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Insurgency: Sandstorm News

Update 1.10 Operation: Exodus - Hotfix #4

Resolved Issues


  • Reduced occurrences of presets and loadouts getting wiped after a map change or game restart
  • Fixed an issue where the Bad Day and Upriser Tops did not always unlock properly
  • Fixed an issue where the objective icons were missing on the Tactical Map and HUD when starting or during a Survival match
  • Fixed multiple exploits on Bab, Citadel, Crossing, Farmhouse, Hideout, Hillside, Outskirts, Powerplant, Precinct, Refinery, Summit, Tell and Tideway
  • Fixed multiple AI spawning issues on Powerplant, Hideout, Summit and Outskirts
  • Fixed an issue where friendly AI would run away from Objective D after capturing Objective C on Outskirts
  • Fixed an issue where the Insurgent Explosives Drones did not explode when they reach their desired coordinates
  • Fixed an issue where players may become invisible while leaning and using binoculars
  • Fixed an issue where there was a chance of players entering desync state when resupplying with a Gas Mask while holding a non-primary weapon
  • Fixed an issue where the Resume Game button would not work in the In-Game Menu that occurred when the player did not select a class for the first time at the start of a match
  • Fixed an issue where the Deploy button was missing in the Loadout Menu
  • Fixed an issue where the RT would not trigger the Character Voice preview in the Customize Screen when using the gamepad
  • Updated the Cycle That Thing (No Drop Remix) playlist image
  • Increased the scroll multiplier in the Loadout Menu
  • Fixed an issue where text in the In-Game Menu was not localized
  • The modding editor now includes Bab, Buhriz (Tideway), Citadel, Killhouse, Mountain (Summit), OilField (Refinery) and Tell


Known Issues


  • There may be an issue where replays are not available in the Stats Menu for community servers
  • There may be an instance where Windows dedicated servers cannot be joined
  • There are visual issues streaming textures when using Low graphic settings


Known issues that we are working on can be found on the Insurgency: Sandstorm Community Board.
For a full list of the 1.10 Patch Notes, visit the Update 1.10 Operation: Exodus Major Update.

For game support, visit our support desk at: https://support.newworldinteractive.com/hc/en-us

INSURGENCY: SANDSTORM 2021 COSMETIC CONTEST

[h3]New World Interactive is excited to announce our first ever Community Cosmetic Contest![/h3]

Do you know what you want to see added in Insurgency: Sandstorm? Are you a capable concept artist or game asset creator? It’s time to create something that could be officially added to our game!


[h3]BRIEF:[/h3]

Participants will have 6 weeks from July 11th, 2021 at 2:00 PM Eastern Time (“ET”), until August 31st, August 31st, 2021 at 2:00 PM ET (the “Contest Period”) to create and upload a set of four (4) cosmetic items combining into a fully-realized ensemble for the Security faction, a set of four (4) cosmetic items combining into a fully-realized ensemble for the Insurgent faction, weapon skin set that applies to six (6) Security weapons, or a weapon skin set that applies to six (6) Insurgent weapons.

NWI will select the top four (4) from each category (Insurgent character cosmetics, Security character cosmetics, Security weapon skin, and Insurgent Weapon Skin) and public voting will decide the winner from each category.

While there’s no specific theme, submissions that do not fit with the aesthetic of Insurgency: Sandstorm will not be considered as potential finalists.


[h3]PRIZE POOL:[/h3]

$2,000 - Winner for Security Character Cosmetics $2,000 - Winner for Insurgent Character Cosmetics $2,000 - Winner for Security Weapon Skin $2,000 - Winner for Insurgent Weapon Skin


[h3]SUBMISSION & JUDGING CRITERIA:
[/h3]

Submissions will be accepted as original Unreal Engine assets or as original concept art.

All submissions must be submitted to [email protected] by August 31st, 2021 at 2:00 PM ET. No changes will be permitted past this deadline.

During the week after submissions are closed, NWI will judge and decide on the top four (4) for each of the four (4) categories.

The Entrant warrants that Entrant’s Submission complies with the Submission Guidelines. Sponsor may display all Entries on the Sponsor’s website, and other Contest-related websites as well.

After these finalists have been determined there will be a public survey available where the public will be able to rank all the finalist submissions from least favorite to most favorite.

