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Flatspace IIk News

Flatspace IIk Updated

Greetings Starpilots!

Welcome to Flatspace IIk v1.08.

The biggest change has been a long time coming, the addition of Steam Achievements. There are are a lot possible in this game, but the first batch are achievements for the nine official game secrets. These are hidden, naturally for a secret. Until now, it wasn't even specified how many there were. Enjoy finding them all.

There are a few smaller changes, including lots of new celebrity additions to the permanent game universe, from Yuri Gagarin to Gene Roddenberry, and a different background colour to the credits.

More DLC is on the way, the new We Robot Music Pack is due out at the end of this month to celebrate the release of my new single AI and Celebrity.

Meanwhile, enjoy exploring.

https://store.steampowered.com/app/585430/Flatspace_IIk/

https://store.steampowered.com/app/2594330/Flatspace_IIk_We_Robot_Music_Pack/

Mark

Welcome Flatspace IIk v1.08

A few changes in this update including Steam Achievements and some new additions to the permanent game universe.

Enjoy!

Mark

SFXEngine Updated to v1.30

Welcome to SFXEngine v1.30!

There are a few exciting changes this time:
-First, there are new coloured dots for each genre of Engine. This really helps in finding the engine you want, and helps you see how a sound is put together at a glance. The manual and screenshots all needed updating after this new look!
-New keyboard controls of -/= for prev/next sound. This can speed up your work train when darting through the list of sounds.
-Setting a conversion matrix now checks that the destination plugin is installed to prevent 'not found' errors during loading. Ok, you probably don't use conversion matrices at all yet, but this is a good upgrade for the future.
-Reset Creation Date option added to Project menu. Useful for template projects, so that an ancient date isn't always there as the date of inception.
-Loading projects now sets the current engine to the first environment engine. Before this, projects with no sounds would crash upon loading if a sound engine is current.
-Removing Genus Pan or Genus Reverb engines now returns the number of engines removed. Removing these can help with custom stereo to mono mixing, or when reverbs are part of the sound rather than environment design.

The update is now live for the full and demo versions. Check out SFXEngine here:

https://store.steampowered.com/app/2438590/SFXEngine/

The next major update will be the first DLC, the Analogue VLC engine.

Enjoy creating,

Mark

Taskforce Flash Sale

To celebrate the recent update to Taskforce, the game is on sale this weekend, with 38% off until Monday.

https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/

Enjoy!

Mark

Analogue VCF for SFXEngine Announced

Today the first DLC for SFXEngine has been announced! The Analogue VCF engine is coming in September. More updates for SFXEngine are coming later this month.

https://store.steampowered.com/app/2443100/SFXEngine_Engine_Pack_Analogue_VCF/

Mark