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POWER OVERWHELMING CHALLENGE - Winner Announcement

Hello players!
We would like to extend our heartfelt thanks for the enthusiastic participation in the POWER OVERWHELMING CHALLENGE.
As previously informed, we will be announcing the randomly selected winners today.

[h2]Winners[/h2]
LINK

[h2]Notice[/h2]
  • Rewards : 5 Supply Loot Cache
    • Rewards will be automatically delivered to the in-game nickname used to participate in the event.
    • Access the game and you will see your rewards automatically granted to your Inventory.
    • Delivery date : Delivery will be completed by April 20.


[h2]Important Notes[/h2]
  • Your social media post is required to be Public (everyone can see it) without any viewer restrictions during the event period and until rewards are delivered.
  • Your screenshots/videos may be used in KRAFTON and/or PUBG: BATTLEGROUNDS’ official channels.
    • Therefore, please hold on to your original files as we may ask for them later on!
  • The winners announcement on our official websites/community sites may include your social media link/account/content.
  • Additional personal information may be requested and collected from winners for account verification and reward delivery.
  • We advise you to NOT change your PUBG nickname before you receive your reward as issues may arise during the process.
  • Winners who have submitted screenshots/videos that are not their own will be immediately disqualified and have their rewards withdrawn even after delivery.
  • The winners’ screenshots/videos can be used by the company for promotional purposes, and the screenshots/videos may be transformed freely during the process.
  • The G-COIN reward will expire in 30 days.
  • Please reach out to PUBG Support when you have trouble receiving rewards.



감사합니다.
PUBG: BATTLEGROUNDS 팀

PUBG Esports: Team Edition Skins

May 4 update: The sales date has been updated.

Hello PUBG Esports fans!

PUBG Esports first batch of team-branded items are now here!
The first batch of team-branded items will be featuring Team Edition Skins of four PUBG global partner teams.
Do not miss the chance to grab the team edition skins of Natus Vincere, Petrichor Road, 17 Gaming, and FaZe Clan!

PUBG Global Partner Team-Branded Items: Team Edition Skins

[h2]Team Edition Skins[/h2]

FAZE CLAN SET (1550 G-COIN)
  • FaZe Clan Jacket
  • FaZe Clan Pants
  • FaZe Clan Gloves
  • FaZe Clan - SCAR-L
  • FaZe Clan Spray


17GAMING SET (1550 G-COIN)
  • 17GAMING Jacket
  • 17GAMING Pants
  • 17GAMING Gloves
  • 17GAMING - AKM
  • 17GAMING Spray


NATUS VINCERE SET (1550 G-COIN)
  • Natus Vincere Jacket
  • Natus Vincere Pants
  • Natus Vincere Gloves
  • Natus Vincere - AKM
  • Natus Vincere Spray


PETRICHOR ROAD SET (1550 G-COIN)
  • Petrichor Road Jacket
  • Petrichor Road Pants
  • Petrichor Road Gloves
  • Petrichor Road - AKM
  • Petrichor Road Spray


* 25% of PUBG net sales of Team Edition Skins sales will be distributed to the Global Partner teams.

5/4 Edit: Due to your overwhelming support, the sale dates have been extended as below: Sales Period
  • PC
    • PDT: April 18th, 7 PM - May 16th, 9 PM
    • CEST: April 19th, 4 AM - May 17th, 6 AM
    • KST: April 19th, 11 AM - May 17th, 1 PM
  • Console
    • PDT: April 19th, 9 PM - May 16th 9 PM
    • CEST: April 20th, 6 AM - May 17th, 6 AM
    • KST: April 20th, 1 PM - May 17th, 1 PM


The next batch of Team Edition Skins will be back with PGS 2! Until then, don't forget to grab your skins and prepare yourself for the upcoming PUBG Global Series 1!

Dev Talk: A New 6eginning Additional Q&A



Hello players!

During our 6th Anniversary Dev Talk, we had the privilege of receiving a wealth of questions from passionate PUBG: BATTLEGROUNDS fans worldwide.

Today, we are excited to share with you the remaining questions and answers that were not addressed during the live Q&A session.

---

[h2]IN-GAME: TAEHYUN KIM[/h2]


Q: Are there plans to rework maps other than Erangel/Miramar this year?

A: While we don't have any reworks planned for other maps this year, we do have plans to rework Erangel and Miramar.



Q: Where do you mainly receive inspiration for new maps?

