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Patch Notes - Update 24.2

[h2]24.2 Highlights
[/h2][previewyoutube][/previewyoutube]

[h2]Live Maintenance Schedule
[/h2]※ The times shown below are subject to change.
- PC: July 12, 12 AM - 8:30 AM (UTC)
- Console: July 20, 1 AM - 9 AM (UTC)

[h2]Live Server Updates
[/h2]- Fixed the issue with the All-In-One Repair Kit's French text not being fully displayed on the Tactical Gear Carrier selection screen.
- Fixed the malfunction of the Emergency Pickup in AI Training Matches.
- (PC) Fixed the intermittent issue of entering a match as a five-member squad in Squad Mode.
- (PC) Fixed the issue of improper playback of gunfire sound effects when switching seats immediately after using a handgun from the driver's seat.
- (Console) Fixed the display issue related to the action assigned to D-PAD UP in the custom key bindings.

[h2]Map Service
[/h2]※ Please note that PC players can anticipate map changes every Wednesday at 2 AM UTC, while Console players can expect the same every Thursday at 7 AM UTC.
※ In Random Map regions, each map will have an equal probability of being selected, with a probability of 20%.
- (PC) Test Server
ㅤㅤ- Normal Match: Sanhok / Paramo
ㅤㅤㅤㅤ- AS region: Squad - TPP
ㅤㅤㅤㅤ- NA region: Squad - FPP
- Live Server - Normal Match
ㅤㅤ- Week 1: Erangel / Miramar / Vikendi / Sanhok / Karakin
ㅤㅤㅤㅤ- PC: July 12 ~ July 19
ㅤㅤㅤㅤ- Console: July 20 ~ July 27
ㅤㅤ- Week 2: Erangel / Taego / Deston / Sanhok / Paramo
ㅤㅤㅤㅤ- PC: July 19 ~ July 26
ㅤㅤㅤㅤ- Console: July 27 ~ August 3
ㅤㅤ- Week 3: Erangel / Miramar / Vikendi / Sanhok / Karakin
ㅤㅤㅤㅤ- PC: July 26 ~ August 2
ㅤㅤㅤㅤ- Console: August 3 ~ August 10
ㅤㅤ- Week 4: Erangel / Taego / Deston / Sanhok / Paramo
ㅤㅤㅤㅤ- PC: August 2 ~ August 9
ㅤㅤㅤㅤ- Console: August 10 ~ August 17
- Live Server - Ranked
ㅤㅤ- Ranked: Erangel (30%) / Miramar (30%) / Taego (30%) / Vikendi (10%)
ㅤㅤ- The map service for Ranked is updated on a season-by-season basis.


※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images used are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.


[h2]Tactical Gear
[/h2]
Balance changes made to certain Tactical Gear.

[h3]Blue Chip Detector
[/h3]- Has been removed from Tactical Gear.

[h3]EMT Gear
[/h3]- The usage time for the following heal items, when applied to oneself, has been slightly reduced.
ㅤㅤ- Med Kit usage time: 8 seconds → 7 seconds
ㅤㅤ- First Aid Kit usage time: 6 seconds → 5 seconds
ㅤㅤ- Bandage usage time: 4 seconds → 3 seconds
- To retain the role of team play, the usage time of the following items when used on team members has been slightly reduced.
ㅤㅤ- Med Kit usage time: 7 seconds → 6 seconds
ㅤㅤ- First Aid Kit usage time: 5 seconds → 4 seconds
- The revival speed of teammates has been shortened from 8 seconds → 7 seconds.

[h3]Repair Kit
[/h3]- Usage: 10 times → 6 times

< Dev's Comment >

Greetings players, In-Game Dev Team here to discuss the latest update to Tactical Gear.

Throughout the years, PUBG: BATTLEGROUNDS has continuously evolved, seeking to introduce diverse gameplay experiences beyond what has become the standard. Our goal has always been to ensure that all players, regardless of skill level, can feel like they're meaningfully contributing to their teams. As part of this mission, we introduced the Tactical Gear system. This unique addition allows players to strategize and adapt their approach based on different situations and equipment types, enabling each team member to also take on fresh roles.

