically deal with the outcomes. Here, weapons play an integral role. In order to provide an immersive gaming environment, we believe that not only should there be diverse weapons, but also a stable meta and balance to support them. Moreover, we acknowledge that players invest their time and enthusiasm in our game, and recognize that our updates may not always meet your anticipations.

With this understanding, as we contemplate changes to weapon types and the meta, we are determined to better understand your perspectives throughout this year. Our commitment is to share our objectives and outcomes transparently, to value player opinions as much as possible, and to expand on the enjoyment of gameplay.

[h3]Addressing Imbalances in Gunplay: Strategies and Current Status
[/h3]Over the past year and into this one, our dev team has focused on creating a balanced weapon usage environment. We are aware there have been times when certain powerful weapons, like the M416, Beryl M762, and SLR, have been particularly popular choices.

We hold the belief that circumstances where players consistently opt for a limited array of powerful weapons could potentially dilute the overall enjoyment of the game. As a result, to elevate and diversify the gaming experience, we deem it crucial to expand the range of viable weapon choices.

While it was essential to improve the effectiveness of less popular weapons in addition to ARs and DMRs, the primary focus of our updates has been the weapons that players typically use. Our efforts have been geared towards creating an environment where the choice between 5.56mm and 7.62mm weapons is influenced by personal preference and combat situation, as opposed to the perceived inherent superiority or inferiority of the weapon. Steps towards this aim include balancing the M416, introducing new options like the Mk12 and ACE32, and making the AUG a world-spawn weapon.

As we implemented these updates, we meticulously log all gameplay activity shown by players, turning this data into quantifiable metrics for continuous monitoring. Our objective extends beyond simply gathering information; we strive to analyze and reflect the impact of each update as objectively as possible.

Through this Dev Letter, we plan to address the issue of weapon imbalance by examining factors such as weapon usage rates and win percentages. Furthermore, we are eager to share with you the extent of progress we've made in resolving these imbalances.

[h3]Enhancing the Ratio of Weapon Usage
[/h3]The 'kill ratio' is perhaps the most intuitive metric we have, representing the ratio of all kills made with each specific weapon. By aggregating data from all players across all matches, we can provide a clear snapshot of the overall trends in weapon use. Furthermore, fluctuations in the 'kill ratio' can signify shifts in player perception and behavior towards certain weapons, highlighting areas that could be particularly challenging to enhance.



Early 2022, we observed a stark contrast in the kill ratio of 5.56mm and 7.62mm weapons, which stood at approximately 30:70. This imbalance was notable even by our internal benchmarks. Given that our insights stem from comprehensive statistics derived from a multitude of logs, we believe that players might have sensed this discrepancy more profoundly, especially if they repetitively gravitated towards a particular weapon. The gap between individual weapons also widened, with 5.56mm choices primarily reduced to the M416, and 7.62mm choices confined to the Beryl M762 and SLR.

In response to this imbalance, while the 7.62mm category provided relatively diverse options, including the Beryl M762 and ACE32, the 5.56mm segment was increasingly dominated by the M416. To balance out this trend, we sought to introduce a broader spectrum of 5.56mm weapons by repurposing the AUG as a world-spawn weapon and adjusting its performance; we aimed to position it on par with the Beryl M762.

Following the AUG update, our expectations were met as the AUG and M416 began to share the spotlight among the 5.56mm weapons, effectively expanding the choice of Assault Rifles. We also observed an improvement in the kill ratio between 5.56mm and 7.62mm weapons, which now stands at a balanced 51:49.

We are committed to ensuring that individual weapon groups, such as Assault Rifles and Designated Marksman Rifles, also exhibit similar trends. As for ARs, they have achieved a state of equilibrium, while DMRs are maintaining a ratio close to balance at 53:47. With regard to DMRs, we acknowledge that the Mk12 currently displays a higher usage rate, with a pronounced disparity among different DMRs. We are contemplating strategies to address this, such as introducing new 7.62mm weapons to increase available choices.

To sum up, we'd like to report that the utilization of primary 5.56mm and 7.62mm weapons has reached our intended targets, maintaining an unprecedented equilibrium. It's not only uplifting that we've reached this level of balance for the first time since our service launched, but it's also deeply gratifying to see a diverse assortment of weapons, each with its own unique characteristics, making a significant contribution to the gaming experience.



[h3]Enhancing Weapon Win Rates
[/h3]Throughout our updates, we have adjusted the balance of many frequently-used weapons such as the AUG, Beryl M762, ACE32, M416, Mk12, and more. In this post, we aim to share with you the win rates of individual firearms, a topic we did not discuss in the previous Dev Letter.

