Build #72 - Loading screen, pocket watch, fixed starting underground and more!
Hi everyone, we have some exciting changes today!
We reworked the way Derail Valley is being loaded, preventing issues such as falling through terrain at game start. It now shows a loading screen with progress percentage, completing all loading before you actually start playing. VR players: note that the loading screen will only appear on the monitor, not in the headset.

You can now buy a watch in shops, letting you measure time, using either its stopwatch or timer functionality. This is useful when chasing your job time bonus! When used as a timer, the watch will ring when it counts down to zero, even if it’s in the inventory.
In VR the watch is placed a bit inconveniently high in the store, but note that in due time we will rework the shop layout.

- Parked trains no longer slide on slopes
- Potentially made game playable on undefined controllers (e.g. Pimax with Vive)
Our focus is now on hazmat jobs and related improvements!
Build #72 - April 19, 2019:
System:
- Reworked game loading
\ Now shows loading progress (screen only)
\ Fixes player falling through terrain when starting game
\ Smoother experience after game loads in
Items:
- Added pocket watch
\ Can be bought in shops
\ VR controls: Button - start/pause, Knob - set time
\ NonVR controls: LMB - start/pause, Scroll - set time
\ To use as stopwatch, start at zero time
\ To use as timer, start at set time
\ Alarm goes off when timer runs out
\ Works while in inventory too
\ Gets its status saved during play
- Save-game can now track item-specific states
Trains:
- Trains no longer slide when parked on a grade
- Increased coupler strength 50%
Controls:
- Potentially fixed undefined device controllers not working (e.g. Pimax with Vive wands)
- Fixed walk/run speeds in nonVR being increased in a recent build
Misc:
- Added pages about derailing and item storage to DV Guide
- Fixed crash when using teleport console commands while being on a vehicle
- Halved job validator cooldown
Reworked game loading:
We reworked the way Derail Valley is being loaded, preventing issues such as falling through terrain at game start. It now shows a loading screen with progress percentage, completing all loading before you actually start playing. VR players: note that the loading screen will only appear on the monitor, not in the headset.

Pocket watch:
You can now buy a watch in shops, letting you measure time, using either its stopwatch or timer functionality. This is useful when chasing your job time bonus! When used as a timer, the watch will ring when it counts down to zero, even if it’s in the inventory.
In VR the watch is placed a bit inconveniently high in the store, but note that in due time we will rework the shop layout.

Other notable changes:
- Parked trains no longer slide on slopes
- Potentially made game playable on undefined controllers (e.g. Pimax with Vive)
Our focus is now on hazmat jobs and related improvements!
Full changelog:
Build #72 - April 19, 2019:
System:
- Reworked game loading
\ Now shows loading progress (screen only)
\ Fixes player falling through terrain when starting game
\ Smoother experience after game loads in
Items:
- Added pocket watch
\ Can be bought in shops
\ VR controls: Button - start/pause, Knob - set time
\ NonVR controls: LMB - start/pause, Scroll - set time
\ To use as stopwatch, start at zero time
\ To use as timer, start at set time
\ Alarm goes off when timer runs out
\ Works while in inventory too
\ Gets its status saved during play
- Save-game can now track item-specific states
Trains:
- Trains no longer slide when parked on a grade
- Increased coupler strength 50%
Controls:
- Potentially fixed undefined device controllers not working (e.g. Pimax with Vive wands)
- Fixed walk/run speeds in nonVR being increased in a recent build
Misc:
- Added pages about derailing and item storage to DV Guide
- Fixed crash when using teleport console commands while being on a vehicle
- Halved job validator cooldown