
Hello again soldiers!
Welcome to the release notes for Update 1.17 Operation: Resurgence! The leaves are bare, the smell of snow is in the air, and if youâre anything like us youâve already eaten enough snacks to incapacitate a small herd of reindeer. What better way to celebrate this holiday season than another major update from the military FPS that just wonât quit! (You may have said, âpresents that I asked forâ or even âspending time with my loved onesâ but weâve crunched the numbers and it turns out this update is the best way.)
GLOBAL CROSSPLAY! đ
Buckle up folks, itâs happening, CROSSPLAY IS HERE! Itâs been a long time coming and we are incredibly happy to be rolling this feature out to you! So, without further ado letâs get to the explaining part because weâre sure you have a lot of questions!
[h3]What is crossplay?[/h3]
Well you see, when two people love each other very much, sometimes they......whatâs that? Oh not theâŠ..uh-huhâŠ..ok right. Got it. AS WE WERE SAYING, crossplay is a new feature that will allow PSN, Xbox Live, and PC players to play together!
[h3]
How does it work?[/h3]
Starting with Update 1.17 Operation: Resurgence you will see a âMatchmaking settingsâ option in place of the âRegion settingsâ option. By selecting it, you will have the following options to choose from:
- Your preferred input device from your connected devices (Mouse & Keyboard or Gamepad).
- An option to either enable or disable Cross-Play.
- An option to match with players using different input devices.
- Your selected regions.
Once youâve filled in your matchmaking settings, you will be matched according to your chosen options!
đ For more information see our handy-dandy
crossplay FAQ!
NEW LIMITED TIME MODE: SKIRMISH

You heard that right, itâs the return of Skirmish! Weâve gone back to the drawing board and made some changes to freshen the mode up to reintroduce it as a limited-time game mode.
[h2]The Nitty Gritty[/h2]
Skirmish pits two 14-player teams (10v10 on console) against each other as they fight to be the first to capture three objectives and blow up the enemy cache. Each team starts with one owned objective, one cache and 10 spawn waves, with the remaining neutral objective in the middle.
Teams can gain additional spawn waves by capturing an objective, but beware! If your team's cache is destroyed you will be unable to gain new waves.
Available classes:
- Rifleman - unlimited
- Breacher - 3
- Advisor - 3
- Demolitions -2
- Marksman - 2
- Gunner - 2
Supported maps:
- Ministry
- Farmhouse
- Summit
- Refinery
- Lastlight
- Crossing
- Prison
NEW WEAPONS: WCX, AR-7090, & F2000
Paging all gun nuts, Operation: Resurgence comes with THREE new weapons! The WCX and the F2000 for Security and the AR-7090 and the F2000 (Tactical variant) for Insurgents.
[h3]WCX (SEC)[/h3]
The WCX for Security is designed for superior versatility and performance in the face of overwhelming odds. Utilizing its short-stroke gas piston system it delivers reliable control in any environment. [h3]AR-7090 (INS)[/h3]
Bringing rugged durability to the uncertainty of combat engagements, the AR-7090 is fierce and reliable. It's sure to strike fear in the hearts of your oppressors! [h3]F2000 (SEC) / F200 Tactical (INS)[/h3]
Whether you're snuffing out resistance or fighting off invaders, the F2000 has you covered! Featuring a highly maneuverable compact design and a focus on accuracy, this is one intimidating piece of kit!NEW FREE COSMETICS: SURVIVOR & REVOLT
[h3]Survivor Gear Set (SEC)[/h3]
Embodying resilience and steely resolve, the Survivor Gear Set for Security is built to endure and crafted for those who refuse to back down. Suit up and survive the fight!Contains seven different cosmetic gear pieces:
- Survivor Helmet (Head)
- Survivor Mask (Facewear)
- Survivor Glasses (Eyewear)
- Survivor Top (Torso)
- Survivor Bottom (Pants)
- Survivor Boots (Feet)
- Survivor Gloves (Hands)
[h3]Revolt Gear Set (INS)[/h3]
Make rebellion look good with the Revolt Gear Set for Insurgents. Defy the opposition in style! Contains six different cosmetic gear pieces:
