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Insurgency: Sandstorm News

Insurgency: Sandstorm is coming to PS4 and Xbox One next month

It's been long since we've heard some news about Insurgency: Sandstorm's long-in-development console versions. This changes today, because it finally has a release date.



https://youtu.be/DmmlX0oHEg4


All pre-orders receive the Warlord Gear Set and the Peacemaker Gear Set.


Insurgency: Sandstorm was initially set for release in 2018 on consoles alongside PC, but it ended up getting pushed back to 2019, then again to spring 2020, and later to 2021. The most recent delay moved it from August to September.


Sandstorm includes co-op modes against the AI, as well as a suite of competitive multiplayer modes.


The PC version was well received at launch, despite some issues. It has improved significantly since then, with new content and a tonne of fixes released in regular patches.

New World Interactive announced today that Insurgency: Sandstorm arrives September 29 on PS4, and Xbox One. The game will be forward compatible on PS5, and Xbox Series X/S with support for up to 4K resolution and 60fps, but a next-gen enhancement patch will take it even further sometime next year.

The modern-day tactical shooter is available to pre-order now in three different editions: standard ($40), deluxe ($70), and gold ($80). The deluxe edition adds in the Year 1 Pass, and the gold edition includes that as well as the Year 2 pass. These passes each come with 16 cosmetic sets to be earned.

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State of Production #22

Hello everyone, my name is Tim Perreault and I’m the Production Director at New World Interactive. Between a very brief vacation last month and everything that was going on to prepare for our console Closed Beta, we didn’t manage to get an SOP out last month. We’re back to our regularly scheduled program, so without further ado:

Key Points for State of Production #22
  • Console Closed Beta
  • 1.11 Open CTE
  • Major Issues - Voice Channels

[h3]Console Closed Beta[/h3]
We’re all very excited to be sharing the current state of our console work with everyone. The beta has been gathering very valuable feedback for us so far. We’ve been making tweaks and adjustments as we go, but we have a few more weeks to go before we wrap it up. If you are interested in participating and haven’t already signed up, you can go to https://beta.insurgency-sandstorm.com/ to register. You can expect some important console news coming in the near future, so stay tuned.

[h3]1.11 Open CTE[/h3]
The update is very rapidly coming together and as usual, that means we’re going to be having our open CTE testing period. Anyone will be able to check out our next update from August 26 until August 30. During that time, we’ll be running three play-with-the-developers events to focus testing on specific elements of the update. If you’d like to join, grab the update for your Insurgency: Sandstorm Community Test Environment that will be released August 26 and then join the developers by queuing into the appropriate playlists.
  • Thursday, August 26 - New Map: Versus Modes
  • Friday, August 27 - New Map: Co-op Modes
  • Monday, August 30 - New Game Mode
All playlists will be available for the duration of the event, but if you’d like to play with developers, aim to play those specific game modes from 11AM MDT / 1PM EDT / 5PM GMT / 7PM CEST.
More details will be given closer to the start of the event on how to participate and how to provide feedback. Join us and get a sneak peek at what’s coming.

[h3]Major Issues - Voice Channels[/h3]
Since our migration to using Vivox as our voice communication provider, there has been an issue where occasionally players will hear voice comms from channels they shouldn’t have access to. We are working on this issue with our partners.


We’ll have a lot more exciting news coming next month. Until then, keep your stick on the ice.

TRIPLE XP Weekend



To make up for missing last weekend we are offering TRIPLE XP from Saturday at 11:00am MST until Monday at 11:00am MST.

July 2021 Community Update Blog



[h3]Hello Gamers™,[/h3]

Welcome to July’s Community Blog. A lot has changed since we last spoke, I’m sure by now fatherHank is riding kangaroos and eating some vegemite in the Oceania region. (sorry Aaron)

With all the departmental restructuring/personnel shifting, I figured that this month’s community blog would provide a great opportunity to introduce myself and my other colleagues that currently make up the Communications Team at New World. Read on!



[h3]LUKE[/h3] Player Support Lead / Interim Community Manager

This month actually marks my first official year with New World! I started at around the same time as fatherHank when I was tasked with doing some contract work in Player Support. In July 2020 I was given the opportunity to lead and evolve the Player Support Department to where it is today. I hope that our efforts in decreasing cheating and toxicity in Sandstorm have shown since then.

This is probably the first time any of you have heard from me via a public forum like this. I was able to work quite effectively behind the scenes within Player Support - it has definitely taken me some time to adjust from that now that I’ve been given a platform where I have a spotlight shining on me. With all that being said, I’m still super excited to take on the task for the time being and hope that I can work with the community to ensure that your feedback is always being heard.

I’m starting to hang around the Official Insurgency: Sandstorm Discord a lot more (I guess that is kind of a part of my job now though…) if you see me there, don’t be a stranger! Always happy to chat or jump into a game of Push with anyone who asks.


[h3]LOGAN[/h3] Community Associate / Will Slaughter Your Sergeants

Hello all! Allow me to introduce myself, my name is Logan (A.K.A. Sgt_Slaughterer) and I'm the new Community Associate here at New World Interactive. I have the honor of training to step into the spacious Jordan's of our previous Community Manager Aaron (fatherHank) and continuing to uphold his high standard of transparency and respect. I'm not going to lie, it's going to be no small task to follow in the trainer shaped footsteps that he left in the community, but I'm committed to the task and excited to continue the good work that he started.