Tactical Gear has received positive feedback since its launch, but we observed instances where players had to sacrifice their primary weapon slots to make room for Tactical Gear, leading to challenges in combat. Balance issues also emerged with certain gear like the Spotter Scope and Tactical Pack. To address these issues, we made several balance adjustments and introduced a renewed Tactical Gear system in Update 24.1. Our intention was to underscore the strategic aspects of the game and offer players more options to personalize their playstyle, enhancing the diversity of gameplay.

However, we've been receiving substantial feedback post the 24.1 Update, suggesting certain Tactical Gear was excessively potent.

We first wish to clarify that we approach any balance adjustment with a comprehensive analysis of community feedback and gameplay metrics across all maps and modes (solo/duo/squad). This process also applies to Tactical Gear. For instance, while certain gear was more favored in smaller maps/solo players, it was less popular in larger maps/team play.

The Blue Chip Detector was one such Tactical Gear. According to our internal data, it was particularly popular in smaller maps and solo modes. Though it ranked lowest in terms of win rates across all Tactical Gear, it provided a significant advantage during early combats by making enemy location easier. This ease of locating enemies, especially among seasoned players who rely on sound play and world terrain for positional awareness, was seen as diminishing the tension of the game and causing stress, as it exposed their locations easily.

We had initially planned to monitor the status of Tactical Gear post the 24.1 Update to gather more precise metrics, but the feedback and the actual in-game usage data led us to conclude that the stress caused by the Blue Chip Detector was significant. Consequently, we've decided to remove the Blue Chip Detector in this update.

With regards to the EMT Gear, we recognized that it was over-adjusted in the 24.1 Update, as we previously determined this gear had overly potent features, such as self-heal boost effects and reduced time for teammate healing/revival. Therefore, we have carried out minor enhancements.

Lastly, the All-In-One Repair Kit has proven its worth as a valuable tool, enabling players to repair crucial equipment in various situations. Our metrics show it as one of the most effective Tactical Gear, recording the highest win rate among all. Thus, we've decided to reduce its usage limit in this update.


[h2]Item[/h2]
- The Jammer Pack, which was previously available on all maps except Sanhok and Paramo, will now also be spawning on these maps following this update.

[h2]Arcade[/h2]
The Arcade has undergone a significant overhaul this update, allowing simultaneous operation of multiple game modes!

- Multiple game modes are now playable at the Arcade.
ㅤㅤ- Team Deathmatch, Intense Battle Royale
- Previously serviced and future LABS modes will be accessible through the Arcade.
- Changes have been made to the Arcade UI, which includes the Arcade main page and mode lobby.
ㅤㅤ- The main page shows all currently active game modes.
ㅤㅤ- The mode lobby is a dedicated space for understanding mode rules and rewards, inviting team members, and initiating matchmaking.
- An End of Match page will now be shown at the end of every Arcade match.
ㅤㅤ- This page provides information on your gameplay results, associated mode missions, rewards earned, and more.

[h3]New Reward System
[/h3]

- BP rewards are no longer awarded for playing in the Arcade. In their place, we're introducing the new Arcade Point (AP) system.
- You will receive AP as rewards for playing in the Arcade.
- Obtained AP can be viewed both on the in-game Match Results and End of Match page.
- You can claim rewards each time you achieve an AP milestone.
- AP count will reset every Wednesday at 2 AM (UTC).

[h3]New Medal
[/h3]- To celebrate the Arcade's renovation, we've added a special Medal that you can obtain by completing a simple mission!

[h3]Rich Presence
[/h3]- All new Arcade game modes, including Team Deathmatch, will display a unified "Arcade" Rich Presence.
ㅤㅤ- This is visible when you're in the Arcade's lobby room or during gameplay.
- Applies to Steam, Epic Games, Xbox, and Discord.

[h3]Notes When Playing in Arcade
[/h3]- Arcade gameplay does not provide XP or gameplay rewards.
- Arcade gameplay will not be reflected on the Career page.
- Arcade gameplay will not be reflected in your Match History.
- Arcade gameplay does not support replays.

< Dev's Comment >

Hello PUBG: BATTLEGROUNDS fans! We, the Out-Game unit, are thrilled to finally bring you the much-anticipated Arcade update. We understand that the separate operation of the Arcade and LABS services until now have resulted in some inconvenience for our players.

Therefore, over the past months, we've approached the redesign of the Arcade from a standpoint of 'needs' and 'nice-to-haves'. Throughout the development and discussion process, we've iteratively added and stripped back elements of UI, art, text, reward quality and earning methods, and other related specifications.