- Revolt Cap (Head)
- Revolt Mask (Facewear)
- Revolt Glasses (Eyewear)
- Revolt Top (Torso)
- Revolt Bottom (Pants)
- Revolt Boots (Feet)
NEW FREE WEAPON SKINS: POCKETS & NATIONAL PRIDE
[h3]Pockets Weapon Skin Set (SEC)[/h3]
Pockets of resistance getting you down? Mark your targets and grind them into the sand with the Pockets Weapon Skin Set for Security. The Pockets weapon skins can be equipped in the Loadout menu for the Security faction for the following weapons where available:
- Rifleman: M16A4
- Demolitions: VHS-2
- Breacher: KSG
- Breacher: MP5A5
- Marksman: M24
- Gunner: Galil SAR
[h3]National Pride Weapon Skin Set (INS)[/h3]
Put your pride on full display and celebrate with the National Pride Weapon Skin Set for Insurgents!The National Pride weapon skins can be equipped in the Loadout menu for the Insurgent faction for the following weapons where available:
- Rifleman: M16A2
- Demolitions: AK-74
- Breacher: KS-23
- Advisor: SKS
- Marksman: SVD
- Gunner: RPK
NEW PREMIUM DLC: Resurgence Set Bundle
[h3]Tactical Doc Gear Set (SEC)[/h3]
Roll up your sleeves and snap those gloves, the Tactical Doc Gear Set for Security is on call for combat!Contains six different cosmetic gear pieces:
- Tactical Doc Hat (Head)
- Tactical Doc Mask (Facewear)
- Tactical Doc Top (Torso)
- Tactical Doc Bottom (Legs)
- Tactical Doc Gloves (Hands)
- Tactical Doc Boots (Feet)
[h3]Night Raven Weapon Skin Set (SEC)[/h3]
Swoop in for the kill with the Night Raven Weapon Skin Set for Security!The Night Raven Weapon Skin can be equipped in the Loadout menu for the Security faction for the following weapons:
- Rifleman/Demolitions: WCX
- Breacher: KSG
- Advisor: Vector
- Gunner: M249
- Marksman: M24
- Secondary: PF940
[h3]Desert Corpsman Gear Set (INS)[/h3]
Fueled by defiance and driven by the fight for survival, The Desert Corpsman Gear Set for Insurgents is the perfect remedy for when you're up against overwhelming forces.Contains six different cosmetic gear pieces:
- Desert Corpsman Turban (Head)
- Desert Corpsman Mask (Facewear)
- Desert Corpsman Shirt (Torso)
- Desert Corpsman Sirwal (Legs)
- Desert Corpsman Gloves (Hands)
- Desert Corpsman Boots (Feet)
[h3]Duct Taped Weapon Skin Set (INS)[/h3]
When you find yourself in a sticky situation, hold it together with the Duct Taped Weapon Skin Set for Insurgents! The Duct Taped Weapon Skin can be equipped in the Loadout menu for the Insurgent faction for the following weapons:
- Rifleman/Demolitions: AR-7090
- Advisor: ACE52
- Gunner: RPK
- Breacher: KS23
- Marksman: M1 Garand
- Secondary: M1911
IMPROVEMENTS
[h3]Level of Detail Optimizations[/h3]
We've had reports from players that some lights, objects and textures would flicker in certain areas causing a disruption in the gameplay and immersion. We took a look at this and did a pass to optimize the LOD on the following maps:
- Bab
- Citadel
- Crossing
- Farmhouse
- Gap
- Hideout
- Hillside
- Last Light
- Ministry
- Outskirts
- Power Plant
- Precinct
- Prison
- Refinery
- Summit
- Tell
- Tideway
- Trainyard
[h2]Lighting Changes[/h2]
[h3]
Trainyard[/h3]

[h3]
Hideout[/h3]



[h3]
Tideway[/h3]


[h3]
Tell[/h3]

[h2]Arms Race Changes[/h2]
Weâve made some changes to the way the limited-time mode Arms Race functions.
- Added thirteen weapons, including:
- Added an onscreen message when a player reaches the final weapon.
- Reduced the number of players to 8v8.
- Simplified the HUD.
- Tier and Kill Score reworked.
- Added variation to how players progress through weapons.
- Melee kills now remove two tiers.
- Weapon preferences within Arms Race are now saved across matches (fire mode, etc).
RESOLVED ISSUES
[h2]Art & Graphics[/h2]
- Fixed an issue where the playerâs hand animation was out of sync when throwing a molotov.
- Fixed an issue where underbarrel attachments could become misaligned after picking up another weapon when viewed from third person.
- Fixed an issue where weapon rails could be invisible when viewed through a scope on ânormalâ scope settings.