The top-rated submission from each category will then be deemed the winner and official assets will be created using the source material to be implemented into Insurgency: Sandstorm.

By winning this Contest, the Entrant grants to Sponsor and assigns a royalty-free, irrevocable, perpetual, non-exclusive license to use, reproduce, modify, publish, create derivative works from, distribute and display Entrant’s Submission in whole or in part.

To qualify, the submitted assets must be original content created specifically for this contest. No copyrighted material (or content directly based on, or deemed to be too similar to existing material) will be permitted, and any submissions found to be plagiarized will be immediately disqualified.

If you are working as a team or using any custom content you must ensure you have full legal permission to use any and all work submitted, as well as being legally able to grant permission for New World Interactive and contest partners to use the submitted entry if selected.

[h2]Click here to view full rules, terms, and conditions on the contest web page.[/h2]

June 2021 Community Update Blog



[h3]Hello Gamers™,[/h3]

Summer is here - time to go outside! By outside I mean Citadel. What kind of person goes to the real outside? Certainly not Gamers.

No one has listened to enough ‘80s music to figure out what’s going on yet? I feel like I've been stabbed in the back.

Although this is my last blog for NWI, something I’ve been working on for a while is in here, and I think it’s pretty exciting. Read on!



[h3]SURVEY[/h3]
Our Spring 2021 Player Survey has come to a close and we had nearly 10,000 players give us their feedback. As Tim alluded to in the SoP I wanted to dive a little deeper into what we’ve seen.

First and foremost: we have heard what you all think about the updated AI. The fixes to snapshotting have reduced the difficulty to a point where a lot of you feel it is too easy. We are tweaking and testing changes as we speak. While we are super happy with the reduction in snapshots, we will continue to monitor how you all feel about their difficulty overall.

New weapons are far and away considered the most exciting new content we add - luckily we had already planned on continuing to add more weapons with each major update! Even when I asked for specifics, ‘gun’ and ‘weapon’ were still some of the most common requests. You're all great 😂

Here’s a quick glance at what your requests looked like:



Shotguns and Machine Guns won the request-war for the type of weapons you’d most like to see, with Breacher and Gunner being the classes you feel need the most love. Here, I will only say that we’ve seen this. Subtle wink. Keep in mind that 1.11 and 1.12 were already in development or production before this survey was released.

When it comes to modes, Survival was one of the most common requests, which is good as that has already been added! Also the word 'mode'! Here's the word cloud for mode requests:



We’ve analyzed the rest of the answers from the survey and are using that to help guide our future decisions as well. Thank you all for taking the time to fill out this survey, it goes a long way.

[hr][/hr]
[h3]COSMETIC CONTEST[/h3]



Ok, here’s what I’ve been dying to share with all of you - similar to our map contest, we will be holding a Community Cosmetic Contest!

Whether you’re creating assets directly in Unreal or are a skilled concept artist, we will be accepting submissions for Insurgent Cosmetics, Security Cosmetics, and Weapon skins for each faction. Even if you're not skilled, we will still accept the submission, but you may not win.

From these submissions, our team here at New World will select four finalists from each category (one set of cosmetics for each faction, and a weapon skin set for each faction).

Those 16 finalists will then go to a public vote, with the winner from each category being added to the game in a future update - you will all decide the cosmetics that are included in an upcoming Operation.

Exact details including prizes and rules will be announced soon, but there will be cash prizes along with the bragging rights of having your idea added to the game.

There will be no specific theme, but anything that doesn’t fit the aesthetics of Sandstorm will not be considered. Your creation must also be original, anything found to not be original or taken from copyrighted material will be immediately disqualified.

We are incredibly excited to see what you all come up with, and equally excited to see what you all decide should be added to the game.

[hr][/hr]
There are some other big announcements coming up, including the 1.11 reveal, and the date of its CTE.

I will be watching these announcements from your side of the internet this time, and I’m pumped to see it all from your point of view.

Also, we are 50% off right now! Go grab some friends and get 'em playing, it's the perfect time.



[previewyoutube][/previewyoutube]A very efficient rocket (YHL6965 on Reddit).



[previewyoutube][/previewyoutube]I guess you could say [REALLY CLEVER PUN GOES HERE] 😎 (TheSmallBrainEnergy on Reddit).



[previewyoutube][/previewyoutube]WintorOperator has cursed us with the most ambitious crossover of 2021.