A: Finding inspiration for new maps is not always limited to a particular location. Our initial priority is to ensure that the new map's concept and atmosphere are unique and distinct from our existing maps. After that, we focus on selecting a specific theme. As we strive for realism in PUBG: BATTLEGROUNDS' world, we meticulously research areas that align with the chosen theme and narrow down the location where we can best capture the desired concept.



Q: I'm excited for the new map, Codename: NEON! Will the Care Package system in NEON be different from other maps?

A: While it has not been officially confirmed, we are presently engaged in discussions regarding the potential implementation of a unique method for acquiring Care Packages, which would set it apart from other maps.



Q: Will you add helicopters to NEON?

A: As for incorporating this form of transportation (vehicle), it is not currently within our development plans. But we may possibly reconsider this idea in the future.



Q: Will the new revival system give multiple opportunities to revive (like in Vikendi)?

A: The new revival system functions in a substantially distinct manner compared to Vikendi's Comeback BR. While specific conditions must be met to revive a teammate, it is theoretically possible to achieve multiple revivals. However, given the nature of PUBG: BATTLEGROUNDS gameplay, even attaining two revivals may be a daunting task. Moreover, the erratic nature of the Blue Zone adds to the difficulty of accomplishing multiple revivals.



Q: I understand that the revival systems in Taego and Vikendi are different, and that there is no revival system in Erangel and Miramar. Will the new revival system be implemented on every map?

A: We currently have no intentions of implementing the new revival system on Taego or Vikendi, as they already feature their own Comeback BRs. Instead, the new system will be exclusively introduced to larger maps like Erangel, Miramar, and Deston. We may contemplate extending the new revival system to other maps in the future, depending on player feedback.



Q: Will any weapons be removed during the weapon diversification updates?

A: Our objective is to maximize the use of existing weapons in the game, and therefore, we do not intend to remove any weapons.



Q: Are there any plans for additional animation updates after the animation refresh?

A: At present, there are no plans to release any further updates for animations.



Q: Will there be any other refreshes after the animation refresh, such as for in-game sounds?

A: Our focus, following the animation refresh update, is to refrain from modifying familiar elements unless there are known issues. In the absence of any problems, there are no plans for further refreshes.



Q: Are there any plans for updates aimed at newbies?

A: Our plans are centered around appealing to a broad range of players rather than targeting specific groups. We intend to enhance tutorials, improve understanding of the minimap, Blue Zone mechanics, navigation, and other aspects.



Q: I personally believe safe transportation between islands and land should be better secured. Could you share your thoughts on this?

A: In PUBG: BATTLEGROUNDS, players' choices can have both positive and negative consequences, and they should be prepared to face the outcomes of their decisions. We acknowledge that traveling between islands and land can be inconvenient and unstable, and we are monitoring the situation. However, we currently do not see any significant problems that require improvement or modification.



Q: Will more Care Package-exclusive weapons be added?

A: Our priority is to add commonly-used weapons, but we are also considering the gradual addition of Care Package-exclusive weapons.



Q: Is there a plan to add a feature where you can upgrade your weapon during a match?

A: We do not have any plans to introduce such a feature at this time, but possibly in the future!



Q: Regarding weapon balancing, are there plans to adjust attachment stats or add new attachments?

A: As we have recently released an update to improve attachment stats, we currently have no additional plans. We are also cautious about adding new attachments, as too many attachments can make gameplay more challenging.



Q: Is there a plan to incorporate vehicle spawns in Training Mode for practicing vehicle play with Smoke Grenades?

A: Although it would be beneficial to offer various simulation opportunities, we have observed that some players intentionally disrupt others trying to practice. We are currently exploring options to enable uninterrupted practice sessions, but no concrete plans have been established at this time.



Q: Will the three-match daily limit for Casual Mode be removed or increased?

A: We currently have no plans to modify the daily match limit for Casual Mode for now.



Q: Sensitivity settings in PUBG: BATTLEGROUNDS seem to be a challenging aspect for players. While the gameplay environment and knowledge of various weapons and how they're used may be important for beginners, the skill difference may also be largely determined by sensitivity settings. Are there plans to introduce a tutorial or mode to assist with adjusting these settings?

A: Our team is discussing this topic, though we are still determining the appropriate tutorial format to familiarize beginners with weapons in PUBG: BATTLEGROUNDS without overwhelming them with complex sensitivity settings. While no specific plans are in place, we are definitely interested in developing such a system.



Q: I believe a feature where you can destroy buildings already exists within the game (C4). Will you be adding a new feature that is even more powerful?

A: We cannot provide a definitive answer at this time, but we are attempting to implement gameplay where players can destroy buildings using a variety of weapons.



Q: The building destruction feature mentioned in the R&D part was interesting. Are there any other interactive objects being considered for addition?