- Fixed an issue where SSR was not turned on for water and glass materials.
- Fixed an issue where mounting a vehicle or turret from the prone position caused the camera to be positioned incorrectly.
- Fixed an issue where the playerâs hand could clip through certain scopes on the TAC 338 while chambering a round with the bipod deployed.
- Fixed an issue across multiple weapons where equipping the bipod could interfere with the rendering of scopes.
- Fixed an issue where if a spectating player had X-ray mode active and the player they were spectating looked at a friendly character that model would appear completely black.
- Fixed an issue where the player's arm could clip through the L96A1âs scope when the bipod is deployed.
- Fixed an issue where if a player disconnected and reconnected to a server it could break the animation of another player mounted to a turret when observed from third person.
- Fixed an issue where one particularly sassy vase would glow red in Tideway.
- Fixed an issue where sandbags near Security spawn had an incorrect surface material applied in multiple levels.
- Fixed an issue where the Seasoned Fighter Top colors wouldnât display correctly in first-person.
- Fixed an issue where certain weaponsâ magazines could become invisible for a brief period following a reload cancel.
- Fixed an issue where a player's weapon model could appear briefly on their face when equipping or un-equipping a gas mask.
- Fixed an issue where the magazine of an SKS would appear rotated incorrectly while performing a full reload when observed from third-person.
- Fixed an issue where the player camera could go inside the player model when ducking inside a vehicle.
- Fixed an issue where the playerâs hand model could become stretched if they were holding a grenade while being blinded in third-person.
- Fixed an issue where if a player entered a vehicle from a crouching or sliding position they could become stuck in a crouched position until exiting the vehicle.
- Fixed an issue where the âcheck ammunitionâ animation could display incorrectly with the MR 73.
- Fixed an issue where the player's arm would be twisted when using certain torso customizations with the TAC 338 rifle.
- Fixed an issue where lenses from goggles or gas masks could be visible through smoke.
- Fixed an issue where if the Worn Veteran weapon skin was applied to the MDR it would differ in appearance depending on if it was viewed in first or third-person.
- Fixed an issue where the player's character would hold the TAC 338 incorrectly during the round start.
- Fixed an issue where scope rings could display incorrectly when switching between first and third-person. This affects the following scopes:
- 1.5X PK-AS
- 2X-1X Kobra
- 1.5X-1X A1 SCOPE
- 4X PSO-1
- 3X YMA95-1 SCOPE
- 3X-1X CH SIGHT BUS
- Fixed an issue where the exhaust trail for the rocket barrage would display rotated at 90 degrees.
- Fixed an issue where the player's hand could obscure the scope when using the AS VAL with the loading grip attachment.
- Fixed an issue where the second-to-last bullet in a weapon would not have a bolt/slide animation.
- Fixed an issue where multi-zoom optics would experience a single frame glitch when switching between hipfire & ADS while in âPicture in Pictureâ mode.
- Fixed an issue where a multi-zoom optic lens would display the wrong color when switching between hipfire & ADS while in âPicture in Pictureâ mode.
- Fixed an issue where a pistolâs optic could be displayed at a playerâs feet while in third-person.
- Fixed an issue where a player's ammo carrier or armor could disappear when inside a vehicle in online modes.
- Fixed an issue that allowed the Mosin-Nagant to be fired twice before needing to chamber another round.
- Fixed an issue where parts of the Bruteâs body would turn invisible when first launching into the Main Menu.
- Fixed an issue where the female hairstyle âLow Chignonâ was not displayed in third-person.
- Fixed an issue where the colors of the Mountain Nomad were inconsistent between the Customize menu and gameplay.
- Fixed an issue where the Protective Gear Gas Mask clips when equipped with the Brute head.
- Fixed an issue where the glass on the S.O.R.T. helmet was not rendered correctly.
- Fixed an issue where female hairstyles could clip through the Chemical Combat Helmet.
- Fixed an issue where the player could not equip the Gray Man Bottom (Camo) while wearing the Protective Gear Top.
- Fixed an issue where Sirwal pants could be equipped with the Protective Gear Boots.
- Fixed an issue where the Protective Gear Gloves could be equipped with long-sleeve shirts, leading to clipping issues.
- Fixed an issue where the Uniform Camo for the PASGT helmet was selected the helmet would display a solid color.
- Fixed an issue where the Revolt Glasses wouldnât display the correct color in third-person.