Finally, for those who need to be reminded; the most helpful in-game tip available (GRRRNADE on Reddit).

[hr][/hr]
Well, that’s that; this is the last Community Blog I will write for NWI, in a couple short weeks I am hopping on a plane and moving overseas.

As is my prerogative, I wanted to film a quick video to say one thing.

[previewyoutube][/previewyoutube]

If you want to keep in touch, just hit me up on Twitter @fatherHank, I’m going to miss all you rapscallions.

It’s been a blast working as your Community Manager for the last 16 months and I’m very excited for you all to see what NWI has coming.

Bye for now Gamers™
fatherHank

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Double XP Weekend

Double XP starts a bit early this month


[h3]From now until Monday at 11am MST all playlists will offer Double XP! [/h3]
[hr][/hr]

Update 1.10 Operation: Exodus - Hotfix #3

[h3]Resolved Issues[/h3]
  • Fixed multiple AI spawning issues in Survival mode on Outskirts, Hideout, Precinct, and Summit
  • Fixed an issue where ammo boxes in Hardcore Checkpoint would only give one bullet for the MR 73
  • Fixed some issues where the facial hair was misaligned on certain male heads like Soran and Rob (there are still issues with the Imperial and Garibaldi heads)
  • Fixed an issue where the keybind in the Tutorials > Weapons > Remote Explosives was showing as UNBOUND
  • Fixed an issue where the front lens was missing on the 2x-1x Red Dot, 6x-3x Red Ring Scope and 7x Hunting Scope
  • Fixed an issue where the lighting would change or be inconsistent depending on the weapon held on Hideout, Hillside, Farmhouse, and Ministry night scenarios
  • Fixed an issue where the Steam Cloud service would not restore presets and settings which only affected the cases where players had lost their data
  • Fixed an issue where the Flash Hider and Compensator appeared too large on the AK-74
  • Fixed an issue where the 4x-1x SU230 BUS appeared black instead of tan on the MK 17 Mod 0
  • Fixed an issue where the bayonet (cosmetic feature) would remain visible when the bipod was deployed on the SKS
  • Fixed an issue where the bayonet (cosmetic feature) was missing textures on the SKS
  • Fixed an issue where the flat top remained visible when equipping 1x Flip Up Sights, 1x Kobra, 2x-1x Kobra, 2x-1x MARS, 2x-1x OKP-7, 4x-1x M150 BUS and 4x-1x SU230 BUS on the M4A1
  • Fixed the following issues which occurred when using the gamepad:
  • Fixed an issue where it was not possible to unlock items in the Customization Menu
  • Fixed an issue where scrolling was not fluid in the Settings Menu while using a gamepad or keyboard
  • Fixed an issue where the Next and Previous buttons were not working in the Mods Menu
  • Fixed an issue where the minimum and maximum page range was not capped in the Mod Menu
  • Fixed an issue where the refresh button would not refresh the list of community servers in the Community Server browser
  • Fixed an issue where players were unable to interact with the Scoreboard screen
  • Fixed an issue where scrolling in the Credits screen was not possible
  • Fixed an issue where pressing ‘B’ while editing player indicator colors in the Settings Menu would close the Settings Menu and return to the Main Menu instead of simply exiting edit mode
  • Fixed an issue where the Lean Right and Toggle Optic actions were both assigned to R3
  • Fixed an issue where the default muzzle device would still remain visible after equipping any of the barrel attachments on the Alpha AK
  • Fixed an issue where the siderail would not show when equipping the Laser Sight upgrade on the MG3


[h3]Known Issues[/h3]
  • There is an issue where the Bad Day and Upriser Tops do not always unlock properly
  • There is an issue where the Insurgent Explosives Drones do not explode when they reach their desired coordinates
  • There is a chance players may get into a desync state when resupplying with a Gas Mask while holding a non-primary weapon
  • There is an issue where the weapons and explosives are misaligned in the Customization Menu
  • There is an issue where the shadows of weapons and explosives appear in the Customization > Loadout Menu


Known issues that we are working on can be found on the Insurgency: Sandstorm Community Board.
For a full list of the 1.10 Patch Notes, visit the Update 1.10 Operation: Exodus Major Update.

For game support, visit our support desk at: https://support.newworldinteractive.com/hc/en-us