With Update 24.2, we are excited to usher you into our revamped Arcade mode. Here, you'll not only discover a variety of gameplay but also a new rewards system. Reacquaint yourself with past LABS favorites, exciting new modes, and the thrill of Team Deathmatch, among other features!



[h2]Mode[/h2]
[h3]Intense Battle Royale
[/h3]
- Available to play through the Arcade.
- We have expanded the Intense Battle Royale mode by adding ten new areas, drawing two areas from each of the following maps: Erangel, Miramar, Taego, Deston, and Vikendi.

[h3]Training Mode[/h3]
Training records have been added to the Aim/Sound Lab.

- Following each Aim/Sound session, your training results are systematically documented.
- Training records provide various metrics such as your aiming scores, aiming accuracy, distribution of targeted hits, and more.
- You can compare your past performances, monitor both your most recent and highest records.
ㅤㅤ- The highest records shows your best Aim or Sound session performance to date within the last 10, 50, or 100 records.
- Aim and Sound can store up to 100 records each, and any records before the most recent 100 will be removed.
- The Training Record button has been added next to the Exit Training Mode button.

[h2]Reputation System
[/h2]
Celebrate your triumphant Chicken Dinner by lauding your teammate's effort through our new Reputation system feature. Don't forget to uphold your own Reputation level and unlock new rewards!

※ This update applies to only Normal Matches and Ranked.

[h3]Compliment Feature
[/h3]- A Compliment feature has been added to the End of Match screen.
- Players can select one of the three compliments to commend a teammate's contributions:
ㅤㅤ- Skill Master: Acknowledges players who bravely lead the offensive, protecting the team with their combat abilities.
ㅤㅤ- Fearless Leader: Acknowledges players who calmly guide the team towards victory, demonstrating effective strategy even amidst challenging situations.
ㅤㅤ- Communication Specialist: Acknowledges players who enhance team performance through clear communication, cooperation, and selflessness.
- Receiving compliments helps earn you Reputation points and boost your Reputation level.
- Compliments can be bestowed upon team members who complete a match together.
- You also have the option to proceed to the next screen without issuing a compliment.
- There is a daily cap for Reputation points acquired via compliments.
- Self-compliments are not permitted.
- Once you navigate away from the End of Match page, you cannot return to the compliment feature.
- Upon accessing the End of Match page or the Lobby, you will receive a notification of received compliments, including who awarded them.
ㅤㅤ- "(Player) has given you the Skill Master compliment."

[h3]Reputation Level
[/h3]- Reputation level and associated rewards can be viewed in Career - Overview.
- Your Reputation level and those of others can be found on the respective Profile pages.
- Instructions on claiming your rewards, along with related notifications, are provided through Notifications.
- Upon initial login after Update 24.2, players with a Reputation level below 2 will be reset to Level 2.
- Penalties have been enhanced for inappropriate behavior; players reported for abusive behavior/spamming/advertising will lose Reputation points.
ㅤㅤ- Being muted for 'Abusive Language' in chat will receive a large point deduction.

[h3]Reputation Level Rewards
[/h3]- We have added the following rewards for Reputation Levels, which come in two categories: Level Rewards (one-time) and Maintenance Rewards (granted every 7 days):
ㅤㅤ- Level 3: Level Reward - 10 Artisan Tokens
ㅤㅤㅤㅤ- Maintenance Reward - 2 Supply Loot Cache
ㅤㅤ- Level 4: Level Reward - 15 Artisan Tokens
ㅤㅤㅤㅤ- Maintenance Reward - 3 Supply Loot Cache
ㅤㅤ- Level 5: Level Reward - 20 Artisan Tokens
ㅤㅤㅤㅤ- Maintenance Reward - 4 Supply Loot Cache and 1 Artisan Token
- Rewards will be automatically delivered with corresponding notifications.
- A new Reputation Medal has also been added.


