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Dog Duty News

Welcome, new Summer Sale players!

Hi everyone!

As we've gotten quite a lot of new players with the Steam Summer Sale, I just wanted to let you know that we're still very much looking for feedback on the game! Any feedback we could work with is interesting to us, so if you have any, feel free to leave it as a Steam Community Hub post, or join our Discord server at https://discord.gg/soedesco to let us know!

Stay tuned for our next update post!

-Marten

New vehicle controls & enemy vehicles - Patch notes v0.991

Hi everyone!

There's a new patch available for Dog Duty that introduces a new and improved way to control your vehicles and new AI vehicle models. Check out the full patch notes right here:

  • Gamepad Vehicle Controls changed to "Tank-Mode" for a more natural feel
  • Made layout changes to Swamp Outpost 1 and 2
  • Made layout changes to Desert Outpost 1 and 2
  • Made layout changes to Desert Boss Outpost
  • Added a helicopter crash site
  • Revamped all AI reinforcement vehicles
  • Added the complete soundtrack into the game
  • Remastered the voice audio to blend in better with game SFX

That's it for this patch, but please keep your eyes on here for the next one!

New enemies & updated explosions - Patch notes v0.99

Hi everyone!

There's a brand new update live that brings something a lot of you requested in reviews, more variation in enemies, updated explosions and new soundtracks! There is now more variation in enemies you'll encounter in each region of the game, which spices things up quite a bit! Check out the full patch notes here:
  • Added a LOT of new soundtrack from Bettina Calmon!
  • New enemies (six in total) with different kinds of weapons. From machete soldiers to ballistic shield troops, they will challenge our heroes' pragmatic skills!



  • Updated effects for fire and explosions
  • Fixed bug that prevented player vehicles from getting repairs on friendly locations
  • Added markers showing each hero/enemy weapon radius, that shows on the "Reality-Check Mode".
  • Fixed enemy odd behaviour on a specific Capital level.
  • Fixed parking area display on Desert Pow Camp
  • Removed odd tip on a particular Capital level
  • Fixed issue when player soldiers try to collect pickups during vehicular combat
  • Fixed and issue where reinforcement warning wouldn't dissapear
  • Fixed flag change cutscene on Swamp Boss location
  • Fixed odd behaviour of enemy stuck far away from player's Hovercraft

I hope you all like it! We're still very much looking for feedback, and I'd really appreciate if you guys could let me know what still can be improved on the game, especially now in terms of game balance.

Have a great day!

-Marten

Work in progress sneak peek!

Hey all!

It's Marten here and I just wanted to give you guys a sneak peek into some work in progress stuff. The devs sent me some provisional artwork and I couldn't resist sharing it with you guys, as there's new weapons and new enemies coming to the game!

New Weapons


New Enemies


These are still getting fine tuned with new animations, and the new enemies (like a shield guy and a machette fella) will be added by hand into each level, but you'll be able to find these new weapons and enemies in-game very soon!

That's all for now, be on the lookout for a new update!

-Marten

Final 3 new languages added + patch notes v0.97

Hi all!

The final 3 languages were added to Dog Duty today!
  • Polish (Polskie)
  • French (Français)
  • Turkish (Türk)

This means that there's now a total of 14 languages available in the game!

There's also been some difficulty tweaks in this patch. You can find those below!
  • The 3 main bosses in each region are now more challenging
  • the last capital blockade in Octopia is now less hard to defeat

That's it this time! There's still some updates to come, so stay tuned for those :)

-Marten