The data that follows represents the probability of each weapon winning in all 'AR vs AR' or 'DMR vs DMR' engagements. This information, derived from comprehensive player match logs, provides an insightful look at individual weapon performance, extending beyond player skill.



We have taken a cautious approach to ensure that the win rates of most primary weapons do not deviate significantly from 50%, all the while maintaining long-term balance in terms of usage rates.

The AUG, perceived as relatively powerful, boasts the highest win rate within the 5.56mm AR category. However, this closely parallels the Beryl M762, which holds a similar position within the 7.62mm AR category. Given that the AUG had a win rate surpassing 60% when it was exclusively available in Care Packages, we believe it has been suitably adjusted since becoming a world-spawn weapon.

After the balance adjustment in the #22.2 Update for the M416, we have closely monitored player feedback and win rate metrics. Despite apprehensions, the M416 continues to be widely used by players, and the difference in win rate before and after the patch is just about 1%, implying that the actual combat performance has not significantly changed.

The Mk12, which received a lot of feedback about being overly powerful, experienced a decline in its initially high win rate by over 3% after the adjustments in the 22.1 Update. Nevertheless, it still performs well compared to other DMRs and we will persist in tracking its performance.

Variations in both kill proportions and win rates among individual weapons are to be expected, given the unique characteristics and status each weapon possesses in the PUBG: BATTLEGROUNDS gameplay framework. Regardless, we pledge our commitment to refining the gameplay experience, striving to balance weapon dynamics, and introducing new changes to less favored weapons.

[h3]Future Plans
[/h3]In our last Dev Letter, we committed to enhancing the excitement of gunplay in a more encompassing way. Now, we would like to give you a glimpse into our forthcoming plans.

Initially, our goal is to foster fresh gunplay opportunities via updates to weapon categories or even larger-scale trends.

We will continue to diligently monitor the utilization and performance of popular weapons, while also closely observing those that currently see less frequent use, given the current equilibrium. This includes lesser-used weapons within ARs and DMRs, as well as SMGs and LMGs which consistently display lower overall usage rates. We will carefully review and develop these non-mainstream weapons so that they can each have their unique identity and functionality.

Moreover, during this process, we aim to minimize updates that could be stressful to players, such as excessive adjustments to favored weapons.



We are also excited to inform you that you will very soon get to meet a new weapon and new gunplay features.

Some of these content have already been hinted through previous Dev Letters or on social media, possibly heightening your curiosity about their impending release. Based on the achievements we have garnered over the past two years, we are proceeding with this fresh development after thorough deliberation.

Our plans encompass more than simply adding new elements - we will also carefully balance these for universal application across both Normal and Ranked Matches. While this might require some time, we greatly appreciate your patience and understanding as we pursue optimal outcomes.

Looking ahead, we are preparing for novel updates with the potential to shift the meta itself, and we invite your anticipation and enjoyment of both the current and future gunplay experiences.

[h3]In Conclusion
[/h3]Through this Dev Letter, we've shared our new attempts and the outcomes achieved in gunplay over the past year and into the present.

Before we are developers, we are also avid fans of PUBG: BATTLEGROUNDS, sharing in the thrill of employing a variety of weapons. We are steadfast in our promise not to become complacent, but to persevere in our efforts. Through this Dev Letter, we wish to articulate our unwavering commitment to strive for the better. We invite you to view this gunplay update not as a conclusion, but as a milestone in our ongoing journey.

Our dedication to ensuring that you, our valued players, can experience diverse and enjoyable gunplay remains unchanged. We also aspire to maintain an open line of communication about our process and the results of our careful consideration to foster a mutual understanding with you.

To ensure that the gunplay in PUBG: BATTLEGROUNDS continues to be cherished for years to come, we are committed to persistent innovation, with 'diversity and opportunity' serving as our guiding principles.

Thank you.
PUBG: BATTLEGROUNDS Dev Team

Street Fighter 6 is coming to Steam's biggest battle royale

Street Fighter 6 and PUBG. On the surface, it seems like a strange combination. Capcom's beat-'em-up is about fast combos, melee combat, and knocking out rivals in style. Krafton's battle royale game on the other hand usually involves cerebral tactics, chipping away at enemies from afar, and dying in dismal and often slapstick fashion. But with the latest PUBG collaboration, even if you do get wiped out with a Molotov in the first phase, you can at least look kind of cool, in outfits inspired by Chun-Li, Ryu, Cammy, and more. Plus, there are tweaks to the new arcade game modes and a bunch of new prizes and gear. The biggest battle royale on Steam just got a lot more stylish - it's time for some shootin' and Hadouken.


