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PUBG Labs: Arena Mode



Hello Survivors!

Last September, we introduced Arena Mode, our take on the classic arena shooter game mode where teams face off across several rounds, purchasing their gear with earned currency and fight to survive as long as possible.

We received a ton of great feedback on this mode and are now happy to roll out the upgraded version for everyone to try out. One of the major issues we saw was that it became quite difficult to mount any sort of comeback once your team had lost a round and all their items. In fact, your chances of winning the overall game sharply dropped with even one loss. We've taken some steps to make losing a match a little less punishing while also rewarding teams who are able to make it through without losing at all. We hope this helps strike a fair balance and makes the Arena a more exciting place.

Let’s take a look at what Arena Mode the 2nd Iteration has in store.

[h2]Arena Mode - 2nd Iteration Changes[/h2]


Since the last test, we have been receiving requests for a TPP version of Arena Mode. For this test, we'll be trying out TPP to see what different gameplay patterns it brings out and the different experience it can provide.
  • Perspective - TPP
    • Only available in TPP.
  • Changes in default pistol
    • Changed default pistol to P18C.
    • For the first Arena Mode, we received feedback that players with the default P1911 pistol did not stand a chance against players with purchased weapons. As such, we’ve replaced it with the P18C, which comes with an auto fire mode.
  • Loadout store improvements
    • Adjusted the amount of ammo given when purchasing a weapon.
    • Increased helmet price, which is now higher than the vest.
    • Starting from Round Four, weapons purchased from the loadout store will include attachments.
    • Players on a winning streak will earn bonus rewards accordingly and the teams who don’t lose any chances before the final round will be rewarded with an upgraded loadout store which has the following items:
      • Care Package items.
      • Special consumables like Adrenaline Syringe and the First Aid Kits.
    • Pistols and shotguns can now be found under the same category.
  • Loadout point balance adjustment
    • Reduced points earned for a kill from 150 to 100.
    • Reduced end of round points earned (both win/lose).
    • Since squads with fewer players are at a disadvantage, they will earn more kill points depending on their squad size.
    • Considering player feedback on how hard it is to win the next round after losing your items upon defeat, you’ll now get a small bonus to help you rebuy the gear you need.
  • UX improvements
    • To help reduce confusion during combat, we’re disabling kill feed messages from the other arenas, so now only events within your current arena will be shown.
    • There were quite a few players leaving the game after losing their first chance, thinking the game was over. We’ve added a message to let players know they’re still in it!
    • When starting a new round, map features such as zoom option and markers will revert to default.
  • Addition of the reporting system
    • Players in spectate mode can now report other players for cheating or behavior that goes against our Rules of Conduct.

[h2]Schedule[/h2]
PC
January 13 - January 18 4pm KST 2021
January 12 - January 17 11pm PST
January 13 - January 18 8am CET

Console
January 21 - January 25 4pm KST 2021
January 20 - January 24 11pm PST
January 21 - January 25 8am CET

For more details on the rules of Arena Mode, you can check out our Previous Announcement.

We hope these changes will make for a more fun and rewarding Arena Mode experience, but are excited to hear what you think as well! Drop into the new Arena Mode and give it a try. Afterwards, let us know what you think so we can continue to improve it!

Best of luck and we’ll see you in the Arena!

PUBG Team.

PUBG gets a new Reputation system to curb toxic behaviour

As is the case with plenty of multiplayer games, PlayerUnknown's Battlegrounds has its fair share of, well, less than ideal player behaviour. In an effort to curb this - and "help keep things more civil while you kill each other" - developer PUBG Corp. is introducing a new feature: a Reputation System.


The new PUBG Reputation System feature comes to battle royale game as part of its upcoming 10.2 patch, which has just hit the title's testing grounds ahead of its live launch later on. "Keeping in-game interactions healthy is important to us," the devs explain in the update notes. "We know passions can run high on the Battlegrounds, but toxic behaviour is never justified. To help keep things more civil while you kill each other, we're introducing a new Reputation System to PUBG."


