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Weapon Mastery Overhaul



Hello Players!

It’s been a while since we’ve talked about our progression content, such as Survival Mastery and Weapon Mastery. We know that many of you have maxed out on these since their introduction, and with so many new players joining also, now’s a great time to talk about what we have planned for this system going forward.

Progression is a critical fuel that motivates players to keep playing and striving for the next thing. With that in mind, we’ve come up with some updates and changes for Weapon Mastery that we’ve outlined below. Keep in mind that none of these proposed changes are final. We’re eager to get your opinions and ideas first before we put any plans into action. 

Let’s jump into it!



[h2]Details[/h2]
Weapon Mastery Expert Level & Rewards

Upon reaching level 100 in a particular Weapon Mastery, players will now be able to reset their level in order to gain one Expert Level, earning a medal and an upgraded Weapon Nameplate along with it. 
  • Expert Levels
    • The most criticized point of the current Mastery Level is that it doesn’t take long for experienced players to reach the highest level. Therefore, we have created two different levels that allow players to continue leveling up a weapon for additional rewards, rather than a simple one-time level system. Please note that the name “Expert Level” is not final.
  • Rewards
    • When a basic account switches to a Plus account, Weapon Mastery medals are provided retroactively.
    • Non-Plus accounts can still have Weapon Nameplates according to their levels.
    • With the introduction of Expert Levels, PUBG: BATTLEGROUNDS Plus players will receive Weapon Mastery medals on every Expert level up, in addition to an upgraded Weapon Nameplate. These are decorations that will allow a player to show off their Expert Level with that weapon. They will also receive visual upgrades to the kill message with every new Expert Level. Progressive weapons are not required for these.
  • Charms
    • Weapon Mastery Charms will be retroactively rewarded based on the highest level weapon after the update and will no longer be provided as Mastery Rewards. For example, if you have a level 50 M416 and a level 30 AKM, all Charms up to level 50 will be rewarded.
    • Charms can no longer be acquired through Weapon Mastery and instead can be acquired with BP or through other means.
    • Instead of being linked to the weapon you unlocked them with, owned charms can now be equipped to any weapon.
  • XP Count
    • We used the term “Defeat” as a way to track your knockdowns + opponents’ final death in Squads and a kill in Solos. As many found this to be a confusing term, we’ve just gone ahead and changed it to “Kills.”
Weapon Mastery Stats

Weapon Mastery records are completely reorganized for each weapon used in both Normal and Ranked matches. The current Mastery stats will no longer be updated. However, you will still be able to look up the old stats from a separate page. 
  • Intention
    • Current stats are a simple accumulation of records without comparing with other players’ stats. The new stats are intended to provide an advanced type of information. For example, rather than just displaying the number of kills, we also plan to show details like the time spent to achieve a kill. 
Weapon Mastery UI/UX
  • Weapons List

This menu displays the player’s weapons in kill order by game mode. Once the weapon category is selected, it will list the weapons by their number of total kills so that the player can easily see which type of weapons they are skilled at in combat. It will also show total headshots, total damage, total assists, and the time spent reaching these stats. Please note that Ranked stats are a PUBG: BATTLEGROUNDS Plus account exclusive feature.  
  • Kill message

A Weapon Nameplate that represents the player’s Expert Level will be displayed in the kill message. Upgrade your Expert Level to enhance your Weapon Nameplate.
  • Universal Charms

We wanted to provide a Weapon Skin-like UI/UX for the Charms, as the ownership has moved from individual weapons to the player themself. Therefore, we have moved the Charms under the Customization menu. 

Again, none of these proposed changes are final. Since game progression is an essential factor for PUBG, we want to listen to your feedback on our proposed changes and begin development in April. We will continue to listen to your comments as we work and hope to have the new and improved Weapon Mastery available for you all around the July update.


