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Night Lights News

📢 Update v1.0.6

  • Fixed a powerbrick that couldn't be activated after leaving the level, next to Desert3.


https://store.steampowered.com/app/590850/Night_Lights/

📢 Update v1.0.5

  • Running is stopped when interacting with a door or portal
  • Camera staring at the sky when accessing Desert2-1 from the Desert hub is fixed


https://store.steampowered.com/app/590850/Night_Lights/

📢 Update v1.0.4

  • Preventing the lantern from being turned off too close from a shadow wall in Forest1-1
  • Lowered branch in Forest3
  • Added a ladder top to the reservoir's ladder in Forest hub.
  • Fixed a powerbrick that wasn't saved in Desert3
  • The game now tracks how many crystals were used in the current level and restores them on death or restart
  • In Desert hub, you can activate the left elevator's powerbrick only once you've activated the one powering the portal to Desert3-1
  • In Desert5-2, left-most and right-most tower are now solid ground instead of shadow
  • In Desert5-1, moved the light powerbrick so they can't be activated from the ground.
  • Adjusted top height of elevator in Desert4-1
  • Tweaked Desert4-2 to eliminate a bypass of the top right ladder and accelerated the elevator
  • Fixed a respawning crystal in Desert4-2
  • In Desert5-2, the switch can now be saved as off and loaded directly in that state and boxes positions also saved
  • Fixed an annoying bump next to the elevator on the right of the 3rd temple in Desert


https://store.steampowered.com/app/590850/Night_Lights/

📢 Update v1.0.3

  • Fixed destinations unlocked in Desert area.
  • Map links properly deleted on game restart.
  • In City4-1 and City4-2, manual activation of the elevator if light powerbrick is activated.
  • In City4-2 the searchlight's angle is now properly saved.


https://store.steampowered.com/app/590850/Night_Lights/

📢 Update v1.0.1

  • Inverted the elevator in Forest1-1
  • Hide mouse cursor during intro video
  • The three hubs now play their environment theme (heard in the levels) instead of the same "hub theme"
  • It is now possible to backtrack in Forest4-1
  • Fixed the saving of Forest4-1
  • Fixed the puzzle in City4-1 so the cube doesn't fall from the start and is solved as originally designed.
  • Fixed the saving of searchlight angle in Forest4-2
  • In Forest3, position and state of light is not saved until the light powerbrick is activated.
  • In City2, there's now an opening allowing you to get out of the first room in case you turned off the TV too soon. Also, the cube and TVs positions are not saved unless the portal is powered on.
  • In the Forest hub, raised the platform leading to Forest5 to prevent progression issue.
  • Extended the light rod in Desert1