< Dev's Comment >

Out-Game unit here again, excited to present another update for the Reputation system! In this update, we strived to transcend the conventional 'good manners' metric to an embodiment of specific in-game virtues (leadership, skill, communication). Consider, for instance, the following scenario: Teammate 1 is knocked out and isolated in a building surrounded by an enemy squad. Teammate 2 coordinates the rescue, instructing Teammate 3 to assume the role of a sniper stationed on a nearby ridge, while Teammate 2 and Teammate 4 dive in for the rescue. Teammate 3 strategically pings and creates a distraction for enemies outside the building. Meanwhile, Teammate 4 utilizes a Smoke Grenade to obscure visibility and enable a safer revival process and Teammate 2 provides support by launching merciless bullets at approaching enemies. At the end of the day, Teammate 1 can choose to compliment Teammate 2 for being a Fearless Leader, Teammate 3 as a Skill Master, and Teammate 4 a Communication Specialist.

Our intent is to kindle a quest for honor amongst all our players, fostering an environment of better in-game behavior. While we acknowledge that attaining a high Reputation level will undoubtedly present a challenge, our objective is to preserve the prestige and recognition associated with such an achievement, symbolizing a player's consistent demonstration of excellent skills and courteous gameplay. The compliments are meant to serve as feedback on recognized virtues, providing positive reinforcement and guiding your in-game performance to new heights.


[h2]Rewards[/h2]
- The BP rewards you obtain after a match have been boosted substantially.
ㅤㅤ- This enhancement will be more pronounced for players at lower skill levels (in terms of ranking, kills, damage, etc.).
- The display of BP/XP match reward details has been removed from the in-game Match Result screen. These details are available on the End of Match page.
- The contents of the Supply Loot Cache obtainable through events and Survival Level progression has been enhanced.
ㅤㅤ- Credits (5/10/15/20) will be provided as the guaranteed reward instead of the former BP reward (100/200/300/500).
ㅤㅤ- The bonus contents you can acquire with an additional chance have been updated to the following:
ㅤㅤㅤㅤ- Costume and Gear Imprint (Individual) / 1 Key Fragment / 2 Key Fragment / 3 Key Fragment / 4 Key Fragment
ㅤㅤㅤㅤ- The probability of acquiring Costume and Gear Imprint have been substantially increased.
ㅤㅤ- Information on the full composition of the Supply Loot Cache can be found at the Workshop - Regular Crafting page.
ㅤㅤ- If you choose to open Supply Loot Caches earned before the 24.2 Update, after the 24.2 Update goes live, the contents will reflect the updated reward composition.

[h2]Match Ranking and Stats
[/h2]
We have received a considerable amount of feedback regarding discrepancies between the players' subjective interpretation of in-game rankings and stats, compared to the objective data available through Match History or third-party sites. To mitigate this gap and to provide more reliable responses to your inquiries, we have adjusted the logic of ranking and stat determinations.

- Ranking and stat are now calculated at the point at which a player leaves the match.
- Leaving the match is defined as instances where players intentionally leave the game, such as selecting "Leave Match" or "Exit to Desktop" options.
- If a player is disconnected due to issues such as game crashes, it isn't classified as leaving, given that reconnection is feasible and intent can't be easily determined.
ㅤㅤ- In the event of a reconnection, the final ranking will be reflected according to the rules for solo and squad play situations below.
ㅤㅤ- If reconnection is denied, we interpret this as an intentional leave, and the player's ranking will reflect the circumstances of their disconnection or crash.
- Solo: Upon a player's in-game death, their individual ranking will be determined at that exact moment.
- Squad: If all squad members have perished, the squad's ranking is determined at the point of the last player's death. If one or more squad members are still active, your ranking is determined at the point when you exit to the lobby.
ㅤㅤ- We chose to base the ranking decision on the moment of exit to the lobby, rather than the point of in-game death, in order to take into account the value of spectating. As long as a player is contributing to their team through spectating—offering guidance and maintaining an advantageous position—their ranking is equivalent to their team's. However, if a player exits to the lobby while any of their squad members are alive, it is considered as leaving the team and their ranking will reflect that particular moment.
ㅤㅤ- For instance, if a player disconnects while their team is in 3rd during spectating (even if the team later advances to 1st), the player's team ranking is locked in as 3rd.
ㅤㅤ- When a team member's character remains alive in the game, that member is deemed to be actively participating in the match, irrespective of their connectivity status. Consequently, even if a character belonging to a player who has already left the match continues to survive alone, the ranking and stats of the player who are still engaged in the game can potentially fluctuate based on the timing of that character's death.

