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Development Preview – Drakania Awakening and Improvements



Greetings, Adventurers.

What does Drakania’s Awakening look like? And when will it be released?
What other content is being developed?
We’re here today to answer some of those questions for you!



[h3]Drakania Awakening Update[/h3]

Q. What’s Drakania’s Awakening weapon and appearance like?

“As we mentioned before, we are developing Drakania’s Awakening by analyzing the playstyles and countless feedback given to us by our Adventurers.
Drakania’s Awakening weapon will actually be “two spears of different shapes and form.”
We also wished for her Awakening to bring out more of her draconic nature, so we have been designing her movement skills and attacks to display an actual dragon’s wing. We felt this was the unique type of action and feel we wanted Drakania’s Awakening to embody.”


[previewyoutube][/previewyoutube]
[h3]Drakania Awakening Teaser[/h3]

Q. What’s Drakania’s combat style like?

“Upon Awakening, Drakania awakens her inner dragon, taking on a different form to display her draconic power that’s left unseen when in human form. The moments she spreads her wing is when she fully reveals her draconic powers.
While not applicable to all skills, certain skills will display different action and/or effects when used in human form versus her dragon form.
However, all of this is still under development, so we are only able to share these as concepts for the time being. We will reveal more at a later date.”


Q. When will Drakania’s Awakening be released?

“Many of you may be asking “Drakania’s Awakening, when?!”
We’re here to announce that she will be available next month. We’re targeting her release for the third week of July.”


Q. Besides Drakania’s Awakening, what else is in store?

[Screen Alert Changes]

“We’ve received a lot of feedback on how the alert messages in the upper portion of the screen cause break the sense of total immersion in the game. We will be readjusting the value of all in-game items to reduce the number of alerts that are displayed during gameplay.”

[Buff Duration Improvements]

“We’ve heard a lot regarding the different durations of buffs,

So first, we’ll work to unite all foods and scrolls to a 30- or 60-minute duration. Secondly, for buffs used while defeating monsters, we are considering making a feature like the fairy’s Miraculous Cheer skill that will use buff items automatically.”


[Old Moon Grand Prix Matching]

“Having to physically move to the Old Moon Grand Prix to participate in the race lessened its approachability. With the recent matching technology we developed for the Arena of Solare, we seek to change the Old Moon Grand Prix to adopt a similar matching system where you can simply register for a match, continue playing the game, then queue in when the race is ready. We’re experimenting with adding this system to other content such as Atoraxxion.”
However, we ask you for your understanding and patience as it may take some time to develop.

[Increase 1-time Central Market Purchase Amount]

“There are times where our Adventurers seek to purchase a large number of items, only to be forced to purchase in limited quantities over multiple attempts. We felt too many of our Adventurers were inconvenienced by this limit, so we seek to increase this amount. However, to prevent any form of cornering of the Central Market, we are still deliberating on the appropriate amount.”

[Node/Conquest War Command Post and Annex Conditions]

“We’ve received a lot of feedback regarding Node/Conquest Wars, particularly the many inconveniences endured by our builders. We are currently looking into ways to make building Command Posts and Annexes a bit easier.”

[Imperial Crafting Delivery Box Weight]

“Whereas Imperial Delivery was limited in amount per server, currently delivery is limited in amount per Adventurer. Therefore, we felt there was no need for the delivery boxes to weigh so much. Many of you may have been inconvenienced with suddenly becoming overweight after packing a delivery box, so we plan on reducing the weight of these boxes to 1/5 (10LT) of their current weight sometime soon.”

[Wizard Physique]

“We wanted to share our hard labor thus far in improving the physique of the Wizard class. The work is almost complete, as we created all-new animations and are currently adjusting all existing outfits to look perfect on his new model. This has taken a bit longer than we first anticipated, so we ask for your patience and understanding.”




[Lowering Barrier-to-Entry and Increasing Income for Great Ocean Content]

You need better ships to enjoy more Great Ocean content; however, we feel that the ships take too long to build.
Caravels and galleasses can be built in a few days with some investment, but the process is very complicated and requires a lot of materials which make them difficult to obtain. Therefore, we plan to improve caravels and galleasses by making them quicker to build. Furthermore, we are thinking of ways to make materials like Verdant Black Stones easier to obtain.
However, carracks are the ultimate ships that many Adventurers who enjoy Great Ocean content aspire to obtain. So, these will remain the same. Instead, Sunset Black Stones will be changed to take 20 minutes to make so that items can be equipped faster after upgrading the carracks.
We are also aware that the income from hunting Saltwater Crocodiles, which is required to upgrade carrack equipment, is fairly low. We will work as quickly as possible to get this adjusted soon. Also, they will be balanced so that they can be hunted solo.