PUBG: BATTLEGROUNDS Team

Looks like Nier is back! ...in PUBG

Nier: Automata has been so successful that it seems to have escaped the niche of the 'cult classic' to just become a regular-style classic. With that in mind, it's not unlikely that we'll eventually see a proper new entry in the series, but for now you've got to get your Nier kicks with crossovers in other games. Like PUBG: Battlegrounds, for example.


Yes, it seems you'll soon be able to pick up Nier cosmetics in the PC and console versions of PUBG. Skins for 2B and 9S from Nier: Automata, as well as Kaine and Nier himself from Nier Replicant, were datamined this week. As PlayerIGN notes, an Instagram post from the official PUBG: Battlegrounds account is making some pretty obvious Nier teasers for an April 1 crossover.


An April Fool's Day launch for Nier in PUBG seems somehow appropriate, but at this point I'm not even sure it's the weirdest fit we've seen so far. Remember Blackpink? Remember Baby Shark? Either way, though, as any FFXIV fan can tell you, the second you let players dress up as 2B, things in your game start getting a little... thirsty.


Read the rest of the story...


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The best PUBG weapons and guns in 2022

PUBG adds a spotter scope and it sounds incredibly overpowered

It's quickly approaching five years since PUBG: Battlegrounds was first released into the wild and to celebrate Krafton is giving us a fresh new update. This update, titled 16.2, adds a whole host of new tactical equipment into the fray, including a new Spotter Scope, which after reading the description sounds like it needs a nerf already.


The spotter scope is basically a set of binoculars that will spawn on every single map in Normal, Custom, Training, and Sandbox modes, and will give you real-time distance to the target you're aiming at. The scope, which has a magnification level of 4x, will automatically ping anyone within a 1km range and there's no limit on the number of active markers it can create.


But that's not all - the spotter scope will keep enemies pinged for /seven seconds/ even if they move behind cover or smoke. This will allow teammates to hone in on enemies, even when they should be theoretically safe.


Read the rest of the story...


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PUBG ranks: RP, rulesets, and Season 16 maps explained

PUBG had more EU PS4 and PS5 downloads than Fortnite last month

Patch Notes - Update 16.2



Patch Notes - Update 16.2
[h2]16.2 Highlights[/h2]

To be updated with the Live Server update.

※ Please keep in mind that the features and updates we provide below may be modified or even possibly removed due to reasons such as bugs, in-game issues, and/or community feedback. We will update our players if such changes occur.

[h2]New Tactical Gear[/h2]
[h3]Tactical Pack[/h3]


Update 16.2 kicks off with a new Tactical Gear, the Tactical Pack! Store almost any type of item and come up with all kinds of wacky play styles with this super backpack; turn into a missile silo with four Panzerfausts, or carry two extra sets of vests and helmets for emergencies, or dominate every combat range with an SMG, AR, and DMR combo! Or even better yet, why not carry four Mountain Bikes (because you can) so you and your squad would never need a vehicle again?
  • The Tactical Pack will:
    • Take up your primary weapon slot.
    • Have four attachment slots.
    • Spawn in every map.
    • Be available in Normal Matches, Custom Games, Training Mode, and Sandbox Mode(PC only).
    • Hold almost any item in its slots, including weapons, helmets, vests, item stacks, etc.
      • Stacks of an item (such as a stack of ammo) will take up a single slot, but a weight limit of 60 per slot applies to stack items only.
      • Weapons holding attachments will be stored as they are.
  • The Tactical Pack will not be able to store another Tactical Pack.
    • The Trunk in Porters cannot store a Tactical Pack.
  • Tactical Pack items are only accessible by the carrier.
    • To use the items, they must first be removed from the Tactical Pack.
  • When a player is holding the Tactical Pack in their hands, the normal looting interaction will be replaced with a new interaction to place the item directly into the Tactical Pack.
  • Weapons stored in the Tactical Pack will hold all their current attachments and ignore the “Replace Attachments” option when swapped out with another weapon.
    • ※ The “Replace Attachments” option allows you to enable/disable the automatic replacement of compatible attachments when picking up a new weapon.
  • If weapons are loaded before they’re added to the Tactical Pack, they will maintain their loaded state when pulled back out.


