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A Gummy's Life News

Ready for some crazy physics-based gameplay?

A demo of A Gummy's Life will be running along the weekend to celebrate Steam Remote Play Together!




[h2]Get A Gummy's Life and enjoy its crazy multiplayer physics-based fights with your friends. [/h2]

[h3]In a Gummy's Life you can find:
  • Fully featured Online multiplayer up to 8 players, cross-play with Nintendo Switch®!
      Play as a gummy with up to 16 Friends in your couch and up to 8 in online mode.
  • Easy to play, hard to master
      You can sit down, smash all the buttons and have fun or... use the right move in each situation to take your opponents down!
  • Different game modes
      Hot Potato, King of the Hill, Team Deathmatch... The fun doesn't stop on the classic Free for All mode.
  • Full controller and keyboard support
      The most common controllers are supported out of the box. You can also create a profile and customize your control layout. Keyboard and mouse are also supported (one player can play with keyboard and mouse). Altough, we recommend a gamepad :D
  • Tons of levels to play with different game style and mechanics
      You'll find something new in each level. Each one has a different way to be played. Have fun discovering all their secrets!
  • Lots of different gummies to play with
      Each of them has slightly different stats. You can choose between many different colors and there are also unlockable gummies!
  • Crazy fights based on physic simulations
      Awesome hits and incredible throws. Every fight is genuinely unique.
  • Regular content updates
  • Taunts!
      Taunt your friends to celebrate your victory... or to make them go after you.
  • For all ages
      It's fun and easy to play for all people. You can even play with your granny!
  • Gummies!!

[/h3]

[h2]Connect with our community and the devs on:[/h2]

A Gummy's Life - 1.0.3b Patch

Hello! Time for some fixes and minor improvements in A Gummy's Life!


[h2]Improvements:[/h2]
  • You can now raise your arms up in the character selection screen even if you didn't lock your gummy, to make it easier to recognize your spot in the screen.
[h2]Fixes:[/h2]
  • You can unlock the Egg again, an evil bug made it impossible, sorry!
  • Fixed the height being wrongly displayed on some texts.
  • Fixed some rare cases with the pause menu.


We hope you guys like it.
Enjoy and don't forget to leave your thoughts on the discussion forums!

Also remember that you can join our community on

A Gummy's Life - 1.0.3a Patch

Hello! Time for some improvements in A Gummy's Life!


[h2]Improvements:[/h2]
  • The Gummy Ring now has a purple color.
  • The names of players will now show correctly with the game font in all languages.
  • Improved the online synchronization of multiple jumps and falls (on Dakongo's liana for example).
  • Improved the online synchronization of the movement in Tagada.
  • Improved performance in Tagada.
  • Better movement feeling with high FPS in Tagada.
[h2]Fixes:[/h2]
  • Sometimes KO'd gummies would not replicate the correct position in online mode.
  • Some gummies had their arm vibrating when using the Bowing Taunt.
  • In rare cases a player disappeared in the online mode until the next level.
  • The player boxes on Robox were not synchronizing as they were supposed to.


We hope you guys like it.
Enjoy and don't forget to leave your thoughts on the discussion forums!

Also remember that you can join our community!

A Gummy's Life - 1.0.3 Patch - Online mode improvements!

Hello! Today we bring you some new balance and improvements to A Gummy's Life!


[h2]Improvements:[/h2]
  • You can now jump on top of A Frog's Life cars.
  • Revamp of how the collisions on moving platforms work. They should work perfectly now.
  • Training mode now starts immediately instead of a 3... 2... 1... counting down
  • Improved synchronization of the online player movements with high ping players
  • Improved synchronization of the online player jumps with high ping players
  • AI now jumps down of Dakongo superior platforms after being thrown by the cannon
  • AI on hard mode now knows how to follow you if you climb walls
  • AI on hard mode does not try to grab a gummy a second time to prevent some cases of saving it
  • New stat: Zombies killed
  • You can now configure Motion Blur (Automatic/Disabled)
  • If someone opens the menu or controls UI in character selection, the countdown will stop
  • Track'n Splash train door has now a better behavior
[h2]Fixes:[/h2]
  • AI in Clockwork, hot potato mode, now has priority on passing the potato rather than getting on top of a number
  • Gummies could freeze and stand still if get up and fall recovery happen at the same time
  • Zombarn tractor can no longer get stuck without moving
  • Gummies' outline in team mode is now in sync with the characters



We hope you guys like it.
Enjoy and don't forget to leave your thoughts on the discussion forums!

Also remember that you can join our community!

Trapdoor Challenge!

[previewyoutube][/previewyoutube]
Are you ready to challenge yourself with this funny co-op gummy challenge?


[h2]Don't forget to share your results with us![/h2]
[h3]#AGummysLife #LetsFruight[/h3]
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