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Flatspace IIk News

Flatspace IIk v1.07 Now Live

You wait years for a Flatspace IIk update... and two come at once. v1.07 contains a fix to the last update. The in game music volume setting should now, ahem, work.

Future Snooker, Future Pool, and Taskforce Flash Sale

A weekend sale starts today featuring Future Snooker, Future Pool, and Taskforce. Yes, Taskforce, the game I love myself but which is broadly disliked! Yet, I'll keep liking it. I guess that one reason is that it takes a while to progress and unlock the levels, enemies, and weapons. Perhaps the early levels are too long, but the full game once complete, is just packed with re-playability. This sale represents a good time to give the game a try.

Grab these games with 25% off for the next 4 days.

https://store.steampowered.com/app/1291150/Taskforce_The_Mutants_of_October_Morgane/
https://store.steampowered.com/app/1177390/Future_Snooker/

I'm busy working on future updates and exploring possible new games too. Follow here or join the Cornutopia Software mailing list (on my main website) for news about releases and sales as they happen. Several plans for 2023 are already underway.

Mark

Flatspace IIk Updated

Greetings Starpilots! Welcome to the first Flatspace update in over a year, the first compile under Windows 11. Not many changes, a few tiny bug fixes.

The biggest change is that in-game music is now loaded and played when you enter a sector. Until now, ALL in-game tracks were loaded at the game start, which was a huge memory burden as well as slowing down the loading time. This makes it much easier/better to add more in-game music.

If in-game music is off (0% volume) then nothing will load, saving time and memory.

Other changes are afoot and updates on the way. Keep track of the news here, or join the emailing list on the Cornutopia Software website for news as it happens.

https://store.steampowered.com/app/585430/Flatspace_IIk/

Mark

Welcome to Flatspace IIk v1.06!

Greetings Starpilots! Welcome to the first Flatspace update in over a year, the first compile under Windows 11. Not many changes, a few tiny bug fixes.

The biggest change is that in-game music is now loaded and played when you enter a sector. Until now, ALL in-game tracks were loaded at the game start, which was a huge memory burden as well as slowing down the loading time. This makes it much easier/better to add more in-game music.

If in-game music is off (0% volume) then nothing will load, saving time and memory.

Flatspace Anniversary

It's a big year for Flatspace, 2023 marks the 20th anniversary of the release of the first game. We'll be having a few special events and sales this year.

Some Flatspace news coming later today, but this time it'll only be via the Cornutopia Software mailing list for scheduling reasons. You can sign up here:
https://www.cornutopia.co.uk/cornutopia/about.php

Mark