[Item Restore Methods]

Many of you have contacted Support when you have accidentally deleted an item. To build on the current iteration of the Item Restore function, we are working on adding more in-game functions to address the most common item restoration-related issues.

[Concerns – Guild Wars]

Looking over our CS tickets, we’ve noticed there are quite a few Adventurers who are exhausted from one-sided declarations of war by guilds. Thus, we have been deliberating on implementing changes to the current Guild War structure, and we are looking forward to hearing from more of you regarding this matter.

First, we are thinking of making guilds designate their type of gameplay. Warring guilds, adventuring guilds, life skill guilds, sailing guilds, and so on. By doing so, warring guilds will be able to continue declaring war on each other as before, but guilds of other designations will only have to conduct war if both guilds mutually agree.

By doing so, guilds that wish to conduct war will naturally continue their warmongering ways as before, whereas guilds more pacifist in nature will have an actual choice in whether they wish to engage in war or not, since if both guilds agree, they will still be able to engage in a guild war as before.

There are countless circumstances that affect guild wars, so our discussion on addressing this issue has been ongoing for quite some time now. We feel that we still need some detailed discussion on the designation for Node/Conquest War guilds, so we wanted to pitch the big picture concept and see what our Adventurers had to say on the matter.

[NA/EU] Patch Notes Summary - May 31, 2022



Greetings Adventurers,

Here are the latest update details for Black Desert Online on May 31, 2022 (Wed).

[h3]Contents[/h3]
We made some quality of life improvements to the music album content so that our composing Adventurers will be able to compose with greater ease and in record time. We will continue to look for even more ways to improve on the music album even after this latest update. We'd like to thank all of our brilliant Adventurers who busily compose their hearts away in the world of Black Desert.

[h3]Music Album Improvements[/h3]
● Added hotkeys for quicker use of the following functions during composition.
- Edit Mode: E
- Select Mode: S
- Play/Stop music: SPACE (Requires notes on the score.)
- Delete note: Delete (Requires having dragged over and selected notes with your mouse via Select Mode.)
● Improved the background of the Compose/Score window so that it's easier see the notes.
- We changed the background colors so it's easier to distinguish between black and white keys.
- Added a white line to mark the first note in every octave.


● Improved the function for copying and pasting notes in the Compose/Score window.
1. Select the desired notes via Select Mode, then copy them by pressing Ctrl + C.
2. After copying the notes, select the top portion of the desired measure, then press Ctrl + V to paste the copied notes.
3. You can always set Note Attribute to different values (1/4 to 1/64) to pick the right point in your score to paste your notes.
4. After copying the notes, you can also use the same method to paste notes with other instruments as well.
* If both instruments share the same technique, you can also copy and paste techniques along with notes as well.
5. After pasting the notes, the score will automatically re-focus on the measure where you pasted your notes.
6. If you pasted the wrong notes, you can always use the Delete key with the notes selected to remove them.


● Improved the function for moving notes in the Compose/Score window.
- Improved the area where you can select and move notes via Select Mode.
* You can now move notes to areas within your score that aren't visible on your Compose/Score window.
- Improved notes to now remain selected even after being moved. You can move the notes again as long as they remain selected.
- You can copy notes up to where they're visible on your current Compose/Score window.
* Ex) If you copied some notes where they're not fully visible on your current Compose/Score window, you will only be copying those notes to the point that's cut-off on your window.
- If you go out of the instrument's range or exit Select Mode, all notes will be removed.


● Added the "Replicate" function to copy all the notes of one instrument to another instrument with ease.
- Select "Replicate" by clicking the top right corner of the instrument box located on the left-hand side of the Compose/Score window. You can copy all the notes of one instrument to another instrument that has the same octave range.
- You will then be able to select a new instrument you wish to replicate all the notes of the previous instrument.
- The selected instrument requires the replicated instrument to share the similar musical range.


