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Revhead News

Buckle Up, Bundle Up!

Dear Revheads,

Our good ol' Charlie installed a turbocharger on a car he just finished building and he offered to take us on a wild ride!

As we got in the car Charlie cheerfully shouted:

"Buckle up, bundle up!"

We're not quite sure what Charlie meant to say, but it reminded us that we bundled up Revhead with our Turbo Pack DLC, that you can grab all year round at a sweet 12% discount!

Check out our bundle on the link below, we look forward to seeing you at the garage!

Revhead Turbo Bundle

Last Chance: Get Revhead 20% Off Today!

Dear Revheads,

We're in the final hours of the Autumn Steam sale, last chance to get Revhead and the Turbo Pack DCL with a sweet 20% discount.

Head over to our store page to grab a copy:

Revhead - Buy Now

Turbo Pack DCL - Buy Now

2 Days Left To Get Revhead & DLC Cheaper!

Dear Revheads,

The autumn sale is coming to an end in 2 days!

If you're eyeing with an epic car building game or you're already shifting gears but wanting a little extra, be sure to grab our 20% discount while you can.

Revhead - Buy Now

Turbo Pack DCL - Buy Now

Black Friday 20% OFF!



Dear Revheads,

If you missed Halloween sale, it's time again to grab your copy and enjoy a 20% discount, including Turbo DLC!

Grab Revhead here: Steam Store

Update #30 Patch 2


[h3]Date: 13-11-2020
Version: 1.4.7382[/h3]

Dear Revheads!

It's time again for an update! This time we were focusing on car handling, controllers and physics, while we've also moved forward with adding new beds for another UTE, Wanja!

Handling:
It's been a long ride since we've started and finally now we can enjoy driving as we've designed years ago! We have updated our tire models and fixed some "outdated" code. As a result the game has much better controls, even on keyboard!
From now on, controlled drifting is not only a wish, but reality!

New tire gauges
We have noticed during beta testing, that many of our users did not understand tire's heat factors, simply because you cannot see it. You have to be a real racer to understand and feel what is going on without any help, so we decided to add tire gauges.
These new gauges helps to show each tire's operating temperatures and you can get them in multiple format for small gauges to built into tachometer as well.
We want to keep it simple and keep the "era" of the game, so don't expect digital temperatures or pressures, instead some leds to show the temperature level of each tires.



Wanja has removable bed
Our plan is to make most of the UTE's bed removable, this time we have added this feature to Wanja UTE.

List of changes:

  • Improved car handling, better controller support
  • Improved tire model, better weight delivery, tires with more load has more traction and more wear
  • Added High angle 45deg steering to support drifting (EUROA)
  • Added tire gauges to help understand when tires are overheated or under-heated (EUROA)
  • Added support for 21:9 resolutions
  • Walea and Jingu rectangle instruments background has been replaced to accommodate rounded instruments as well
  • Fixed camber / caster calculation
  • Fixed some audio glitch on scene load and
  • Fixed clutch issues using H-Shifter vs restart race or new scene load
  • Fixed H-Shifter vs stage pipe issues, when car halted at start of race
  • Fixed restart of race, which now reset time, reset all components, including tire pressures, temp, etc.
  • Fixed skid-marks zfight
  • Fixed disappearing cargo box on scene load
  • Fixed Narnoo hub vs brake selection during garage work
  • Fixed Zfight on Narnoo's frame
  • Localization update
  • Several smaller bugfixes


Enjoy!



Patch 1
[h3]Date: 18-11-2020
Version: 1.4.7417[/h3]

  • Fixed Cargo Box visibility (when UTE cover is mounted)
  • Fixed Narnoo UTE body collider to avoid issues on carlift
  • Fixed surface pikes of Gutta Oval's inner lane to avoid car flipping issues


Patch 2
[h3]Date: 25-11-2020
Version: 1.4.7434[/h3]

  • Fixed Restoration, where it could never be finished due to km limits
  • Fixed "floating" characters on race tracks
  • Fixed Restart vs racing points. (restart won't reduce existing race points)
  • tweaked component's wear (hub, suspension, brake)