The way this works by assigning a 'Reputation Level' to each player, which can range between zero and five (six in total), and is given according to how you've treated others in-game. You'll be able to find out your own Reputation Level in PUBG's Team Finder.


Read the rest of the story...


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You can watch PUBG esports in PUBG matches now

Following in the footsteps of its battle royale cousin Call of Duty: Warzone, PUBG is upping its efforts to promote its esports scene in-game. As part of Update 10.2, which introduces a new reputation system to stamp out toxicity, ten big screens are being added to popular maps Erangel and Miramar which will show livestreams of action from PUBG Global Invitational.S.


The tournament, which is based in the South Korean capital Seoul, is currently underway and features 32 teams from around the world such as Team Liquid, FaZe Clan, and T1. All the action will now be beamed to PUBG players in-game and in pre-game lobbies, and trailers will run when the stream is offline.


If you think you'll be too distracted from fragging by the world's best players, or just simply humiliated by the skill gap, then there will be an option to turn the livestreams off.


Read the rest of the story...


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PUBG fans think the new PGIS format is too "experimental"

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PUBG Ranked: Ranks, RP, rulesets, and more

PUBG's new reputation system aims to make games "more civil"

In a 10.2 update that makes for very interesting reading, PUBG Corp. has revealed a new reputation system to promote good behaviour and stamp out toxicity in online PUBG matches.


The new feature, which will roll out for both casual players in normal mode and those climbing the PUBG ranks, sees everyone receive a Reputation Level. This will be displayed next to your name in the Team Finder to give those looking for teammates an idea of how well-behaved you are. The lowest level is zero, and the highest is five. Over time, your Reputation Level will increase as you play games of PUBG without incident. However, a number of behaviours will see your Reputation Level drop.


The negative behaviours listed in the patch notes that will cause your Reputation Level to drop include "leaving matches repeatedly and failing to return," being reported for things like "obstructing gameplay, verbal abuse, [or] team killing", and receiving bans for cheating. The notes clarify that merely being reported for suspected cheating won't influence your Reputation Level, but if found guilty, actually being banned for it will.


Read the rest of the story...


RELATED LINKS:

PUBG fans think the new PGIS format is too "experimental"

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Update 10.2 - Patch Notes



Are you ready for the new PGI.S? The PUBG Global Invitational.S sets teams from around the world against each other in a weeks long tournament.

Teams will battle for placements in weekly tournaments and rack up prize money as the overall tournament goes on. You can follow along all the action with our new livestream displays in-game as you play! Displays will be setup in various spots around Erangel and Miramar, showing live PGI action in your own games. There's a new Pick'em Challenge available as well, giving you a chance to earn sweet PGI.S gear for predicting the winners.

This will be a tournament unlike any other, so tune in, pick'em, and win! Visit PUBGEsports.com for more information.


[h2]Livestream Screens[/h2]
  • 10 digital screens have been constructed across Erangel and Miramar to display LIVE esports events.
    • PGI.S will be the first event live streamed directly onto these displays while in-game and in the lobby (main menu).
    • When the stream is offline, the screens will display PGI.S trailers.
    • You can choose to turn off the livestreams in Settings > Gameplay > Functions.

[h2]PGI.S Lobby Update[/h2]
  • The lobby has been updated and is now PGI.S themed for normal matches, along with some kickass BGM. PGI.S themed lobby has been updated for the normal match with kickass BGM.
  • A livestream display as been added and is displayed in the lobby. It functions the same as those now found across multiple Battlegrounds.
[h2]Other PGI.S related updates[/h2]
  • PGI.S logo graffiti has been painted around buildings on Erangel and Miramar.
  • The starting plane is now flying PGI.S promo banners on Erangel, Miramar, Sanhok, Vikendi and Karakin
  • New PGI.S loading screen splash art has been added

[h2]New Vehicle: Coupe RB[/h2]