[h3]UI[/h3]
We did want to introduce the feature that allows you to immediately check the Item Drop Rate Increase stats currently being applied with the last update. However, we thought that the level of completion was important as we wanted to make it more convenient to use, which resulted in implementing the feature later than intended. Improvements were made so that you can now check the Item Drop Rate being applied more conveniently from the My Information (P) window or Item Collection Increase Gauge UI.

● Added a UI that allows you to check the Item Collection Increase stats currently being applied.
- You can check this out from the Item Collection Increase Gauge UI and Battle Stats from the My Information (P) window.
* Node investment buffs applied according to a set probability are not included in the displayed total, nor will they be applied over the max limit

My Information (P)

Item Collection Increase Gauge UI

● Improved to display the stats for each level on the tooltip information of Ability stats on the My Information window.




● Separated each of the View My Character's Name, Show Monster Name, Show My Character's HP Gauge, and Show Monster HP Gauge features.
- You can adjust each of the settings for the "Show Name" and "Show HP Gauge" features by going to General Settings -> Show/Hide tab from Menu (ESC) -> Settings (F10) -> Settings.


[h3]Pearl Shop[/h3]
● Added a feature that you can use to check your purchase history to find all purchases made in the past 30 days from the Pearl Shop (F3).
- You can cancel purchases that have not passed 7 days (168 hours) since purchase from [Purchase History].
- To cancel a purchase, you must have all items obtained from the purchase in your character's inventory or Pearl inventory.
- You can cancel purchases once every month, and upon canceling a purchase, the item obtained will be retrieved and you'll get your Pearls back. (Reset 1st day of each month).


[h3]> You can read the rest of details of the update here <[/h3]

Dev Commentary: June Updates Preview



Greetings, Adventurers!

It's already been 2 months since CalpheON Episode 2 last March 26 – and while several of the updates that were presented at the event, including the Manos Processing Stone unification, Pet AI improvements, Marni's Realm, etc., have been released, we thought many of our Adventurers might be wondering about what's still in the development pipeline.

That's why we've prepared a dev commentary video with some news about our upcoming updates, so take a look below! As always, we appreciate all our Adventurers for supporting Black Desert, and we hope you'll continue to look forward to our future updates.

[h2]Dev Commentary: June Updates Preview[/h2]
[previewyoutube][/previewyoutube]
* Translated subtitles available under Youtube's closed captioning (CC) feature.


General Login Rewards



Event Period
- May 26, 2022 (Thu) 00:00 (UTC) - June 29, 2022 (Wed) 23:59 (UTC)

Event Details
- Login Rewards can be viewed by going to the in-game [ESC] menu → [Login Reward]. The rewards are sent to your “Black Spirit’s Safe” once you log in.



[hr][/hr]
Additional Notices

- Unreceived login rewards due to missed logins during the event period cannot be recovered.
- You must log in with a level 7 or higher character to receive login rewards.
- Login rewards can only be collected once per Family.
- You can collect a second login reward when you play for an hour (or more) on Saturday and Sunday. This only applies to Adventurers that have less than the maximum number of stamps available and have not collected all the login rewards during the event period.
- Pearl Abyss reserves the right to change or cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page.
- Event items may have restrictions (sale/trade) and/or different binding settings/expiration dates. Due to this reason, these items cannot be transferred or restored.
- For details such as whether the item is bound, please refer to the in-game item description.
- Items and/or rewards that were used normally cannot be recovered.
- Participating in the event using inappropriate methods may result in a cancellation/retrieval of your reward(s) and/or restriction from the game.
- For any questions or concerns regarding the event, please contact us via Support.
- Any content not mentioned on this page is subject to the Black Desert Event Rules.

[NA/EU] Patch Notes Summary - May 25, 2022



Greetings Adventurers,

Here are the latest update details for Black Desert Online on May 25, 2022 (Wed).

[h3]Marni's Realm - Private Monster Zones[/h3]
We're adding Marni's Realm (private monster zones) as we revealed during CalpheON Episode 2. The concept of private monster zones came to fruition after we thought about how to improve the gameplay experience for our Adventurers who had limited time to play each day.
We first brought this concept to life in the form of a "mini" server, but we felt that version was difficult to balance and didn't offer an equal opportunity access for all Adventurers. Hence we've come to develop and reveal Marni's Realm - Private Monster Zones. Of course, up until we settled on this current iteration, we went over countless feedback and opinions from our Adventurers, which helped us immensely. We're just happy to be able to finally reveal the fruits of our labor.