- Fixed an issue where Climber gear items could clip with other cosmetic items.
- Fixed an issue where any triangle-shaped patch would clip with other cosmetics.
- Fixed an issue where the Chemical Combat helmet would not display uniform camo correctly.
- Fixed an issue where the Protective Gear Gloves would appear differently depending on if they were observed in first or third-person.
- Fixed an issue where the Protective Gear boots would clip with the Biker Bottom.
- Fixed an issue where facial hair styles would clip through the âNeck Gaiter Lowâ Facewear.
[h2]Audio[/h2]
- Fixed an issue where melee attacks with the Handjar and Shiv weapons would not play any audio.
- Fixed an issue where muted players could again be heard after a round change.
- Fixed an issue where the sound for changing weapon fire modes could be absent.
[h2]Gameplay[/h2]
- Fixed an issue where applying default settings resulted in the player not being able to navigate the menu correctly.
- Fixed an issue where a player could pick up another playerâs thrown explosive.
- Fixed an issue where the M1 Garand couldnât be reloaded after shooting the Smoke or Explosive Launcher underbarrel.
- Fixed a game crash introduced in Update 1.15, Hotfix #3.
- Fixed an issue on PS5 where firing a turret could result in the adaptive triggers working in unintended ways.
- Fixed an issue where a player mounted on a stationary turret could be kicked for inactivity.
- Fixed an issue where using a turret in the warmup phase could result in it becoming unusable upon round start until that player mounts and unmounts.
- Fixed an issue where the scaling of the number of bots in a match would not work properly during counterattacks.
- Fixed an issue where analog sticks could behave as though receiving input with the deadzone set to 0.0.
- Fixed an issue where aim-dampening settings wouldnât function as intended.
- Fixed an issue where the player would respawn faster if they disabled the death camera.
- Fixed an issue where some kills wouldnât allow you to advance through the pool of weapons in the Arms Race mode.
- Fixed an issue where players would receive two kills for a single kill achieved with a door.
- Fixed an issue where it would be impossible to kill a player with a door if they are from the same faction in the Free For All mode.
- Fixed an issue where a player could be the target of auto balance more than once.
- Fixed an issue where the âWallbangerâ trophy could be awarded from a regular kill.
- Fixed an issue that could cause gameplay to stutter.
- Fixed an issue where the party leader status could switch to another party member.
- Fixed an issue where a playerâs Kill/Assist/Death totals wouldnât show while in a resupply area.
- Fixed an issue where in the Arms Race mode players wouldnât have enough supply points for a third explosive with the heavy carrier equipped.
- Fixed an issue where changing the characterâs gender would swap to a previously created preset instead of changing the gender of the selected one.
- Fixed an issue where AI wouldnât run away from IEDs.
- Fixed an issue where explosive damage could be blocked by geometry not located in between the player and the explosion.
- Fixed an issue where if the Shiv or Baton melee weapons were equipped to the playerâs Default loadout, they could revert back to the default melee weapon.
- Fixed an issue where some rounds of the A10 support call-in would land at the map origins (0,0).
- Fixed an issue in Frenzy mode where AI wouldnât attack a player if there is a thrown IED or C4 charge nearby.
- Fixed an issue where the party leader would be unable to control the party if they close the application and then rejoin the party.
- Fixed an issue where the PS5 version could crash on launch.
- Fixed an issue where the application could crash after 56 minutes of gameplay.
- Fixed an issue where the application could crash after 1 hour and 20 minutes of gameplay.
- Fixed an issue where the application could crash after deploying at the beginning of a round.
- Fixed an issue where the application could crash when loading a map after 1 hour and 39 minutes.
- Fixed an issue where the M1 Garand could not be reloaded after shooting the smoke or explosive launcher under barrel attachment.
- Fixed an issue where the explosive launcher for the M1 Garand could be missing in Versus modes
- Fixed an issue where the technical vehicle would spin on its axis if a player put an explosive charge in the wheel well and entered the vehicle.
[h2]Level Design & Improvements[/h2]
- Fixed an issue where bots could spawn under the map at point G on Trainyard Checkpoint.
- Fixed an issue where certain doors would appear to be different colors due to lighting on Prison and Powerplant Night.
- Improved the look of some areas where walls meet the terrain on Hillside.
- Fixed some areas where objects on the floor were improperly illuminated on Hillside.
- Added movement to the leaves on the trees on Hideout.