[h3]Spotter Scope[/h3]


And we’re bringing in another! Meet the new mid-range scouting Tactical Gear, the Spotter Scope! This special set of binoculars will help you spy and mark your enemies and enemy Drones while also allowing non-verbal communication with your squad!
  • The Spotter Scope will:
    • Take up your primary weapon slot.
    • Spawn in every map.
    • Be available in Normal Matches, Custom Games, Training Mode, and Sandbox Mode(PC only).
    • Be able to use in ADS mode.
      • The Spotter Scope will have a fixed 4x zoom magnification feature.
      • It will also provide real-time distance to the target you’re aiming at.
        • The maximum calculative distance is 1KM, and the distance beyond that will return as “??M”.
    • Allow you to spot and mark enemy players and Drones.
      • Every enemy player and Drone within 1KM of the Spotter Scope’s sight will be marked with a passive marker (white icon).
        • The passive marker will be shown on the seer’s screen only.
  • A targeting rectangle is located at the center of the Spotter Scope view.
    • If the user places the targeting rectangle to a marked enemy or Drone the passive marker will turn into an active marker (red icon).
    • The active markers will be automatically shared to the user’s teammates.
    • There is no limit to the number of active markers that can be created.
      • Several enemies can be marked with the active marker at once, with each marker following its respective target.
    • When the Spotter Scope is no longer marking an enemy with an active marker, the active marker will continue to follow its target for 7 more seconds before disappearing.
      • To indefinitely maintain the active marker, the targeting rectangle of the Spotter Scope must continue to chase the enemy.




  • Normal Screen Pings can also be placed while using the Spotter Scope.
  • You will receive an Assist when the enemy you marked is killed by a teammate (only while the enemy has the active marker or within 5 seconds after the active marker disappears).
  • The Spotter Scope will not detect or mark players hiding behind smoke made by Smoke Grenades.
    • However, when an enemy hides behind cover or smoke after getting marked by the active marker by the Spotter Scope, the active marker will still follow them for 7 more seconds before disappearing.
Tactical Gear: Drone

The consistent color of the lights deployed Drones emit seemed to confuse many of our players, so we’ve changed the lights’ colors to the following:
  • Deployed Ally Drone: Green lights
  • Deployed Enemy Drone: Red lights
Training Mode
[h3]Aim/Sound Lab[/h3]


Enter the newly-added private Aim/Sound Lab for even better shooting and sound play practice!
  • You can enter this private practice area by interacting with either one of the three helipads in Training Mode.