Marni's Realm does not apply to all monster zones, and we also focused on most popular zones sought after by our Adventurers, such as those in the Elvia Realm, Sycraia Underwater Ruins, and Gyfin Rhasia Temple.
It's quite simple to use. You will need to first move to the designated spot in a monster zone, open up the special menu and click a button to enter. Please note that we limited Marni's Realm to certain parts of a monster zone in order to lessen the burden on each server.
For example, upon entering Marni's Realm at the Orc Camp, you'll find yourself only able to move around and fight monsters in the "best spot" of the monster zone. Since you will be the only Adventurer in said realm, we didn't feel the need to open up the entire monster zone for Marni's Realm.


Also, your usage of Marni's Realm is limited to 1 hour per day.
While we heard your initial feedback on 1 hour being somewhat short, we didn't want Marni's Realm to end up overshadowing the main content of Black Desert, that is, fighting monsters in the open world alongside other Adventurers. Therefore, we have no plans to increase the daily limit at this time.

● Added private monster zones, Marni's Realm.
- The presence of all other Adventurers are removed the instant you enter Marni's Realm.
- Marni’s Realm spawns all the same monsters with the same loot rates as the "normal" zone.
- You cannot beyond the pocket of the monster zone within Marni's Realm unless you press the button to leave.
● You can find the available monster zones for Marni's Realm under Menu (ESC) - Adventure (F5) - Private Monster Zone.
● The entry button to Marni's Realm will appear once you reach the designated spot of specific monster zones, which you must press to gain access.
- You can auto-navigate to these designated spots also by referring to Menu (ESC) - Adventure (F5) - Private Monster Zone.
* Auto-navigation is not provided to monster zones in the desert.
- Entry to Marni's Realm is limited to 1 hour per day, which resets at 06:00 daily (an additional 5 minutes is provided as a buffer).
- As long as you have time remaining, you can enter and leave Marni's Realm as you please.
- Leaving Marni's Realm will pause the daily time limit, but there will be a 5-minute cooldown before you can attempt to enter again.
- You can only access Marni's Realm for Elvia monster zones on an Elvia Realm server.
- You can toggle the Marni's Realm entry button from the respective private monster zone window.


● Marni's Realm is available for the following monster zones.
- Tshira Ruins
- Polly's Forest
- Blood Wolf Settlement
- Sherekhan Necropolis (Day) * Monsters do not spawn if entered at night.
- Roud Sulfur Mine
- Pila Ku Jail
- Manshaum Forest
- Forest Ronaros Area
- Star's End
- Sycraia Underwater Ruins (Abyssal)
- Jade Starlight Forest
- Gyfin Rhasia Temple (Underground)
- [Elvia] Biraghi Den
- [Elvia] Swamp Fogan Habitat
- [Elvia] Swamp Naga Habitat
- [Elvia] Bloody Monastery
- [Elvia] Orc Camp
* Aakman Temple and Hystria Ruins are expected to become available in the near future.
● The following conditions apply to Marni's Realm.
- You cannot use Traveler's Map-type items within Marni's Realm.
- You cannot summon others or be summoned to Marni's Realm via the guild skill - Call To Gather or Lafi Bedmountain's Upgraded Compass.
- You can call for mounts that are within the designated area of a Marni's Realm monster zone.
- All summons will be de-summoned upon entering Marni's Realm.
- Death will force your character to leave Marni's Realm.
- You must be above 0 Karma to enter Marni's Realm.
- You cannot enter Marni's Realm on an Arena of Arsha or Node/Conquest War server.
- Each server has a maximum occupancy limit for Marni's Realm, which you can see via the Marni's Realm status UI.
- A window where you can change servers and check Marni's Realm status will appear if you attempt to enter on a server with too many Adventurers having entered Marni's Realm.


● Added the message and UI that displays on servers where Marni's Realm - Private Monster Zones is not available.
- Attempting to enter Marni's Realm on an Arsha/Node/Conquest War server will display a message, along with opening up the Server Change UI.
* The Server Change UI will also mark servers where Marni's Realm is unavailable.