- Fixed a door on Prison at Objective E that was lit too brightly.
- Fixed an issue where certain train materials werenât reflecting properly on Trainyard.
- Fixed some of the areas where the road and terrain meet on Hideout.
- Added light to an electrical particle on a downed power line in Trainyard.
- Added light to a fire particle in Prison.
- Fixed an exploit on Crossing.
- Added damage to the fire in a burning car on Trainyard.
- Fixed an issue where the chemical gas wouldnât cause damage to the player on point A of Defusal on Last Light.
- Fixed an issue where the restricted zone overlapped the unrestricted zone on Crossing, Push Insurgents.
- Fixed an area that allowed players to travel outside of the map on Gap.
- Fixed an issue where some braziers were lacking flames on Bab and Gap.
- Fixed an area on Gap where the player could see through a wall.
- Fixed an issue where there was a restricted zone missing between points B and C on Farmhouse Push Security.
- Fixed multiple areas where the player could fall through the map on Outskirts.
- Fixed an issue where the restricted area was incorrectly displayed on the map when defending point C on Refinery Push Insurgents.
[h2]Miscellaneous[/h2]
- Fixed various localization issues.
- Fixed an issue where having the privacy setting â Others can communicate with voice, text, or invitesâ set to âFriendsâ wouldnât apply it to Versus mode text chat.
- Fixed an issue where a muted player's voice could be heard again upon loading a new map.
- Fixed an issue where recently recorded replays could have a âReplay Unavailableâ status.
- Fixed an issue where searching for the game and loading the game would occur only for the Party leader.
- Fixed an issue where voice chat could be disabled after opening and closing the scoreboard in any game mode.
- Fixed an issue where after the game had been closed the former party leader couldnât return to the party from Local Play or Matchmaking.
- Fixed an issue where player names were needlessly censored.
- Fixed an issue where most gun fire sounds were missing from the mod editor.
- Fixed an issue where most weapons were invisible in third person in the mod editor
- Fixed an issue where Primary and Secondary weapons could be invisible in first person.
- Fixed a player desync exploit.
[h2]UI/UX[/h2]
- Fixed an issue where mousing over menu items didnât trigger hints.
- Fixed an issue where the title screen hint wouldnât change according to the input device.
- Fixed an issue where if the player modified control layout then canceled without saving, the menu would reflect the unsaved modified layout.
- Fixed an issue where the âCustomizeâ and âSelectâ buttons in the Loadout menu would function differently whether they were interacted with via mouse or keyboard.
- Fixed an issue where if the player modified control layout then canceled without saving, the menu would reflect the unsaved modified layout.
- Fixed an issue where the âRemoveâ button in the Loadout menu could not work when interacting via mouse.
- Fixed an issue where the player could highlight Main Menu options while the Tutorial pop-up window should have focus.
- Fixed an issue where players couldnât right click on player names in replays.
- Fixed an issue where the player could be unable to cancel joining a match using a controller.
- Fixed an issue where if the player modified the âMotion Blurâ or âDismembermentâ settings then canceled without saving, the menu would reflect the unsaved modified settings.
- Fixed an issue where the player would be unable to close the âreport Playerâ or â Custom Colorâ windows while on the scenario vote screen.
- Fixed an issue where disconnecting and reconnecting a controller while on the âDetailsâ pop-up of game mode selection could result in the âDetailsâ pop-up losing focus.
- Fixed an issue where players would not see friendly messages from the Comms menu wheel show up in the general chat area.
- Fixed an issue where creating a party with mouse and keyboard while in the game type selection screen would result in the Main menu screen containing a second instance of the word âPlayâ.
- Fixed an issue where when changing the games language the âCancelâ button wouldnât close the language selection window.
- Fixed an issue where the application could crash if Steam accepted an invitation from EGS via the EGS overlay.
- Fixed an issue where in the Arms Race mode there were menu elements referencing âObjective Securedâ & âObjective Capture Timeâ and âKillsâ was not always accurately displaying the number of kills.
- Fixed an issue where on Xbox the âkey Bindâ window could not be closed by pressing âCancelâ after reconnecting the controller.
- Fixed an issue where in the Loadout menu weapon descriptions of rocket-based weapons did not contain information about shell caliber or number of rockets.
- Fixed an issue where the Kukri and Combat Knife weapons displayed the wrong icons in the Loadout menu.