Read the rest of the story...


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New Mode: Bluebomb Rush

Greetings players!

Are you ready for an electrifying experience? Today, we are excited to finally unveil Bluebomb Rush, a new game mode that steps beyond traditional Battle Royale. Embark on strategic 6v6 team battles on our brand new Bluebomb Rush exclusive map - Riviera, where your path to victory relies on your skillful use of the Blue Zone Generator. It's a totally new way to enjoy PUBG: BATTLEGROUNDS so get ready for a truly unique experience!

[h2]Basic Info[/h2]
  • Brand New Map: Riviera
  • Perspective: FPP only
  • Total Players: 12
    • 6v6 with players divided into 2 teams.
  • Matching: Solo or Premade squads up to 6 players.
  • Rounds: Maximum of 12 rounds. The first team to get to 7 round wins.
    • 2 Bonus rounds in case of a draw.
    • Round time: 2 mins 30 secs.
  • Mid-Game Join System
    • Players can join an ongoing Bluebomb Rush session if one or more participants leave the match.
    • This system is only available during the first 3 rounds of a match.
  • Bluebomb Rush mode is playable through Arcade.
  • Bots are not available in this mode.


[h2]General flow[/h2]
In Bluebomb Rush, players are divided into two teams:

  1. The Attacking Team, whose objective is to install the Blue Zone Generator within the round time and defend it until it detonates.
  2. The Defending Team, whose objective is to prevent the attacking team from planting the Blue Zone Generator within the round time or to dismantle it once installed.
  3. At the start of the seventh round, teams will be switched (Offense ↔ Defense).


[h3]The Blue Zone Generator[/h3]
  • Every member of the Attacking Team starts with the Blue Zone Generator in their inventory.
  • Every member of the Defending Team starts with a Dismantle Kit in their possession.
  • The Blue Zone Generator can be installed in one of the two designated sites A or B.
  • The Defending Team can dismantle the Blue Zone Generator with a Dismantle Kit.
  • The Blue Zone Generator extends the round's duration and explodes a while after installation.

    • Upon installing a Blue Zone Generator, the round concludes within 60 seconds regardless of the remaining round time, with the generator detonating if not disarmed within this timeframe.
    • The explosion of a Blue Zone Generator brings instant death to players within its effective range.


[h3]Winning the Round[/h3]
  • The Attacking Team secures the round in one of the cases below.
    • Attacking Team successfully installed and defended Blue Zone Generator until it detonates.
    • Attacking Team defeated all of the opposing team's players.
  • The Defending Team wins by following one of the rules below.
    • The round time ended without the Blue Zone Generator being installed.
    • The Blue Zone Generator was dismantled before its explosion.
    • All of the opposite team's players were defeated.
      • In cases where the Blue Zone Generator is already installed, even if all players of the attacking team are eliminated, the defending team must successfully dismantle the Blue Zone Generator in order to win the round.


[h3]Seizing Match Victory[/h3]
  • The team that wins 7 rounds first, wins the match.
  • If a winner is not determined after 12 rounds, and the score is tied at 6:6, 2 additional Bonus Rounds will be played where:
    • Bonus Rounds include one round as the attacking team and one round as the defending team.
    • In the first Bonus Round, your team will retain the same role (attack/defense) as in the first round of the game.
    • Each time a Bonus Round begins, all items and coins that players had in possession are reset, and 7000 coins are distributed.
  • In case of a draw event after the Bonus Rounds, the game's outcome will be decided based on the following:
    • The team with the highest number of installation score wins.
    • If the installation score is the same, the team with the most kills wins.
    • If both are equal, the game is declared a draw.


[h2]Shop[/h2] Before each round begins, players will have access to a specialized store where they can spend their Coins on weapons, armor, and various gear. Remember, your choices here can tip the scales in your team’s favor, so choose wisely!