There's a new roadrunner in town. Introducing the Coupe RB, a vintage sportscar with a blazing top speed of 150 km/h, making it second (on land) in speed only to the Motorbike. The Coupe RB won't carry your whole squad, but it will get you to where you need to go fast. Try out the Coupe RB on Erangel, Miramar, and Sanhok!
  • Max capacity: 2 (Driver, Passenger)
  • Max speed: 150km/h
  • Spawns only on Erangel, Miramar and Sanhok

[h2]New Feature: Reputation System[/h2]


Keeping in-game interactions healthy is important to us. We know passions can run high on the Battlegrounds, but toxic behavior is never justified. To help keep things more civil while you kill each other, we're introducing a new Reputation System to PUBG. This system will assign you a Reputation Level from 0-5 depending on how you treat your fellow players. Your Reputation Level will be displayed in the Team Finder, giving players searching for a group an idea of what kind of teammate you'll be. Your Reputation Level will naturally increase as you play games, as long as you are not exhibiting toxic or otherwise disruptive behavior. We hope this helps everyone have a better time on the Battlegrounds!

  • Reputation level will be displayed in the Team Finder and team member list next to player's names.
  • Reputation levels are indicative of perceived player behavior. Are you friendly, or are you toxic? Let's hope the former.
  • Reputation levels range from 0 to 5, for a total of 6 levels.


Reputation level is affected by the following factors:
  • Player's reputation level will naturally increase through normal gameplay in Normal and Ranked Mode Battle Royale matches.
  • Leaving matches repeatedly and failing to return may lead to your reputation level decreasing.
  • Player’s reputation level can be decreased when reported for negative behavior (obstructing gameplay, verbal abuse, team killing, etc.) or when banned due to violation of terms of service.
  • Being reported for suspected use of cheats itself does not affect reputation level.

[h2]Ranked Mode Update[/h2]


We're updating Ranked Mode leaver penalties to allow players some leeway to leave without punishment in certain situations. You can check out all the details around the system and how it works below.

Leaver penalties should be waived for players who are still ALIVE and leave within 5 minutes after the plane takes off if the player :
  • (1) Queued for Squads, requesting matchmaking find them additional teammates AND
  • (2) the plane then takes off with an incomplete team (team of less than 4 players in Ranked Squad Mode), AND
  • (3) a member of the player's premade team hasn't left the match before the plane leaves.

If a player qualifies to have their leaver penalty waived by leaving the match, then the match is considered to be competitively invalid for that player. This means:
  • No stats are recorded on their Career page
  • No change is made to their RP
  • No matchmaking penalties are issued
  • Players will be granted any Pass XP and BP they would have earned as normal

[h2]Gameplay[/h2]
Stunt Emotes



And you thought flips were cool. Now you can trigger random stunts while mid-air on the Dirt Bike to really style on your enemies. There are a total of 6 new stunts available and best of all, they're easy to perform. Simply hold down LMB while in the air on a Dirt Bike and watch how cool you are.
  • New Stunt emotes exclusive for the Dirt Bike have been added.
  • 6 new default stunt emotes can be used.
  • The Stunt Emotes are triggerable only mid-air wile on a Dirt Bike - and when the player is not about to hit something.
    • Hold LMB to trigger a random stunt emote
    • Release LMB to stop emote
  • Please note that the Horn functionality has been replaced with the Stunt Emotes for the Dirt Bike.

[h2]Other[/h2]
  • Adjusted the reload animations of M416, Scar-L, QBZ, G36C to better match the reload speeds.
  • The reload animations adjustments are a follow-up to the Balance tweaks to the 556 guns in the 9.2 November update
  • Haven gameplay mode update
    • Haven's selectable gameplay mode has been updated from Duo / 1-man-duo to Squad / 1-man-squad.

[h2]QoL Improvements[/h2]
Alarm System

  • Click on the top right notification center icon to see stacked notifications.
  • When acquiring an item or a currency from out-game event etc. will toggle an notification
  • A message will be shown in the notification center to let you know if an item or currency is soon to expire.
Store QoL Improvements
  • Opening crates upon purchase
    • Players now can open purchased crates (Set, crate, random rate items) right way in the "Purchase complete" pop-up screen.
  • 'Move to store' button has been added when browsing an empty item category in the Customize Tab.
Lobby Chat system QoL Improvement
  • Some cases of reports has been received that when using certain language input in our lobby chat system, client would minimize preventing the use of chat system.
    • We have added a new message to guide players to change their display settings to Windowed or Borderless mode in order to use IME.