- Fixed an issue where after saving a loadout with the âSurvivor CAMOâ Top and Bottom, and then switching to the âSurvivorâ Top and Bottom , the loadout would switch back to the âSurvivor CAMOâ Top and Bottom if the player closed and then re-opened the loadout section.
- Fixed an issue where the player would be able to change the âRegionâ preferences after initiating a game search.
- Fixed an issue where in Arms Race the second weapon a player achieves would show the incorrect HUD elements unless the player dies and respawns.
- Fixed an issue where the female âLow Chignonâ hairstyle wasnât displayed in the Customize menu on consoles.
- Fixed an issue where the player could be bound to open All/Team text chat in the settings with M&K.
- Fixed an issue where some patches did not have a name.
- Fixed an issue where slider settings would not save when using M&K.
- Fixed an issue where the âsearch canceledâ pop-up would not disappear after switching party leader.
- Fixed an issue where the faction icon would cover the âCamera Heightâ hint when watching a replay.
- Fixed an issue where the input for opening/closing the comms menu would also issue a command when playing in-game.
- Fixed an issue where some radial menus were missing the black backdrop.
- Fixed an issue where the text in the loadouts screen would get cut off in some languages.
- Fixed an issue where the vote-kick window would not be displayed for all players in a match.
- Fixed an issue where the âCustomizeâ and âSelectâ buttons in the loadout screen would not function with a mouse click.
- Fixed an issue where the UI icons were missing when doing the âLeaningâ lesson.
- Fixed an issue on consoles where menu navigation wouldnât function correctly after closing the bind menu with a mouse.
- Fixed an issue on consoles where the âbutton bindingâ window would close after any controller input.
[h2]KNOWN ISSUES[/h2]
- When first launching Sandstorm on the Epic Games Store, the Basic Training Rewards are given without completing the Basic Training mission.
- The muzzle texture for the M4A1 is wrong when viewed in third person.
- There is an issue where a bipod's surface snapping can be misaligned after jumping with already snapped bipods.
- The FPS counter in the main menu will always show 60 even when a limit of 30 or 45 is selected.
- Appearance presets will sometimes intersect with the heading on different resolutions.
- When canceling the reload animation on an empty magazine with the MDR equipped with any grip, the magazine will become invisible after resuming it.
- Some images in the purchase pop-up for the The Duct Taped skin set look different than they do in loadout (RPK and AR-7090).
- Part of the âTwo-Tone Greenâ skin is not displayed on the M4A1 foregrip.
- The âGunner Topâ is sometimes invisible on your character in the main menu on game launch,
- The âLong Haircutâ clips with character faces when viewed in third person or in the Customize menu.
- The party code is displayed by default when a party is re-created. (Should be hidden by default)
- The "Handjar" and "Tactical Axe" descriptions are not translated into other languages besides English.
- There is an FPS drop when moving near the weapons tables on the Range night map when playing on Xbox.
- The game may freeze when exploding a frag in the very first playthrough of Basic Training.
- The weapon cache flickers when the defending player throws an attacker's EOD/C4 at it.
- There are differences with the Duct Taped skin set on certain guns when compared to the marketing materials.
- The top half of a botâs model can disappear while putting on a gas mask.
- Characters will sometimes spawn on top of each other in 12v12 and 14v14 matches.
- Patches are not visible in third person when Insurgents are equipped with Light/Heavy carrier gear.
- Some barriers on Summit are not rendered properly when viewed from a distance.
- Backpacks disappear when interacting with turrets.
- When a Security bot dies with heavy armor it becomes distorted and has a default skin in Local Play.
- The 1.5x-1x scope on an AUG will partially disappear when viewed in third person.
- The animation for planting on a weapon cache will not play if the player was changing weapons right before interacting with the cache.
IN CLOSING
Thank you to everyone that made it all the way to the end of these release notes! (Here, have a cookie! đȘ)
To recap, Operation: Resurgence introduces:
- Global Crossplay
- LTGM: Skirmish
- Three new weapons
- Two free gear sets
- Two free weapon skins
- Two premium gear sets
- Two premium weapon skins
- Level of detail improvements
- Lighting improvements
- Arms Race improvements
In addition to the new content weâve touched on many issues that were submitted by the community, our hope is that there is something in there for everyone. Weâre also very happy that crossplay is here and all of you will finally get to experience Insurgency: Sandstorm with your friends regardless of their platform of choice! We hope that you enjoy all of the content in Update 1.17 Operation: Resurgence, and as always, see you in the field soldier!