I figured I should tell you a bit about myself here so let's see; some of my personal interests outside of gaming are drawing, playing guitar, and cult horror movies and comic books. I cut my teeth on old-school FPS Like DOOM (still have the floppy disks!) and from there I became very interested in the Source modding community and the amazing mods that came out of that (CS, DoD, Insurgency). My preferred genre is still FPS but I also enjoy "relaxing'' with rogue-likes like BoI/Spelunky/Rogue Legacy, etc. I'm currently re-playing Control on the Series X and Noita (pretty great indie rogue-like) on PC, and attempting to hold my own in Insurgency: Sandstorm, but this community is no joke! Part of my daily routine has become hopping on to learn the ins-and-outs of the game and getting immediately humbled every time. It's a process for sure, as there’s a ton of depth to this game, but man is it rewarding and I feel super lucky that I get to play and learn a game with a community as passionate as you guys. Feel free to hit me up on Twitter @SgtSlaughterer


[h3]BRUNO[/h3] Player Support Analyst / Johnny “Bravo”


Hey everyone, my name is Bruno, but most of you probably already know me within the community as Bravo. I joined NWI back in November of 2020, yet it feels like I've been part of this incredible community for what seems to be an eternity at this point.

During this time, I've seen the release of Operation: Cold Blood and Operation: Exodus, worked on a Trello Board for the community and helped a few thousand of our players through our support desk. I'm always working on something, so I may not be as active as I wish I could be on Discord. However, I'm always happy to have a chat whenever I have time, so if you see me in-game or on Discord, feel free to say hi!





Oh man, July was a pretty jam-packed month for the Community Team. While taking this month to welcome and onboard Logan to the team we also happened to announce our first-ever Community Cosmetic Contest! With the success of the 2020 Mapping Contest that we held last year, we thought it would be fun to hold another contest that is similar in vein, but is way more accessible this time around. Be sure to check out the official rules and terms - if you’re a capable concept artist or game asset creator, now is your time to shine!

This month we also announced the release of our first console beta! That feels so good to finally say. If you haven’t signed up yet, you can find beta applications here - we will be having multiple betas so don’t worry if you haven’t been picked to playtest straight away.





As some of you probably know, the Player Support team has emphasized community engagement because we know that we all share a common goal. We consider ourselves lucky to have such a vocal community, and we want our community to see that they are being heard and that their opinions matter.

We appreciate all the feedback we've received so far, and I promise that we have some good stuff coming in the future, so hang tight, and thank you again for all your help!





[previewyoutube][/previewyoutube]Another quality weapon case study from one of our very own Sandstorm Partners, sacrilcious__. - Luke


[previewyoutube][/previewyoutube]I would have broken both ankles attempting this. - Logan ( Twitch.tv/TheProfessianal Discord: ExtremelyStiff#5410)


[previewyoutube][/previewyoutube]Ladies and gentleman, the insane power of mods!(SnakeyI0 on Reddit)

Amazingly stylish screenshot curated by Bravo (Credit: Fetcher)





That’s it for July’s Community Blog. Thank you for reading and as always, thank you for playing Insurgency: Sandstorm.

Update 1.10 Operation: Exodus - Hotfix #4

Resolved Issues


  • Reduced occurrences of presets and loadouts getting wiped after a map change or game restart
  • Fixed an issue where the Bad Day and Upriser Tops did not always unlock properly
  • Fixed an issue where the objective icons were missing on the Tactical Map and HUD when starting or during a Survival match
  • Fixed multiple exploits on Bab, Citadel, Crossing, Farmhouse, Hideout, Hillside, Outskirts, Powerplant, Precinct, Refinery, Summit, Tell and Tideway
  • Fixed multiple AI spawning issues on Powerplant, Hideout, Summit and Outskirts
  • Fixed an issue where friendly AI would run away from Objective D after capturing Objective C on Outskirts
  • Fixed an issue where the Insurgent Explosives Drones did not explode when they reach their desired coordinates
  • Fixed an issue where players may become invisible while leaning and using binoculars
  • Fixed an issue where there was a chance of players entering desync state when resupplying with a Gas Mask while holding a non-primary weapon
  • Fixed an issue where the Resume Game button would not work in the In-Game Menu that occurred when the player did not select a class for the first time at the start of a match
  • Fixed an issue where the Deploy button was missing in the Loadout Menu
  • Fixed an issue where the RT would not trigger the Character Voice preview in the Customize Screen when using the gamepad
  • Updated the Cycle That Thing (No Drop Remix) playlist image
  • Increased the scroll multiplier in the Loadout Menu
  • Fixed an issue where text in the In-Game Menu was not localized
  • The modding editor now includes Bab, Buhriz (Tideway), Citadel, Killhouse, Mountain (Summit), OilField (Refinery) and Tell


Known Issues


  • There may be an issue where replays are not available in the Stats Menu for community servers
  • There may be an instance where Windows dedicated servers cannot be joined
  • There are visual issues streaming textures when using Low graphic settings


Known issues that we are working on can be found on the Insurgency: Sandstorm Community Board.
For a full list of the 1.10 Patch Notes, visit the Update 1.10 Operation: Exodus Major Update.

For game support, visit our support desk at: https://support.newworldinteractive.com/hc/en-us