A: We are definitely considering the addition of more interactive features as we believe it's important to have both meaningful and entertaining elements in the game.



Q: You mentioned striving to synchronize Esports and Ranked gameplay. I personally believe the most important thing is to assign team numbers before a player's nickname to make player count easier. In professional gameplay, players' unified nicknames make it easy to confirm remaining players/2:2 splits through killfeeds. However, in Ranked, players have different nicknames - making it difficult to quickly assess the number of players, which leads to a number of obstacles for orders and gameplay. Are there any plans for a killfeed update for Ranked?

A: We do not have any current plans for such an update, but the suggestion is under internal review. Our team has diverse opinions on this topic, and we acknowledge both pros and cons. However, we are actively considering the idea.



Q: In Esports, only FPP is used while Ranked has both FPP and TPP. If the ruleset is unified, will TPP be removed from Ranked or will TPP be added to Esports?

A: We don't aim to make Esports and Ranked entirely identical. Although the rules will be consistent, Esports will maintain its FPP setting, and we will continue to offer the current perspective options for Ranked.



Q: Are there plans to recruit various types of players for playtesting and feedback sessions? It can be helpful long-term to receive feedback and obtain diverse perspectives.

A: We are considering this option, but implementing and reviewing feedback would require substantial resources to deliver content promptly. As PUBG: BATTLEGROUNDS is a global service, it is challenging to conduct tests and receive feedback from every region, though we are open to finding viable methods for these sessions.



Q: Will PUBG prioritize improving existing systems or introducing new creative systems in the future?

A: Both aspects are crucial. While we mainly focused on new content development until last year, we plan to allocate more resources to enhancing existing systems alongside creating new ones this year, with a 50:50 ratio in mind.

---

[h2]OUT-GAME: SANGKYUN KIM[/h2]


Q: Are there any plans to release a Mountain Bike skin?

A: That's an interesting suggestion. We'll definitely take it into consideration.



Q: Due to dissatisfaction with Ranked rewards, more players are opting for Normal Matches. Are there plans to offer more diverse rewards for Ranked?

A: We intend to improve Ranked rewards, although we won't be adding currency-based rewards like Schematics/Contraband Coupons. Instead, our focus is on expanding rewards that players can permanently own.



Q: Will Clan Tags be added to in-game killfeeds?

A: We plan to incorporate Clan Tags in various game aspects and expand their visibility. The display of Clan Tags or Clan Plates will depend on the context, such as their location within the UI.



Q: Are there any plans to enable character movement in the Lobby?

A: We currently do not have plans for such a feature, but we may reconsider it in the future.



Q: Will there be a feature allowing squad members to swap positions or equip owned skins in the Lobby?

A: Although we have no plans to add position-swapping functionality, we do aim to develop a feature enabling outfit changes during the pre-game phase.



Q: Will PUBG prioritize improving existing systems or introducing new creative systems in the future?

A: For now, our focus is on refining and enhancing our current systems.

---

[h2]ANTI-CHEAT: SANGWAN KIM[/h2]
Q: Are there plans to strengthen measures against users who intentionally team kill, such as permanently ban or restrictions from Duo/Squad matches? Additionally, could players check teammates' team killing history before starting a match to avoid such players?

A: We are currently implementing penalties for intentional team killing and considering additional measures to reinforce these sanctions. We plan to collaborate with relevant teams to execute these actions. Checking team killing history before starting a match is possible, but not on the starting island. This issue warrants further discussion with the appropriate teams.

---

We would like to extend our heartfelt thanks to all the players who have generously shown their support and sent us numerous questions as we celebrated our 6th anniversary milestone.

The PUBG: BATTLEGROUNDS team is committed to continuing our efforts to connect with players and meet their expectations even more so in the coming months and years.


PUBG: BATTLEGROUNDS Team

Map Service Plan - April 2023



Hello players!

The PUBG: BATTLEGROUNDS 2023 Roadmap released last month ushered in a change in map service plans. We have mentioned that the goal of the 2023 map service plan is to allow players to access their favorite maps without waiting too long.

In today's announcement, we would like to elaborate on the PUBG team's intentions for the map service plan that will be implemented from Update 23.1. We will first provide an overview of the map service update schedule and plan summary before delving into the full details.

[h2]Map Service Update Schedule[/h2]

  • PC: April 12
  • Console: April 20

[h2]Map Service Plan[/h2]
(The details of the plan may be subject to change.)

From Update 23.1 onwards, maps will rotate on a weekly basis! The changes that will be applied to Normal Match and Ranked are as follows.