[h2]Customize[/h2]
[h3]Character Page
[/h3]In a bid to streamline the customization process, we've enabled simultaneous adjustments to Costume/Gear skins and character appearance on a single screen.

- Added a new "Character" page in the Customize menu.
ㅤㅤ- The existing Wardrobe and Appearance screens are now available under a single tab.
- We've redesigned how you equip/unequip costumes on the Character page.
ㅤㅤ- 'Save/Reset' feature: you can now preview and either save or reset a range of skin items and appearances all at once.
ㅤㅤ- Gear and clothing slots are displayed separately.
ㅤㅤㅤㅤ- The slot box surrounding the character will change based on the selected gear/clothing skin.
ㅤㅤ- We've revised the UX/UI for the gear display feature.
ㅤㅤㅤㅤ- Your highest level equipped gear is now showcased in the Gear screen. Slots with no gear equipped will remain empty.
ㅤㅤㅤㅤ- A gear level filter button is now available, offering a temporary display of gear at the selected level. Selecting any other gear item will deactivate this filter.

[h3]Preset Slots
[/h3]
- Preset Slots are now part of the PUBG Plus Status account's benefits. Plus accounts will now enjoy unlimited access to clothing Presets, offering greater in-game customization freedom.
- Preset Slot Coupons are no longer purchasable from the Store. All existing Preset Slot Coupons will be replaced either with BP or G-COIN, with related notifications provided.
ㅤㅤ- Preset Slot Coupons rewards obtained from a Survivor Pass will be replaced with BP.
ㅤㅤ- Preset Slot Coupons purchased at the Store will be replaced with G-COIN.
- The Preset interface has been updated.

[h3]Miscellaneous[/h3]
- The UX/UI for the item description tooltip has been updated.
- We've added a right-click key guide in the main customization screens for:
ㅤㅤ- Character - Wardrobe
ㅤㅤ- Weapons
ㅤㅤ- Vehicle
ㅤㅤ- Utility
- Minor alternations made to the Weapon Charm filter design.
- The Emote and Spray filter have been converted to a button format, and the design of the filter button has been updated.

[h2]UX/UI
[/h2]- The missions displayed on the End of Match page and the in-game System Menu are those that can be accomplished within the mode you are in.

[h2](PC) In-Game Report
[/h2]Enhancements have been made to the in-game Report pop-up for increased effectiveness and accuracy.
- Report categories have been added to include additional categories that were previously unaddressed.
ㅤㅤ- Abusing Mechanics - Report exploitations of Survival Mastery XP, Rank Points, and more.
ㅤㅤ- Spamming/Advertisement - Report illegitimate promotional activities via in-game voice chat and out-game chat.
- The Report pop-up now includes a text entry feature, restricted to 180 bytes, allowing players to provide a more comprehensive context when flagging misconduct.
ㅤㅤ- Upon selecting the "Cheating" option, you will be able to input text in "Others".
- A radio button has been added to prevent multiple selections. This will enforce a one reason per report rule, encouraging more accurate reporting.

[h2]Workshop[/h2]
[h3]Chest
[/h3]
- Two new costume sets have been added to Artisan Crafting.
ㅤㅤ- Nautical Nomad Set - 100 Artisan Tokens
ㅤㅤ- Wasteland Wanderer Set - 100 Artisan Tokens

[h2]Performance[/h2]
- Hitches and frame drop problems associated with the appearance of the Blizzard Zone have been improved.
- Improved hitches when loading your own or others' in-game Spray images.

[h2]Bug Fixes
[/h2][h3]Gameplay[/h3]
- General in-game bugs have been fixed.
- Fixed the issue where flame effects on characters are incorrectly rendered in red in Simplified Chinese settings.
- Fixed the issue where with a Tactical Pack equipped, weapon attachments are not automatically attached to stored weapons.
- Fixed the issue allowing players to neutralize explosive damage from Grenades, C4, and Sticky Bombs by throwing melee weapon.
- Fixed the issue preventing tire installment when approaching a vehicle with removed tires from outside its radius.
- Fixed the issue in FPP matches, where the perspective switches to TPP if a player is spectating a teammate controlling a Drone, and the teammate then leaves the Drone's view.
- (PC) Fixed the issue causing the game to freeze when spectating a character using a Drone.
- (PC) Fixed the issue where a player's arms appear extended beyond normal from other players' perspectives after the player has equipped Tactical Gear and uses an Ascender.