  • The shop will be displayed automatically before each round starts.
    • If you closed the shop, simply press the ',' (comma) key to reopen it.
  • The shop can be used by players to purchase various weapons and items in the first 30 seconds of each round.
    • The currency in the shop is Coins, which can be obtained by defeating enemies, winning rounds, and other activities.
    • At the start of the game, each player is given 1000 coins.
    • In the 7th round, when the teams switch roles, all previously held items and coins are reset, and players are given 1000 coins.
  • Weapons purchased come with preset attachments.
    • Some of the attachments can be replaced by accessing an attachment box located at your team's starting location.
  • Any items retained from a previous round will stay with the player, provided they didn't die in that round.
  • If a player purchased a weapon while previously holding one, the old weapon will be dropped on the ground and can be picked by other players.


[h3]Share the Wealth: Teamwork Makes the Dream Work![/h3]Got some extra coins? Be a team player and share with your comrades in arms! Through the store interface, you can donate Coins to your teammates, making sure everyone is well-equipped for the challenges ahead. Also, if you're short on Coins, don't hesitate to request some from your fellow teammates.

*The donation function is not available in the first round.

[h2]Additional info[/h2] [h3]Item Balance [/h3]
  • SRs deal more damage in this mode.
  • SMGs deal less damage in this mode.
  • New item: Mini smoke grenade, which has a shorter duration and a smaller radius compared to the original.
  • Items can also be picked up from fallen players' loot crates, just like in the original Battle Royale mode.


[h3]Sound[/h3]
  • The footstep sound volume has been modified:
    • Walking: Footstep sound has been completely removed.
    • Running & Sprinting: Sound has been slightly reduced.
  • The audible range of sound has been adjusted:
    • All character-generated sounds have their range reduced by approximately 50%.


[h3]DBNO[/h3]In the Bluebomb Rush, not all hope is lost when your teammates get knocked out - you can bring them back into the action! But remember, always keep an eye out for the enemy while doing so!
  • If a character's health reaches 0, the character will be knocked down.
  • A knocked down player can be revived by their teammates, which takes approximately 8 seconds.
  • Players who get knocked down steadily lose health, and if not revived within 20 seconds, get eliminated from the round.


[h3]Spectate Feature[/h3]Even after being eliminated during the round, stay in the game with the Spectate feature! Observe, strategize, and support your team to victory.

[h2]Custom Matches[/h2]
Custom Matches are available for Bluebomb Rush so you can play with anyone you like, anytime you like!

[h2]Notes When Playing in Arcade[/h2]
  • Arcade gameplay does not provide XP or gameplay rewards.
  • Arcade gameplay will not be reflected on the Career page.
  • Arcade gameplay will not be reflected in your Match History.
  • Arcade gameplay does not support replays.


[h2]'Blue Bomb Activated!' Mission Event[/h2]
To amp up the excitement even further, we have prepared a series of missions for you to conquer, along with some enticing rewards!

Each match will bring you closer to mastering this new mode and getting various bounties on top!

Event Missions
Bluebomb Rush mode missions:
  • Play 5 matches
  • Play 10 matches
  • Get 10 total kills or assists
  • Get 20 total kills or assists
  • Install Bluezone Generator 1 time
  • Dismantle Bluezone Generator 1 time
  • Purchase 100 total items
  • Donate 10 times
Event Rewards
  • Supply Loot Cache x10
  • Contraband Coupon x20
  • Hunter's Chest x1
  • Key Fragment x3
  • Bluebomb Rush - Generator (Spray)
  • Bluebomb Rush - Dismantle Kit (Spray)


Event Schedule
PC
UTC: July 12, 2023, 7:00 AM - July 25, 2023, 7:00 AM

Console
UTC: July 20, 2023, 7:00 AM - August 2, 2023, 7:00 AM



Will your team emerge victorious? See you in the Bluebomb Rush!


Thank you.
PUBG: BATTLEGROUNDS Team

PGS 2 Participating Teams & Group Stage Announcement

Hello, PUBG Esports fans!

With regional qualifiers now complete, we'd like to officially announce the 24 PUBG Global Series Participants!



AMERICAS
- Soniqs
- FIUMBA
- Luminosity Gaming
- Friendly Fire

APAC
- Daytrade Gaming
- Forest Gaming
- THEERATHON FIVE
- CERBERUS Esports
- The Expendables
- Arena

ASIA
- 17Gaming
- Four Angry Men
- Petrichor Road
- TYLOO
- DD TEAM

- Gen.G
- Danawa e-sports
- Dplus KIA
- IFYOUMINE GAME PT

EMEA
- Natus Vincere
- Twisted Minds
- FaZe Clan
- Question Mark
- Sarvem Esports

[h2]Group Stage Announcement
[/h2]
The teams have been balanced out into THREE groups, Group A, B and C.
Godspeed to all participants!