  • After entry, you will be asked to choose between two modes: aim practice or sound practice.
    • Aim Practice
      • Choose your weapon in the weapon selection window, interact with the start button, and start practicing after a 5-second countdown.
      • Human figure-shaped targets will randomly spawn. The targets will first start out flat on the ground, then 3 to 7 random targets will come up simultaneously for you to shoot.
      • Once a practice session is over, the number of headshots and the total number of hit targets will show up on the screen.
    • Sound Practice
      • You will start out with a basic Deagle and a red dot sight.
      • Various sounds of primary weapons ranging from 15m~300m will be randomly played on targets.
        • The weapon name and distance of the gunshot will show on the screen.
      • Once you shoot the correct target, the target will fall back and come back up right away.
        • A kill message telling you what type of weapon the gunshot was from will pop up on the screen.
      • You will earn 10 points for shooting the correct target, 5 for the targets on either side of the correct one, and 0 for the rest.
        • There are different sound effects for each different score you earn.
      • The identical gunshot will move between different targets every 5 seconds until the player shoots a target.
      • Your total score will show up on the screen once a practice session is over.
  • Each practice session has a time limit of 1 minute, but you are free to leave the session any time by interacting with the exit button in front of you.
[h3]Improved Shooting Targets[/h3]
  • Practice on the newly-added human-shaped and vehicle-shaped targets at the Aim/Sound Lab and shooting practice ranges!
  • You can see the different damages you inflict on the target based on the area you hit.
    • Headshot damage on human-shaped targets will be displayed as red.
      • Other body damage such as the torso, arms, legs, etc. will be displayed as white.
    • Damage to the driver’s seat on vehicle-shaped targets will be displayed as red.
      • Other damage such as the wheels and body will be displayed as white.
[h3]Layout Rearrangement[/h3]
The general layout of Training Mode has been shuffled up a bit to accommodate this update’s new features and practice areas.
  • A Vehicle Display Booth displaying the three most recently added vehicles has been added.
  • An Item Display Booth displaying the three most recently added items has been added.
  • A vehicle shooting range with targets moving at the same speed as vehicles has been added.
  • The current warehouse holding the guns and attachments has been removed to enhance the mode’s performance. Use the convenient Training Helper to summon weapons and items anytime, anywhere!
  • Dirt Bikes will now spawn instead of Scooters.
  • Due to the rearrangement of Training Mode, Camp Jackal has been removed from Warmode in Custom Matches.
[h3]Mode Entry Requirement[/h3]
  • To encourage players to begin situational practices in various practice ranges, Training Mode will now also allow entry to players who completed Basic Training only.
[h2]Map Service[/h2]
As we had already mentioned in our latest Map Service Plan announcement, Sanhok will be replaced with Haven in this update’s rotation for Normal Matches. Prepare to battle newly-added bots, enemy players, and the Pillar in the return of the industrial island, Haven!

  • Normal Match
    • Erangel / Miramar / Taego / Karakin / Haven
  • Ranked Match
    • Erangel / Miramar / Taego
[h2]World[/h2][h3]Fifth Anniversary Decoration[/h3]
You’ll be noticing several fifth anniversary decorations at Erangel and Taego in Normal Matches, but we’ll be brief on the fifth anniversary explanation as separate announcements will be telling you more on our upcoming events, perks, and more!

[h3]Karakin[/h3]
  • Several landscape updates have been made to balance out the battle experience in Karakin.
    • To provide a safer escape from Al Habar, trees and stone walls have been added around the area.
    • Trees, rocks, and a stone wall have been added to the set of houses located at the upper right of Bashara to reduce the area’s vulnerability.
    • The topography of the mountains surrounding Hadiqa Nemo has been readjusted.
      • A mountain ridge has been added to block enemies’ view.
      • The height of the mountains surrounding the area has been slightly lowered as they’ve been giving a bit too much of an advantage to many players.
      • The mountain’s slope has become a little gentler with a bit more natural cover added as well.
  • Item spawn spots have increased in bunkers near Bahr Sahir and Hadiqa Nemo.
  • Directional alphabet signs such as E for East and X for explosive exit walls have been added to specific walls in Karakin’s bunkers to assist lost players.
[h3]Haven[/h3]
  • Bots acting like actual enemy players have been added to Haven.
  • An option to adjust the map’s brightness has been added to Settings.
[h3]Care Package Smoke[/h3]
  • The Colorblind Mode setting will no longer apply to the red smoke from Care Packages due to a new feature to be added in a later update.
[h2]Item Spawn Balance[/h2]
We’ve heard your feedback that relatively useful weapons and their appropriate attachments should be spotted more frequently in Normal Match maps. Therefore, we ran thorough internal tests based on the data of our current item spawns and decided it’d be best to adjust the spawn rate of ARs, DMRs, SRs, and scopes in Erangel and Miramar to reduce the frustration players feel when they lose a battle after some unlucky looting.