[h3]Improvements to All Monster Zone Rewards and Item Drop Rates[/h3]
We have several large updates going live for official Black Desert servers to announce today.

First off, we are adding traits unique to each monster zone for all regions (excluding Balenos, Serendia, and Mediah territories).
Based on recommended AP levels, these unique traits will include efficient Agris Fever point usage, higher drop rates for Specter's Energy, and higher Combat and Skill EXP rates within these zones. With this update, we hope to provide a broader variety of choices that will meet the diverse goals of our Adventurers as they head off to a monster zone.

We're also adjusting the loot tables of each monster zone.
Rather than adding new items to existing loot tables, we've taken the approach of looking at the overall balance of item drops and making adjustments where needed. Since we focused mostly on bolstering loot tables of zones that were slightly underwhelming, this update is expected to maintain or slightly increase profits from defeating monsters. For example, in the case of Cadry Ruins, which dropped Black Stones and Rosar Weapon Boxes, we slightly decreased the drop rate of Rosar Weapon Boxes and increased the drop rate for Caphras Stones and Scroll Written in Ancient Language, which we expect will slightly increase your gains from this zone. For Hystria Ruins, we made one of the zone's signature loot drops, the Ancient Power - Black Shard, now drop from Elten and Tukar Balten as well. These are the kinds of profit-increasing changes we implemented to balance out the differing loot tables between monsters and thereby increasing the potential for profit in most monster zones.

We're also expanding the means to obtain even greater item drop rate buffs than before.
Family Fame will now also add an additional item drop rate buff, and we've increased and expanded the influence of the item drop rate buff gained from Ecology Knowledge. This change was made so that Adventurers would gain a sense of naturally benefiting from all the hard work they’ve put into playing the game.

In addition, we are raising the maximum item drop rate threshold to 400%.
You can reach up to Item Drop Rate +300% through various means such as scrolls, campsite buffs, ecology Knowledge benefits, in-game events, and Blessing of Kamasylve. Owning a territory will bump that Item Drop Rate up to +350%, and if playing on an Arena of Arsha server, you will reach the maximum possible item drop rate of +400%. On a side note, item drop rate buffs such as the Hot Time event will now also apply on Arena of Arsha servers.

Some of you may have different opinions regarding the means of reaching the maximum item drop rate threshold. However, we settled on this updated system while considering how difficult it was to previously reach Item Drop Rate +300% without special event buffs or scrolls. We will continue to work on providing greater means of obtaining these buffs, so we ask for your patience and understanding.

This update to monster zones is part of our ongoing efforts, including the Elvia Realm monster zone improvements and the introduction of Marni's Realm, to offer more PvE choices to our Adventurers, just as we had announced during the previous Calpheon Ball.
We worked long and hard to provide these updates in a timely manner and will continue to work hard in order to give all of our Adventurers the best possible gaming experience.
Thank you.

● Improved the loot and drop rates of each monster zone.
* Excludes Balenos, parts of Mediah, Kuit Islands, and the Great Ocean.

● Added the following traits to monster zones.
- Traits compared between zones of similar recommended AP levels.


[h3]Agris Fever Monster Zones[/h3]
● The following zones had their Agris Fever point consumption and junk loot drop amounts adjusted for increased efficiency.


[h3]Specter's Energy Monster Zones[/h3]
● The following zones gained the trait of having a comparably higher chance to drop Specter's Energy.


● The following zones have had their Specter's Energy drop rates increased.


[h3]Caphras Stones Monster Zones[/h3]
● The following zones gained the trait of having a higher chance to drop Caphras Stones compared to other zones of similar recommended AP levels.


[h3]Item Collection Increase Gauge Unavailable Zones[/h3]
● The following zones do not provide the usage of the Item Collection Increase Gauge, but we've increased the total amount of loot dropped, thus still making these zones provide lucrative rewards even without the gauge.
- Due to the above change, the drop rate for the "Rich Merchant's Ring Piece" from Sycraia Underwater Ruins (Upper) has been increased to similar levels as the combined effects of "Item Collection Increase Scrolls, [Camp] Adventurer's Luck V, Ecology Knowledge buffs, Blessing of Kamasylve, Luck +5, and the Old Moon Treaty Token."
* You can expect slightly higher profits from these zones compared to those of zones with similar recommended AP levels without using the Item Collection Increase Gauge.
* Item Collection Increase, Junk Item Drop Amount Increase, and Agris Fever buffs are all unavailable for these zones.