[h3]World[/h3]
- Fixed collision, texture, performance, and some other general Sanhok and Paramo map issues.
- Fixed the issue in Paramo where characters fall beneath the terrain.
- Fixed the issue in Paramo where a knocked out player can view through the terrain when moving downhill.
- Fixed the issue in Paramo where wall textures change as a player moves.
- Fixed the issue in Karakin where players were not receiving damage from the Black Zone while in Drone view.
- Fixed the issue in Miramar where players received excessive damage when landing from a high place while riding a Quad.
- Fixed the issue in Sanhok where players die when moving in a crouched state near barbed wire.
- Fixed the issue in Sanhok where the texture quality of certain rocks was poor.
- Fixed the issue in Erangel - Pochinki where characters fall into the underground at the Cathedral main entrance.

[h3]UX/UI
[/h3]- Fixed the issue where the Clan that exactly matches the searched Clan name does not appear first.
- Fixed the issue where the line breaks are based on individual characters, rather than words, when checking item tooltips in-game.
- Fixed the issue where Clan Tags are displayed in front of nicknames on in-game Nameplates.
- Fixed the issue where the star mark is not displayed on the party leader's profile picture on the Social page.
- Fixed the issue where, upon Recall, the in-game minimap and world map UI displays a plane, despite the actual aircraft being a helicopter.
- (PC) Fixed the issue where sending an invite to a friend who cannot be invited would display a string of codes.
- (PC) Fixed the issue where the Tactical Gear Carrier popup window does not close when you close the Inventory.
- (PC) Fixed the issue where the Clan Tag is omitted when checking whisper replies at the Lobby.
- (PC) Fixed the intermittent issue where the player does not appear offline on the Social page after forcibly leaving the game.
- (Console) Fixed the issue where the 'Avoid as Teammate' option does not work when selected from a player's profile.

[h3]Items & Skins
[/h3]※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
- Fixed the clipping issue occurring at the buttocks when a female character is wearing the Marauder's Dress.
- Fixed the clipping issue when a female character equips the Detective Shirt with certain bottoms.
- Fixed the clipping issue occurring at the shoulder when a female character equips the Quickdraw Top.
- Fixed the clipping issue occurring at the mask ears when the Bunny Academy Hazard Mask and PCS2 Contender Hoodie are both equipped.
- Fixed the clipping issue occurring at the waist when WackyJacky101's Jacket and PGI.S Tactical Pants are both equipped.

Coming Soon: Team Edition Skins

Hello, PUBG Esports Fans!

We are excited to announce the upcoming release of our second volume of team edition skins by PUBG Esports!

Get ready for some amazing additions to your collection! The teams featured in this volume are:

- Soniqs, Twisted Minds, Gen.G, and Four Angry Men.

Mark your calendars because the new team edition skins will be fully revealed and available for purchase on August 2nd!

For more detailed information, be sure to stay tuned for our official release announcement on July 11th. We will provide all the necessary details you need to know.



Thank you for your continued support for PUBG Esports, and we look forward to seeing you at PGS 2!

Show Off Your Clan Winners

Hello players!

A heartfelt thank you to everyone who participated in our Show Off Your Clan event! The creative influx of Clan Emblem designs we received, each reflecting the unique essence of their respective Clans, was truly amazing. With the tough task of selecting the winners behind us, it is our great pleasure to unveil the standout Clans who emerged victorious!

[h2]Winners[/h2]
[h3]1VNClub (Steam) :
Bootcamp (Steam) :
DayOne (Xbox) :
DLET (Steam) :
EDGERUNNERz (Steam) :
kunkun (Steam) :
OsBots (PlayStation®) :
PRO Battle Games (Steam) :
War_Brothers (Xbox) : [/h3]

A hearty congratulations to all Clan members! In recognition of your achievement, as promised, we will be rewarding you with an in-game Spray, crafted to mirror the design of your unique Clan Emblem.

※ In accordance with the guidelines set for Spray creation, we will only be able to utilize the sections to produce in-game Sprays. We kindly ask for your understanding for being unable to incorporate all of your designs.