※ This item spawn rate balance will only apply to Normal Matches.
[h3]Erangel[/h3]
  • Assault Rifles (AR) and Designated Marksman Rifles (DMR) spawn rate increased by approximately 62%.
  • Sniper Rifles (SR) spawn rate increased by approximately 145%.
  • Foregrip spawn rate increased by approximately 33%.
  • Scope spawn rate increased by approximately 75%.
  • Stock spawn rate increased by approximately 38%.
  • Magazine spawn rate decreased by approximately 28%.
  • Heal Items and Throwables spawn rate decreased by approximately 13%.
  • Shotguns spawn rate decreased by approximately 27%.
  • Handguns spawn rate decreased by approximately 48%.
[h3]Miramar[/h3]
Due to the widespread distribution of item spawn spots in Miramar, players relatively take a bit more time to loot. Therefore, the spawn rate of weapons and items has generally increased.
  • Assault Rifles (AR) spawn rate increased by approximately 105%.
  • Designated Marksman Rifles (DMR) spawn rate increased by approximately 123%.
  • Sniper Rifles (SR) spawn rate increased by approximately 317%.
  • Foregrip spawn rate increased by approximately 103%.
  • Scope spawn rate increased by approximately 100%.
  • Magazine spawn rate increased by approximately 10%.
  • Muzzle attachments spawn rate increased by approximately 12%.
  • Stock spawn rate increased by approximately 47%.
  • Armor spawn rate increased by approximately 12%.
  • Backpack spawn rate increased by approximately 16%.
  • Helmet spawn rate increased by approximately 20%.


[h2]Survivor Pass: Punk Wave[/h2]


We first wish to thank you all for your patience. The next Survivor Pass: Punk Wave has finally arrived (with a better UI appearance too)! Turn into the punkiest star on the Battlegrounds by completing missions and collecting rewards.

We’ve also made some balance adjustments and general UI/UX enhancements for an even better Survivor Pass experience.
  • To differentiate the XP of Survival Mastery/Weapon Mastery with the Survivor Pass XP, the Survivor Pass XP will now be referred as Pass XP.
  • Maximum playtime to earn Pass XP per day: 6 hours → 8 hours
  • Maximum Pass XP obtainable per day: 7200 Pass XP → 9600 Pass XP
    • This does not affect the Pass XP rewards obtained from missions.
[h2]Main Lobby[/h2]
  • A special BGM “PUBG 5th Anniversary” has been created and applied to the main lobby – Erangel and Taego won’t be the only ones celebrating our upcoming fifth anniversary!
[h2]UI/UX[/h2]
  • The current icons on the Hideout and Store tabs have been confusing some of our players, so they’ve been modified to deliver a clearer message.
  • Regions with map selection can now find lore-related introductions added to each map in the map select page.
  • (Console) The general design of the hold key icons has been updated.
[h2]Performance[/h2]
  • A new compression technology has been implemented to every platform to reduce game size and improve decompression speed.
    • This is expected to help relieve in-game hitches, especially on low-end hardware.
  • Frame rates should be improved thanks to optimizations for render-heavy situations such as navigating cities.
[h2]Bug Fixes[/h2][h3]Gameplay[/h3]
  • Fixed the awkward character movement in Replay mode when a player jumps off a Motorbike.
  • Fixed the remaining Drone icon of an ally’s on the minimap in Spectator Mode even after the teammate dropped the Drone.
  • Fixed the missing item issue in the Drone’s inventory after using the Drone to pick up an item.
  • Fixed the invisible Drone issue when deploying a Drone while using an emote.
  • Fixed the awkward tripod issue of the Mk12 when using the weapon while prone.
  • Fixed the white weapon icon of the player’s Drone even after the Drone is destroyed.
  • (PC) Fixed the awkward character appearance of the player using a Drone after handing a weapon to that player through the Sandbox UI, and the black screen issue when the Drone is recalled.
  • (Console) Fixed the notification message popping up during the login loading screen and disappearing less than 5 seconds later.
[h3]World[/h3]
  • Fixed the disappearing rocks issue when entering ADS mode at a certain location in Karakin.
  • Fixed the missing flame effect when throwing a Molotov at destroyable surfaces in Karakin.
  • Fixed the missing siren sound alerting the first Black Zone in Karakin.
  • Fixed collision, texture, performance, and more general issues in Karakin.
[h3]UX/UI[/h3]
  • Removed the Vehicles image from the world map in Training Mode.
  • Fixed the appearance of pans in the Career tab for different level poses after equipping certain equipment skins.
  • Fixed the issue of being able to Lock weapon items that are unable to be disassembled in the Customize tab.
  • (PC) Fixed the bunched-up looked of the Ranked season’s countdown sign.
[h3]Items & Skins[/h3]
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
  • Fixed the invisible RYAN’s Slippers issue when equipping the item with a Divemaster Suit.
  • Fixed the clipping issue of the Blood Hound Jacket when using an emote where the character raises their arms.
  • Fixed the missing Partner logo issue when equipping the WackyJacky101’s VSS skin.

