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HEVN News

First Big Milestone.... Thanks to everyone!

Thank you to everyone that helped us test and get HEVN released! This was a big day for us, and we really appreciate all the playtesting, suggestions, and bug reports. Some went above and beyond. Amazing!

We are working hard on fixes and improvements all around. We’ll post all the updates in the Discussion threads.

Thanks so much! -Larry & Mat

Delaying release for two additional weeks

As a tiny studio made up of just a few people this was, on the one hand, an easy decision. This is our game and we want HEVN to be the very best we can make it. Something we can be proud of. On the other of course, this is pretty disappointing. So close! But it's going to take a couple more weeks of testing and tweaks. A bit more time will help us get rid of dumb bugs and frustrations. We want this game to be fun, first and foremost.

OUR NEW RELEASE DATE WILL BE SEPTEMBER 24TH.

However, we know that some of you might be disappointed and were looking forward checking out HEVN on on the 7th. If so, we need your help! We've got a few additional spots on the test team, and would love to send you a test key. Help us make HEVN fun!

Email us at [email protected] and we'll get you set up! (limited number of test keys available)

Demo Update!

Hey we're back! :) After several months of updates and listening to feedback we've updated the demo. Lots of changes including questing improvements, VO work, UI navigation, and much more to help make the game immersive and fun. More details coming soon as we get closer to release!

All the best,

Miga

Demo Update!

Hey we're back! :) After several months of updates and listening to feedback we've updated the demo. Lots of changes including questing improvements, VO work, UI navigation, and much more to help make the game immersive and fun. More details coming soon as we get closer to release!

All the best,

Miga

Delaying Release to Improve Game

Hey there! We just wanted to say thanks so much for trying the demo out and for all the great feedback! We've looked at everything closely and decided to delay the initial release to improve the game as much as possible. We're also planning on releasing updates to the demo during this time to get the improvements out there asap.

All the best,

Miga