[h3]Important Notes
[/h3]- Rewards will be delivered to your Customize page by September 15 UTC.
- Rewards will be delivered according to the roster of members affiliated with each respective Clan at the point of reward delivery.
- Your social media post is required to be Public without any viewer restrictions until rewards are delivered.
- If a participant's PUBG in-game nickname, Clan name, or Clan Tag is changed after submitting their entry, they may be disqualified from receiving the reward.
- KRAFTON and PUBG may use content submitted for the event: BATTLEGROUNDS official channels and may be utilized as promotional material. As such, the original content files may be requested and should be kept for safekeeping.
- Winners' content may be modified or restructured for promotional purposes.
- Please reach out to PUBG Support when you experience trouble receiving rewards.

PUBG: BATTLEGROUNDS Team

PUBG Nations Cup 2023 Announcement

Hello, PUBG Esports fans!

We are thrilled to announce that our highly anticipated event of the year, the PUBG Nations Cup, is drawing near!

The PUBG Nations Cup is PUBG Esports' unique event where the current all-star players compete in their national uniforms with a chance to win the glory of becoming the best PUBG national team along with a share of the prize pool.

[h2]PUBG Nations Cup 2023 Participating Teams
[/h2]
- Defending Champion: United Kingdom
- Argentina, Australia, Brazil, Canada, China, Chinese Taipei, Denmark, Germany, India, Japan, South Korea, Thailand, Türkiye, United States, Vietnam

This year, PNC 2023 will be returning to Seoul, South Korea, the host city of its last the first edition in 2019. The tournament will take place from September 15th to 17th, offering a prize pool of $300,000 plus additional crowdfunding contributions. Spanning three days, PNC 2023 will feature a total of 18 thrilling matches, showcasing the extraordinary skills of the participating teams.

We are delighted to announce that the arena will be fully open for ticket sales, accompanied by a range of exciting on-site events for attendees to enjoy. More information on purchasing tickets for PNC 2023 will be made available in the future.



More details on the PUBG Nations Cup 2023 will be revealed at later dates at pubgesports.com and our PUBG Esports Twitter account. If you're not already, be sure to follow PUBG Esports on Instagram and TikTok for more content.

Ongoing Prime Gaming Rewards


Hello players!

Did you know that Prime Gaming rewards for PUBG: BATTLEGROUNDS are still ongoing? If you're a Prime member or want to become one, it's not too late to claim those in-game rewards. Keep in mind, Prime Gaming rewards will change every month, so make sure to check our Prime Gaming page for new rewards and other updates.

Eager to learn more? Check out some quick info down below.

[h2]How to Claim Rewards[/h2]
  • Access our Prime Gaming page.
  • Click the "Claim Now" button below the claimable reward.
  • Sign in to or sign up for an Amazon Prime account.
    • You need an Amazon account to sign up for Prime. If you don't have an Amazon account, you can create one by clicking "Create Your Amazon Account."
    • After signing up for Amazon Prime, you will be required to add a payment method. You can start your 7-day free trial first and pay the monthly payment after the trial.
  • After you successfully set up your Amazon Prime account, you will be redirected to the reward claiming window.
  • Press "Go to KRAFTON" to link your KRAFTON ID to your Amazon Prime account.
  • You are required to agree to allow Prime Gaming the rights to access your game account information. After confirmation, you will be redirected to our Prime Gaming page.
  • Click "Complete Claim" to receive your reward!
  • Access the game and you will see your rewards automatically granted to your Inventory.


FAQ
  • Do I have to be an Amazon Prime member to receive the rewards?
    • Yes, your Prime membership must be maintained during the monthly reward claimable dates to receive the rewards.
  • Can I cancel my Prime membership?
    • Yes, you can cancel your membership anytime. To cancel, go to your Account & Settings page on primevideo.com and click "End Membership."
  • I started my 7-day free trial but I got charged $1.00 USD.
    • Amazon Prime will initially extract $1.00 USD from your bank account to confirm your payment method. The $1.00 USD will be returned a few days later.
  • Will every game platform linked to my KRAFTON ID receive the rewards?
    • Yes, every game platform tied to your KRAFTON ID will automatically receive the claimed rewards!
  • Help! I linked the wrong PUBG: BATTLEGROUNDS account to my KRAFTON ID.
    • Submit a ticket through PUBG Support and we'll assist you as quickly as possible.


Thank you.
PUBG: BATTLEGROUNDS Team