PUBG Epic Fails Contest - Winner Announcement



Hello Survivors!

Thank you all for participating in the PUBG Epic Fails Contest. Tons of Survivors have shared some of their best reckless and beautiful moments on the battlegrounds. 

Now is the moment you’ve all been waiting for. We are proud to announce the prizes and winners!
[h2]Prizes and How to Claim Them[/h2]
  • 20,000 G-Coin and Survivor Pass (Update 16.2)
    • Claiming the prize: Rewards will be delivered to the inventory of the in-game nickname used to participate in the event.
    • Schedule
      • PC(Steam, KAKAO): After the Update 16.2 Live Server update on March 16, 2022 KST. 
      • Console(PlayStaion®, Xbox, Stadia): After the Update 16.2 Live Server update on March 24, 2022 KST. 
    • G-Coin is valid for 30 days from the date of distribution.
  • Trophy
    • Claiming the prize: We will contact the winners via participated Social Media channels in March 2022. 
    • Please make sure you respond to our contact and send us your address to receive the prize. 
    • Delivery schedule: Shipping will begin in April 2022. 
    • Additional charges such as customs duties and taxes may incur.
[h2]Note[/h2]
  • We may collect and request additional personal information to identify and ship prizes to winners.
  • Videos selected as winners can be used as content on the official channels of KRAFTON and PUBG: BATTLEGROUNDS. For this purpose, you may be asked to share the original video file separately.
  • If the video is not your own, the award can be canceled. 
  • All entries with changed in-game nicknames since participating the event will be excluded from the list of winners.
[h2]List of Winners [/h2]
In-game Nickname
Social Channel Account
Social Channel
59oo**
爱坤坤**
Weibo
Sma_**
Ismaeel_W**
Xiaoheihe
cadola-bo**
糖**
BiliBili
Gu_hui_**
盒**
Xiaoheihe
Rog_App**
我们会有猫**
Xiaoheihe
Emoji_**
27_gwa**
Instagram
UNYAZAN**
leeunyeong**
Instagram
Lebrill**
su.bi**
Instagram
SASIK_K**
sasik_game_**
Instagram
NotYuEf**
YuEf**
Twitter
GabyRocke**
gabilinc**
Twitter
Licky**
carlolica**
Twitter
Dea1h_G**
Alex Khy**
VK
pickupe**
235852**
VK
FB Beardedl**
BeardedL**
Facebook
Merrywxth**
DylanLS**
Twitter
TWtv_strat**
str4t**
Instagram
Alexio** 
alex_trejo_g**
Twitter
Marvie_Rican**
MTab**
Facebook
Nuyama**
Nuy.Gam**
Facebook
touy**
touyou_08**
Twitter
TwinKooO**
鹿*
Discord


See you on the battlegrounds.

PUBG: BATTLEGROUNDS Team