[h3]Normal Matches (One week cycle)[/h3]

  • Fixed: Erangel / Sanhok
  • Rotation Set 1: Taego / Deston / Paramo
  • Rotation Set 2: Miramar / Vikendi / Karakin
    • Rotation Sets 1 and 2 will alternate each week.
[h3]Ranked Mode (One season cycle)[/h3]

  • Erangel / Miramar / Taego / Deston

※ The plan above applies to both PC and Console.
※ Maps are rotated every Wednesday at 11 AM KST for PC / every Thursday at 4 PM KST for Console.
※ The map service plan and schedule for each update can be found in our monthly patch notes.

[h2]What PUBG: BATTLEGROUNDS Team Aims to Achieve[/h2]

Having a variety of maps is definitely one of the factors that add to a game's appeal. As players have diverse preferences given the availability of multiple maps, we aim to cater to as many players as possible by altering the rotation cycle.

Why not just offer all maps and make everyone happy? Learning a map is in some ways the toughest part of a game and going through a whole bunch of maps to master every one of them is a steep learning curve. Too many maps available as options will also slow down matchmaking.

Hence, we took into account multiple factors, including ensuring a seamless matchmaking environment, incorporating a diverse range of maps, fostering an environment where players can improve their mastery of the maps, and providing a stable service. We felt that 5 maps for Normal Match and 4 for Ranked would be the optimal choice that offers both variety and mastery.

This will provide some leeway for existing players, ease the onboarding process for new players, and offer pro teams the best environment to have deeper, more exciting playbooks. Shall we now go into more details about this year's map service plan?

[h3]Normal Match[/h3]

In Normal Match, Erangel and Sanhok will remain fixed, and rotation sets 1 and 2 will be rotated on a weekly basis.

We have come up with a one week map rotation cycle (4-5 rotations per update) so that a variety of maps will be more frequently available along with Erangel and Sanhok. The previous map rotation system had the advantage of offering certain maps for a whole month, but one month was a bit too long to wait when your favorite map was not included in the rotation. Although changing the cycle from a month to a week is a fairly drastic shift, we have decided to make this change for a more flexible map service.

Good news is each map rotation will be applied without maintenance after Update 23.1, allowing players to enjoy a new rotation more quickly than before. Also, when new content is added to a specific map, that map will be included in the update week's rotation.

Some of you may have questions about the composition of the rotation sets at this point, right? To answer those queries, we would like to share the graphs that show map select/leave rates for Erangel / Miramar / Sanhok / Haven below.



Haven is not included in the Normal Match rotation map pool due to its low usage rate. But for all the Haven enjoyers out there, it will still be accessible in custom matches.

Additionally, Sanhok is fixed based on global map preference shown in the graph above.

By improving the Normal Match map rotation system itself, we want to provide a more flexible service in terms of map rotation cycle and map pool change, and at the same time create a map rotation service suitable for PUBG: BATTLEGROUNDS.

[h3]Ranked[/h3]

In the case of Ranked, 4 maps will be rotated approximately every 2 months in a season cycle. Following the 23.1 update, Erangel / Miramar / Taego / Deston will be in service as previously described. Erangel, Miramar, and Taego will be fixed for 2023, giving players the opportunity to experience the maps they play in Ranked in Esports as well. This alignment will help bridge the gap between Ranked and Esports, along with synchronizing the rulesets as Taego, Deston, and Vikendi are gradually introduced into official Esports tournaments this year.

The map service plan for Ranked will proceed with 8x8km maps, and Deston has been added to the rotation map pool. The probability of the rotation map is subject to change depending on the service performance. Also, there is a chance Vikendi may be added to the Ranked map pool as a rotation map in the future, so those who love the desolate snowfield can look forward to it!


That's a wrap for our map service plan for 2023. Although today's announcement may not have addressed all of your inquiries, we will strive to develop improved plans to help players enjoy varied experiences in PUBG: BATTLEGROUNDS and keep you informed about our agendas.

As always, your feedback is a great reference while we are making decisions and we encourage you to always keep those thoughts and suggestions coming!

Thank you!

PUBG: BATTLEGROUNDS Team

PUBG The Big Score Survivor Pass deals out XP faster than ever before

Before some random PUBG player comes along and bonks you on the head with a frying pan, it might give you some comfort knowing you could have done it with loads of XP gained in the process. Whether it is Modern Warfare 2 or Fortnite, any game that has a battle pass can soak up your time easily. Thankfully, the latest PUBG update means you'll be cruising through the latest Survivor Pass in no time.


Read the rest of the story...


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