[h2]Social[/h2]
Discord x PUBG Party Invite Feature



We know that many of our players use Discord as their main source of communication and so we've implemented Discord's party feature, making your experience smoother overall.  Team up with other players in your favorite Discord server much quicker and more convenient way!

Read more details from Discord on integrated game invites and rich presence here.

FAQ

Q. I'm running Discord in a browser and party invite feature doesn't work!
A. The party invite feature is only available for use in Discord App.

Q. I sent a 'Ask to Join' request to my friend currently in-game but I cannot join the party!
A. Try refreshing your lobby once your friend exits to the game lobby.

Q. I cannot re-join the party I've just left!
A. Try refreshing your lobby after accepting the invite.

Q. A player I've just banned from the party is requesting to join the party via Discord party invite.
A. Banning a player from a party only prevents them from sending you in-game invites via the PUBG system, we recommend blocking any users on Discord you find disruptive.

[h2]Performance[/h2]
  • Improved CPU performance by reducing physics calculation costs of invisible physics actors (vehicles, characters)
  • Improved cases of hitching and FPS drops occurring when loading maps (and when entering and maneuvering the world)
  • Reduced hitches occurring when updating a character.

[h2]Skins & Items[/h2]
  • Graffiti themed skin: 8 set items, 29 individual items (Sales period: 2021-1-13 Live server maintenance ~ 2022-1-12 Live server maintenance)
  • Lunar New Year - King and Royal Bodyguard: 6 Set items, 13 individual items (Sales period: 2021-2-3 Live server maintenance ~ 2021-3-17 Live server maintenance)



[h2]Bug Fixes[/h2]
Gameplay
  • Fixed the issue where some pass missions could not be completed on Haven.
  • Fixed the issue where player could respawn in TDM with a Ghillie Suit equipped.
  • Fixed an issue which caused foliage to clip through vehicles on certain maps while in FPP mode.
  • Fixed the case where character's body equipping a ghillie suit could be invisible to others.
  • Fixed the issue where player could change perspective to TPP when spectating other players in FPP game mode.
  • Fixed the awkward POV when viewing a Death Cam of a character equipped with a Ghille suit.
  • Fixed the issue where two characters could take fall damage when colliding with each other while being prone on a ferry in motion.
  • Fixed the issue where pillar guard’s position could be rendered in different locations.
  • Fixed the issue where a player could have in-game voice disabled when an observer selects the player in a custom match.
Sound
  • Fixed the UMP-45 audio sounding strange when heard from a distance.
  • Fixed the duplicate click sound played when pressing on the preview button in the customize screen.
World
  • Fixed the issue where players could clip through a certain building in Abbey on Vikendi.
UI/UX
  • Fixed the issue where incorrect RP changes were displayed in the match history section during placement matches.
  • Fixed the issue where starting plane's seat UI were sometimes displayed as empty.
  • Fixed the issue where some pages of the store page not be loaded when entering store page after restarting the lobby.
  • Fixed the issue where profiles of players located in 'Unassigned' 'Observer' section of custom match session cannot be loaded.
  • Fixed the issue where the center screen pointer was not displayed in replays.
  • Fixed the player and teammates statistics not applied in the system menu during ranked gameplay.
  • Fixed the issue where mission list could be still toggled by using 'P' button while in gameplay
Skins & Items
  • Fixed the issue where the visor of Mad's Motorcycle - Helmet (Level 1) was not displayed when equipped by a male character.
  • Fixed the issue where the nose of the Killer Clown Mask could clip through face coverings.
  • Fixed the issue where certain full-face mask items could be equipped along with glasses items.
  • Fixed the clipping issue occurring when equipping gas mask items with full-face helmet skins at the same time.