[h3]Combat/Skill EXP Monster Zones[/h3]
● The following zones have had their Combat/Skill EXP gains increased from defeating monsters.


[h3]Gathering Reward Monster Zones[/h3]
● The following zone has improved Gathering rewards via Tanning defeated monsters.


[h3]Artifact Monster Zones[/h3]
● The following zone has had all Marsh's, Lesha's, and Kehelle's Artifact types added to the loot table. (Excludes Sethra's Artifact types, which are for Life Skills)


[h3]Valuable Junk Loot Zones[/h3]
● The following zones have seen the value of junk loot obtainable by looting monsters in Kamasylvia and Drieghan territories increased.


[h3]Contribution EXP Monster Zones[/h3]
● Added weekly subjugation quests that grant a substantial amount of Contribution EXP.
- The Contribution EXP reward will automatically be issued upon quest completion based on your current Contribution Point level.
- You can complete the following weekly quests in each monster zone.


[h3]Black Magic Crystal Improvements[/h3]
Improvements were made so that the Black Magic Crystals obtainable from defeating monsters will stack and take up one slot of your inventory. We hope this improvement will lessen the load in your inventory and allow you to more conveniently use Processing (Heating, Grinding, etc.) with Magic Shards.

● Improved all types of "Black Magic Crystals" that could be looted from defeating monsters to now be obtained as "Sealed Black Magic Crystals"
- Sealed Black Magic Crystals stack and take up one slot in your inventory.
- Break the seal of a Sealed Black Magic Crystal to obtain one of the Black Magic Crystals.
- You can use "Heating" and "Grinding" with the Sealed Black Magic Crystals like you could with Black Magic Crystals (including mass Processing).
* Heating to obtain Magic Shards
* Grinding to obtain Black Stone Powder
- You can register the Sealed Black Magic Crystals on the Central Market.




[h3]Item Drop Rate Increase Improvements[/h3]
● Increased the Item Drop Rate that increases for each range of Ecology Knowledge category points. Also, Item Drop Rate increases were added for reaching 9,000 and 10,000 points.
- 500 points or more: Item Drop Rate +2% → 5%
- 1,000 points or more: Item Drop Rate +3% → 7%
- 1,500 points or more: Item Drop Rate +5% → 10%
- 2,000 points or more: Item Drop Rate +7% → 12%
- 3,000 points or more: Item Drop Rate +10% → 14%
- 4,000 points or more: Item Drop Rate +12% → 16%
- 5,000 points or more: Item Drop Rate +14% → 18%
- 6,000 points or more: Item Drop Rate +16% → 20%
- 7,000 points or more: Item Drop Rate +18% → 23%
- 8,000 points or more: Item Drop Rate +20% → 25%
- (New) 9,000 points or more: Item Drop Rate +27%
- (New) 10,000 points or more: Item Drop Rate +30%
● Added the "Item Drop Rate Increase" that permanently increases by 10% once you reach 7,000 points for Family Fame.
- +1.5% Silver Collection upon Central Market Sales → +1.5% Silver Collection upon Central Market Sales & Item Drop Rate +10%
● The max upper limit that can be applied from stacked Item Drop Rate increase effects equals +400%.
- Item Drop Rate Increase buffs from Item Drop Rate Increase Scrolls, [Camp] Adventurer's Luck, Blessing of Kamasylve, pets, event items, and drop rate increase events stack up to +300%.
- The Item Drop Rate Increase buff from Arsha servers and occupied territories will be applied respectively from the max upper limit.
* Ex 1) Participating in an event that grants Item Drop Rate +70% while you have the Item Drop Rate +250% buff: Item Drop Rate +300%
* Ex 2) When the conquest buff is applied in an Arsha server with the Item Drop Rate +300% applied: Item Drop Rate +400%

[h3]UI[/h3]
● Added a new UI theme, Spring, that portrays the spring spirit of Shai and alpacas.
- When you first log in, the UI to select and apply the new UI theme will be displayed.

- You can apply the spring theme by going to (New) Menu (ESC) -> Settings (F10) -> Settings -> Others -> Set UI Theme.


[h3]> You can read the rest of details of the update here <[/h3]